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https://github.com/mod-playerbots/azerothcore-wotlk.git
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89 lines
3.4 KiB
C++
89 lines
3.4 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef _REFERENCE_H
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#define _REFERENCE_H
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#include "Dynamic/LinkedList.h"
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#include "Errors.h" // for ASSERT
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//=====================================================
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template <class TO, class FROM> class Reference : public LinkedListElement
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{
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private:
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TO* iRefTo;
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FROM* iRefFrom;
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protected:
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// Tell our refTo (target) object that we have a link
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virtual void targetObjectBuildLink() = 0;
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// Tell our refTo (taget) object, that the link is cut
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virtual void targetObjectDestroyLink() = 0;
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// Tell our refFrom (source) object, that the link is cut (Target destroyed)
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virtual void sourceObjectDestroyLink() = 0;
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public:
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Reference() { iRefTo = NULL; iRefFrom = NULL; }
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virtual ~Reference() { }
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// Create new link
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void link(TO* toObj, FROM* fromObj)
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{
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ASSERT(fromObj); // fromObj MUST not be NULL
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if (isValid())
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unlink();
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if (toObj != NULL)
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{
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iRefTo = toObj;
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iRefFrom = fromObj;
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targetObjectBuildLink();
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}
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}
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// We don't need the reference anymore. Call comes from the refFrom object
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// Tell our refTo object, that the link is cut
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void unlink()
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{
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targetObjectDestroyLink();
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delink();
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iRefTo = NULL;
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iRefFrom = NULL;
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}
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// Link is invalid due to destruction of referenced target object. Call comes from the refTo object
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// Tell our refFrom object, that the link is cut
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void invalidate() // the iRefFrom MUST remain!!
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{
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sourceObjectDestroyLink();
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delink();
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iRefTo = NULL;
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}
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bool isValid() const // Only check the iRefTo
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{
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return iRefTo != NULL;
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}
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Reference<TO, FROM> * next() { return((Reference<TO, FROM> *) LinkedListElement::next()); }
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Reference<TO, FROM> const* next() const { return((Reference<TO, FROM> const*) LinkedListElement::next()); }
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Reference<TO, FROM> * prev() { return((Reference<TO, FROM> *) LinkedListElement::prev()); }
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Reference<TO, FROM> const* prev() const { return((Reference<TO, FROM> const*) LinkedListElement::prev()); }
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Reference<TO, FROM> * nocheck_next() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_next()); }
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Reference<TO, FROM> const* nocheck_next() const { return((Reference<TO, FROM> const*) LinkedListElement::nocheck_next()); }
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Reference<TO, FROM> * nocheck_prev() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_prev()); }
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Reference<TO, FROM> const* nocheck_prev() const { return((Reference<TO, FROM> const*) LinkedListElement::nocheck_prev()); }
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TO* operator ->() const { return iRefTo; }
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TO* getTarget() const { return iRefTo; }
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FROM* GetSource() const { return iRefFrom; }
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};
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//=====================================================
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#endif
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