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* refactor(Scripts/Midsummer): Assign enum values to gameobjects and spells * rename GO_TORCH_TOSS_TARGET_BUNNY to NPC_TORCH_TOSS_TARGET_BUNNY * add more enum values to enum flingTorch
573 lines
18 KiB
C++
573 lines
18 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GameTime.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "Spell.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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enum eBonfire
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{
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GO_MIDSUMMER_BONFIRE = 181288,
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SPELL_STAMP_OUT_BONFIRE = 45437,
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SPELL_LIGHT_BONFIRE = 29831,
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};
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class go_midsummer_bonfire : public GameObjectScript
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{
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public:
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go_midsummer_bonfire() : GameObjectScript("go_midsummer_bonfire") { }
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bool OnGossipSelect(Player* player, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/) override
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{
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CloseGossipMenuFor(player);
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// we know that there is only one gossip.
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player->CastSpell(player, SPELL_STAMP_OUT_BONFIRE, true);
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return true;
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}
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};
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enum torchToss
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{
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GO_TORCH_TARGET_BRAZIER = 187708,
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NPC_TORCH_TOSS_TARGET_BUNNY = 25535,
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SPELL_TARGET_INDICATOR_RANK_1 = 43313,
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SPELL_TORCH_TOSS_LAND = 46054,
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SPELL_BRAZIERS_HIT_VISUAL = 45724,
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SPELL_TORCH_TOSS_SUCCESS_A = 45719,
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SPELL_TORCH_TOSS_SUCCESS_H = 46651,
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SPELL_TORCH_TOSS_TRAINING = 45716,
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};
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struct npc_midsummer_torch_target : public ScriptedAI
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{
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npc_midsummer_torch_target(Creature* creature) : ScriptedAI(creature)
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{
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teleTimer = 0;
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startTimer = 1;
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posVec.clear();
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playerGUID.Clear();
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me->CastSpell(me, SPELL_TARGET_INDICATOR_RANK_1, true);
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counter = 0;
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maxCount = 0;
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}
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ObjectGuid playerGUID;
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uint32 startTimer;
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uint32 teleTimer;
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std::vector<Position> posVec;
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uint8 counter;
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uint8 maxCount;
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void SetPlayerGUID(ObjectGuid guid, uint8 cnt)
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{
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playerGUID = guid;
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maxCount = cnt;
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}
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bool CanBeSeen(Player const* seer) override
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{
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return seer->GetGUID() == playerGUID;
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}
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void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
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{
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if (posVec.empty())
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return;
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// Triggered spell from torch
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if (spellInfo->Id == SPELL_TORCH_TOSS_LAND && caster->GetTypeId() == TYPEID_PLAYER)
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{
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me->CastSpell(me, SPELL_BRAZIERS_HIT_VISUAL, true); // hit visual anim
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if (++counter >= maxCount)
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{
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caster->CastSpell(caster, (caster->ToPlayer()->GetTeamId() ? SPELL_TORCH_TOSS_SUCCESS_H : SPELL_TORCH_TOSS_SUCCESS_A), true); // quest complete spell
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me->DespawnOrUnsummon(1);
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return;
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}
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teleTimer = 1;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (startTimer)
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{
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startTimer += diff;
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if (startTimer >= 200)
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{
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startTimer = 0;
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FillPositions();
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SelectPosition();
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}
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}
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if (teleTimer)
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{
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teleTimer += diff;
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if (teleTimer >= 750 && teleTimer < 10000)
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{
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teleTimer = 10000;
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SelectPosition();
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}
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else if (teleTimer >= 10500)
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{
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if (Player* plr = ObjectAccessor::GetPlayer(*me, playerGUID))
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plr->UpdateTriggerVisibility();
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teleTimer = 0;
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}
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}
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}
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void FillPositions()
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{
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std::list<GameObject*> gobjList;
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me->GetGameObjectListWithEntryInGrid(gobjList, GO_TORCH_TARGET_BRAZIER, 30.0f);
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for (std::list<GameObject*>::const_iterator itr = gobjList.begin(); itr != gobjList.end(); ++itr)
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{
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Position pos;
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pos.Relocate(*itr);
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posVec.push_back(pos);
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}
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}
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void SelectPosition()
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{
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if (posVec.empty())
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return;
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int8 num = urand(0, posVec.size() - 1);
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Position pos;
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pos.Relocate(posVec.at(num));
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me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
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}
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};
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///////////////////////////////
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// SPELLS
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///////////////////////////////
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enum CrabDisguise
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{
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SPELL_CRAB_DISGUISE = 46337,
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SPELL_APPLY_DIGUISE = 34804,
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SPELL_FADE_DIGUISE = 47693,
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};
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class spell_gen_crab_disguise : public AuraScript
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{
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PrepareAuraScript(spell_gen_crab_disguise);
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bool Validate(SpellInfo const* /*spell*/) override
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{
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return ValidateSpellInfo({ SPELL_CRAB_DISGUISE });
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}
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void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* caster = GetCaster())
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{
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caster->CastSpell(caster, SPELL_APPLY_DIGUISE, true);
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caster->SetFaction(FACTION_BLACKFATHOM);
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}
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* caster = GetCaster())
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{
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caster->CastSpell(caster, SPELL_FADE_DIGUISE, true);
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caster->RestoreFaction();
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}
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}
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void Register() override
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{
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AfterEffectApply += AuraEffectRemoveFn(spell_gen_crab_disguise::OnApply, EFFECT_0, SPELL_AURA_FORCE_REACTION, AURA_EFFECT_HANDLE_REAL);
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AfterEffectRemove += AuraEffectRemoveFn(spell_gen_crab_disguise::OnRemove, EFFECT_0, SPELL_AURA_FORCE_REACTION, AURA_EFFECT_HANDLE_REAL);
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}
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};
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enum RibbonPole
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{
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SPELL_RIBBON_POLE_CHANNEL_VISUAL = 29172,
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SPELL_RIBBON_POLE_XP = 29175,
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SPELL_RIBBON_POLE_FIREWORKS = 46971,
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NPC_RIBBON_POLE_DEBUG_TARGET = 17066,
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};
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class spell_midsummer_ribbon_pole : public AuraScript
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{
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PrepareAuraScript(spell_midsummer_ribbon_pole)
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void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
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{
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PreventDefaultAction();
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if (Unit* target = GetTarget())
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{
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Creature* cr = target->FindNearestCreature(NPC_RIBBON_POLE_DEBUG_TARGET, 10.0f);
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if (!cr)
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{
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target->RemoveAura(SPELL_RIBBON_POLE_CHANNEL_VISUAL);
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SetDuration(1);
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return;
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}
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if (Aura* aur = target->GetAura(SPELL_RIBBON_POLE_XP))
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aur->SetDuration(std::min(aur->GetDuration() + 3 * MINUTE * IN_MILLISECONDS, 60 * MINUTE * IN_MILLISECONDS));
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else
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{
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target->CastSpell(target, SPELL_RIBBON_POLE_XP, true);
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// Achievement
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if ((GameTime::GetGameTime().count() - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
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target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target);
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}
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// Achievement
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if ((time(nullptr) - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
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target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target);
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}
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}
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* ar = GetTarget();
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ar->CastSpell(ar, SPELL_RIBBON_POLE_CHANNEL_VISUAL, true);
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}
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void Register() override
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{
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OnEffectApply += AuraEffectApplyFn(spell_midsummer_ribbon_pole::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_midsummer_ribbon_pole::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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};
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class spell_midsummer_ribbon_pole_visual : public SpellScript
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{
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PrepareSpellScript(spell_midsummer_ribbon_pole_visual)
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void UpdateTarget(WorldObject*& target)
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{
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if (!target)
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return;
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// find NPC at ribbon pole top as target
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// trap 181604 also spawns NPCs at pole bottom - ignore those
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std::list<Creature*> crList;
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target->GetCreaturesWithEntryInRange(crList, 30.0f, NPC_RIBBON_POLE_DEBUG_TARGET);
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if (crList.empty())
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return;
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for (std::list<Creature*>::const_iterator itr = crList.begin(); itr != crList.end(); ++itr)
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{
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// NPC on ribbon pole top is no tempsummon
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if (!(*itr)->ToTempSummon())
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{
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target = *itr;
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return;
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}
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}
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}
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void Register() override
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{
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OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_midsummer_ribbon_pole_visual::UpdateTarget, EFFECT_0, TARGET_UNIT_NEARBY_ENTRY);
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}
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};
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class spell_midsummer_torch_quest : public AuraScript
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{
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PrepareAuraScript(spell_midsummer_torch_quest)
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bool Load() override
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{
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torchGUID.Clear();
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return true;
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}
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ObjectGuid torchGUID;
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* ar = GetTarget();
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if (Creature* cr = ar->SummonCreature(NPC_TORCH_TOSS_TARGET_BUNNY, ar->GetPositionX(), ar->GetPositionY(), ar->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
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{
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torchGUID = cr->GetGUID();
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CAST_AI(npc_midsummer_torch_target, cr->AI())->SetPlayerGUID(ar->GetGUID(), (GetId() == SPELL_TORCH_TOSS_TRAINING ? 8 : 20));
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}
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}
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Creature* cr = ObjectAccessor::GetCreature(*GetTarget(), torchGUID))
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cr->DespawnOrUnsummon(1);
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}
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void Register() override
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{
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OnEffectApply += AuraEffectApplyFn(spell_midsummer_torch_quest::HandleEffectApply, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL);
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OnEffectRemove += AuraEffectRemoveFn(spell_midsummer_torch_quest::HandleEffectRemove, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL);
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}
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};
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enum flingTorch
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{
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NPC_TORCH_TARGET = 26188,
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SPELL_FLING_TORCH = 45669,
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SPELL_FLING_TORCH_DUMMY = 46747,
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SPELL_MISSED_TORCH = 45676,
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SPELL_TORCH_COUNTER = 45693,
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SPELL_TORCH_SHADOW = 46105,
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SPELL_TORCH_CATCH_SUCCESS_A = 46081,
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SPELL_TORCH_CATCH_SUCCESS_H = 46654,
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SPELL_JUGGLE_TORCH = 45671,
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QUEST_MORE_TORCH_TOSS_A = 11924,
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QUEST_MORE_TORCH_TOSS_H = 11925,
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};
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class spell_midsummer_fling_torch : public SpellScript
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{
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PrepareSpellScript(spell_midsummer_fling_torch);
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bool handled;
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bool Load() override { handled = false; return true; }
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SpellCastResult CheckCast()
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{
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GetCaster()->GetCreaturesWithEntryInRange(_crList, 100.0f, NPC_TORCH_TARGET);
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if (_crList.empty())
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{
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return SPELL_FAILED_NOT_HERE;
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}
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return SPELL_CAST_OK;
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}
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void ThrowNextTorch(Unit* caster)
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{
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uint8 rand = urand(0, _crList.size() - 1);
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Position pos;
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pos.Relocate(0.0f, 0.0f, 0.0f);
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for (std::list<Creature*>::const_iterator itr = _crList.begin(); itr != _crList.end(); ++itr, --rand)
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{
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if (caster->GetDistance(*itr) < 5)
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{
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if (!rand)
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rand++;
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continue;
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}
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if (!rand)
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{
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pos.Relocate(*itr);
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break;
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}
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}
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// we have any pos
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if (pos.GetPositionX())
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{
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caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_FLING_TORCH, true);
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caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_TORCH_SHADOW, true);
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}
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}
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void HandleFinish()
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{
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Unit* caster = GetCaster();
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if (!caster || !caster->ToPlayer()) // caster cant be null, but meh :p
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return;
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if (GetSpellInfo()->Id != SPELL_FLING_TORCH_DUMMY)
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{
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if (!handled)
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if (const WorldLocation* loc = GetExplTargetDest())
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{
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_MISSED_TORCH, true);
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caster->RemoveAurasDueToSpell(SPELL_TORCH_COUNTER);
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}
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return;
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}
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ThrowNextTorch(caster);
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}
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void HandleScript(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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if (Player* target = GetHitPlayer())
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{
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if (target->GetGUID() != GetCaster()->GetGUID())
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return;
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handled = true;
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if (Aura* aur = target->GetAura(SPELL_TORCH_COUNTER))
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{
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aur->ModStackAmount(1);
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uint8 count = 4;
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if (target->GetQuestStatus(target->GetTeamId() ? QUEST_MORE_TORCH_TOSS_H : QUEST_MORE_TORCH_TOSS_A) == QUEST_STATUS_INCOMPLETE) // More Torch Catching quests
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count = 10;
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if (aur->GetStackAmount() >= count)
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{
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//target->CastSpell(target, 46711, true); // Set Flag: all torch returning quests are complete
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target->CastSpell(target, (target->GetTeamId() ? SPELL_TORCH_CATCH_SUCCESS_H : SPELL_TORCH_CATCH_SUCCESS_A), true); // Quest completion
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aur->SetDuration(1);
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return;
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}
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}
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else
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target->CastSpell(target, SPELL_TORCH_COUNTER, true);
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ThrowNextTorch(GetCaster());
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}
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}
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void Register() override
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{
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AfterCast += SpellCastFn(spell_midsummer_fling_torch::HandleFinish);
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if (m_scriptSpellId == SPELL_JUGGLE_TORCH)
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{
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OnCheckCast += SpellCheckCastFn(spell_midsummer_fling_torch::CheckCast);
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OnEffectHitTarget += SpellEffectFn(spell_midsummer_fling_torch::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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}
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private:
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std::list<Creature*> _crList;
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};
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enum eJuggle
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{
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SPELL_JUGGLE_SELF = 45638,
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SPELL_JUGGLE_SLOW = 45792,
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SPELL_JUGGLE_MED = 45806,
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SPELL_JUGGLE_FAST = 45816,
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SPELL_TORCH_CHECK = 45644,
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SPELL_GIVE_TORCH = 45280,
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QUEST_TORCH_CATCHING_A = 11657,
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QUEST_TORCH_CATCHING_H = 11923,
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SPELL_TORCH_SHADOW_SELF = 46121,
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SPELL_TORCH_SHADOW_SLOW = 46120,
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SPELL_TORCH_SHADOW_MED = 46118,
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SPELL_TORCH_SHADOW_FAST = 46117
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};
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class spell_midsummer_juggling_torch : public SpellScript
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{
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PrepareSpellScript(spell_midsummer_juggling_torch);
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void HandleFinish()
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{
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Unit* caster = GetCaster();
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if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
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return;
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if (const WorldLocation* loc = GetExplTargetDest())
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{
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if (loc->GetExactDist(caster) < 3.0f)
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{
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SELF, true);
|
|
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_TORCH_SHADOW_SELF, true);
|
|
}
|
|
else if (loc->GetExactDist(caster) < 10.0f)
|
|
{
|
|
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SLOW, true);
|
|
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_TORCH_SHADOW_SLOW, true);
|
|
}
|
|
else if (loc->GetExactDist(caster) < 25.0f)
|
|
{
|
|
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_MED, true);
|
|
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_TORCH_SHADOW_MED, true);
|
|
}
|
|
else
|
|
{
|
|
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_FAST, true);
|
|
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_TORCH_SHADOW_FAST, true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
caster->CastSpell(caster, SPELL_JUGGLE_SELF, true);
|
|
caster->CastSpell(caster, SPELL_TORCH_SHADOW_SELF, true);
|
|
}
|
|
}
|
|
|
|
void Register() override
|
|
{
|
|
AfterCast += SpellCastFn(spell_midsummer_juggling_torch::HandleFinish);
|
|
}
|
|
};
|
|
|
|
// 45644 - Juggle Torch (Catch)
|
|
class spell_midsummer_torch_catch : public SpellScript
|
|
{
|
|
PrepareSpellScript(spell_midsummer_torch_catch);
|
|
|
|
bool Validate(SpellInfo const* /*spellInfo*/) override
|
|
{
|
|
return ValidateSpellInfo({ SPELL_GIVE_TORCH });
|
|
}
|
|
|
|
void HandleDummy(SpellEffIndex /*effIndex*/)
|
|
{
|
|
Player* player = GetHitPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (player->GetQuestStatus(QUEST_TORCH_CATCHING_A) == QUEST_STATUS_REWARDED || player->GetQuestStatus(QUEST_TORCH_CATCHING_H) == QUEST_STATUS_REWARDED)
|
|
{
|
|
player->CastSpell(player, SPELL_GIVE_TORCH);
|
|
}
|
|
}
|
|
|
|
void Register() override
|
|
{
|
|
OnEffectHitTarget += SpellEffectFn(spell_midsummer_torch_catch::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
|
}
|
|
};
|
|
|
|
void AddSC_event_midsummer_scripts()
|
|
{
|
|
// NPCs
|
|
new go_midsummer_bonfire();
|
|
RegisterCreatureAI(npc_midsummer_torch_target);
|
|
|
|
// Spells
|
|
RegisterSpellScript(spell_gen_crab_disguise);
|
|
RegisterSpellScript(spell_midsummer_ribbon_pole);
|
|
RegisterSpellScript(spell_midsummer_ribbon_pole_visual);
|
|
RegisterSpellScript(spell_midsummer_torch_quest);
|
|
RegisterSpellScript(spell_midsummer_fling_torch);
|
|
RegisterSpellScript(spell_midsummer_juggling_torch);
|
|
RegisterSpellScript(spell_midsummer_torch_catch);
|
|
}
|