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azerothcore-wotlk/src/server/game/Movement/Spline/SplineImpl.h
2021-09-30 13:40:52 +07:00

97 lines
3.1 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Movement
{
template<typename length_type> void Spline<length_type>::evaluate_percent( float t, Vector3& c ) const
{
index_type Index;
float u;
computeIndex(t, Index, u);
evaluate_percent(Index, u, c);
}
template<typename length_type> void Spline<length_type>::evaluate_derivative(float t, Vector3& hermite) const
{
index_type Index;
float u;
computeIndex(t, Index, u);
evaluate_derivative(Index, u, hermite);
}
template<typename length_type> SplineBase::index_type Spline<length_type>::computeIndexInBounds(length_type length_) const
{
// Temporary disabled: causes infinite loop with t = 1.f
/*
index_type hi = index_hi;
index_type lo = index_lo;
index_type i = lo + (float)(hi - lo) * t;
while ((lengths[i] > length) || (lengths[i + 1] <= length))
{
if (lengths[i] > length)
hi = i - 1; // too big
else if (lengths[i + 1] <= length)
lo = i + 1; // too small
i = (hi + lo) / 2;
}*/
index_type i = index_lo;
index_type N = index_hi;
while (i + 1 < N && lengths[i + 1] < length_)
++i;
return i;
}
template<typename length_type> void Spline<length_type>::computeIndex(float t, index_type& index, float& u) const
{
ASSERT(t >= 0.f && t <= 1.f);
length_type length_ = t * length();
index = computeIndexInBounds(length_);
ASSERT(index < index_hi);
u = (length_ - length(index)) / (float)length(index, index + 1);
}
template<typename length_type> SplineBase::index_type Spline<length_type>::computeIndexInBounds( float t ) const
{
ASSERT(t >= 0.f && t <= 1.f);
return computeIndexInBounds(t * length());
}
template<typename length_type> void Spline<length_type>::initLengths()
{
index_type i = index_lo;
length_type length = 0;
lengths.resize(index_hi + 1);
while (i < index_hi)
{
length += SegLength(i);
lengths[++i] = length;
}
}
template<typename length_type> void Spline<length_type>::clear()
{
SplineBase::clear();
lengths.clear();
}
}