Files
azerothcore-wotlk/src/scripts/Kalimdor/zone_moonglade.cpp
2016-08-17 17:58:45 +02:00

703 lines
24 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/* ScriptData
SDName: Moonglade
SD%Complete: 100
SDComment: Quest support: 30, 272, 5929, 5930, 10965. Special Flight Paths for Druid class.
SDCategory: Moonglade
EndScriptData */
/* ContentData
npc_bunthen_plainswind
npc_great_bear_spirit
npc_silva_filnaveth
npc_clintar_spirit
npc_clintar_dreamwalker
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "Player.h"
#include "SpellInfo.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Cell.h"
#include "CellImpl.h"
/*######
## npc_bunthen_plainswind
######*/
enum Bunthen
{
QUEST_SEA_LION_HORDE = 30,
QUEST_SEA_LION_ALLY = 272,
TAXI_PATH_ID_ALLY = 315,
TAXI_PATH_ID_HORDE = 316
};
#define GOSSIP_ITEM_THUNDER "I'd like to fly to Thunder Bluff."
#define GOSSIP_ITEM_AQ_END "Do you know where I can find Half Pendant of Aquatic Endurance?"
class npc_bunthen_plainswind : public CreatureScript
{
public:
npc_bunthen_plainswind() : CreatureScript("npc_bunthen_plainswind") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->CLOSE_GOSSIP_MENU();
if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_HORDE)
player->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
player->SEND_GOSSIP_MENU(5373, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
player->SEND_GOSSIP_MENU(5376, creature->GetGUID());
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->getClass() != CLASS_DRUID)
player->SEND_GOSSIP_MENU(4916, creature->GetGUID());
else if (player->GetTeamId() != TEAM_HORDE)
{
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(4917, creature->GetGUID());
}
else if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_HORDE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THUNDER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(4918, creature->GetGUID());
}
return true;
}
};
/*######
## npc_great_bear_spirit
######*/
#define GOSSIP_BEAR1 "What do you represent, spirit?"
#define GOSSIP_BEAR2 "I seek to understand the importance of strength of the body."
#define GOSSIP_BEAR3 "I seek to understand the importance of strength of the heart."
#define GOSSIP_BEAR4 "I have heard your words, Great Bear Spirit, and I understand. I now seek your blessings to fully learn the way of the Claw."
class npc_great_bear_spirit : public CreatureScript
{
public:
npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(4721, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(4733, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(4734, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
player->SEND_GOSSIP_MENU(4735, creature->GetGUID());
if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(5929);
if (player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(5930);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
//ally or horde quest
if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(4719, creature->GetGUID());
}
else
player->SEND_GOSSIP_MENU(4718, creature->GetGUID());
return true;
}
};
/*######
## npc_silva_filnaveth
######*/
#define GOSSIP_ITEM_RUTHERAN "I'd like to fly to Rut'theran Village."
#define GOSSIP_ITEM_AQ_AGI "Do you know where I can find Half Pendant of Aquatic Agility?"
class npc_silva_filnaveth : public CreatureScript
{
public:
npc_silva_filnaveth() : CreatureScript("npc_silva_filnaveth") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->CLOSE_GOSSIP_MENU();
if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_ALLIANCE)
player->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
player->SEND_GOSSIP_MENU(5374, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
player->SEND_GOSSIP_MENU(5375, creature->GetGUID());
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->getClass() != CLASS_DRUID)
player->SEND_GOSSIP_MENU(4913, creature->GetGUID());
else if (player->GetTeamId() != TEAM_ALLIANCE)
{
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(4915, creature->GetGUID());
}
else if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_ALLIANCE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTHERAN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(4914, creature->GetGUID());
}
return true;
}
};
/*######
## npc_clintar_spirit
######*/
float const Clintar_spirit_WP[41][5] =
{
//pos_x pos_y pos_z orien waitTime
{7465.28f, -3115.46f, 439.327f, 0.83f, 4000},
{7476.49f, -3101, 443.457f, 0.89f, 0},
{7486.57f, -3085.59f, 439.478f, 1.07f, 0},
{7472.19f, -3085.06f, 443.142f, 3.07f, 0},
{7456.92f, -3085.91f, 438.862f, 3.24f, 0},
{7446.68f, -3083.43f, 438.245f, 2.40f, 0},
{7446.17f, -3080.21f, 439.826f, 1.10f, 6000},
{7452.41f, -3085.8f, 438.984f, 5.78f, 0},
{7469.11f, -3084.94f, 443.048f, 6.25f, 0},
{7483.79f, -3085.44f, 439.607f, 6.25f, 0},
{7491.14f, -3090.96f, 439.983f, 5.44f, 0},
{7497.62f, -3098.22f, 436.854f, 5.44f, 0},
{7498.72f, -3113.41f, 434.596f, 4.84f, 0},
{7500.06f, -3122.51f, 434.749f, 5.17f, 0},
{7504.96f, -3131.53f, 434.475f, 4.74f, 0},
{7504.31f, -3133.53f, 435.693f, 3.84f, 6000},
{7504.55f, -3133.27f, 435.476f, 0.68f, 15000},
{7501.99f, -3126.01f, 434.93f, 1.83f, 0},
{7490.76f, -3114.97f, 434.431f, 2.51f, 0},
{7479.64f, -3105.51f, 431.123f, 1.83f, 0},
{7474.63f, -3086.59f, 428.994f, 1.83f, 2000},
{7472.96f, -3074.18f, 427.566f, 1.57f, 0},
{7472.25f, -3063, 428.268f, 1.55f, 0},
{7473.46f, -3054.22f, 427.588f, 0.36f, 0},
{7475.08f, -3053.6f, 428.653f, 0.36f, 6000},
{7474.66f, -3053.56f, 428.433f, 3.19f, 4000},
{7471.81f, -3058.84f, 427.073f, 4.29f, 0},
{7472.16f, -3064.91f, 427.772f, 4.95f, 0},
{7471.56f, -3085.36f, 428.924f, 4.72f, 0},
{7473.56f, -3093.48f, 429.294f, 5.04f, 0},
{7478.94f, -3104.29f, 430.638f, 5.23f, 0},
{7484.46f, -3109.61f, 432.769f, 5.79f, 0},
{7490.23f, -3111.08f, 434.431f, 0.02f, 0},
{7496.29f, -3108, 434.783f, 1.15f, 0},
{7497.46f, -3100.66f, 436.191f, 1.50f, 0},
{7495.64f, -3093.39f, 438.349f, 2.10f, 0},
{7492.44f, -3086.01f, 440.267f, 1.38f, 0},
{7498.26f, -3076.44f, 440.808f, 0.71f, 0},
{7506.4f, -3067.35f, 443.64f, 0.77f, 0},
{7518.37f, -3057.42f, 445.584f, 0.74f, 0},
{7517.51f, -3056.3f, 444.568f, 2.49f, 4500}
};
Position const AspectRavenSummon = {7472.96f, -3074.18f, 427.566f, 0.0f};
Position const ClintarSpiritSummon = {7459.2275f, -3122.5632f, 438.9842f, 0.8594f};
enum ClintarSpirit
{
ASPECT_RAVEN = 22915,
// Texts for EnterCombat, the event and the end of the event are missing
CLINTAR_SPIRIT_SAY_START = 0,
};
class npc_clintar_spirit : public CreatureScript
{
public:
npc_clintar_spirit() : CreatureScript("npc_clintar_spirit") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_clintar_spiritAI(creature);
}
struct npc_clintar_spiritAI : public npc_escortAI
{
public:
npc_clintar_spiritAI(Creature* creature) : npc_escortAI(creature)
{
PlayerGUID = 0;
}
uint8 Step;
uint32 CurrWP;
uint32 EventTimer;
uint32 checkPlayerTimer;
uint64 PlayerGUID;
bool EventOnWait;
void Reset()
{
if (!PlayerGUID)
{
Step = 0;
CurrWP = 0;
EventTimer = 0;
PlayerGUID = 0;
checkPlayerTimer = 1000;
EventOnWait = false;
}
}
void IsSummonedBy(Unit* /*summoner*/)
{
std::list<Player*> playerOnQuestList;
Trinity::AnyPlayerInObjectRangeCheck checker(me, 5.0f);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, playerOnQuestList, checker);
me->VisitNearbyWorldObject(5.0f, searcher);
for (std::list<Player*>::const_iterator itr = playerOnQuestList.begin(); itr != playerOnQuestList.end(); ++itr)
{
// Check if found player target has active quest
if (Player* player = (*itr))
{
if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
{
StartEvent(player);
break;
}
}
else
break;
}
}
void JustDied(Unit* /*killer*/)
{
if (!PlayerGUID)
return;
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
{
player->FailQuest(10965);
PlayerGUID = 0;
Reset();
}
}
void EnterEvadeMode()
{
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (player && player->IsInCombat() && player->getAttackerForHelper())
{
AttackStart(player->getAttackerForHelper());
return;
}
npc_escortAI::EnterEvadeMode();
}
void StartEvent(Player* player)
{
if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
{
for (uint8 i = 0; i < 41; ++i)
{
AddWaypoint(i, Clintar_spirit_WP[i][0], Clintar_spirit_WP[i][1], Clintar_spirit_WP[i][2], (uint32)Clintar_spirit_WP[i][4]);
}
PlayerGUID = player->GetGUID();
Start(true, false, PlayerGUID);
}
return;
}
void UpdateAI(uint32 diff)
{
npc_escortAI::UpdateAI(diff);
if (!PlayerGUID)
{
me->setDeathState(JUST_DIED);
return;
}
if (!me->IsInCombat() && !EventOnWait)
{
if (checkPlayerTimer <= diff)
{
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (player && player->IsInCombat() && player->getAttackerForHelper())
AttackStart(player->getAttackerForHelper());
checkPlayerTimer = 1000;
} else checkPlayerTimer -= diff;
}
if (EventOnWait && EventTimer <= diff)
{
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (!player || player->GetQuestStatus(10965) == QUEST_STATUS_NONE)
{
me->setDeathState(JUST_DIED);
return;
}
switch (CurrWP)
{
case 0:
switch (Step)
{
case 0:
Talk(CLINTAR_SPIRIT_SAY_START, player);
EventTimer = 8000;
Step = 1;
break;
case 1:
EventOnWait = false;
break;
}
break;
case 6:
switch (Step)
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
EventTimer = 5000;
Step = 1;
break;
case 1:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
// Needs text
EventOnWait = false;
break;
}
break;
case 15:
switch (Step)
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
EventTimer = 5000;
Step = 1;
break;
case 1:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
EventOnWait = false;
break;
}
break;
case 16:
switch (Step)
{
case 0:
// Needs text
EventTimer = 15000;
Step = 1;
break;
case 1:
EventOnWait = false;
break;
}
break;
case 20:
switch (Step)
{
case 0:
if (Creature* mob = me->SummonCreature(ASPECT_RAVEN, AspectRavenSummon, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000))
{
mob->AddThreat(me, 10000.0f);
mob->AI()->AttackStart(me);
}
EventTimer = 2000;
Step = 1;
break;
case 1:
EventOnWait = false;
break;
}
break;
case 24:
switch (Step)
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
EventTimer = 5000;
Step = 1;
break;
case 1:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
EventOnWait = false;
break;
}
break;
case 25:
switch (Step)
{
case 0:
// Needs text
EventTimer = 4000;
Step = 1;
break;
case 1:
EventOnWait = false;
break;
}
break;
case 40:
switch (Step)
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2);
// Needs text
player->CompleteQuest(10965);
EventTimer = 1500;
Step = 1;
break;
case 1:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
EventTimer = 3000;
Step = 2;
break;
case 2:
player->TalkedToCreature(me->GetEntry(), me->GetGUID());
PlayerGUID = 0;
Reset();
me->setDeathState(JUST_DIED);
break;
}
break;
default:
EventOnWait = false;
break;
}
} else if (EventOnWait) EventTimer -= diff;
}
void WaypointReached(uint32 waypointId)
{
CurrWP = waypointId;
EventTimer = 0;
Step = 0;
EventOnWait = true;
}
};
};
/*####
# npc_omen
####*/
enum Omen
{
NPC_OMEN = 15467,
SPELL_OMEN_CLEAVE = 15284,
SPELL_OMEN_STARFALL = 26540,
SPELL_OMEN_SUMMON_SPOTLIGHT = 26392,
SPELL_ELUNE_CANDLE = 26374,
GO_ELUNE_TRAP_1 = 180876,
GO_ELUNE_TRAP_2 = 180877,
EVENT_CAST_CLEAVE = 1,
EVENT_CAST_STARFALL = 2,
EVENT_DESPAWN = 3,
};
class npc_omen : public CreatureScript
{
public:
npc_omen() : CreatureScript("npc_omen") { }
struct npc_omenAI : public ScriptedAI
{
npc_omenAI(Creature* creature) : ScriptedAI(creature)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->GetMotionMaster()->MovePoint(1, 7549.977f, -2855.137f, 456.9678f);
}
EventMap events;
void MovementInform(uint32 type, uint32 pointId)
{
if (type != POINT_MOTION_TYPE)
return;
if (pointId == 1)
{
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
if (Player* player = me->SelectNearestPlayer(40.0f))
AttackStart(player);
}
}
void EnterCombat(Unit* /*attacker*/)
{
events.Reset();
events.ScheduleEvent(EVENT_CAST_CLEAVE, urand(3000, 5000));
events.ScheduleEvent(EVENT_CAST_STARFALL, urand(8000, 10000));
}
void JustDied(Unit* /*killer*/)
{
DoCast(SPELL_OMEN_SUMMON_SPOTLIGHT);
}
void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_ELUNE_CANDLE)
{
if (me->HasAura(SPELL_OMEN_STARFALL))
me->RemoveAurasDueToSpell(SPELL_OMEN_STARFALL);
events.RescheduleEvent(EVENT_CAST_STARFALL, urand(14000, 16000));
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_CAST_CLEAVE:
DoCastVictim(SPELL_OMEN_CLEAVE);
events.ScheduleEvent(EVENT_CAST_CLEAVE, urand(8000, 10000));
break;
case EVENT_CAST_STARFALL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_OMEN_STARFALL);
events.ScheduleEvent(EVENT_CAST_STARFALL, urand(14000, 16000));
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_omenAI(creature);
}
};
class npc_giant_spotlight : public CreatureScript
{
public:
npc_giant_spotlight() : CreatureScript("npc_giant_spotlight") { }
struct npc_giant_spotlightAI : public ScriptedAI
{
npc_giant_spotlightAI(Creature* creature) : ScriptedAI(creature) { }
EventMap events;
void Reset()
{
events.Reset();
events.ScheduleEvent(EVENT_DESPAWN, 5*MINUTE*IN_MILLISECONDS);
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
if (events.ExecuteEvent() == EVENT_DESPAWN)
{
if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_1, 5.0f))
trap->RemoveFromWorld();
if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_2, 5.0f))
trap->RemoveFromWorld();
if (Creature* omen = me->FindNearestCreature(NPC_OMEN, 5.0f, false))
omen->DespawnOrUnsummon();
me->DespawnOrUnsummon();
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_giant_spotlightAI(creature);
}
};
void AddSC_moonglade()
{
new npc_bunthen_plainswind();
new npc_great_bear_spirit();
new npc_silva_filnaveth();
new npc_clintar_spirit();
new npc_omen();
new npc_giant_spotlight();
}