mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
2823 lines
111 KiB
C++
2823 lines
111 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LFGMgr.h"
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#include "BattlegroundMgr.h"
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#include "Chat.h"
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#include "CharacterCache.h"
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#include "Common.h"
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#include "DBCStores.h"
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#include "DisableMgr.h"
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#include "GameEventMgr.h"
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#include "GameTime.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "InstanceSaveMgr.h"
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#include "LFGGroupData.h"
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#include "LFGPlayerData.h"
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#include "LFGQueue.h"
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#include "Language.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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#include "SocialMgr.h"
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#include "SpellAuras.h"
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#include "WorldSession.h"
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namespace lfg
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{
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LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_Testing(false)
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{
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for (uint8 team = 0; team < 2; ++team)
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{
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m_raidBrowserUpdateTimer[team] = 10000;
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m_raidBrowserLastUpdatedDungeonId[team] = 0;
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}
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}
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LFGMgr::~LFGMgr()
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{
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for (LfgRewardContainer::iterator itr = RewardMapStore.begin(); itr != RewardMapStore.end(); ++itr)
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delete itr->second;
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}
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LFGMgr* LFGMgr::instance()
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{
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static LFGMgr instance;
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return &instance;
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}
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void LFGMgr::_LoadFromDB(Field* fields, ObjectGuid guid)
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{
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if (!fields)
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return;
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if (!guid.IsGroup())
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return;
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SetLeader(guid, ObjectGuid::Create<HighGuid::Player>(fields[0].Get<uint32>()));
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uint32 dungeon = fields[17].Get<uint32>();
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uint8 state = fields[18].Get<uint8>();
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if (!dungeon || !state)
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return;
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SetDungeon(guid, dungeon);
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switch (state)
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{
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case LFG_STATE_DUNGEON:
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case LFG_STATE_FINISHED_DUNGEON:
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SetState(guid, (LfgState)state);
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break;
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default:
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break;
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}
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}
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void LFGMgr::_SaveToDB(ObjectGuid guid)
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{
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if (!guid.IsGroup())
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return;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_LFG_DATA);
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stmt->SetData(0, guid.GetCounter());
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stmt->SetData(1, GetDungeon(guid));
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stmt->SetData(2, GetState(guid));
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CharacterDatabase.Execute(stmt);
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}
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/// Load rewards for completing dungeons
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void LFGMgr::LoadRewards()
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{
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uint32 oldMSTime = getMSTime();
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for (LfgRewardContainer::iterator itr = RewardMapStore.begin(); itr != RewardMapStore.end(); ++itr)
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delete itr->second;
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RewardMapStore.clear();
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// ORDER BY is very important for GetRandomDungeonReward!
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QueryResult result = WorldDatabase.Query("SELECT dungeonId, maxLevel, firstQuestId, otherQuestId FROM lfg_dungeon_rewards ORDER BY dungeonId, maxLevel ASC");
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if (!result)
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{
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LOG_ERROR("lfg", ">> Loaded 0 lfg dungeon rewards. DB table `lfg_dungeon_rewards` is empty!");
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return;
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}
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uint32 count = 0;
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Field* fields = nullptr;
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do
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{
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fields = result->Fetch();
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uint32 dungeonId = fields[0].Get<uint32>();
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uint32 maxLevel = fields[1].Get<uint8>();
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uint32 firstQuestId = fields[2].Get<uint32>();
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uint32 otherQuestId = fields[3].Get<uint32>();
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if (!GetLFGDungeonEntry(dungeonId))
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{
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LOG_ERROR("lfg", "Dungeon {} specified in table `lfg_dungeon_rewards` does not exist!", dungeonId);
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continue;
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}
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if (!maxLevel || maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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LOG_ERROR("lfg", "Level {} specified for dungeon {} in table `lfg_dungeon_rewards` can never be reached!", maxLevel, dungeonId);
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maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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}
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if (!firstQuestId || !sObjectMgr->GetQuestTemplate(firstQuestId))
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{
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LOG_ERROR("lfg", "First quest {} specified for dungeon {} in table `lfg_dungeon_rewards` does not exist!", firstQuestId, dungeonId);
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continue;
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}
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if (otherQuestId && !sObjectMgr->GetQuestTemplate(otherQuestId))
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{
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LOG_ERROR("lfg", "Other quest {} specified for dungeon {} in table `lfg_dungeon_rewards` does not exist!", otherQuestId, dungeonId);
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otherQuestId = 0;
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}
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RewardMapStore.insert(LfgRewardContainer::value_type(dungeonId, new LfgReward(maxLevel, firstQuestId, otherQuestId)));
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} LFG Dungeon Rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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LFGDungeonData const* LFGMgr::GetLFGDungeon(uint32 id)
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{
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LFGDungeonContainer::const_iterator itr = LfgDungeonStore.find(id);
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if (itr != LfgDungeonStore.end())
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return &(itr->second);
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return nullptr;
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}
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void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
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{
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uint32 oldMSTime = getMSTime();
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LfgDungeonStore.clear();
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// Initialize Dungeon map with data from dbcs
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for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
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{
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LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i);
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if (!dungeon)
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continue;
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switch (dungeon->TypeID)
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{
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case LFG_TYPE_DUNGEON:
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case LFG_TYPE_HEROIC:
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case LFG_TYPE_RAID:
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case LFG_TYPE_RANDOM:
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LfgDungeonStore[dungeon->ID] = LFGDungeonData(dungeon);
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break;
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}
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}
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// Fill teleport locations from DB
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// 0 1 2 3 4
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QueryResult result = WorldDatabase.Query("SELECT dungeonId, position_x, position_y, position_z, orientation FROM lfg_dungeon_template");
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if (!result)
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{
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LOG_ERROR("lfg", ">> Loaded 0 LFG Entrance Positions. DB Table `lfg_dungeon_template` Is Empty!");
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LOG_INFO("server.loading", " ");
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return;
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}
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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uint32 dungeonId = fields[0].Get<uint32>();
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LFGDungeonContainer::iterator dungeonItr = LfgDungeonStore.find(dungeonId);
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if (dungeonItr == LfgDungeonStore.end())
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{
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LOG_ERROR("lfg", "table `lfg_dungeon_template` contains coordinates for wrong dungeon {}", dungeonId);
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continue;
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}
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LFGDungeonData& data = dungeonItr->second;
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data.x = fields[1].Get<float>();
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data.y = fields[2].Get<float>();
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data.z = fields[3].Get<float>();
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data.o = fields[4].Get<float>();
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} LFG Entrance Positions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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// Fill all other teleport coords from areatriggers
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for (LFGDungeonContainer::iterator itr = LfgDungeonStore.begin(); itr != LfgDungeonStore.end(); ++itr)
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{
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LFGDungeonData& dungeon = itr->second;
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// No teleport coords in database, load from areatriggers
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if (dungeon.type != LFG_TYPE_RANDOM && dungeon.x == 0.0f && dungeon.y == 0.0f && dungeon.z == 0.0f)
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{
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AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(dungeon.map);
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if (!at)
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{
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LOG_ERROR("lfg", "LFGMgr::LoadLFGDungeons: Failed to load dungeon {}, cant find areatrigger for map {}", dungeon.name, dungeon.map);
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continue;
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}
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dungeon.map = at->target_mapId;
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dungeon.x = at->target_X;
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dungeon.y = at->target_Y;
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dungeon.z = at->target_Z;
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dungeon.o = at->target_Orientation;
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}
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if (dungeon.type != LFG_TYPE_RANDOM)
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CachedDungeonMapStore[dungeon.group].insert(dungeon.id);
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CachedDungeonMapStore[0].insert(dungeon.id);
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}
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if (reload)
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{
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CachedDungeonMapStore.clear();
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// Recalculate locked dungeons
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for (LfgPlayerDataContainer::const_iterator it = PlayersStore.begin(); it != PlayersStore.end(); ++it)
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if (Player* player = ObjectAccessor::FindConnectedPlayer(it->first))
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InitializeLockedDungeons(player, nullptr);
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}
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}
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void LFGMgr::Update(uint32 tdiff, uint8 task)
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{
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if (!isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER | LFG_OPTION_ENABLE_SEASONAL_BOSSES))
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return;
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if (task == 0)
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{
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time_t currTime = GameTime::GetGameTime().count();
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// Remove obsolete role checks
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for (LfgRoleCheckContainer::iterator it = RoleChecksStore.begin(); it != RoleChecksStore.end();)
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{
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LfgRoleCheckContainer::iterator itRoleCheck = it++;
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LfgRoleCheck& roleCheck = itRoleCheck->second;
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if (currTime < roleCheck.cancelTime)
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continue;
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roleCheck.state = LFG_ROLECHECK_MISSING_ROLE;
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for (LfgRolesMap::const_iterator itRoles = roleCheck.roles.begin(); itRoles != roleCheck.roles.end(); ++itRoles)
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{
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ObjectGuid guid = itRoles->first;
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RestoreState(guid, "Remove Obsolete RoleCheck");
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SendLfgRoleCheckUpdate(guid, roleCheck);
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if (guid == roleCheck.leader)
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SendLfgJoinResult(guid, LfgJoinResultData(LFG_JOIN_FAILED, LFG_ROLECHECK_MISSING_ROLE));
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}
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RestoreState(itRoleCheck->first, "Remove Obsolete RoleCheck");
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RoleChecksStore.erase(itRoleCheck);
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}
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// Remove obsolete proposals
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for (LfgProposalContainer::iterator it = ProposalsStore.begin(); it != ProposalsStore.end();)
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{
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LfgProposalContainer::iterator itRemove = it++;
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if (itRemove->second.cancelTime < currTime)
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RemoveProposal(itRemove, LFG_UPDATETYPE_PROPOSAL_FAILED);
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}
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// Remove obsolete kicks
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for (LfgPlayerBootContainer::iterator it = BootsStore.begin(); it != BootsStore.end();)
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{
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LfgPlayerBootContainer::iterator itBoot = it++;
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LfgPlayerBoot& boot = itBoot->second;
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if (boot.cancelTime < currTime)
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{
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boot.inProgress = false;
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for (LfgAnswerContainer::const_iterator itVotes = boot.votes.begin(); itVotes != boot.votes.end(); ++itVotes)
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{
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ObjectGuid pguid = itVotes->first;
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if (pguid != boot.victim)
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SendLfgBootProposalUpdate(pguid, boot);
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SetState(pguid, LFG_STATE_DUNGEON);
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}
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SetState(itBoot->first, LFG_STATE_DUNGEON);
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BootsStore.erase(itBoot);
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}
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}
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}
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else if (task == 1)
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{
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this->lastProposalId = m_lfgProposalId; // pussywizard: task 2 is done independantly, store previous value in LFGMgr for future use
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uint8 newGroupsProcessed = 0;
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// Check if a proposal can be formed with the new groups being added
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for (LfgQueueContainer::iterator it = QueuesStore.begin(); it != QueuesStore.end(); ++it)
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{
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newGroupsProcessed += it->second.FindGroups();
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if (newGroupsProcessed)
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break;
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}
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// Update all players status queue info
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if (!newGroupsProcessed) // don't do this on updates that precessed groups (performance)
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for (LfgQueueContainer::iterator it = QueuesStore.begin(); it != QueuesStore.end(); ++it)
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it->second.UpdateQueueTimers(tdiff);
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}
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else if (task == 2)
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{
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if (lastProposalId != m_lfgProposalId)
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{
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// pussywizard: only one proposal can be created in World::Update (during maps update), and it has id == m_lfgProposalId, so try to find only that one, dunno why for loop here xD
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for (LfgProposalContainer::const_iterator itProposal = ProposalsStore.find(m_lfgProposalId); itProposal != ProposalsStore.end(); ++itProposal)
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{
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uint32 proposalId = itProposal->first;
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LfgProposal& proposal = ProposalsStore[proposalId];
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ObjectGuid guid;
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for (LfgProposalPlayerContainer::const_iterator itPlayers = proposal.players.begin(); itPlayers != proposal.players.end(); ++itPlayers)
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{
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guid = itPlayers->first;
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SetState(guid, LFG_STATE_PROPOSAL);
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if (ObjectGuid gguid = GetGroup(guid))
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{
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SetState(gguid, LFG_STATE_PROPOSAL);
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SendLfgUpdateParty(guid, LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid)));
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}
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else
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SendLfgUpdatePlayer(guid, LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid)));
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SendLfgUpdateProposal(guid, proposal);
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}
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if (proposal.state == LFG_PROPOSAL_SUCCESS) // pussywizard: no idea what's the purpose of this xD
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UpdateProposal(proposalId, guid, true);
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}
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}
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UpdateRaidBrowser(tdiff);
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}
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}
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/**
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Generate the dungeon lock map for a given player
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@param[in] player Player we need to initialize the lock status map
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*/
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void LFGMgr::InitializeLockedDungeons(Player* player, Group const* group)
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{
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ObjectGuid guid = player->GetGUID();
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uint8 level = player->GetLevel();
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uint8 expansion = player->GetSession()->Expansion();
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LfgDungeonSet const& dungeons = GetDungeonsByRandom(0);
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LfgLockMap lock;
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bool onlySeasonalBosses = m_options == LFG_OPTION_ENABLE_SEASONAL_BOSSES;
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float avgItemLevel = player->GetAverageItemLevelForDF();
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for (LfgDungeonSet::const_iterator it = dungeons.begin(); it != dungeons.end(); ++it)
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{
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LFGDungeonData const* dungeon = GetLFGDungeon(*it);
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if (!dungeon) // should never happen - We provide a list from sLFGDungeonStore
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continue;
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MapEntry const* mapEntry = sMapStore.LookupEntry(dungeon->map);
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DungeonProgressionRequirements const* ar = sObjectMgr->GetAccessRequirement(dungeon->map, Difficulty(dungeon->difficulty));
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uint32 lockData = 0;
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if (dungeon->expansion > expansion || (onlySeasonalBosses && !dungeon->seasonal))
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lockData = LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION;
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else if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, player))
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lockData = LFG_LOCKSTATUS_RAID_LOCKED;
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else if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_LFG_MAP, dungeon->map, player))
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lockData = LFG_LOCKSTATUS_RAID_LOCKED;
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else if (dungeon->difficulty > DUNGEON_DIFFICULTY_NORMAL && (!mapEntry || !mapEntry->IsRaid()) && sInstanceSaveMgr->PlayerIsPermBoundToInstance(player->GetGUID(), dungeon->map, Difficulty(dungeon->difficulty)))
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lockData = LFG_LOCKSTATUS_RAID_LOCKED;
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else if ((dungeon->minlevel > level && !sWorld->getBoolConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE)) || (sWorld->getBoolConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE) && ar && ar->levelMin > 0 && ar->levelMin > level))
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lockData = LFG_LOCKSTATUS_TOO_LOW_LEVEL;
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else if ((dungeon->maxlevel < level && !sWorld->getBoolConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE)) || (sWorld->getBoolConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE) && ar && ar->levelMax > 0 && ar->levelMax < level))
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lockData = LFG_LOCKSTATUS_TOO_HIGH_LEVEL;
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else if (dungeon->seasonal && !IsSeasonActive(dungeon->id))
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lockData = LFG_LOCKSTATUS_NOT_IN_SEASON;
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else if (player->IsClass(CLASS_DEATH_KNIGHT) && !player->IsGameMaster() &&!(player->IsQuestRewarded(13188) || player->IsQuestRewarded(13189)))
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lockData = LFG_LOCKSTATUS_QUEST_NOT_COMPLETED;
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else if (ar)
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{
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// Check required items
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for (const ProgressionRequirement* itemRequirement : ar->items)
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{
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if (!itemRequirement->checkLeaderOnly || !group || group->GetLeaderGUID() == player->GetGUID())
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{
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if (itemRequirement->faction == TEAM_NEUTRAL || itemRequirement->faction == player->GetTeamId(true))
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{
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if (!player->HasItemCount(itemRequirement->id, 1))
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{
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lockData = LFG_LOCKSTATUS_MISSING_ITEM;
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break;
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}
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}
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}
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}
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//Check for quests
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for (const ProgressionRequirement* questRequirement : ar->quests)
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{
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if (!questRequirement->checkLeaderOnly || !group || group->GetLeaderGUID() == player->GetGUID())
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{
|
|
if (questRequirement->faction == TEAM_NEUTRAL || questRequirement->faction == player->GetTeamId(true))
|
|
{
|
|
if (!player->GetQuestRewardStatus(questRequirement->id))
|
|
{
|
|
lockData = LFG_LOCKSTATUS_QUEST_NOT_COMPLETED;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Check for ilvl
|
|
if (ar->reqItemLevel && (float)ar->reqItemLevel > avgItemLevel)
|
|
{
|
|
lockData = LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE;
|
|
}
|
|
|
|
//Check if player has the required achievements
|
|
for (const ProgressionRequirement* achievementRequirement : ar->achievements)
|
|
{
|
|
if (!achievementRequirement->checkLeaderOnly || !group || group->GetLeaderGUID() == player->GetGUID())
|
|
{
|
|
if (achievementRequirement->faction == TEAM_NEUTRAL || achievementRequirement->faction == player->GetTeamId(true))
|
|
{
|
|
if (!player->HasAchieved(achievementRequirement->id))
|
|
{
|
|
lockData = LFG_LOCKSTATUS_MISSING_ACHIEVEMENT;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
sScriptMgr->OnInitializeLockedDungeons(player, level, lockData, dungeon);
|
|
|
|
/* TODO VoA closed if WG is not under team control (LFG_LOCKSTATUS_RAID_LOCKED)
|
|
lockData = LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE;
|
|
lockData = LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE;
|
|
lockData = LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL;
|
|
lockData = LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL;
|
|
*/
|
|
|
|
if (lockData)
|
|
lock[dungeon->Entry()] = lockData;
|
|
}
|
|
|
|
sScriptMgr->OnAfterInitializeLockedDungeons(player);
|
|
|
|
SetLockedDungeons(guid, lock);
|
|
}
|
|
|
|
/**
|
|
Adds the player/group to lfg queue. If player is in a group then it is the leader
|
|
of the group tying to join the group. Join conditions are checked before adding
|
|
to the new queue.
|
|
|
|
@param[in] player Player trying to join (or leader of group trying to join)
|
|
@param[in] roles Player selected roles
|
|
@param[in] dungeons Dungeons the player/group is applying for
|
|
@param[in] comment Player selected comment
|
|
*/
|
|
void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const std::string& comment)
|
|
{
|
|
if (!player || dungeons.empty())
|
|
return;
|
|
|
|
Group* grp = player->GetGroup();
|
|
ObjectGuid guid = player->GetGUID();
|
|
ObjectGuid gguid = grp ? grp->GetGUID() : guid;
|
|
LfgJoinResultData joinData;
|
|
LfgGuidSet players;
|
|
uint32 rDungeonId = 0;
|
|
bool isContinue = grp && grp->isLFGGroup() && GetState(gguid) != LFG_STATE_FINISHED_DUNGEON;
|
|
|
|
if (grp && (grp->isBGGroup() || grp->isBFGroup()))
|
|
return;
|
|
|
|
if (!sScriptMgr->OnPlayerCanJoinLfg(player, roles, dungeons, comment))
|
|
return;
|
|
|
|
// pussywizard: can't join LFG/LFR while using LFR
|
|
if (GetState(player->GetGUID()) == LFG_STATE_RAIDBROWSER)
|
|
{
|
|
LfgDungeonSet tmp;
|
|
SendRaidBrowserJoinedPacket(player, tmp, ""); // the df "eye" can disappear in various case, resend if needed
|
|
return;
|
|
}
|
|
|
|
// Do not allow to change dungeon in the middle of a current dungeon
|
|
if (isContinue)
|
|
{
|
|
dungeons.clear();
|
|
dungeons.insert(GetDungeon(gguid));
|
|
}
|
|
|
|
LfgState state = GetState(gguid);
|
|
switch (state)
|
|
{
|
|
case LFG_STATE_ROLECHECK: // if joining again during rolecheck (eg. many players clicked continue inside instance)
|
|
if (gguid.IsGroup())
|
|
UpdateRoleCheck(gguid); // abort role check and remove from RoleChecksStore
|
|
break;
|
|
case LFG_STATE_QUEUED: // joining again while in a queue
|
|
{
|
|
LFGQueue& queue = GetQueue(gguid);
|
|
queue.RemoveFromQueue(gguid);
|
|
}
|
|
break;
|
|
case LFG_STATE_PROPOSAL: // if joining again during proposal
|
|
joinData.result = LFG_JOIN_INTERNAL_ERROR;
|
|
break;
|
|
/*case LFG_STATE_FINISHED_DUNGEON:
|
|
if (grp && grp->isLFGGroup())
|
|
joinData.result = LFG_JOIN_PARTY_NOT_MEET_REQS;
|
|
break;
|
|
*/
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Check if all dungeons are valid
|
|
bool isRaid = false;
|
|
if (joinData.result == LFG_JOIN_OK)
|
|
{
|
|
bool isDungeon = false;
|
|
for (LfgDungeonSet::const_iterator it = dungeons.begin(); it != dungeons.end() && joinData.result == LFG_JOIN_OK; ++it)
|
|
{
|
|
LfgType type = GetDungeonType(*it);
|
|
switch (type)
|
|
{
|
|
case LFG_TYPE_RANDOM:
|
|
if (dungeons.size() > 1) // Only allow 1 random dungeon
|
|
{
|
|
joinData.result = LFG_JOIN_DUNGEON_INVALID;
|
|
}
|
|
else
|
|
{
|
|
rDungeonId = (*dungeons.begin());
|
|
sScriptMgr->OnPlayerQueueRandomDungeon(player, rDungeonId);
|
|
}
|
|
[[fallthrough]]; // On purpose (Random can only be dungeon or heroic dungeon)
|
|
case LFG_TYPE_HEROIC:
|
|
case LFG_TYPE_DUNGEON:
|
|
if (isRaid)
|
|
{
|
|
joinData.result = LFG_JOIN_MIXED_RAID_DUNGEON;
|
|
}
|
|
isDungeon = true;
|
|
break;
|
|
case LFG_TYPE_RAID:
|
|
if (isDungeon)
|
|
{
|
|
joinData.result = LFG_JOIN_MIXED_RAID_DUNGEON;
|
|
}
|
|
isRaid = true;
|
|
break;
|
|
default:
|
|
LOG_ERROR("lfg", "Wrong dungeon type {} for dungeon {}", type, *it);
|
|
joinData.result = LFG_JOIN_DUNGEON_INVALID;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!isRaid && joinData.result == LFG_JOIN_OK)
|
|
{
|
|
// Check player or group member restrictions
|
|
if (player->InBattleground() || (player->InBattlegroundQueue() && !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG)))
|
|
{
|
|
joinData.result = LFG_JOIN_USING_BG_SYSTEM;
|
|
}
|
|
else if (player->HasAura(LFG_SPELL_DUNGEON_DESERTER))
|
|
{
|
|
joinData.result = LFG_JOIN_DESERTER;
|
|
}
|
|
else if (dungeons.empty())
|
|
{
|
|
joinData.result = LFG_JOIN_NOT_MEET_REQS;
|
|
}
|
|
else if (grp)
|
|
{
|
|
if (grp->GetMembersCount() > MAXGROUPSIZE)
|
|
joinData.result = LFG_JOIN_TOO_MUCH_MEMBERS;
|
|
else
|
|
{
|
|
uint8 memberCount = 0;
|
|
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr && joinData.result == LFG_JOIN_OK; itr = itr->next())
|
|
{
|
|
if (Player* plrg = itr->GetSource())
|
|
{
|
|
if (plrg->HasAura(LFG_SPELL_DUNGEON_DESERTER))
|
|
{
|
|
joinData.result = LFG_JOIN_PARTY_DESERTER;
|
|
}
|
|
else if (plrg->InBattleground() || (plrg->InBattlegroundQueue() && !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG)))
|
|
{
|
|
joinData.result = LFG_JOIN_USING_BG_SYSTEM;
|
|
}
|
|
|
|
++memberCount;
|
|
players.insert(plrg->GetGUID());
|
|
}
|
|
}
|
|
|
|
if (joinData.result == LFG_JOIN_OK && memberCount != grp->GetMembersCount())
|
|
joinData.result = LFG_JOIN_DISCONNECTED;
|
|
}
|
|
}
|
|
else
|
|
players.insert(player->GetGUID());
|
|
|
|
// Xinef: Check dungeon cooldown only for random dungeons
|
|
// Xinef: Moreover check this only if dungeon is not started, afterwards its obvious that players will have the cooldown
|
|
if (joinData.result == LFG_JOIN_OK && !isContinue && rDungeonId)
|
|
{
|
|
if (player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN)) // xinef: added !isContinue
|
|
joinData.result = LFG_JOIN_RANDOM_COOLDOWN;
|
|
else if (grp)
|
|
{
|
|
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr && joinData.result == LFG_JOIN_OK; itr = itr->next())
|
|
if (Player* plrg = itr->GetSource())
|
|
if (plrg->HasAura(LFG_SPELL_DUNGEON_COOLDOWN)) // xinef: added !isContinue
|
|
joinData.result = LFG_JOIN_PARTY_RANDOM_COOLDOWN;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isRaid)
|
|
players.insert(player->GetGUID());
|
|
|
|
if (joinData.result == LFG_JOIN_OK)
|
|
{
|
|
// Expand random dungeons and check restrictions
|
|
if (rDungeonId)
|
|
dungeons = GetDungeonsByRandom(rDungeonId);
|
|
|
|
// if we have lockmap then there are no compatible dungeons
|
|
// xinef: dont check compatibile dungeons for already running group (bind problems)
|
|
if (!isContinue)
|
|
{
|
|
GetCompatibleDungeons(dungeons, players, joinData.lockmap);
|
|
if (dungeons.empty())
|
|
joinData.result = grp ? LFG_JOIN_PARTY_NOT_MEET_REQS : LFG_JOIN_NOT_MEET_REQS;
|
|
}
|
|
}
|
|
|
|
// pussywizard:
|
|
if (isRaid && grp && (grp->isLFGGroup() || guid != grp->GetLeaderGUID()))
|
|
return;
|
|
|
|
// Do not allow to change dungeon in the middle of a current dungeon
|
|
if (!isRaid && isContinue && grp->GetMembersCount() == 5)
|
|
{
|
|
dungeons.clear();
|
|
dungeons.insert(GetDungeon(gguid));
|
|
joinData.result = LFG_JOIN_PARTY_NOT_MEET_REQS;
|
|
}
|
|
|
|
// Can't join. Send result
|
|
if (joinData.result != LFG_JOIN_OK)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::Join: [{}] joining with {} members. result: {}", guid.ToString(), grp ? grp->GetMembersCount() : 1, joinData.result);
|
|
if (!dungeons.empty()) // Only should show lockmap when have no dungeons available
|
|
joinData.lockmap.clear();
|
|
player->GetSession()->SendLfgJoinResult(joinData);
|
|
return;
|
|
}
|
|
|
|
SetComment(guid, comment);
|
|
|
|
if (isRaid)
|
|
{
|
|
if (grp)
|
|
roles = PLAYER_ROLE_LEADER;
|
|
else
|
|
roles &= (PLAYER_ROLE_TANK | PLAYER_ROLE_HEALER | PLAYER_ROLE_DAMAGE);
|
|
if (!roles)
|
|
return;
|
|
JoinRaidBrowser(player, roles, dungeons, comment);
|
|
SetState(guid, LFG_STATE_RAIDBROWSER);
|
|
SendRaidBrowserJoinedPacket(player, dungeons, comment);
|
|
return;
|
|
}
|
|
|
|
std::string debugNames = "";
|
|
if (grp) // Begin rolecheck
|
|
{
|
|
// Create new rolecheck
|
|
LfgRoleCheck& roleCheck = RoleChecksStore[gguid];
|
|
roleCheck.roles.clear(); // pussywizard: NEW rolecheck, not old one with trash data >_>
|
|
roleCheck.cancelTime = time_t(GameTime::GetGameTime().count()) + LFG_TIME_ROLECHECK;
|
|
roleCheck.state = LFG_ROLECHECK_INITIALITING;
|
|
roleCheck.leader = guid;
|
|
roleCheck.dungeons = dungeons;
|
|
roleCheck.rDungeonId = rDungeonId;
|
|
|
|
if (rDungeonId)
|
|
{
|
|
dungeons.clear();
|
|
dungeons.insert(rDungeonId);
|
|
}
|
|
|
|
SetState(gguid, LFG_STATE_ROLECHECK);
|
|
// Send update to player
|
|
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_JOIN_QUEUE, dungeons, comment);
|
|
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
if (Player* plrg = itr->GetSource())
|
|
{
|
|
ObjectGuid pguid = plrg->GetGUID();
|
|
plrg->GetSession()->SendLfgUpdateParty(updateData);
|
|
SetState(pguid, LFG_STATE_ROLECHECK);
|
|
if (!isContinue)
|
|
SetSelectedDungeons(pguid, dungeons);
|
|
roleCheck.roles[pguid] = 0;
|
|
if (!debugNames.empty())
|
|
debugNames.append(", ");
|
|
debugNames.append(plrg->GetName());
|
|
}
|
|
}
|
|
// Update leader role
|
|
UpdateRoleCheck(gguid, guid, roles);
|
|
}
|
|
else // Add player to queue
|
|
{
|
|
LfgRolesMap rolesMap;
|
|
rolesMap[guid] = roles;
|
|
LFGQueue& queue = GetQueue(guid);
|
|
queue.AddQueueData(guid, GameTime::GetGameTime().count(), dungeons, rolesMap);
|
|
|
|
if (!isContinue)
|
|
{
|
|
if (rDungeonId)
|
|
{
|
|
dungeons.clear();
|
|
dungeons.insert(rDungeonId);
|
|
}
|
|
SetSelectedDungeons(guid, dungeons);
|
|
}
|
|
// Send update to player
|
|
player->GetSession()->SendLfgJoinResult(joinData);
|
|
player->GetSession()->SendLfgUpdatePlayer(LfgUpdateData(LFG_UPDATETYPE_JOIN_QUEUE, dungeons, comment));
|
|
SetState(guid, LFG_STATE_QUEUED);
|
|
SetRoles(guid, roles);
|
|
debugNames.append(player->GetName());
|
|
}
|
|
|
|
/*if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG))
|
|
{
|
|
std::ostringstream o;
|
|
o << "LFGMgr::Join: [" << guid << "] joined (" << (grp ? "group" : "player") << ") Members: " << debugNames.c_str()
|
|
<< ". Dungeons (" << uint32(dungeons.size()) << "): " << ConcatenateDungeons(dungeons);
|
|
LOG_DEBUG("lfg", "{}", o.str());
|
|
}*/
|
|
}
|
|
|
|
void LFGMgr::ToggleTesting()
|
|
{
|
|
m_Testing = !m_Testing;
|
|
ChatHandler(nullptr).SendWorldText(m_Testing ? LANG_DEBUG_LFG_ON : LANG_DEBUG_LFG_OFF);
|
|
}
|
|
|
|
/**
|
|
Leaves Dungeon System. Player/Group is removed from queue, rolechecks, proposals
|
|
or votekicks. Player or group needs to be not nullptr and using Dungeon System
|
|
|
|
@param[in] guid Player or group guid
|
|
*/
|
|
void LFGMgr::LeaveLfg(ObjectGuid guid)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::Leave: [{}]", guid.ToString());
|
|
ObjectGuid gguid = guid.IsGroup() ? guid : GetGroup(guid);
|
|
LfgState state = GetState(guid);
|
|
switch (state)
|
|
{
|
|
case LFG_STATE_QUEUED:
|
|
if (gguid)
|
|
{
|
|
LFGQueue& queue = GetQueue(gguid);
|
|
queue.RemoveFromQueue(gguid);
|
|
uint32 dungeonId = GetDungeon(gguid);
|
|
SetState(gguid, LFG_STATE_NONE);
|
|
const LfgGuidSet& players = GetPlayers(gguid);
|
|
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
|
|
{
|
|
SetState(*it, LFG_STATE_NONE);
|
|
SendLfgUpdateParty(*it, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE));
|
|
}
|
|
if (Group* group = sGroupMgr->GetGroupByGUID(gguid.GetCounter()))
|
|
{
|
|
if (group->isLFGGroup())
|
|
{
|
|
SetDungeon(gguid, dungeonId);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LFGQueue& queue = GetQueue(guid);
|
|
queue.RemoveFromQueue(guid);
|
|
SendLfgUpdatePlayer(guid, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE));
|
|
SetState(guid, LFG_STATE_NONE);
|
|
}
|
|
break;
|
|
case LFG_STATE_ROLECHECK:
|
|
if (gguid)
|
|
UpdateRoleCheck(gguid); // No player to update role = LFG_ROLECHECK_ABORTED
|
|
break;
|
|
case LFG_STATE_PROPOSAL:
|
|
{
|
|
// Remove from Proposals
|
|
LfgProposalContainer::iterator it = ProposalsStore.begin();
|
|
ObjectGuid pguid = gguid == guid ? GetLeader(gguid) : guid;
|
|
while (it != ProposalsStore.end())
|
|
{
|
|
LfgProposalPlayerContainer::iterator itPlayer = it->second.players.find(pguid);
|
|
if (itPlayer != it->second.players.end())
|
|
{
|
|
// Mark the player/leader of group who left as didn't accept the proposal
|
|
itPlayer->second.accept = LFG_ANSWER_DENY;
|
|
break;
|
|
}
|
|
++it;
|
|
}
|
|
|
|
// Remove from queue - if proposal is found, RemoveProposal will call RemoveFromQueue
|
|
if (it != ProposalsStore.end())
|
|
RemoveProposal(it, LFG_UPDATETYPE_PROPOSAL_DECLINED);
|
|
break;
|
|
}
|
|
case LFG_STATE_NONE:
|
|
break;
|
|
case LFG_STATE_DUNGEON:
|
|
case LFG_STATE_FINISHED_DUNGEON:
|
|
case LFG_STATE_BOOT:
|
|
if (guid != gguid) // Player
|
|
SetState(guid, LFG_STATE_NONE);
|
|
break;
|
|
case LFG_STATE_RAIDBROWSER:
|
|
LeaveRaidBrowser(guid);
|
|
SetCanOverrideRBState(guid, true);
|
|
SetState(guid, LFG_STATE_NONE);
|
|
SetCanOverrideRBState(guid, false);
|
|
SendLfgUpdatePlayer(guid, LfgUpdateData(LFG_UPDATETYPE_LEAVE_RAIDBROWSER));
|
|
SendLfgUpdateParty(guid, LfgUpdateData(LFG_UPDATETYPE_LEAVE_RAIDBROWSER));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LFGMgr::JoinRaidBrowser(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string comment)
|
|
{
|
|
// pussywizard: client limit for comment length is 64 @ 3.3.5a
|
|
if (comment.size() > 64)
|
|
comment = comment.substr(0, 64);
|
|
|
|
RBEntryInfo entry(roles, comment);
|
|
for (LfgDungeonSet::const_iterator itr = dungeons.begin(); itr != dungeons.end(); ++itr)
|
|
if (GetLFGDungeon(*itr)) // ensure dungeon data exists for such dungeon id
|
|
{
|
|
RaidBrowserStore[player->GetTeamId()][*itr][player->GetGUID()] = entry;
|
|
RBUsedDungeonsStore[player->GetTeamId()].insert(*itr);
|
|
}
|
|
}
|
|
|
|
void LFGMgr::LeaveRaidBrowser(ObjectGuid guid)
|
|
{
|
|
for (uint8 team = 0; team < 2; ++team)
|
|
for (RBStoreMap::iterator itr = RaidBrowserStore[team].begin(); itr != RaidBrowserStore[team].end(); ++itr)
|
|
itr->second.erase(guid);
|
|
}
|
|
|
|
void LFGMgr::SendRaidBrowserJoinedPacket(Player* p, LfgDungeonSet& dungeons, std::string comment)
|
|
{
|
|
if (dungeons.empty())
|
|
{
|
|
RBEntryInfoMap::iterator iter;
|
|
uint8 team = p->GetTeamId();
|
|
bool setComment = true;
|
|
for (RBStoreMap::iterator itr = RaidBrowserStore[team].begin(); itr != RaidBrowserStore[team].end(); ++itr)
|
|
if ((iter = itr->second.find(p->GetGUID())) != itr->second.end())
|
|
{
|
|
dungeons.insert(itr->first);
|
|
if (setComment)
|
|
{
|
|
comment = iter->second.comment;
|
|
setComment = false;
|
|
}
|
|
}
|
|
}
|
|
LfgJoinResultData joinData;
|
|
p->GetSession()->SendLfgJoinResult(joinData);
|
|
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_JOIN_RAIDBROWSER, dungeons, comment);
|
|
if (p->GetGroup())
|
|
p->GetSession()->SendLfgUpdateParty(updateData);
|
|
else
|
|
p->GetSession()->SendLfgUpdatePlayer(updateData);
|
|
}
|
|
|
|
void LFGMgr::LfrSearchAdd(Player* p, uint32 dungeonId)
|
|
{
|
|
RBSearchersStore[p->GetTeamId()][p->GetGUID()] = dungeonId;
|
|
}
|
|
|
|
void LFGMgr::LfrSearchRemove(Player* p)
|
|
{
|
|
RBSearchersStore[p->GetTeamId()].erase(p->GetGUID());
|
|
}
|
|
|
|
void LFGMgr::SendRaidBrowserCachedList(Player* player, uint32 dungeonId)
|
|
{
|
|
RBCacheMap::iterator itr = RBCacheStore[player->GetTeamId()].find(dungeonId);
|
|
if (itr != RBCacheStore[player->GetTeamId()].end())
|
|
{
|
|
player->GetSession()->SendPacket(&(itr->second));
|
|
return;
|
|
}
|
|
// send empty packet if cache not found
|
|
WorldPacket data(SMSG_UPDATE_LFG_LIST, 1000);
|
|
data << (uint32)LFG_TYPE_RAID;
|
|
data << (uint32)dungeonId;
|
|
data << (uint8)0;
|
|
data << (uint32)0;
|
|
data << (uint32)0;
|
|
data << (uint32)0;
|
|
data << (uint32)0;
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void LFGMgr::UpdateRaidBrowser(uint32 diff)
|
|
{
|
|
for (uint8 team = 0; team < 2; ++team)
|
|
{
|
|
if (m_raidBrowserUpdateTimer[team] > diff)
|
|
m_raidBrowserUpdateTimer[team] -= diff;
|
|
else
|
|
m_raidBrowserUpdateTimer[team] = 0;
|
|
}
|
|
|
|
if (GetMSTimeDiff(GameTime::GetGameTimeMS(), GetTimeMS()) > 98ms) // prevent lagging
|
|
{
|
|
return;
|
|
}
|
|
|
|
ObjectGuid guid, groupGuid, instanceGuid;
|
|
uint8 level, Class, race, talents[3];
|
|
float iLevel, mp5, mp5combat, baseAP, rangedAP;
|
|
int32 spellDamage, spellHeal;
|
|
uint32 dungeonId, encounterMask, maxPower;
|
|
uint32 deletedCounter, groupCounter, playerCounter;
|
|
ByteBuffer buffer_deleted, buffer_groups, buffer_players;
|
|
std::string emptyComment;
|
|
GuidSet deletedGroups, deletedGroupsToErase;
|
|
RBInternalInfoMap copy;
|
|
|
|
for (uint8 team = 0; team < 2; ++team)
|
|
{
|
|
if (m_raidBrowserLastUpdatedDungeonId[team] == 0) // new loop
|
|
{
|
|
if (m_raidBrowserUpdateTimer[team] > 0) // allowed only with some time interval
|
|
continue;
|
|
else // reset timer
|
|
m_raidBrowserUpdateTimer[team] = 5000;
|
|
}
|
|
|
|
RBUsedDungeonsSet::const_iterator neitr, titr;
|
|
for (neitr = RBUsedDungeonsStore[team].begin(); neitr != RBUsedDungeonsStore[team].end(); )
|
|
{
|
|
titr = neitr++;
|
|
dungeonId = (*titr);
|
|
|
|
// go to next dungeon than previously (one dungeon updated in one LFGMgr::UpdateRaidBrowser)
|
|
if (dungeonId <= m_raidBrowserLastUpdatedDungeonId[team])
|
|
continue;
|
|
m_raidBrowserLastUpdatedDungeonId[team] = dungeonId;
|
|
|
|
RBEntryInfoMap& entryInfoMap = RaidBrowserStore[team][dungeonId];
|
|
LFGDungeonData const* dungeonData = GetLFGDungeon(dungeonId); // checked if exists before inserting to the container
|
|
RBInternalInfoMap& currInternalInfoMap = RBInternalInfoStoreCurr[team][dungeonId];
|
|
for (RBEntryInfoMap::const_iterator sitr = entryInfoMap.begin(); sitr != entryInfoMap.end(); ++sitr)
|
|
{
|
|
guid = sitr->first;
|
|
groupGuid.Clear();
|
|
Player* p = ObjectAccessor::FindConnectedPlayer(guid);
|
|
ASSERT(p);
|
|
if (sitr->second.roles == PLAYER_ROLE_LEADER)
|
|
{
|
|
ASSERT(p->GetGroup());
|
|
groupGuid = p->GetGroup()->GetGUID();
|
|
}
|
|
encounterMask = 0;
|
|
instanceGuid.Clear();
|
|
if (InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(guid, dungeonData->map, dungeonData->difficulty))
|
|
if (bind->perm)
|
|
{
|
|
instanceGuid = ObjectGuid::Create<HighGuid::Instance>(bind->save->GetInstanceId());
|
|
encounterMask = bind->save->GetCompletedEncounterMask();
|
|
}
|
|
|
|
talents[0] = 0;
|
|
talents[1] = 0;
|
|
talents[2] = 0;
|
|
p->GetTalentTreePoints(talents);
|
|
spellDamage = p->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_ALL);
|
|
spellHeal = p->SpellBaseHealingBonusDone(SPELL_SCHOOL_MASK_ALL);
|
|
mp5 = p->GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER);
|
|
mp5combat = p->GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER);
|
|
baseAP = p->GetTotalAttackPowerValue(BASE_ATTACK);
|
|
rangedAP = p->GetTotalAttackPowerValue(RANGED_ATTACK);
|
|
maxPower = 0;
|
|
if (p->IsClass(CLASS_DRUID))
|
|
maxPower = p->GetMaxPower(POWER_MANA);
|
|
else
|
|
maxPower = (p->getPowerType() == POWER_RAGE || p->getPowerType() == POWER_RUNIC_POWER) ? p->GetMaxPower(p->getPowerType()) / 10 : p->GetMaxPower(p->getPowerType());
|
|
|
|
currInternalInfoMap[sitr->first] = RBInternalInfo(guid, sitr->second.comment, !groupGuid.IsEmpty(), groupGuid, sitr->second.roles, encounterMask, instanceGuid,
|
|
1, p->GetLevel(), p->getClass(), p->getRace(), p->GetAverageItemLevel(),
|
|
talents, p->GetAreaId(), p->GetArmor(), (uint32)std::max<int32>(0, spellDamage), (uint32)std::max<int32>(0, spellHeal),
|
|
p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_CRIT_MELEE)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_CRIT_RANGED)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_CRIT_SPELL)), std::max<float>(0.0f, mp5), std::max<float>(0.0f, mp5combat),
|
|
std::max<uint32>(baseAP, rangedAP), (uint32)p->GetStat(STAT_AGILITY), p->GetMaxHealth(), maxPower, p->GetDefenseSkillValue(),
|
|
p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_DODGE)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_BLOCK)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_PARRY)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_HASTE_SPELL)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_EXPERTISE)));
|
|
|
|
if (!groupGuid)
|
|
continue;
|
|
for (Group::member_citerator mitr = p->GetGroup()->GetMemberSlots().begin(); mitr != p->GetGroup()->GetMemberSlots().end(); ++mitr)
|
|
{
|
|
if (mitr->guid == sitr->first) // leader already added
|
|
continue;
|
|
|
|
guid = mitr->guid;
|
|
level = 1;
|
|
Class = 0;
|
|
race = 0;
|
|
iLevel = 0.0f;
|
|
talents[0] = 0;
|
|
talents[1] = 0;
|
|
talents[2] = 0;
|
|
if (CharacterCacheEntry const* gpd = sCharacterCache->GetCharacterCacheByGuid(mitr->guid))
|
|
{
|
|
level = gpd->Level;
|
|
Class = gpd->Class;
|
|
race = gpd->Race;
|
|
}
|
|
Player* mplr = ObjectAccessor::FindConnectedPlayer(guid);
|
|
if (mplr)
|
|
{
|
|
iLevel = mplr->GetAverageItemLevel();
|
|
mplr->GetTalentTreePoints(talents);
|
|
}
|
|
currInternalInfoMap[mitr->guid] = RBInternalInfo(guid, emptyComment, false, groupGuid, 0, 0, ObjectGuid::Empty,
|
|
(mplr ? 1 : 0), level, Class, race, iLevel,
|
|
talents, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
copy.clear();
|
|
copy = currInternalInfoMap; // will be saved as prev at the end
|
|
|
|
// compare prev with curr to build difference packet
|
|
deletedCounter = 0;
|
|
groupCounter = 0;
|
|
playerCounter = 0;
|
|
buffer_deleted.clear();
|
|
buffer_groups.clear();
|
|
buffer_players.clear();
|
|
deletedGroups.clear();
|
|
deletedGroupsToErase.clear();
|
|
|
|
RBInternalInfoMap& prevInternalInfoMap = RBInternalInfoStorePrev[team][dungeonId];
|
|
RBInternalInfoMap::iterator iter, iterTmp;
|
|
for (RBInternalInfoMap::const_iterator sitr = prevInternalInfoMap.begin(); sitr != prevInternalInfoMap.end(); ++sitr)
|
|
{
|
|
iter = currInternalInfoMap.find(sitr->first);
|
|
if (iter == currInternalInfoMap.end()) // was -> isn't
|
|
{
|
|
if (sitr->second.isGroupLeader)
|
|
deletedGroups.insert(sitr->second.groupGuid);
|
|
++deletedCounter;
|
|
buffer_deleted << sitr->second.guid;
|
|
}
|
|
else // was -> is
|
|
{
|
|
if (sitr->second.isGroupLeader) // was a leader
|
|
{
|
|
if (!iter->second.isGroupLeader) // leader -> no longer a leader
|
|
deletedGroups.insert(sitr->second.groupGuid);
|
|
else if (sitr->second.groupGuid != iter->second.groupGuid) // leader -> leader of another group
|
|
{
|
|
deletedGroups.insert(sitr->second.groupGuid);
|
|
deletedGroupsToErase.insert(iter->second.groupGuid);
|
|
++groupCounter;
|
|
RBPacketAppendGroup(iter->second, buffer_groups);
|
|
}
|
|
else if (sitr->second.comment != iter->second.comment || sitr->second.encounterMask != iter->second.encounterMask || sitr->second.instanceGuid != iter->second.instanceGuid) // leader -> nothing changed
|
|
{
|
|
++groupCounter;
|
|
RBPacketAppendGroup(iter->second, buffer_groups);
|
|
}
|
|
}
|
|
else if (iter->second.isGroupLeader) // wasn't a leader -> is a leader
|
|
{
|
|
deletedGroupsToErase.insert(iter->second.groupGuid);
|
|
++groupCounter;
|
|
RBPacketAppendGroup(iter->second, buffer_groups);
|
|
}
|
|
|
|
if (!iter->second._online) // if offline, copy previous stats (itemLevel, talents, area, etc.)
|
|
{
|
|
iterTmp = copy.find(sitr->first); // copied container is for building a full packet, so modify it there (currInternalInfoMap is erased)
|
|
iterTmp->second.CopyStats(sitr->second);
|
|
if (!sitr->second.PlayerSameAs(iterTmp->second)) // player info changed
|
|
{
|
|
++playerCounter;
|
|
RBPacketAppendPlayer(iterTmp->second, buffer_players);
|
|
}
|
|
}
|
|
else if (!sitr->second.PlayerSameAs(iter->second)) // player info changed
|
|
{
|
|
++playerCounter;
|
|
RBPacketAppendPlayer(iter->second, buffer_players);
|
|
}
|
|
currInternalInfoMap.erase(iter);
|
|
}
|
|
}
|
|
// left entries (new)
|
|
for (RBInternalInfoMap::const_iterator sitr = currInternalInfoMap.begin(); sitr != currInternalInfoMap.end(); ++sitr)
|
|
{
|
|
if (sitr->second.isGroupLeader)
|
|
{
|
|
deletedGroupsToErase.insert(sitr->second.groupGuid);
|
|
++groupCounter;
|
|
RBPacketAppendGroup(sitr->second, buffer_groups);
|
|
}
|
|
++playerCounter;
|
|
RBPacketAppendPlayer(sitr->second, buffer_players);
|
|
}
|
|
|
|
if (!deletedGroupsToErase.empty())
|
|
{
|
|
for (ObjectGuid const& toErase : deletedGroupsToErase)
|
|
{
|
|
deletedGroups.erase(toErase);
|
|
}
|
|
}
|
|
|
|
if (!deletedGroups.empty())
|
|
{
|
|
for (ObjectGuid const& deletedGroup : deletedGroups)
|
|
{
|
|
++deletedCounter;
|
|
buffer_deleted << deletedGroup;
|
|
}
|
|
}
|
|
|
|
WorldPacket differencePacket(SMSG_UPDATE_LFG_LIST, 1000);
|
|
RBPacketBuildDifference(differencePacket, dungeonId, deletedCounter, buffer_deleted, groupCounter, buffer_groups, playerCounter, buffer_players);
|
|
WorldPacket fullPacket(SMSG_UPDATE_LFG_LIST, 1000);
|
|
RBPacketBuildFull(fullPacket, dungeonId, copy);
|
|
|
|
RBCacheStore[team][dungeonId] = fullPacket;
|
|
prevInternalInfoMap = copy;
|
|
currInternalInfoMap.clear();
|
|
|
|
if (entryInfoMap.empty())
|
|
RBUsedDungeonsStore[team].erase(titr);
|
|
|
|
// send difference packet to browsing players
|
|
for (RBSearchersMap::const_iterator sitr = RBSearchersStore[team].begin(); sitr != RBSearchersStore[team].end(); ++sitr)
|
|
if (sitr->second == dungeonId)
|
|
if (Player* p = ObjectAccessor::FindConnectedPlayer(sitr->first))
|
|
p->GetSession()->SendPacket(&differencePacket);
|
|
|
|
break; // one dungeon updated in one LFGMgr::UpdateRaidBrowser
|
|
}
|
|
|
|
// already updated all in this time interval
|
|
if (neitr == RBUsedDungeonsStore[team].end())
|
|
m_raidBrowserLastUpdatedDungeonId[team] = 0;
|
|
}
|
|
}
|
|
|
|
void LFGMgr::RBPacketAppendGroup(const RBInternalInfo& info, ByteBuffer& buffer)
|
|
{
|
|
buffer << info.groupGuid;
|
|
uint32 flags = LFG_UPDATE_FLAG_COMMENT | LFG_UPDATE_FLAG_ROLES | LFG_UPDATE_FLAG_BINDED;
|
|
buffer << (uint32)flags;
|
|
if (flags & LFG_UPDATE_FLAG_COMMENT)
|
|
buffer << info.comment;
|
|
if (flags & LFG_UPDATE_FLAG_ROLES)
|
|
for (uint8 j = 0; j < 3; ++j)
|
|
buffer << (uint8)0;
|
|
if (!(flags & LFG_UPDATE_FLAG_BINDED))
|
|
return;
|
|
buffer << info.instanceGuid;
|
|
buffer << (uint32)info.encounterMask;
|
|
}
|
|
|
|
void LFGMgr::RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer)
|
|
{
|
|
buffer << info.guid;
|
|
uint32 flags = LFG_UPDATE_FLAG_CHARACTERINFO | LFG_UPDATE_FLAG_ROLES | LFG_UPDATE_FLAG_COMMENT | (info.groupGuid ? LFG_UPDATE_FLAG_GROUPGUID : LFG_UPDATE_FLAG_BINDED) | (info.isGroupLeader ? LFG_UPDATE_FLAG_GROUPLEADER : 0) | (!info.groupGuid || info.isGroupLeader ? LFG_UPDATE_FLAG_AREA : 0);
|
|
buffer << (uint32)flags;
|
|
|
|
if (flags & LFG_UPDATE_FLAG_CHARACTERINFO)
|
|
{
|
|
buffer << (uint8)info._level;
|
|
buffer << (uint8)info._class;
|
|
buffer << (uint8)info._race;
|
|
buffer << (uint8)info._talents0;
|
|
buffer << (uint8)info._talents1;
|
|
buffer << (uint8)info._talents2;
|
|
buffer << (uint32)info._armor;
|
|
buffer << (uint32)info._spellDamage;
|
|
buffer << (uint32)info._spellHeal;
|
|
buffer << (uint32)info._critRatingMelee;
|
|
buffer << (uint32)info._critRatingRanged;
|
|
buffer << (uint32)info._critRatingSpell;
|
|
buffer << (float)info._mp5;
|
|
buffer << (float)info._mp5combat;
|
|
buffer << (uint32)info._attackPower;
|
|
buffer << (uint32)info._agility;
|
|
buffer << (uint32)info._health;
|
|
buffer << (uint32)info._mana;
|
|
buffer << (uint32)info._online; // talentpoints, used as online/offline marker :D
|
|
buffer << (float)info._avgItemLevel; // avgitemlevel
|
|
buffer << (uint32)info._defenseSkill;
|
|
buffer << (uint32)info._dodgeRating;
|
|
buffer << (uint32)info._blockRating;
|
|
buffer << (uint32)info._parryRating;
|
|
buffer << (uint32)info._hasteRating;
|
|
buffer << (uint32)info._expertiseRating;
|
|
}
|
|
|
|
if (flags & LFG_UPDATE_FLAG_COMMENT)
|
|
buffer << (info.groupGuid ? std::string("") : info.comment);
|
|
if (flags & LFG_UPDATE_FLAG_GROUPLEADER)
|
|
buffer << (uint8)1; // isLFM
|
|
if (flags & LFG_UPDATE_FLAG_GROUPGUID)
|
|
buffer << info.groupGuid;
|
|
if (flags & LFG_UPDATE_FLAG_ROLES)
|
|
buffer << (uint8)(info.groupGuid ? (info.isGroupLeader ? PLAYER_ROLE_LEADER : 0) : info.roles);
|
|
if (flags & LFG_UPDATE_FLAG_AREA)
|
|
buffer << (uint32)info._area;
|
|
if (flags & LFG_UPDATE_FLAG_STATUS)
|
|
buffer << (uint8)0;
|
|
if (!(flags & LFG_UPDATE_FLAG_BINDED))
|
|
return;
|
|
buffer << info.instanceGuid;
|
|
buffer << (uint32)info.encounterMask;
|
|
}
|
|
|
|
void LFGMgr::RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players)
|
|
{
|
|
differencePacket << (uint32)LFG_TYPE_RAID;
|
|
differencePacket << (uint32)dungeonId;
|
|
differencePacket << (uint8)1;
|
|
differencePacket << (uint32)deletedCounter;
|
|
differencePacket.append(buffer_deleted);
|
|
differencePacket << (uint32)groupCounter;
|
|
differencePacket << (uint32)0;
|
|
differencePacket.append(buffer_groups);
|
|
differencePacket << (uint32)playerCounter;
|
|
differencePacket << (uint32)0;
|
|
differencePacket.append(buffer_players);
|
|
}
|
|
|
|
void LFGMgr::RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap)
|
|
{
|
|
fullPacket << (uint32)LFG_TYPE_RAID;
|
|
fullPacket << (uint32)dungeonId;
|
|
fullPacket << (uint8)0;
|
|
uint32 groupCounter = 0, playerCounter = 0;
|
|
ByteBuffer buffer_groups, buffer_players;
|
|
for (RBInternalInfoMap::const_iterator itr = infoMap.begin(); itr != infoMap.end(); ++itr)
|
|
{
|
|
if (itr->second.isGroupLeader)
|
|
{
|
|
++groupCounter;
|
|
RBPacketAppendGroup(itr->second, buffer_groups);
|
|
}
|
|
++playerCounter;
|
|
RBPacketAppendPlayer(itr->second, buffer_players);
|
|
}
|
|
fullPacket << (uint32)groupCounter;
|
|
fullPacket << (uint32)0;
|
|
fullPacket.append(buffer_groups);
|
|
fullPacket << (uint32)playerCounter;
|
|
fullPacket << (uint32)0;
|
|
fullPacket.append(buffer_players);
|
|
}
|
|
|
|
// pussywizard:
|
|
void LFGMgr::LeaveAllLfgQueues(ObjectGuid guid, bool allowgroup, ObjectGuid groupguid)
|
|
{
|
|
ObjectGuid pguid, gguid;
|
|
if (guid.IsGroup())
|
|
gguid = guid;
|
|
else if (groupguid && groupguid.IsGroup())
|
|
{
|
|
pguid = guid;
|
|
gguid = groupguid;
|
|
}
|
|
else
|
|
{
|
|
pguid = guid;
|
|
gguid = GetGroup(guid);
|
|
}
|
|
if (!allowgroup)
|
|
gguid.Clear();
|
|
|
|
if (pguid)
|
|
for (lfg::LfgQueueContainer::iterator itr = QueuesStore.begin(); itr != QueuesStore.end(); ++itr)
|
|
itr->second.RemoveFromQueue(pguid);
|
|
if (gguid)
|
|
for (lfg::LfgQueueContainer::iterator itr = QueuesStore.begin(); itr != QueuesStore.end(); ++itr)
|
|
itr->second.RemoveFromQueue(gguid);
|
|
|
|
if (pguid && !gguid)
|
|
{
|
|
if (GetState(pguid) == LFG_STATE_QUEUED)
|
|
{
|
|
SendLfgUpdatePlayer(pguid, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE));
|
|
SetState(pguid, LFG_STATE_NONE);
|
|
}
|
|
}
|
|
if (gguid)
|
|
{
|
|
if (GetState(gguid) == LFG_STATE_QUEUED)
|
|
{
|
|
SetState(gguid, LFG_STATE_NONE);
|
|
const LfgGuidSet& players = GetPlayers(gguid);
|
|
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
|
|
{
|
|
SetState(*it, LFG_STATE_NONE);
|
|
SendLfgUpdateParty(*it, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
Update the Role check info with the player selected role.
|
|
|
|
@param[in] grp Group guid to update rolecheck
|
|
@param[in] guid Player guid (0 = rolecheck failed)
|
|
@param[in] roles Player selected roles
|
|
*/
|
|
void LFGMgr::UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid /* = 0 */, uint8 roles /* = PLAYER_ROLE_NONE */)
|
|
{
|
|
if (!gguid)
|
|
return;
|
|
|
|
LfgRolesMap check_roles;
|
|
LfgRoleCheckContainer::iterator itRoleCheck = RoleChecksStore.find(gguid);
|
|
if (itRoleCheck == RoleChecksStore.end())
|
|
return;
|
|
|
|
LfgRoleCheck& roleCheck = itRoleCheck->second;
|
|
bool sendRoleChosen = roleCheck.state != LFG_ROLECHECK_DEFAULT && guid;
|
|
|
|
if (!guid)
|
|
roleCheck.state = LFG_ROLECHECK_ABORTED;
|
|
else if (roles < PLAYER_ROLE_TANK) // Player selected no role.
|
|
roleCheck.state = LFG_ROLECHECK_NO_ROLE;
|
|
else
|
|
{
|
|
roleCheck.roles[guid] = roles;
|
|
|
|
// Check if all players have selected a role
|
|
LfgRolesMap::const_iterator itRoles = roleCheck.roles.begin();
|
|
while (itRoles != roleCheck.roles.end() && itRoles->second != PLAYER_ROLE_NONE)
|
|
++itRoles;
|
|
|
|
if (itRoles == roleCheck.roles.end())
|
|
{
|
|
// use temporal var to check roles, CheckGroupRoles modifies the roles
|
|
check_roles = roleCheck.roles;
|
|
roleCheck.state = CheckGroupRoles(check_roles) ? LFG_ROLECHECK_FINISHED : LFG_ROLECHECK_WRONG_ROLES;
|
|
}
|
|
}
|
|
|
|
LfgDungeonSet dungeons;
|
|
if (roleCheck.rDungeonId)
|
|
dungeons.insert(roleCheck.rDungeonId);
|
|
else
|
|
dungeons = roleCheck.dungeons;
|
|
|
|
LfgJoinResultData joinData = LfgJoinResultData(LFG_JOIN_FAILED, roleCheck.state);
|
|
for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
|
|
{
|
|
ObjectGuid pguid = it->first;
|
|
|
|
if (sendRoleChosen)
|
|
SendLfgRoleChosen(pguid, guid, roles);
|
|
|
|
SendLfgRoleCheckUpdate(pguid, roleCheck);
|
|
switch (roleCheck.state)
|
|
{
|
|
case LFG_ROLECHECK_INITIALITING:
|
|
continue;
|
|
case LFG_ROLECHECK_FINISHED:
|
|
SetState(pguid, LFG_STATE_QUEUED);
|
|
SetRoles(pguid, it->second);
|
|
SendLfgUpdateParty(pguid, LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, dungeons, GetComment(pguid)));
|
|
break;
|
|
default:
|
|
if (roleCheck.leader == pguid)
|
|
SendLfgJoinResult(pguid, joinData);
|
|
SendLfgUpdateParty(pguid, LfgUpdateData(LFG_UPDATETYPE_ROLECHECK_FAILED));
|
|
RestoreState(pguid, "Rolecheck Failed");
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (roleCheck.state == LFG_ROLECHECK_FINISHED)
|
|
{
|
|
SetState(gguid, LFG_STATE_QUEUED);
|
|
LFGQueue& queue = GetQueue(gguid);
|
|
queue.AddQueueData(gguid, time_t(GameTime::GetGameTime().count()), roleCheck.dungeons, roleCheck.roles);
|
|
RoleChecksStore.erase(itRoleCheck);
|
|
}
|
|
else if (roleCheck.state != LFG_ROLECHECK_INITIALITING)
|
|
{
|
|
RestoreState(gguid, "Rolecheck Failed");
|
|
RoleChecksStore.erase(itRoleCheck);
|
|
}
|
|
}
|
|
|
|
/**
|
|
Given a list of dungeons remove the dungeons players have restrictions.
|
|
|
|
@param[in, out] dungeons Dungeons to check restrictions
|
|
@param[in] players Set of players to check their dungeon restrictions
|
|
@param[out] lockMap Map of players Lock status info of given dungeons (Empty if dungeons is not empty)
|
|
*/
|
|
void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap)
|
|
{
|
|
lockMap.clear();
|
|
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end() && !dungeons.empty(); ++it)
|
|
{
|
|
ObjectGuid guid = (*it);
|
|
LfgLockMap const& cachedLockMap = GetLockedDungeons(guid);
|
|
for (LfgLockMap::const_iterator it2 = cachedLockMap.begin(); it2 != cachedLockMap.end() && !dungeons.empty(); ++it2)
|
|
{
|
|
uint32 dungeonId = (it2->first & 0x00FFFFFF); // Compare dungeon ids
|
|
|
|
LfgDungeonSet::iterator itDungeon = dungeons.find(dungeonId);
|
|
if (itDungeon != dungeons.end())
|
|
{
|
|
dungeons.erase(itDungeon);
|
|
lockMap[guid][dungeonId] = it2->second;
|
|
}
|
|
}
|
|
}
|
|
if (!dungeons.empty())
|
|
lockMap.clear();
|
|
}
|
|
|
|
uint8 LFGMgr::CheckGroupRoles(LfgRolesMap& groles)
|
|
{
|
|
if (groles.empty())
|
|
return 0;
|
|
|
|
uint8 damage = 0;
|
|
uint8 tank = 0;
|
|
uint8 healer = 0;
|
|
|
|
for (LfgRolesMap::iterator it = groles.begin(); it != groles.end(); ++it)
|
|
{
|
|
uint8 const role = it->second & ~PLAYER_ROLE_LEADER;
|
|
if (role == PLAYER_ROLE_NONE)
|
|
return 0;
|
|
|
|
if (role & PLAYER_ROLE_DAMAGE)
|
|
{
|
|
if (role != PLAYER_ROLE_DAMAGE)
|
|
{
|
|
it->second -= PLAYER_ROLE_DAMAGE;
|
|
if (uint8 x = CheckGroupRoles(groles))
|
|
return x;
|
|
it->second += PLAYER_ROLE_DAMAGE;
|
|
}
|
|
else if (damage == LFG_DPS_NEEDED)
|
|
return 0;
|
|
else
|
|
damage++;
|
|
}
|
|
|
|
if (role & PLAYER_ROLE_HEALER)
|
|
{
|
|
if (role != PLAYER_ROLE_HEALER)
|
|
{
|
|
it->second -= PLAYER_ROLE_HEALER;
|
|
if (uint8 x = CheckGroupRoles(groles))
|
|
return x;
|
|
it->second += PLAYER_ROLE_HEALER;
|
|
}
|
|
else if (healer == LFG_HEALERS_NEEDED)
|
|
return 0;
|
|
else
|
|
healer++;
|
|
}
|
|
|
|
if (role & PLAYER_ROLE_TANK)
|
|
{
|
|
if (role != PLAYER_ROLE_TANK)
|
|
{
|
|
it->second -= PLAYER_ROLE_TANK;
|
|
if (uint8 x = CheckGroupRoles(groles))
|
|
return x;
|
|
it->second += PLAYER_ROLE_TANK;
|
|
}
|
|
else if (tank == LFG_TANKS_NEEDED)
|
|
return 0;
|
|
else
|
|
tank++;
|
|
}
|
|
}
|
|
if ((tank + healer + damage) == uint8(groles.size()))
|
|
return (8 * tank + 4 * healer + damage);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
Makes a new group given a proposal
|
|
@param[in] proposal Proposal to get info from
|
|
*/
|
|
void LFGMgr::MakeNewGroup(LfgProposal const& proposal)
|
|
{
|
|
LfgGuidList players;
|
|
GuidUnorderedSet playersToTeleport;
|
|
|
|
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
|
|
{
|
|
ObjectGuid guid = it->first;
|
|
if (guid == proposal.leader)
|
|
players.push_front(guid);
|
|
else
|
|
players.push_back(guid);
|
|
|
|
if (proposal.isNew || GetGroup(guid) != proposal.group)
|
|
playersToTeleport.insert(guid);
|
|
}
|
|
|
|
// Set the dungeon difficulty
|
|
LFGDungeonData const* dungeon = GetLFGDungeon(proposal.dungeonId);
|
|
ASSERT(dungeon);
|
|
|
|
bool isPremadeGroup = false;
|
|
Group* grp = proposal.group ? sGroupMgr->GetGroupByGUID(proposal.group.GetCounter()) : nullptr;
|
|
if (!grp)
|
|
{
|
|
ObjectGuid groupGUID;
|
|
for (ObjectGuid const& guid : players)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
|
{
|
|
Group* group = player->GetGroup();
|
|
if (!group || (groupGUID && groupGUID != group->GetGUID()))
|
|
{
|
|
isPremadeGroup = false;
|
|
break;
|
|
}
|
|
|
|
groupGUID = group->GetGUID();
|
|
isPremadeGroup = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
ObjectGuid oldGroupGUID;
|
|
for (LfgGuidList::const_iterator it = players.begin(); it != players.end(); ++it)
|
|
{
|
|
ObjectGuid pguid = (*it);
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(pguid);
|
|
if (!player)
|
|
continue;
|
|
|
|
Group* group = player->GetGroup();
|
|
if (isPremadeGroup && !grp)
|
|
{
|
|
oldGroupGUID = group->GetGUID();
|
|
grp = group;
|
|
grp->ConvertToLFG(false);
|
|
SetState(grp->GetGUID(), LFG_STATE_PROPOSAL);
|
|
}
|
|
|
|
// Xinef: Apply Random Buff
|
|
if (grp && !grp->IsLfgWithBuff())
|
|
{
|
|
if (!group || group->GetGUID() != oldGroupGUID)
|
|
grp->AddLfgBuffFlag();
|
|
else
|
|
oldGroupGUID = group->GetGUID();
|
|
}
|
|
|
|
// Xinef: Store amount of random players player grouped with
|
|
if (group)
|
|
{
|
|
SetRandomPlayersCount(pguid, group->GetMembersCount() >= MAXGROUPSIZE ? 0 : MAXGROUPSIZE - group->GetMembersCount());
|
|
oldGroupGUID = group->GetGUID();
|
|
if (group != grp)
|
|
group->RemoveMember(player->GetGUID());
|
|
}
|
|
else
|
|
SetRandomPlayersCount(pguid, MAXGROUPSIZE - 1);
|
|
|
|
if (!grp)
|
|
{
|
|
grp = new Group();
|
|
grp->ConvertToLFG();
|
|
grp->Create(player);
|
|
ObjectGuid gguid = grp->GetGUID();
|
|
SetState(gguid, LFG_STATE_PROPOSAL);
|
|
sGroupMgr->AddGroup(grp);
|
|
}
|
|
else if (group != grp)
|
|
{
|
|
if (!grp->IsFull())
|
|
grp->AddMember(player);
|
|
}
|
|
|
|
grp->SetLfgRoles(pguid, proposal.players.find(pguid)->second.role);
|
|
}
|
|
|
|
// pussywizard: crashfix, group wasn't created when iterating players (no player found by guid), proposal is deleted by the calling function
|
|
if (!grp)
|
|
return;
|
|
|
|
grp->SetDungeonDifficulty(Difficulty(dungeon->difficulty));
|
|
ObjectGuid gguid = grp->GetGUID();
|
|
SetDungeon(gguid, dungeon->Entry());
|
|
SetState(gguid, LFG_STATE_DUNGEON);
|
|
|
|
_SaveToDB(gguid);
|
|
|
|
// Select a player inside to be teleported to
|
|
WorldLocation const* teleportLocation = nullptr;
|
|
bool leaderTeleportIncluded = false;
|
|
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
if (Player* plr = itr->GetSource())
|
|
{
|
|
if (grp->IsLeader(plr->GetGUID()) && playersToTeleport.find(plr->GetGUID()) != playersToTeleport.end())
|
|
{
|
|
leaderTeleportIncluded = true;
|
|
}
|
|
|
|
if (plr->GetMapId() == uint32(dungeon->map) && !proposal.isNew)
|
|
{
|
|
teleportLocation = plr;
|
|
break;
|
|
}
|
|
|
|
// Remove from battleground queues
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
if (BattlegroundQueueTypeId bgQueueTypeId = plr->GetBattlegroundQueueTypeId(i))
|
|
{
|
|
if (bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
|
|
{
|
|
plr->RemoveBattlegroundQueueId(bgQueueTypeId);
|
|
sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId).RemovePlayer(plr->GetGUID(), true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool randomDungeon = false;
|
|
std::vector<Player*> playersTeleported;
|
|
// Teleport Player
|
|
for (GuidUnorderedSet::const_iterator it = playersToTeleport.begin(); it != playersToTeleport.end(); ++it)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindPlayer(*it))
|
|
{
|
|
if (player->GetGroup() != grp) // pussywizard: could not add because group was full
|
|
continue;
|
|
|
|
// Add the cooldown spell if queued for a random dungeon
|
|
// xinef: add aura
|
|
if ((randomDungeon || selectedRandomLfgDungeon(player->GetGUID())) && !player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
|
|
{
|
|
randomDungeon = true;
|
|
// if player is debugging, don't add dungeon cooldown
|
|
if (!m_Testing)
|
|
{
|
|
player->AddAura(LFG_SPELL_DUNGEON_COOLDOWN, player);
|
|
}
|
|
}
|
|
|
|
if (player->GetMapId() == uint32(dungeon->map))
|
|
{
|
|
// check instance id with leader
|
|
if (!leaderTeleportIncluded)
|
|
{
|
|
if (InstancePlayerBind* ilb = sInstanceSaveMgr->PlayerGetBoundInstance(grp->GetLeaderGUID(), dungeon->map, player->GetDungeonDifficulty()))
|
|
{
|
|
if (player->GetInstanceId() == ilb->save->GetInstanceId())
|
|
{
|
|
// Do not teleport if in the same map and instance as leader
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove bind to that map
|
|
sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty(), true);
|
|
}
|
|
else
|
|
{
|
|
// RDF removes all binds to that map
|
|
if (randomDungeon && !sInstanceSaveMgr->PlayerIsPermBoundToInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty()))
|
|
{
|
|
sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty(), true);
|
|
}
|
|
}
|
|
|
|
playersTeleported.push_back(player);
|
|
}
|
|
}
|
|
|
|
for (Player* player : playersTeleported)
|
|
{
|
|
TeleportPlayer(player, false, teleportLocation);
|
|
}
|
|
|
|
if (randomDungeon)
|
|
grp->AddLfgRandomInstanceFlag();
|
|
if (Difficulty(dungeon->difficulty) == DUNGEON_DIFFICULTY_HEROIC)
|
|
grp->AddLfgHeroicFlag();
|
|
|
|
// Update group info
|
|
grp->SendUpdate();
|
|
}
|
|
|
|
uint32 LFGMgr::AddProposal(LfgProposal& proposal)
|
|
{
|
|
proposal.id = ++m_lfgProposalId;
|
|
ProposalsStore[m_lfgProposalId] = proposal;
|
|
return m_lfgProposalId;
|
|
}
|
|
|
|
/**
|
|
Update Proposal info with player answer
|
|
|
|
@param[in] proposalId Proposal id to be updated
|
|
@param[in] guid Player guid to update answer
|
|
@param[in] accept Player answer
|
|
*/
|
|
void LFGMgr::UpdateProposal(uint32 proposalId, ObjectGuid guid, bool accept)
|
|
{
|
|
// Check if the proposal exists
|
|
LfgProposalContainer::iterator itProposal = ProposalsStore.find(proposalId);
|
|
if (itProposal == ProposalsStore.end())
|
|
return;
|
|
|
|
LfgProposal& proposal = itProposal->second;
|
|
|
|
// Check if proposal have the current player
|
|
LfgProposalPlayerContainer::iterator itProposalPlayer = proposal.players.find(guid);
|
|
if (itProposalPlayer == proposal.players.end())
|
|
return;
|
|
|
|
LfgProposalPlayer& player = itProposalPlayer->second;
|
|
player.accept = LfgAnswer(accept);
|
|
|
|
LOG_DEBUG("lfg", "LFGMgr::UpdateProposal: Player [{}] of proposal {} selected: {}", guid.ToString(), proposalId, accept);
|
|
if (!accept)
|
|
{
|
|
RemoveProposal(itProposal, LFG_UPDATETYPE_PROPOSAL_DECLINED);
|
|
return;
|
|
}
|
|
|
|
// check if all have answered and reorder players (leader first)
|
|
bool allAnswered = true;
|
|
for (LfgProposalPlayerContainer::const_iterator itPlayers = proposal.players.begin(); itPlayers != proposal.players.end(); ++itPlayers)
|
|
if (itPlayers->second.accept != LFG_ANSWER_AGREE) // No answer (-1) or not accepted (0)
|
|
allAnswered = false;
|
|
|
|
if (!m_Testing && !allAnswered)
|
|
{
|
|
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
|
|
SendLfgUpdateProposal(it->first, proposal);
|
|
|
|
return;
|
|
}
|
|
|
|
bool sendUpdate = proposal.state != LFG_PROPOSAL_SUCCESS;
|
|
proposal.state = LFG_PROPOSAL_SUCCESS;
|
|
time_t joinTime = GameTime::GetGameTime().count();
|
|
|
|
LFGQueue& queue = GetQueue(guid);
|
|
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_GROUP_FOUND);
|
|
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
|
|
{
|
|
ObjectGuid pguid = it->first;
|
|
ObjectGuid gguid = it->second.group;
|
|
uint32 dungeonId = (*GetSelectedDungeons(pguid).begin());
|
|
int32 waitTime = -1;
|
|
if (sendUpdate)
|
|
SendLfgUpdateProposal(pguid, proposal);
|
|
|
|
if (gguid)
|
|
{
|
|
waitTime = int32((joinTime - queue.GetJoinTime(gguid)) / IN_MILLISECONDS);
|
|
SendLfgUpdateParty(pguid, updateData);
|
|
}
|
|
else
|
|
{
|
|
waitTime = int32((joinTime - queue.GetJoinTime(pguid)) / IN_MILLISECONDS);
|
|
SendLfgUpdatePlayer(pguid, updateData);
|
|
}
|
|
updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
|
|
SendLfgUpdatePlayer(pguid, updateData);
|
|
SendLfgUpdateParty(pguid, updateData);
|
|
|
|
// Update timers
|
|
uint8 role = GetRoles(pguid);
|
|
role &= ~PLAYER_ROLE_LEADER;
|
|
switch (role)
|
|
{
|
|
case PLAYER_ROLE_DAMAGE:
|
|
queue.UpdateWaitTimeDps(waitTime, dungeonId);
|
|
break;
|
|
case PLAYER_ROLE_HEALER:
|
|
queue.UpdateWaitTimeHealer(waitTime, dungeonId);
|
|
break;
|
|
case PLAYER_ROLE_TANK:
|
|
queue.UpdateWaitTimeTank(waitTime, dungeonId);
|
|
break;
|
|
default:
|
|
queue.UpdateWaitTimeAvg(waitTime, dungeonId);
|
|
break;
|
|
}
|
|
|
|
SetState(pguid, LFG_STATE_DUNGEON);
|
|
}
|
|
|
|
// Remove players/groups from Queue
|
|
for (uint8 i = 0; i < 5 && proposal.queues.guids[i]; ++i)
|
|
queue.RemoveQueueData(proposal.queues.guids[i]);
|
|
|
|
MakeNewGroup(proposal);
|
|
ProposalsStore.erase(itProposal);
|
|
}
|
|
|
|
/**
|
|
Remove a proposal from the pool, remove the group that didn't accept (if needed) and readd the other members to the queue
|
|
|
|
@param[in] itProposal Iterator to the proposal to remove
|
|
@param[in] type Type of removal (LFG_UPDATETYPE_PROPOSAL_FAILED, LFG_UPDATETYPE_PROPOSAL_DECLINED)
|
|
*/
|
|
void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdateType type)
|
|
{
|
|
LfgProposal& proposal = itProposal->second;
|
|
proposal.state = LFG_PROPOSAL_FAILED;
|
|
|
|
LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: Proposal {}, state FAILED, UpdateType {}", itProposal->first, type);
|
|
// Mark all people that didn't answered as no accept
|
|
if (type == LFG_UPDATETYPE_PROPOSAL_FAILED)
|
|
for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
|
|
if (it->second.accept == LFG_ANSWER_PENDING)
|
|
it->second.accept = LFG_ANSWER_DENY;
|
|
|
|
// pussywizard: add cooldown for not accepting (after 40 secs) or declining
|
|
for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
|
|
if (it->second.accept == LFG_ANSWER_DENY)
|
|
if (Player* plr = ObjectAccessor::FindPlayer(it->first))
|
|
if (Aura* aura = plr->AddAura(LFG_SPELL_DUNGEON_COOLDOWN, plr))
|
|
aura->SetDuration(150 * IN_MILLISECONDS);
|
|
|
|
// Mark players/groups to be removed
|
|
LfgGuidSet toRemove;
|
|
for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
|
|
{
|
|
if (it->second.accept == LFG_ANSWER_AGREE)
|
|
continue;
|
|
|
|
ObjectGuid guid = it->second.group ? it->second.group : it->first;
|
|
// Player didn't accept or still pending when no secs left
|
|
if (it->second.accept == LFG_ANSWER_DENY || type == LFG_UPDATETYPE_PROPOSAL_FAILED)
|
|
{
|
|
it->second.accept = LFG_ANSWER_DENY;
|
|
toRemove.insert(guid);
|
|
}
|
|
}
|
|
|
|
// Notify players
|
|
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
|
|
{
|
|
ObjectGuid guid = it->first;
|
|
ObjectGuid gguid = it->second.group ? it->second.group : guid;
|
|
|
|
SendLfgUpdateProposal(guid, proposal);
|
|
|
|
if (toRemove.find(gguid) != toRemove.end()) // Didn't accept or in same group that someone that didn't accept
|
|
{
|
|
LfgUpdateData updateData;
|
|
if (it->second.accept == LFG_ANSWER_DENY)
|
|
{
|
|
updateData.updateType = type;
|
|
LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: [{}] didn't accept. Removing from queue and compatible cache", guid.ToString());
|
|
}
|
|
else
|
|
{
|
|
updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
|
|
LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: [{}] in same group that someone that didn't accept. Removing from queue and compatible cache", guid.ToString());
|
|
}
|
|
|
|
RestoreState(guid, "Proposal Fail (didn't accepted or in group with someone that didn't accept");
|
|
if (gguid != guid)
|
|
{
|
|
RestoreState(it->second.group, "Proposal Fail (someone in group didn't accepted)");
|
|
SendLfgUpdateParty(guid, updateData);
|
|
}
|
|
else
|
|
SendLfgUpdatePlayer(guid, updateData);
|
|
}
|
|
else
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: Readding [{}] to queue.", guid.ToString());
|
|
SetState(guid, LFG_STATE_QUEUED);
|
|
if (gguid != guid)
|
|
{
|
|
SetState(gguid, LFG_STATE_QUEUED);
|
|
SendLfgUpdateParty(guid, LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, GetSelectedDungeons(guid), GetComment(guid)));
|
|
}
|
|
else
|
|
SendLfgUpdatePlayer(guid, LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, GetSelectedDungeons(guid), GetComment(guid)));
|
|
}
|
|
}
|
|
|
|
LFGQueue& queue = GetQueue(proposal.players.begin()->first);
|
|
// Remove players/groups from queue
|
|
for (LfgGuidSet::const_iterator it = toRemove.begin(); it != toRemove.end(); ++it)
|
|
{
|
|
ObjectGuid guid = *it;
|
|
queue.RemoveFromQueue(guid);
|
|
proposal.queues.remove(guid);
|
|
}
|
|
|
|
// Readd to queue
|
|
for (uint8 i = 0; i < 5 && proposal.queues.guids[i]; ++i)
|
|
{
|
|
// xinef: this will work as data is not deleted, only references to this data are cleared
|
|
// xinef: when new proposal is created
|
|
// xinef: successful proposal is also taken into account is similar manner
|
|
queue.AddToQueue(proposal.queues.guids[i], true);
|
|
}
|
|
|
|
ProposalsStore.erase(itProposal);
|
|
}
|
|
|
|
/**
|
|
Initialize a boot kick vote
|
|
|
|
@param[in] gguid Group the vote kicks belongs to
|
|
@param[in] kicker Kicker guid
|
|
@param[in] victim Victim guid
|
|
@param[in] reason Kick reason
|
|
*/
|
|
void LFGMgr::InitBoot(ObjectGuid gguid, ObjectGuid kicker, ObjectGuid victim, std::string const& reason)
|
|
{
|
|
SetState(gguid, LFG_STATE_BOOT);
|
|
|
|
LfgPlayerBoot& boot = BootsStore[gguid];
|
|
boot.inProgress = true;
|
|
boot.cancelTime = time_t(GameTime::GetGameTime().count()) + LFG_TIME_BOOT;
|
|
boot.reason = reason;
|
|
boot.victim = victim;
|
|
|
|
LfgGuidSet const& players = GetPlayers(gguid);
|
|
|
|
// Set votes
|
|
for (LfgGuidSet::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
|
{
|
|
ObjectGuid guid = (*itr);
|
|
SetState(guid, LFG_STATE_BOOT);
|
|
boot.votes[guid] = LFG_ANSWER_PENDING;
|
|
}
|
|
|
|
boot.votes[victim] = LFG_ANSWER_DENY; // Victim auto vote NO
|
|
boot.votes[kicker] = LFG_ANSWER_AGREE; // Kicker auto vote YES
|
|
|
|
// Notify players
|
|
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
|
|
SendLfgBootProposalUpdate(*it, boot);
|
|
}
|
|
|
|
/**
|
|
Update Boot info with player answer
|
|
|
|
@param[in] guid Player who has answered
|
|
@param[in] player answer
|
|
*/
|
|
void LFGMgr::UpdateBoot(ObjectGuid guid, bool accept)
|
|
{
|
|
ObjectGuid gguid = GetGroup(guid);
|
|
if (!gguid)
|
|
return;
|
|
|
|
LfgPlayerBootContainer::iterator itBoot = BootsStore.find(gguid);
|
|
if (itBoot == BootsStore.end())
|
|
return;
|
|
|
|
LfgPlayerBoot& boot = itBoot->second;
|
|
|
|
if (boot.votes[guid] != LFG_ANSWER_PENDING) // Cheat check: Player can't vote twice
|
|
return;
|
|
|
|
boot.votes[guid] = LfgAnswer(accept);
|
|
|
|
uint8 votesNum = 0;
|
|
uint8 agreeNum = 0;
|
|
for (LfgAnswerContainer::const_iterator itVotes = boot.votes.begin(); itVotes != boot.votes.end(); ++itVotes)
|
|
{
|
|
if (itVotes->second != LFG_ANSWER_PENDING)
|
|
{
|
|
++votesNum;
|
|
if (itVotes->second == LFG_ANSWER_AGREE)
|
|
++agreeNum;
|
|
}
|
|
}
|
|
|
|
// if we don't have enough votes (agree or deny) do nothing
|
|
if (agreeNum < LFG_GROUP_KICK_VOTES_NEEDED && (votesNum - agreeNum) < LFG_GROUP_KICK_VOTES_NEEDED)
|
|
return;
|
|
|
|
// Send update info to all players
|
|
boot.inProgress = false;
|
|
for (LfgAnswerContainer::const_iterator itVotes = boot.votes.begin(); itVotes != boot.votes.end(); ++itVotes)
|
|
{
|
|
ObjectGuid pguid = itVotes->first;
|
|
if (pguid != boot.victim)
|
|
{
|
|
SetState(pguid, LFG_STATE_DUNGEON);
|
|
SendLfgBootProposalUpdate(pguid, boot);
|
|
}
|
|
}
|
|
|
|
SetState(gguid, LFG_STATE_DUNGEON);
|
|
if (agreeNum == LFG_GROUP_KICK_VOTES_NEEDED) // Vote passed - Kick player
|
|
{
|
|
if (Group* group = sGroupMgr->GetGroupByGUID(gguid.GetCounter()))
|
|
Player::RemoveFromGroup(group, boot.victim, GROUP_REMOVEMETHOD_KICK_LFG);
|
|
|
|
DecreaseKicksLeft(gguid);
|
|
}
|
|
BootsStore.erase(itBoot);
|
|
}
|
|
|
|
/**
|
|
Teleports the player in or out the dungeon
|
|
|
|
@param[in] player Player to teleport
|
|
@param[in] out Teleport out (true) or in (false)
|
|
@param[in] fromOpcode Function called from opcode handlers? (Default false)
|
|
*/
|
|
void LFGMgr::TeleportPlayer(Player* player, bool out, WorldLocation const* teleportLocation /*= nullptr*/)
|
|
{
|
|
LFGDungeonData const* dungeon = nullptr;
|
|
Group* group = player->GetGroup();
|
|
|
|
if (group && group->isLFGGroup())
|
|
dungeon = GetLFGDungeon(GetDungeon(group->GetGUID()));
|
|
|
|
if (!dungeon)
|
|
{
|
|
player->GetSession()->SendLfgTeleportError(uint8(LFG_TELEPORTERROR_INVALID_LOCATION));
|
|
return;
|
|
}
|
|
|
|
LfgTeleportError error = LFG_TELEPORTERROR_OK;
|
|
|
|
if (!player->IsAlive())
|
|
{
|
|
error = LFG_TELEPORTERROR_PLAYER_DEAD;
|
|
}
|
|
else if (player->IsFalling() || player->HasUnitState(UNIT_STATE_JUMPING))
|
|
{
|
|
error = LFG_TELEPORTERROR_FALLING;
|
|
}
|
|
else if (player->IsMirrorTimerActive(FATIGUE_TIMER))
|
|
{
|
|
error = LFG_TELEPORTERROR_FATIGUE;
|
|
}
|
|
else if (player->GetVehicle())
|
|
{
|
|
error = LFG_TELEPORTERROR_IN_VEHICLE;
|
|
}
|
|
else if (player->GetCharmGUID() || player->IsInCombat())
|
|
{
|
|
error = LFG_TELEPORTERROR_COMBAT;
|
|
}
|
|
else if (out && error == LFG_TELEPORTERROR_OK)
|
|
{
|
|
if (player->GetMapId() == uint32(dungeon->map))
|
|
player->TeleportToEntryPoint();
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
uint32 mapid = dungeon->map;
|
|
float x = dungeon->x;
|
|
float y = dungeon->y;
|
|
float z = dungeon->z;
|
|
float orientation = dungeon->o;
|
|
|
|
if (teleportLocation)
|
|
{
|
|
teleportLocation->GetWorldLocation(mapid, x, y, z, orientation);
|
|
}
|
|
|
|
if (!player->GetMap()->IsDungeon() || player->GetEntryPoint().GetMapId() == MAPID_INVALID)
|
|
{
|
|
player->SetEntryPoint();
|
|
}
|
|
|
|
if (!player->TeleportTo(mapid, x, y, z, orientation, 0, nullptr, mapid == player->GetMapId()))
|
|
{
|
|
error = LFG_TELEPORTERROR_INVALID_LOCATION;
|
|
}
|
|
}
|
|
|
|
if (error != LFG_TELEPORTERROR_OK)
|
|
{
|
|
player->GetSession()->SendLfgTeleportError(uint8(error));
|
|
|
|
LOG_DEBUG("lfg", "Player [{}] could NOT be teleported in to map [{}] (x: {}, y: {}, z: {}) Error: {}",
|
|
player->GetName(), dungeon->map, dungeon->x, dungeon->y, dungeon->z, error);
|
|
}
|
|
else
|
|
{
|
|
LOG_DEBUG("lfg", "Player [{}] is being teleported in to map [{}] (x: {}, y: {}, z: {})",
|
|
player->GetName(), dungeon->map, dungeon->x, dungeon->y, dungeon->z);
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
Finish a dungeon and give reward, if any.
|
|
|
|
@param[in] guid Group guid
|
|
@param[in] dungeonId Dungeonid
|
|
*/
|
|
void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, const Map* currMap)
|
|
{
|
|
uint32 gDungeonId = GetDungeon(gguid);
|
|
if (gDungeonId != dungeonId)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] Finished dungeon {} but group queued for {}. Ignoring", gguid.ToString(), dungeonId, gDungeonId);
|
|
return;
|
|
}
|
|
|
|
if (GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) // Shouldn't happen. Do not reward multiple times
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] Already rewarded group. Ignoring", gguid.ToString());
|
|
return;
|
|
}
|
|
|
|
SetState(gguid, LFG_STATE_FINISHED_DUNGEON);
|
|
_SaveToDB(gguid); // pussywizard
|
|
|
|
const LfgGuidSet& players = GetPlayers(gguid);
|
|
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
|
|
{
|
|
ObjectGuid guid = (*it);
|
|
if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] Already rewarded player. Ignoring", guid.ToString());
|
|
continue;
|
|
}
|
|
|
|
uint32 rDungeonId = 0;
|
|
const LfgDungeonSet& dungeons = GetSelectedDungeons(guid);
|
|
if (!dungeons.empty())
|
|
rDungeonId = (*dungeons.begin());
|
|
|
|
SetState(guid, LFG_STATE_FINISHED_DUNGEON);
|
|
|
|
// Give rewards only if its a random dungeon
|
|
LFGDungeonData const* dungeon = GetLFGDungeon(rDungeonId);
|
|
|
|
if (!dungeon || (dungeon->type != LFG_TYPE_RANDOM && !dungeon->seasonal))
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] dungeon {} is not random or seasonal", guid.ToString(), rDungeonId);
|
|
continue;
|
|
}
|
|
|
|
Player* player = ObjectAccessor::FindPlayer(guid);
|
|
if (!player || player->FindMap() != currMap) // pussywizard: currMap - multithreading crash if on other map (map id check is not enough, binding system is not reliable)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] not found in world", guid.ToString());
|
|
continue;
|
|
}
|
|
|
|
LFGDungeonData const* dungeonDone = GetLFGDungeon(dungeonId);
|
|
uint32 mapId = dungeonDone ? uint32(dungeonDone->map) : 0;
|
|
|
|
if (player->GetMapId() != mapId)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] is in map {} and should be in {} to get reward", guid.ToString(), player->GetMapId(), mapId);
|
|
continue;
|
|
}
|
|
|
|
// Remove Dungeon Finder Cooldown if still exists
|
|
if (player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
|
|
{
|
|
player->RemoveAurasDueToSpell(LFG_SPELL_DUNGEON_COOLDOWN);
|
|
}
|
|
|
|
// Xinef: Update achievements, set correct amount of randomly grouped players
|
|
if (dungeon->difficulty == DUNGEON_DIFFICULTY_HEROIC)
|
|
if (uint8 count = GetRandomPlayersCount(player->GetGUID()))
|
|
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, count);
|
|
|
|
LfgReward const* reward = GetRandomDungeonReward(rDungeonId, player->GetLevel());
|
|
if (!reward)
|
|
continue;
|
|
|
|
bool done = false;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(reward->firstQuest);
|
|
if (!quest)
|
|
continue;
|
|
|
|
// if we can take the quest, means that we haven't done this kind of "run", IE: First Heroic Random of Day.
|
|
if (player->CanRewardQuest(quest, false))
|
|
player->RewardQuest(quest, 0, nullptr, false, true);
|
|
else
|
|
{
|
|
done = true;
|
|
quest = sObjectMgr->GetQuestTemplate(reward->otherQuest);
|
|
if (!quest)
|
|
continue;
|
|
// we give reward without informing client (retail does this)
|
|
player->RewardQuest(quest, 0, nullptr, false, true);
|
|
}
|
|
|
|
// Give rewards
|
|
LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [{}] done dungeon {}, {} previously done.", player->GetGUID().ToString(), GetDungeon(gguid), done ? " " : " not");
|
|
LfgPlayerRewardData data = LfgPlayerRewardData(dungeon->Entry(), GetDungeon(gguid, false), done, quest);
|
|
player->GetSession()->SendLfgPlayerReward(data);
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------------------------------------//
|
|
// Auxiliar Functions
|
|
// --------------------------------------------------------------------------//
|
|
|
|
/**
|
|
Get the dungeon list that can be done given a random dungeon entry.
|
|
|
|
@param[in] randomdungeon Random dungeon id (if value = 0 will return all dungeons)
|
|
@returns Set of dungeons that can be done.
|
|
*/
|
|
LfgDungeonSet const& LFGMgr::GetDungeonsByRandom(uint32 randomdungeon)
|
|
{
|
|
LFGDungeonData const* dungeon = GetLFGDungeon(randomdungeon);
|
|
uint32 group = dungeon ? dungeon->group : 0;
|
|
return CachedDungeonMapStore[group];
|
|
}
|
|
|
|
/**
|
|
Get the reward of a given random dungeon at a certain level
|
|
|
|
@param[in] dungeon dungeon id
|
|
@param[in] level Player level
|
|
@returns Reward
|
|
*/
|
|
LfgReward const* LFGMgr::GetRandomDungeonReward(uint32 dungeon, uint8 level)
|
|
{
|
|
LfgReward const* rew = nullptr;
|
|
LfgRewardContainerBounds bounds = RewardMapStore.equal_range(dungeon & 0x00FFFFFF);
|
|
for (LfgRewardContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
rew = itr->second;
|
|
// ordered properly at loading
|
|
if (itr->second->maxLevel >= level)
|
|
break;
|
|
}
|
|
|
|
return rew;
|
|
}
|
|
|
|
/**
|
|
Given a Dungeon id returns the dungeon Type
|
|
|
|
@param[in] dungeon dungeon id
|
|
@returns Dungeon type
|
|
*/
|
|
LfgType LFGMgr::GetDungeonType(uint32 dungeonId)
|
|
{
|
|
LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId);
|
|
if (!dungeon)
|
|
return LFG_TYPE_NONE;
|
|
|
|
return LfgType(dungeon->type);
|
|
}
|
|
|
|
LfgState LFGMgr::GetState(ObjectGuid guid)
|
|
{
|
|
LfgState state;
|
|
if (guid.IsGroup())
|
|
state = GroupsStore[guid].GetState();
|
|
else
|
|
state = PlayersStore[guid].GetState();
|
|
|
|
LOG_DEBUG("lfg", "LFGMgr::GetState: [{}] = {}", guid.ToString(), state);
|
|
return state;
|
|
}
|
|
|
|
LfgState LFGMgr::GetOldState(ObjectGuid guid)
|
|
{
|
|
LfgState state;
|
|
if (guid.IsGroup())
|
|
state = GroupsStore[guid].GetOldState();
|
|
else
|
|
state = PlayersStore[guid].GetOldState();
|
|
|
|
LOG_DEBUG("lfg", "LFGMgr::GetOldState: [{}] = {}", guid.ToString(), state);
|
|
return state;
|
|
}
|
|
|
|
uint32 LFGMgr::GetDungeon(ObjectGuid guid, bool asId /*= true */)
|
|
{
|
|
uint32 dungeon = GroupsStore[guid].GetDungeon(asId);
|
|
LOG_DEBUG("lfg", "LFGMgr::GetDungeon: [{}] asId: {} = {}", guid.ToString(), asId, dungeon);
|
|
return dungeon;
|
|
}
|
|
|
|
uint32 LFGMgr::GetDungeonMapId(ObjectGuid guid)
|
|
{
|
|
uint32 dungeonId = GroupsStore[guid].GetDungeon(true);
|
|
uint32 mapId = 0;
|
|
if (dungeonId)
|
|
if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId))
|
|
mapId = dungeon->map;
|
|
|
|
LOG_DEBUG("lfg", "LFGMgr::GetDungeonMapId: [{}] = {} (DungeonId = {})", guid.ToString(), mapId, dungeonId);
|
|
return mapId;
|
|
}
|
|
|
|
uint8 LFGMgr::GetRoles(ObjectGuid guid)
|
|
{
|
|
uint8 roles = PlayersStore[guid].GetRoles();
|
|
LOG_DEBUG("lfg", "LFGMgr::GetRoles: [{}] = {}", guid.ToString(), roles);
|
|
return roles;
|
|
}
|
|
|
|
const std::string& LFGMgr::GetComment(ObjectGuid guid)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::GetComment: [{}] = {}", guid.ToString(), PlayersStore[guid].GetComment());
|
|
return PlayersStore[guid].GetComment();
|
|
}
|
|
|
|
LfgDungeonSet const& LFGMgr::GetSelectedDungeons(ObjectGuid guid)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::GetSelectedDungeons: [{}]", guid.ToString());
|
|
return PlayersStore[guid].GetSelectedDungeons();
|
|
}
|
|
|
|
LfgLockMap const& LFGMgr::GetLockedDungeons(ObjectGuid guid)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::GetLockedDungeons: [{}]", guid.ToString());
|
|
return PlayersStore[guid].GetLockedDungeons();
|
|
}
|
|
|
|
uint8 LFGMgr::GetKicksLeft(ObjectGuid guid)
|
|
{
|
|
uint8 kicks = GroupsStore[guid].GetKicksLeft();
|
|
LOG_DEBUG("lfg", "LFGMgr::GetKicksLeft: [{}] = {}", guid.ToString(), kicks);
|
|
return kicks;
|
|
}
|
|
|
|
void LFGMgr::RestoreState(ObjectGuid guid, char const* /*debugMsg*/)
|
|
{
|
|
if (guid.IsGroup())
|
|
{
|
|
LfgGroupData& data = GroupsStore[guid];
|
|
/*if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG))
|
|
{
|
|
std::string const& ps = GetStateString(data.GetState());
|
|
std::string const& os = GetStateString(data.GetOldState());
|
|
LOG_TRACE("lfg", "LFGMgr::RestoreState: Group: [{}] ({}) State: {}, oldState: {}",
|
|
guid.ToString(), debugMsg, ps, os);
|
|
}*/
|
|
|
|
data.RestoreState();
|
|
}
|
|
else
|
|
{
|
|
LfgPlayerData& data = PlayersStore[guid];
|
|
/*if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG))
|
|
{
|
|
std::string const& ps = GetStateString(data.GetState());
|
|
std::string const& os = GetStateString(data.GetOldState());
|
|
LOG_TRACE("lfg", "LFGMgr::RestoreState: Player: [{}] ({}) State: {}, oldState: {}",
|
|
guid.ToString(), debugMsg, ps, os);
|
|
}*/
|
|
data.RestoreState();
|
|
}
|
|
}
|
|
|
|
void LFGMgr::SetState(ObjectGuid guid, LfgState state)
|
|
{
|
|
if (guid.IsGroup())
|
|
{
|
|
LfgGroupData& data = GroupsStore[guid];
|
|
std::string ns = GetStateString(state);
|
|
std::string ps = GetStateString(data.GetState());
|
|
std::string os = GetStateString(data.GetOldState());
|
|
LOG_DEBUG("lfg", "LFGMgr::SetState: Group: [{}] newState: {}, previous: {}, oldState: {}", guid.ToString(), ns, ps, os);
|
|
data.SetState(state);
|
|
}
|
|
else
|
|
{
|
|
LfgPlayerData& data = PlayersStore[guid];
|
|
std::string ns = GetStateString(state);
|
|
std::string ps = GetStateString(data.GetState());
|
|
std::string os = GetStateString(data.GetOldState());
|
|
LOG_DEBUG("lfg", "LFGMgr::SetState: Player: [{}] newState: {}, previous: {}, oldState: {}", guid.ToString(), ns, ps, os);
|
|
data.SetState(state);
|
|
}
|
|
}
|
|
|
|
void LFGMgr::SetCanOverrideRBState(ObjectGuid guid, bool val)
|
|
{
|
|
PlayersStore[guid].SetCanOverrideRBState(val);
|
|
}
|
|
|
|
void LFGMgr::SetDungeon(ObjectGuid guid, uint32 dungeon)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::SetDungeon: [{}] dungeon {}", guid.ToString(), dungeon);
|
|
GroupsStore[guid].SetDungeon(dungeon);
|
|
}
|
|
|
|
void LFGMgr::SetRoles(ObjectGuid guid, uint8 roles)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::SetRoles: [{}] roles: {}", guid.ToString(), roles);
|
|
PlayersStore[guid].SetRoles(roles);
|
|
}
|
|
|
|
void LFGMgr::SetComment(ObjectGuid guid, std::string const& comment)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::SetComment: [{}] comment: {}", guid.ToString(), comment);
|
|
PlayersStore[guid].SetComment(comment);
|
|
}
|
|
|
|
void LFGMgr::LfrSetComment(Player* p, std::string comment)
|
|
{
|
|
// pussywizard: client limit for comment length is 64 @ 3.3.5a
|
|
if (comment.size() > 64)
|
|
comment = comment.substr(0, 64);
|
|
|
|
uint8 teamId = p->GetTeamId();
|
|
RBEntryInfoMap::iterator iter;
|
|
for (RBStoreMap::iterator itr = RaidBrowserStore[teamId].begin(); itr != RaidBrowserStore[teamId].end(); ++itr)
|
|
if ((iter = itr->second.find(p->GetGUID())) != itr->second.end())
|
|
iter->second.comment = comment;
|
|
}
|
|
|
|
void LFGMgr::SetSelectedDungeons(ObjectGuid guid, LfgDungeonSet const& dungeons)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::SetLockedDungeons: [{}]", guid.ToString());
|
|
PlayersStore[guid].SetSelectedDungeons(dungeons);
|
|
}
|
|
|
|
void LFGMgr::SetLockedDungeons(ObjectGuid guid, LfgLockMap const& lock)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::SetLockedDungeons: [{}]", guid.ToString());
|
|
PlayersStore[guid].SetLockedDungeons(lock);
|
|
}
|
|
|
|
void LFGMgr::DecreaseKicksLeft(ObjectGuid guid)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::DecreaseKicksLeft: [{}]", guid.ToString());
|
|
GroupsStore[guid].DecreaseKicksLeft();
|
|
}
|
|
|
|
void LFGMgr::RemoveGroupData(ObjectGuid guid)
|
|
{
|
|
LOG_DEBUG("lfg", "LFGMgr::RemoveGroupData: [{}]", guid.ToString());
|
|
LfgGroupDataContainer::iterator it = GroupsStore.find(guid);
|
|
if (it == GroupsStore.end())
|
|
return;
|
|
|
|
LfgState state = GetState(guid);
|
|
// If group is being formed after proposal success do nothing more
|
|
LfgGuidSet const& players = it->second.GetPlayers();
|
|
for (auto iterator = players.begin(); iterator != players.end(); ++iterator)
|
|
{
|
|
ObjectGuid objectGuid = (*iterator);
|
|
SetGroup(*iterator, ObjectGuid::Empty);
|
|
if (state != LFG_STATE_PROPOSAL)
|
|
{
|
|
SetState(*iterator, LFG_STATE_NONE);
|
|
SendLfgUpdateParty(objectGuid, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE));
|
|
}
|
|
}
|
|
GroupsStore.erase(it);
|
|
}
|
|
|
|
TeamId LFGMgr::GetTeam(ObjectGuid guid)
|
|
{
|
|
return PlayersStore[guid].GetTeam();
|
|
}
|
|
|
|
uint8 LFGMgr::RemovePlayerFromGroup(ObjectGuid gguid, ObjectGuid guid)
|
|
{
|
|
return GroupsStore[gguid].RemovePlayer(guid);
|
|
}
|
|
|
|
void LFGMgr::AddPlayerToGroup(ObjectGuid gguid, ObjectGuid guid)
|
|
{
|
|
GroupsStore[gguid].AddPlayer(guid);
|
|
}
|
|
|
|
void LFGMgr::SetLeader(ObjectGuid gguid, ObjectGuid leader)
|
|
{
|
|
GroupsStore[gguid].SetLeader(leader);
|
|
}
|
|
|
|
void LFGMgr::SetTeam(ObjectGuid guid, TeamId teamId)
|
|
{
|
|
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
|
|
teamId = TEAM_ALLIANCE; // @Not Sure About That TeamId is supposed to be uint8 Team = 0(@TrinityCore)
|
|
|
|
PlayersStore[guid].SetTeam(teamId);
|
|
}
|
|
|
|
ObjectGuid LFGMgr::GetGroup(ObjectGuid guid)
|
|
{
|
|
return PlayersStore[guid].GetGroup();
|
|
}
|
|
|
|
void LFGMgr::SetGroup(ObjectGuid guid, ObjectGuid group)
|
|
{
|
|
PlayersStore[guid].SetGroup(group);
|
|
}
|
|
|
|
LfgGuidSet const& LFGMgr::GetPlayers(ObjectGuid guid)
|
|
{
|
|
return GroupsStore[guid].GetPlayers();
|
|
}
|
|
|
|
uint8 LFGMgr::GetPlayerCount(ObjectGuid guid)
|
|
{
|
|
return GroupsStore[guid].GetPlayerCount();
|
|
}
|
|
|
|
ObjectGuid LFGMgr::GetLeader(ObjectGuid guid)
|
|
{
|
|
return GroupsStore[guid].GetLeader();
|
|
}
|
|
|
|
void LFGMgr::SetRandomPlayersCount(ObjectGuid guid, uint8 count)
|
|
{
|
|
PlayersStore[guid].SetRandomPlayersCount(count);
|
|
}
|
|
|
|
uint8 LFGMgr::GetRandomPlayersCount(ObjectGuid guid)
|
|
{
|
|
return PlayersStore[guid].GetRandomPlayersCount();
|
|
}
|
|
|
|
bool LFGMgr::HasIgnore(ObjectGuid guid1, ObjectGuid guid2)
|
|
{
|
|
Player* plr1 = ObjectAccessor::FindConnectedPlayer(guid1);
|
|
Player* plr2 = ObjectAccessor::FindConnectedPlayer(guid2);
|
|
return plr1 && plr2 && (plr1->GetSocial()->HasIgnore(guid2) || plr2->GetSocial()->HasIgnore(guid1));
|
|
}
|
|
|
|
void LFGMgr::SendLfgRoleChosen(ObjectGuid guid, ObjectGuid pguid, uint8 roles)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
|
player->GetSession()->SendLfgRoleChosen(pguid, roles);
|
|
}
|
|
|
|
void LFGMgr::SendLfgRoleCheckUpdate(ObjectGuid guid, LfgRoleCheck const& roleCheck)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
|
player->GetSession()->SendLfgRoleCheckUpdate(roleCheck);
|
|
}
|
|
|
|
void LFGMgr::SendLfgUpdatePlayer(ObjectGuid guid, LfgUpdateData const& data)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
|
player->GetSession()->SendLfgUpdatePlayer(data);
|
|
}
|
|
|
|
void LFGMgr::SendLfgUpdateParty(ObjectGuid guid, LfgUpdateData const& data)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
|
player->GetSession()->SendLfgUpdateParty(data);
|
|
}
|
|
|
|
void LFGMgr::SendLfgJoinResult(ObjectGuid guid, LfgJoinResultData const& data)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
|
player->GetSession()->SendLfgJoinResult(data);
|
|
}
|
|
|
|
void LFGMgr::SendLfgBootProposalUpdate(ObjectGuid guid, LfgPlayerBoot const& boot)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
|
player->GetSession()->SendLfgBootProposalUpdate(boot);
|
|
}
|
|
|
|
void LFGMgr::SendLfgUpdateProposal(ObjectGuid guid, LfgProposal const& proposal)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
|
player->GetSession()->SendLfgUpdateProposal(proposal);
|
|
}
|
|
|
|
void LFGMgr::SendLfgQueueStatus(ObjectGuid guid, LfgQueueStatusData const& data)
|
|
{
|
|
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
|
player->GetSession()->SendLfgQueueStatus(data);
|
|
}
|
|
|
|
bool LFGMgr::IsLfgGroup(ObjectGuid guid)
|
|
{
|
|
return guid && guid.IsGroup() && GroupsStore[guid].IsLfgGroup();
|
|
}
|
|
|
|
LFGQueue& LFGMgr::GetQueue(ObjectGuid guid)
|
|
{
|
|
uint8 queueId = 0;
|
|
if (guid.IsGroup())
|
|
{
|
|
LfgGuidSet const& players = GetPlayers(guid);
|
|
ObjectGuid pguid = players.empty() ? ObjectGuid::Empty : (*players.begin());
|
|
if (pguid)
|
|
queueId = GetTeam(pguid);
|
|
else
|
|
queueId = GetTeam(GetLeader(guid));
|
|
}
|
|
else
|
|
queueId = GetTeam(guid);
|
|
return QueuesStore[queueId];
|
|
}
|
|
|
|
bool LFGMgr::AllQueued(Lfg5Guids const& check)
|
|
{
|
|
bool ok = true;
|
|
|
|
if (check.empty())
|
|
return false;
|
|
|
|
for (uint8 i = 0; i < 5 && check.guids[i]; ++i)
|
|
{
|
|
ObjectGuid guid = check.guids[i];
|
|
if (GetState(guid) != LFG_STATE_QUEUED)
|
|
{
|
|
LFGQueue& queue = GetQueue(guid);
|
|
queue.RemoveFromQueue(guid);
|
|
ok = false;
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
// Only for debugging purposes
|
|
void LFGMgr::Clean()
|
|
{
|
|
QueuesStore.clear();
|
|
}
|
|
|
|
bool LFGMgr::isOptionEnabled(uint32 option)
|
|
{
|
|
return m_options & option;
|
|
}
|
|
|
|
uint32 LFGMgr::GetOptions()
|
|
{
|
|
return m_options;
|
|
}
|
|
|
|
void LFGMgr::SetOptions(uint32 options)
|
|
{
|
|
m_options = options;
|
|
}
|
|
|
|
LfgUpdateData LFGMgr::GetLfgStatus(ObjectGuid guid)
|
|
{
|
|
LfgPlayerData& playerData = PlayersStore[guid];
|
|
return LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS, playerData.GetState(), playerData.GetSelectedDungeons());
|
|
}
|
|
|
|
bool LFGMgr::IsSeasonActive(uint32 dungeonId)
|
|
{
|
|
switch (dungeonId)
|
|
{
|
|
case LFG_DUNGEON_HEADLESS_HORSEMAN:
|
|
return IsHolidayActive(HOLIDAY_HALLOWS_END);
|
|
case LFG_DUNGEON_FROST_LORD_AHUNE:
|
|
return IsHolidayActive(HOLIDAY_FIRE_FESTIVAL);
|
|
case LFG_DUNGEON_COREN_DIREBREW:
|
|
return IsHolidayActive(HOLIDAY_BREWFEST);
|
|
case LFG_DUNGEON_CROWN_CHEMICAL_CO:
|
|
return IsHolidayActive(HOLIDAY_LOVE_IS_IN_THE_AIR);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void LFGMgr::SetupGroupMember(ObjectGuid guid, ObjectGuid gguid)
|
|
{
|
|
LfgDungeonSet dungeons;
|
|
dungeons.insert(GetDungeon(gguid));
|
|
SetSelectedDungeons(guid, dungeons);
|
|
SetState(guid, GetState(gguid));
|
|
SetGroup(guid, gguid);
|
|
AddPlayerToGroup(gguid, guid);
|
|
}
|
|
|
|
bool LFGMgr::selectedRandomLfgDungeon(ObjectGuid guid)
|
|
{
|
|
if (GetState(guid) != LFG_STATE_NONE)
|
|
{
|
|
LfgDungeonSet const& dungeons = GetSelectedDungeons(guid);
|
|
if (!dungeons.empty())
|
|
{
|
|
LFGDungeonData const* dungeon = GetLFGDungeon(*dungeons.begin());
|
|
if (dungeon && (dungeon->type == LFG_TYPE_RANDOM || dungeon->seasonal))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool LFGMgr::inLfgDungeonMap(ObjectGuid guid, uint32 map, Difficulty difficulty)
|
|
{
|
|
if (!guid.IsGroup())
|
|
guid = GetGroup(guid);
|
|
|
|
if (uint32 dungeonId = GetDungeon(guid, true))
|
|
if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId))
|
|
if (uint32(dungeon->map) == map && dungeon->difficulty == difficulty)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 LFGMgr::GetLFGDungeonEntry(uint32 id)
|
|
{
|
|
if (id)
|
|
if (LFGDungeonData const* dungeon = GetLFGDungeon(id))
|
|
return dungeon->Entry();
|
|
|
|
return 0;
|
|
}
|
|
|
|
LfgDungeonSet LFGMgr::GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion)
|
|
{
|
|
LfgDungeonSet randomDungeons;
|
|
for (lfg::LFGDungeonContainer::const_iterator itr = LfgDungeonStore.begin(); itr != LfgDungeonStore.end(); ++itr)
|
|
{
|
|
lfg::LFGDungeonData const& dungeon = itr->second;
|
|
if ((dungeon.type == lfg::LFG_TYPE_RANDOM || (dungeon.seasonal && sLFGMgr->IsSeasonActive(dungeon.id)))
|
|
&& dungeon.expansion <= expansion && dungeon.minlevel <= level && level <= dungeon.maxlevel)
|
|
randomDungeons.insert(dungeon.Entry());
|
|
}
|
|
return randomDungeons;
|
|
}
|
|
|
|
} // namespace lfg
|