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azerothcore-wotlk/src/scripts/Northrend/zone_dalaran.cpp

812 lines
27 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/* Script Data Start
SDName: Dalaran
SDAuthor: WarHead, MaXiMiUS
SD%Complete: 99%
SDComment: For what is 63990+63991? Same function but don't work correct...
SDCategory: Dalaran
Script Data End */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
#include "WorldSession.h"
#include "ScriptedEscortAI.h"
// Ours
class npc_steam_powered_auctioneer : public CreatureScript
{
public:
npc_steam_powered_auctioneer() : CreatureScript("npc_steam_powered_auctioneer") { }
struct npc_steam_powered_auctioneerAI : public ScriptedAI
{
npc_steam_powered_auctioneerAI(Creature* creature) : ScriptedAI(creature) {}
bool CanBeSeen(Player const* player)
{
if (player->GetTeamId() == TEAM_ALLIANCE)
return me->GetEntry() == 35594;
else
return me->GetEntry() == 35607;
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_steam_powered_auctioneerAI(creature);
}
};
class npc_mei_francis_mount : public CreatureScript
{
public:
npc_mei_francis_mount() : CreatureScript("npc_mei_francis_mount") { }
struct npc_mei_francis_mountAI : public ScriptedAI
{
npc_mei_francis_mountAI(Creature* creature) : ScriptedAI(creature) {}
bool CanBeSeen(Player const* player)
{
if (player->GetTeamId() == TEAM_ALLIANCE)
return me->GetEntry() == 32206 || me->GetEntry() == 32335 || me->GetEntry() == 31851;
else
return me->GetEntry() == 32207 || me->GetEntry() == 32336 || me->GetEntry() == 31852;
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_mei_francis_mountAI(creature);
}
};
/******************************************
***** Shady Gnome - A Suitable Disguise **
****************************************/
enum DisguiseEvent
{
ACTION_SHANDY_INTRO = 0,
ACTION_WATER = 1,
ACTION_SHIRTS = 2,
ACTION_PANTS = 3,
ACTION_UNMENTIONABLES = 4,
EVENT_INTRO_DH1 = 1,
EVENT_INTRO_DH2 = 2,
EVENT_INTRO_DH3 = 3,
EVENT_INTRO_DH4 = 4,
EVENT_INTRO_DH5 = 5,
EVENT_INTRO_DH6 = 6,
EVENT_OUTRO_DH = 7,
SAY_SHANDY1 = 0,
SAY_SHANDY2 = 1,
SAY_SHANDY3 = 2,
SAY_SHANDY_WATER = 3, // shirts = 4, pants = 5, unmentionables = 6
SAY_SHANDY4 = 7,
SAY_SHANDY5 = 8,
SAY_SHANDY6 = 9,
};
enum DisguiseMisc
{
QUEST_SUITABLE_DISGUISE_A = 20438,
QUEST_SUITABLE_DISGUISE_H = 24556,
SPELL_EVOCATION_VISUAL = 69659,
NPC_AQUANOS_ENTRY = 36851,
};
enum spells
{
// Sewers Warrior Spells
SPELL_WARRIOR_BATTLESHOUT = 9128,
SPELL_WARRIOR_DISARM = 6713,
SPELL_WARRIOR_SHOUT = 19134,
SPELL_WARRIOR_HAMSTRING = 9080,
// Sewers Mage Spells
SPELL_BLINK = 14514,
SPELL_BLIZZARD = 44178,
SPELL_COC = 12611,
SPELL_FROST_NOVA = 15532,
SPELL_FROSTFIRE = 44614
};
class npc_shandy_dalaran : public CreatureScript
{
public:
npc_shandy_dalaran() : CreatureScript("npc_shandy_dalaran") { }
struct npc_shandy_dalaranAI : public ScriptedAI
{
npc_shandy_dalaranAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
_events.Reset();
_aquanosGUID = 0;
}
void SetData(uint32 type, uint32 data)
{
switch(type)
{
case ACTION_SHANDY_INTRO:
if (Creature* aquanos = me->FindNearestCreature(NPC_AQUANOS_ENTRY, 30, true))
_aquanosGUID = aquanos->GetGUID();
_events.Reset();
_lCount = 0;
_lSource = 0;
_canWash = false;
Talk(SAY_SHANDY1);
_events.ScheduleEvent(EVENT_INTRO_DH1, 5000);
_events.ScheduleEvent(EVENT_OUTRO_DH, 10*MINUTE*IN_MILLISECONDS);
break;
default:
if(_lSource == type && _canWash)
{
_canWash = false;
_events.ScheduleEvent(EVENT_INTRO_DH2, type == ACTION_UNMENTIONABLES ? 4000 : 10000);
Talk(SAY_SHANDY2);
if (Creature* aquanos = ObjectAccessor::GetCreature(*me, _aquanosGUID))
aquanos->CastSpell(aquanos, SPELL_EVOCATION_VISUAL, false);
}
break;
}
}
void RollTask()
{
_lSource = urand(ACTION_SHIRTS, ACTION_UNMENTIONABLES);
if (_lCount == 1 || _lCount == 4)
_lSource = ACTION_WATER;
Talk(SAY_SHANDY_WATER + _lSource - 1);
_canWash = true;
}
void UpdateAI(uint32 diff)
{
_events.Update(diff);
switch (_events.GetEvent())
{
case EVENT_INTRO_DH1:
Talk(SAY_SHANDY3);
_events.ScheduleEvent(EVENT_INTRO_DH2, 15000);
_events.PopEvent();
break;
case EVENT_INTRO_DH2:
if (_lCount++ > 6)
_events.ScheduleEvent(EVENT_INTRO_DH3, 6000);
else
RollTask();
_events.PopEvent();
break;
case EVENT_INTRO_DH3:
Talk(SAY_SHANDY4);
_events.ScheduleEvent(EVENT_INTRO_DH4, 20000);
_events.PopEvent();
break;
case EVENT_INTRO_DH4:
Talk(SAY_SHANDY5);
_events.ScheduleEvent(EVENT_INTRO_DH5, 3000);
_events.PopEvent();
break;
case EVENT_INTRO_DH5:
me->SummonGameObject(201384, 5798.74f, 693.19f, 657.94f, 0.91f, 0, 0, 0, 0,90000000);
_events.ScheduleEvent(EVENT_INTRO_DH6, 1000);
_events.PopEvent();
break;
case EVENT_INTRO_DH6:
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(0, 5797.55f, 691.97f, 657.94f);
_events.RescheduleEvent(EVENT_OUTRO_DH, 30000);
_events.PopEvent();
break;
case EVENT_OUTRO_DH:
me->GetMotionMaster()->MoveTargetedHome();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
_events.Reset();
break;
}
}
private:
EventMap _events;
uint64 _aquanosGUID;
uint8 _lCount;
uint32 _lSource;
uint32 _resetTime;
bool _canWash;
};
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_SUITABLE_DISGUISE_A) == QUEST_STATUS_INCOMPLETE ||
player->GetQuestStatus(QUEST_SUITABLE_DISGUISE_H) == QUEST_STATUS_INCOMPLETE)
{
if(player->GetTeamId() == TEAM_ALLIANCE)
player->ADD_GOSSIP_ITEM(0, "Arcanist Tybalin said you might be able to lend me a certain tabard.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
else
player->ADD_GOSSIP_ITEM(0, "Magister Hathorel said you might be able to lend me a certain tabard.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
switch (action)
{
case GOSSIP_ACTION_INFO_DEF:
player->CLOSE_GOSSIP_MENU();
creature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
creature->AI()->SetData(ACTION_SHANDY_INTRO, 0);
break;
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_shandy_dalaranAI(creature);
}
};
enum ArchmageLandalockQuests
{
QUEST_SARTHARION_MUST_DIE = 24579,
QUEST_ANUBREKHAN_MUST_DIE = 24580,
QUEST_NOTH_THE_PLAGUEBINGER_MUST_DIE = 24581,
QUEST_INSTRUCTOR_RAZUVIOUS_MUST_DIE = 24582,
QUEST_PATCHWERK_MUST_DIE = 24583,
QUEST_MALYGOS_MUST_DIE = 24584,
QUEST_FLAME_LEVIATHAN_MUST_DIE = 24585,
QUEST_RAZORSCALE_MUST_DIE = 24586,
QUEST_IGNIS_THE_FURNACE_MASTER_MUST_DIE = 24587,
QUEST_XT_002_DECONSTRUCTOR_MUST_DIE = 24588,
QUEST_LORD_JARAXXUS_MUST_DIE = 24589,
QUEST_LORD_MARROWGAR_MUST_DIE = 24590
};
enum ArchmageLandalockImages
{
NPC_SARTHARION_IMAGE = 37849,
NPC_ANUBREKHAN_IMAGE = 37850,
NPC_NOTH_THE_PLAGUEBINGER_IMAGE = 37851,
NPC_INSTRUCTOR_RAZUVIOUS_IMAGE = 37853,
NPC_PATCHWERK_IMAGE = 37854,
NPC_MALYGOS_IMAGE = 37855,
NPC_FLAME_LEVIATHAN_IMAGE = 37856,
NPC_RAZORSCALE_IMAGE = 37858,
NPC_IGNIS_THE_FURNACE_MASTER_IMAGE = 37859,
NPC_XT_002_DECONSTRUCTOR_IMAGE = 37861,
NPC_LORD_JARAXXUS_IMAGE = 37862,
NPC_LORD_MARROWGAR_IMAGE = 37864
};
class npc_archmage_landalock : public CreatureScript
{
public:
npc_archmage_landalock() : CreatureScript("npc_archmage_landalock")
{
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_archmage_landalockAI(creature);
}
struct npc_archmage_landalockAI : public ScriptedAI
{
npc_archmage_landalockAI(Creature* creature) : ScriptedAI(creature)
{
_switchImageTimer = MINUTE*IN_MILLISECONDS;
_summonGUID = 0;
}
uint32 GetImageEntry(uint32 QuestId)
{
switch (QuestId)
{
case QUEST_SARTHARION_MUST_DIE:
return NPC_SARTHARION_IMAGE;
case QUEST_ANUBREKHAN_MUST_DIE:
return NPC_ANUBREKHAN_IMAGE;
case QUEST_NOTH_THE_PLAGUEBINGER_MUST_DIE:
return NPC_NOTH_THE_PLAGUEBINGER_IMAGE;
case QUEST_INSTRUCTOR_RAZUVIOUS_MUST_DIE:
return NPC_INSTRUCTOR_RAZUVIOUS_IMAGE;
case QUEST_PATCHWERK_MUST_DIE:
return NPC_PATCHWERK_IMAGE;
case QUEST_MALYGOS_MUST_DIE:
return NPC_MALYGOS_IMAGE;
case QUEST_FLAME_LEVIATHAN_MUST_DIE:
return NPC_FLAME_LEVIATHAN_IMAGE;
case QUEST_RAZORSCALE_MUST_DIE:
return NPC_RAZORSCALE_IMAGE;
case QUEST_IGNIS_THE_FURNACE_MASTER_MUST_DIE:
return NPC_IGNIS_THE_FURNACE_MASTER_IMAGE;
case QUEST_XT_002_DECONSTRUCTOR_MUST_DIE:
return NPC_XT_002_DECONSTRUCTOR_IMAGE;
case QUEST_LORD_JARAXXUS_MUST_DIE:
return NPC_LORD_JARAXXUS_IMAGE;
default: //case QUEST_LORD_MARROWGAR_MUST_DIE:
return NPC_LORD_MARROWGAR_IMAGE;
}
}
void JustSummoned(Creature* image)
{
// xinef: screams like a baby
if (image->GetEntry() != NPC_ANUBREKHAN_IMAGE)
image->SetUnitMovementFlags(MOVEMENTFLAG_RIGHT);
_summonGUID = image->GetGUID();
}
void UpdateAI(uint32 diff)
{
ScriptedAI::UpdateAI(diff);
_switchImageTimer += diff;
if (_switchImageTimer > MINUTE*IN_MILLISECONDS)
{
_switchImageTimer = 0;
QuestRelationBounds objectQR = sObjectMgr->GetCreatureQuestRelationBounds(me->GetEntry());
for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
{
uint32 questId = i->second;
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest || !quest->IsWeekly())
continue;
uint32 newEntry = GetImageEntry(questId);
if (GUID_ENPART(_summonGUID) != newEntry)
{
if (Creature* image = ObjectAccessor::GetCreature(*me, _summonGUID))
image->DespawnOrUnsummon();
float z = 653.622f;
if (newEntry == NPC_MALYGOS_IMAGE || newEntry == NPC_RAZORSCALE_IMAGE || newEntry == NPC_SARTHARION_IMAGE)
z += 3.0f;
me->SummonCreature(newEntry, 5703.077f, 583.9757f, z, 3.926991f);
}
}
}
}
private:
uint32 _switchImageTimer;
uint64 _summonGUID;
};
};
// Theirs
/*******************************************************
* npc_mageguard_dalaran
*******************************************************/
enum Spells
{
SPELL_TRESPASSER_A = 54028,
SPELL_TRESPASSER_H = 54029,
SPELL_SUNREAVER_DISGUISE_FEMALE = 70973,
SPELL_SUNREAVER_DISGUISE_MALE = 70974,
SPELL_SILVER_COVENANT_DISGUISE_FEMALE = 70971,
SPELL_SILVER_COVENANT_DISGUISE_MALE = 70972,
};
enum NPCs // All outdoor guards are within 35.0f of these NPCs
{
NPC_APPLEBOUGH_A = 29547,
NPC_SWEETBERRY_H = 29715,
NPC_SILVER_COVENANT_GUARDIAN_MAGE = 29254,
NPC_SUNREAVER_GUARDIAN_MAGE = 29255,
};
class npc_mageguard_dalaran : public CreatureScript
{
public:
npc_mageguard_dalaran() : CreatureScript("npc_mageguard_dalaran") { }
struct npc_mageguard_dalaranAI : public ScriptedAI
{
npc_mageguard_dalaranAI(Creature* creature) : ScriptedAI(creature)
{
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_NORMAL, true);
creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
}
void Reset(){}
void EnterCombat(Unit* /*who*/){}
void AttackStart(Unit* /*who*/){}
void MoveInLineOfSight(Unit* who)
{
if (!who || !who->IsInWorld() || who->GetZoneId() != 4395)
return;
if (!me->IsWithinDist(who, 12.0f, false))
return;
Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!player || player->IsGameMaster() || player->IsBeingTeleported() || (player->GetPositionZ() > 670 && player->GetVehicle()) ||
// If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass
player->HasAura(SPELL_SUNREAVER_DISGUISE_FEMALE) || player->HasAura(SPELL_SUNREAVER_DISGUISE_MALE) ||
player->HasAura(SPELL_SILVER_COVENANT_DISGUISE_FEMALE) || player->HasAura(SPELL_SILVER_COVENANT_DISGUISE_MALE))
return;
switch (me->GetEntry())
{
case NPC_SILVER_COVENANT_GUARDIAN_MAGE:
if (player->GetTeamId() == TEAM_HORDE) // Horde unit found in Alliance area
{
if (GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 32.0f))
{
if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me
DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
}
else // In my line of sight, and "indoors"
DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out
}
break;
case NPC_SUNREAVER_GUARDIAN_MAGE:
if (player->GetTeamId() == TEAM_ALLIANCE) // Alliance unit found in Horde area
{
if (GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 32.0f))
{
if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me
DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
}
else // In my line of sight, and "indoors"
DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
}
break;
}
me->SetOrientation(me->GetHomePosition().GetOrientation());
return;
}
void UpdateAI(uint32 /*diff*/){}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_mageguard_dalaranAI(creature);
}
};
enum MinigobData
{
ZONE_DALARAN = 4395,
SPELL_MANABONKED = 61834,
SPELL_TELEPORT_VISUAL = 51347,
SPELL_IMPROVED_BLINK = 61995,
EVENT_SELECT_TARGET = 1,
EVENT_BLINK = 2,
EVENT_DESPAWN_VISUAL = 3,
EVENT_DESPAWN = 4,
MAIL_MINIGOB_ENTRY = 264,
MAIL_DELIVER_DELAY_MIN = 5*MINUTE,
MAIL_DELIVER_DELAY_MAX = 15*MINUTE
};
class npc_minigob_manabonk : public CreatureScript
{
public:
npc_minigob_manabonk() : CreatureScript("npc_minigob_manabonk") {}
struct npc_minigob_manabonkAI : public ScriptedAI
{
npc_minigob_manabonkAI(Creature* creature) : ScriptedAI(creature)
{
me->setActive(true);
}
void Reset()
{
me->SetVisible(false);
events.ScheduleEvent(EVENT_SELECT_TARGET, IN_MILLISECONDS);
}
Player* SelectTargetInDalaran()
{
std::list<Player*> PlayerInDalaranList;
PlayerInDalaranList.clear();
Map::PlayerList const &players = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource()->ToPlayer())
if (player->GetZoneId() == ZONE_DALARAN && !player->IsFlying() && !player->IsMounted() && !player->IsGameMaster())
PlayerInDalaranList.push_back(player);
if (PlayerInDalaranList.empty())
return NULL;
return Trinity::Containers::SelectRandomContainerElement(PlayerInDalaranList);
}
void SendMailToPlayer(Player* player)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
int16 deliverDelay = irand(MAIL_DELIVER_DELAY_MIN, MAIL_DELIVER_DELAY_MAX);
MailDraft(MAIL_MINIGOB_ENTRY, true).SendMailTo(trans, MailReceiver(player), MailSender(MAIL_CREATURE, me->GetEntry()), MAIL_CHECK_MASK_NONE, deliverDelay);
CharacterDatabase.CommitTransaction(trans);
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SELECT_TARGET:
me->SetVisible(true);
DoCast(me, SPELL_TELEPORT_VISUAL);
if (Player* player = SelectTargetInDalaran())
{
me->NearTeleportTo(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0.0f);
DoCast(player, SPELL_MANABONKED);
SendMailToPlayer(player);
}
events.ScheduleEvent(EVENT_BLINK, 3*IN_MILLISECONDS);
break;
case EVENT_BLINK:
DoCast(me, SPELL_IMPROVED_BLINK);
Position pos;
me->GetRandomNearPosition(pos, (urand(15, 40)));
me->GetMotionMaster()->MovePoint(0, pos.m_positionX, pos.m_positionY, pos.m_positionZ);
events.ScheduleEvent(EVENT_DESPAWN, 3*IN_MILLISECONDS);
events.ScheduleEvent(EVENT_DESPAWN_VISUAL, 2.5*IN_MILLISECONDS);
break;
case EVENT_DESPAWN_VISUAL:
DoCast(me, SPELL_TELEPORT_VISUAL);
break;
case EVENT_DESPAWN:
me->DespawnOrUnsummon();
break;
default:
break;
}
}
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_minigob_manabonkAI(creature);
}
};
class npc_dalaran_mage : public CreatureScript
{
public:
npc_dalaran_mage() : CreatureScript("npc_dalaran_mage") {}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_dalaran_mageAI(creature);
}
struct npc_dalaran_mageAI : public ScriptedAI
{
npc_dalaran_mageAI(Creature* creature) : ScriptedAI(creature)
{
}
uint32 CoC_Timer;
uint32 frostnova_timer;
uint32 blink_timer;
uint32 blizzard_timer;
uint32 frostfire_timer;
uint32 restoremana_timer;
void Initialize()
{
CoC_Timer = 20000;
frostnova_timer = 55000;
blink_timer = 35000;
blizzard_timer = 30000;
frostfire_timer = 1000;
restoremana_timer = 10000;
}
void Reset()
{
Initialize();
me->AddAura(1908, me);
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (restoremana_timer <= diff)
{
me->SetPower(POWER_MANA, (me->GetMaxPower(POWER_MANA)));
restoremana_timer = 10000;
}
else
restoremana_timer -= diff;
if (frostfire_timer <= diff)
{
DoCast(SPELL_FROSTFIRE);
frostfire_timer = urand(1000, 3000);
}
else
frostfire_timer -= diff;
if (CoC_Timer <= diff)
{
DoCast(SPELL_COC);
CoC_Timer = urand(10000, 15000);
}
else
CoC_Timer -= diff;
if (blizzard_timer <= diff)
{
DoCast(SPELL_BLIZZARD);
blizzard_timer = urand(20000, 30000);
}
else
blizzard_timer -= diff;
if (frostnova_timer <= diff)
{
DoCast(SPELL_FROST_NOVA);
frostnova_timer = urand(30000, 40000);
}
else
frostnova_timer -= diff;
if (blink_timer <= diff)
{
DoCast(SPELL_BLINK);
blink_timer = urand(20000, 25000);
}
else
blink_timer -= diff;
DoMeleeAttackIfReady();
}
};
};
class npc_dalaran_warrior : public CreatureScript
{
public:
npc_dalaran_warrior() : CreatureScript("npc_dalaran_warrior") {}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_dalaran_warriorAI(creature);
}
struct npc_dalaran_warriorAI : public ScriptedAI
{
npc_dalaran_warriorAI(Creature* creature) : ScriptedAI(creature)
{
Battleshout_timer = 1000;
}
uint32 Battleshout_timer;
uint32 hamstring_timer;
uint32 disarm_timer;
uint32 shout_timer;
void Initialize()
{
Battleshout_timer = 120000;
shout_timer = 60000;
hamstring_timer = 30000;
disarm_timer = 50000;
}
void Reset()
{
Initialize();
}
void EnterCombat(Unit* /*who*/)
{
me->AddAura(1908, me);
Battleshout_timer = 1000;
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (Battleshout_timer <= diff)
{
DoCast(SPELL_WARRIOR_SHOUT);
Battleshout_timer = 120000;
}
else
Battleshout_timer -= diff;
if (shout_timer <= diff)
{
DoCast(SPELL_WARRIOR_SHOUT);
shout_timer = 60000;
}
else
shout_timer -= diff;
if (hamstring_timer <= diff)
{
DoCast(SPELL_WARRIOR_HAMSTRING);
hamstring_timer = urand(20000, 25000);
}
else
hamstring_timer -= diff;
if (disarm_timer <= diff)
{
DoCast(SPELL_WARRIOR_DISARM);
disarm_timer = urand(50000, 60000);
}
else
disarm_timer -= diff;
DoMeleeAttackIfReady();
}
};
};
void AddSC_dalaran()
{
// our
new npc_steam_powered_auctioneer();
new npc_mei_francis_mount();
new npc_shandy_dalaran();
new npc_archmage_landalock();
new npc_dalaran_mage();
new npc_dalaran_warrior();
// theirs
new npc_mageguard_dalaran();
new npc_minigob_manabonk();
}