Files
azerothcore-wotlk/src/game/Movement/Spline/MoveSplineInit.cpp
2016-08-30 15:13:08 +02:00

231 lines
8.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "MoveSplineInit.h"
#include "MoveSpline.h"
#include "MovementPacketBuilder.h"
#include "Unit.h"
#include "Transport.h"
#include "Vehicle.h"
#include "WorldPacket.h"
#include "Opcodes.h"
namespace Movement
{
UnitMoveType SelectSpeedType(uint32 moveFlags)
{
if (moveFlags & MOVEMENTFLAG_FLYING)
{
if (moveFlags & MOVEMENTFLAG_BACKWARD /*&& speed_obj.flight >= speed_obj.flight_back*/)
return MOVE_FLIGHT_BACK;
else
return MOVE_FLIGHT;
}
else if (moveFlags & MOVEMENTFLAG_SWIMMING)
{
if (moveFlags & MOVEMENTFLAG_BACKWARD /*&& speed_obj.swim >= speed_obj.swim_back*/)
return MOVE_SWIM_BACK;
else
return MOVE_SWIM;
}
else if (moveFlags & MOVEMENTFLAG_WALKING)
{
//if (speed_obj.run > speed_obj.walk)
return MOVE_WALK;
}
else if (moveFlags & MOVEMENTFLAG_BACKWARD /*&& speed_obj.run >= speed_obj.run_back*/)
return MOVE_RUN_BACK;
// Flying creatures use MOVEMENTFLAG_CAN_FLY or MOVEMENTFLAG_DISABLE_GRAVITY
// Run speed is their default flight speed.
return MOVE_RUN;
}
int32 MoveSplineInit::Launch()
{
MoveSpline& move_spline = *unit->movespline;
bool transport = unit->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit->GetTransGUID();
Location real_position;
// there is a big chance that current position is unknown if current state is not finalized, need compute it
// this also allows CalculatePath spline position and update map position in much greater intervals
// Don't compute for transport movement if the unit is in a motion between two transports
if (!move_spline.Finalized() && move_spline.onTransport == transport)
real_position = move_spline.ComputePosition();
else
{
Position const* pos;
if (!transport)
pos = unit;
else
pos = &unit->m_movementInfo.transport.pos;
real_position.x = pos->GetPositionX();
real_position.y = pos->GetPositionY();
real_position.z = pos->GetPositionZ();
real_position.orientation = unit->GetOrientation();
}
// should i do the things that user should do? - no.
if (args.path.empty())
return 0;
// corrent first vertex
args.path[0] = real_position;
args.initialOrientation = real_position.orientation;
move_spline.onTransport = transport;
uint32 moveFlags = unit->m_movementInfo.GetMovementFlags();
moveFlags |= (MOVEMENTFLAG_SPLINE_ENABLED|MOVEMENTFLAG_FORWARD);
if (moveFlags & MOVEMENTFLAG_ROOT)
moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
if (!args.HasVelocity)
{
// If spline is initialized with SetWalk method it only means we need to select
// walk move speed for it but not add walk flag to unit
uint32 moveFlagsForSpeed = moveFlags;
if (args.flags.walkmode)
moveFlagsForSpeed |= MOVEMENTFLAG_WALKING;
else
moveFlagsForSpeed &= ~MOVEMENTFLAG_WALKING;
args.velocity = unit->GetSpeed(SelectSpeedType(moveFlagsForSpeed));
}
if (!args.Validate(unit))
return 0;
unit->m_movementInfo.SetMovementFlags(moveFlags);
move_spline.Initialize(args);
WorldPacket data(SMSG_MONSTER_MOVE, 64);
data.append(unit->GetPackGUID());
if (transport)
{
data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
data.appendPackGUID(unit->GetTransGUID());
data << int8(unit->GetTransSeat());
}
Movement::SplineBase::ControlArray* visualPoints = const_cast<Movement::SplineBase::ControlArray*>(move_spline._Spline().allocateVisualPoints());
visualPoints->resize(move_spline._Spline().getPointCount());
// Xinef: Apply hover in creature movement packet
if (unit->IsHovering())
std::transform(move_spline._Spline().getPoints(false).begin(), move_spline._Spline().getPoints(false).end(), visualPoints->begin(), HoverMovementTransform(unit->GetHoverHeight()));
else
std::copy(move_spline._Spline().getPoints(false).begin(), move_spline._Spline().getPoints(false).end(), visualPoints->begin());
PacketBuilder::WriteMonsterMove(move_spline, data);
unit->SendMessageToSet(&data,true);
return move_spline.Duration();
}
void MoveSplineInit::Stop()
{
MoveSpline& move_spline = *unit->movespline;
// No need to stop if we are not moving
if (move_spline.Finalized())
return;
bool transport = unit->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit->GetTransGUID();
Location loc;
if (move_spline.onTransport == transport)
loc = move_spline.ComputePosition();
else
{
Position const* pos;
if (!transport)
pos = unit;
else
pos = &unit->m_movementInfo.transport.pos;
loc.x = pos->GetPositionX();
loc.y = pos->GetPositionY();
loc.z = pos->GetPositionZ();
loc.orientation = unit->GetOrientation();
}
args.flags = MoveSplineFlag::Done;
unit->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE_ENABLED);
move_spline.onTransport = transport;
move_spline.Initialize(args);
WorldPacket data(SMSG_MONSTER_MOVE, 64);
data.append(unit->GetPackGUID());
if (transport)
{
data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
data.appendPackGUID(unit->GetTransGUID());
data << int8(unit->GetTransSeat());
}
// Xinef: increase z position in packet
loc.z += unit->GetHoverHeight();
PacketBuilder::WriteStopMovement(loc, args.splineId, data);
unit->SendMessageToSet(&data, true);
}
MoveSplineInit::MoveSplineInit(Unit* m) : unit(m)
{
args.splineId = splineIdGen.NewId();
args.TransformForTransport = unit->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit->GetTransGUID();
// mix existing state into new
args.flags.walkmode = unit->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING);
args.flags.flying = unit->m_movementInfo.HasMovementFlag((MovementFlags)(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY));
}
void MoveSplineInit::SetFacing(const Unit* target)
{
args.flags.EnableFacingTarget();
args.facing.target = target->GetGUID();
}
void MoveSplineInit::SetFacing(float angle)
{
if (args.TransformForTransport)
{
if (Unit* vehicle = unit->GetVehicleBase())
angle -= vehicle->GetOrientation();
else if (Transport* transport = unit->GetTransport())
angle -= transport->GetOrientation();
}
args.facing.angle = G3D::wrap(angle, 0.f, (float)G3D::twoPi());
args.flags.EnableFacingAngle();
}
void MoveSplineInit::MoveTo(const Vector3& dest, bool generatePath, bool forceDestination)
{
if (generatePath)
{
PathGenerator path(unit);
bool result = path.CalculatePath(dest.x, dest.y, dest.z, forceDestination);
if (result && !(path.GetPathType() & PATHFIND_NOPATH))
{
MovebyPath(path.GetPath());
return;
}
}
args.path_Idx_offset = 0;
args.path.resize(2);
TransportPathTransform transform(unit, args.TransformForTransport);
args.path[1] = transform(dest);
}
Vector3 TransportPathTransform::operator()(Vector3 input)
{
if (_transformForTransport)
if (TransportBase* transport = _owner->GetDirectTransport())
transport->CalculatePassengerOffset(input.x, input.y, input.z);
return input;
}
}