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azerothcore-wotlk/src/server/scripts/Commands/cs_guild.cpp

255 lines
8.4 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: guild_commandscript
%Complete: 100
Comment: All guild related commands
Category: commandscripts
EndScriptData */
#include "Chat.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Language.h"
#include "ObjectAccessor.h"
#include "ScriptMgr.h"
#if AC_COMPILER == AC_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
using namespace Acore::ChatCommands;
class guild_commandscript : public CommandScript
{
public:
guild_commandscript() : CommandScript("guild_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable guildCommandTable =
{
{ "create", SEC_GAMEMASTER, true, &HandleGuildCreateCommand, "" },
{ "delete", SEC_GAMEMASTER, true, &HandleGuildDeleteCommand, "" },
{ "invite", SEC_GAMEMASTER, true, &HandleGuildInviteCommand, "" },
{ "uninvite", SEC_GAMEMASTER, true, &HandleGuildUninviteCommand, "" },
{ "rank", SEC_GAMEMASTER, true, &HandleGuildRankCommand, "" },
{ "info", SEC_GAMEMASTER, true, &HandleGuildInfoCommand, "" }
};
static ChatCommandTable commandTable =
{
{ "guild", SEC_GAMEMASTER, true, nullptr, "", guildCommandTable }
};
return commandTable;
}
/** \brief GM command level 3 - Create a guild.
*
* This command allows a GM (level 3) to create a guild.
*
* The "args" parameter contains the name of the guild leader
* and then the name of the guild.
*
*/
static bool HandleGuildCreateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// if not guild name only (in "") then player name
Player* target;
if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : nullptr, &target))
return false;
char* tailStr = *args != '"' ? strtok(nullptr, "") : (char*)args;
if (!tailStr)
return false;
char* guildStr = handler->extractQuotedArg(tailStr);
if (!guildStr)
return false;
std::string guildName = guildStr;
if (target->GetGuildId())
{
handler->SendSysMessage(LANG_PLAYER_IN_GUILD);
handler->SetSentErrorMessage(true);
return false;
}
if (sGuildMgr->GetGuildByName(guildName))
{
handler->SendSysMessage(LANG_GUILD_RENAME_ALREADY_EXISTS);
handler->SetSentErrorMessage(true);
return false;
}
if (sObjectMgr->IsReservedName(guildName) || !sObjectMgr->IsValidCharterName(guildName))
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
Guild* guild = new Guild;
if (!guild->Create(target, guildName))
{
delete guild;
handler->SendSysMessage(LANG_GUILD_NOT_CREATED);
handler->SetSentErrorMessage(true);
return false;
}
sGuildMgr->AddGuild(guild);
return true;
}
static bool HandleGuildDeleteCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* guildStr = handler->extractQuotedArg((char*)args);
if (!guildStr)
return false;
std::string guildName = guildStr;
Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
if (!targetGuild)
return false;
targetGuild->Disband();
delete targetGuild;
return true;
}
static bool HandleGuildInviteCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// if not guild name only (in "") then player name
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : nullptr, nullptr, &targetGuid))
return false;
char* tailStr = *args != '"' ? strtok(nullptr, "") : (char*)args;
if (!tailStr)
return false;
char* guildStr = handler->extractQuotedArg(tailStr);
if (!guildStr)
return false;
std::string guildName = guildStr;
Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
if (!targetGuild)
return false;
// player's guild membership checked in AddMember before add
return targetGuild->AddMember(targetGuid);
}
static bool HandleGuildUninviteCommand(ChatHandler* handler, char const* args)
{
Player* target;
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
uint32 guildId = target ? target->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(targetGuid);
if (!guildId)
return false;
Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
if (!targetGuild)
return false;
targetGuild->DeleteMember(targetGuid, false, true, true);
return true;
}
static bool HandleGuildRankCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, uint8 rank)
{
if (!player)
player = PlayerIdentifier::FromTargetOrSelf(handler);
if (!player)
return false;
uint32 guildId = player->IsConnected() ? player->GetConnectedPlayer()->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(player->GetGUID());
if (!guildId)
return false;
Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
if (!targetGuild)
return false;
return targetGuild->ChangeMemberRank(player->GetGUID(), rank);
}
static bool HandleGuildInfoCommand(ChatHandler* handler, char const* args)
{
Guild* guild = nullptr;
if (args && args[0] != '\0')
{
if (isNumeric(args))
guild = sGuildMgr->GetGuildById(strtoull(args, nullptr, 10));
else
guild = sGuildMgr->GetGuildByName(args);
}
else if (Player* target = handler->getSelectedPlayerOrSelf())
guild = target->GetGuild();
if (!guild)
return false;
// Display Guild Information
handler->PSendSysMessage(LANG_GUILD_INFO_NAME, guild->GetName().c_str(), guild->GetId()); // Guild Id + Name
std::string guildMasterName;
if (sCharacterCache->GetCharacterNameByGuid(guild->GetLeaderGUID(), guildMasterName))
{
handler->PSendSysMessage(LANG_GUILD_INFO_GUILD_MASTER, guildMasterName.c_str(), guild->GetLeaderGUID().GetCounter()); // Guild Master
}
// Format creation date
char createdDateStr[20];
time_t createdDate = guild->GetCreatedDate();
tm localTm;
localtime_r(&createdDate, &localTm);
strftime(createdDateStr, 20, "%Y-%m-%d %H:%M:%S", &localTm);
handler->PSendSysMessage(LANG_GUILD_INFO_CREATION_DATE, createdDateStr); // Creation Date
handler->PSendSysMessage(LANG_GUILD_INFO_MEMBER_COUNT, guild->GetMemberCount()); // Number of Members
handler->PSendSysMessage(LANG_GUILD_INFO_BANK_GOLD, guild->GetTotalBankMoney() / 100 / 100); // Bank Gold (in gold coins)
handler->PSendSysMessage(LANG_GUILD_INFO_MOTD, guild->GetMOTD().c_str()); // Message of the day
handler->PSendSysMessage(LANG_GUILD_INFO_EXTRA_INFO, guild->GetInfo().c_str()); // Extra Information
return true;
}
};
void AddSC_guild_commandscript()
{
new guild_commandscript();
}