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azerothcore-wotlk/src/server/game/Server/WorldSession.h

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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/// \addtogroup u2w
/// @{
/// \file
#ifndef __WORLDSESSION_H
#define __WORLDSESSION_H
#include "AccountMgr.h"
#include "AddonMgr.h"
#include "AuthDefines.h"
#include "CircularBuffer.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "GossipDef.h"
#include "Packet.h"
#include "SharedDefines.h"
#include "World.h"
#include <map>
#include <memory>
#include <utility>
class Creature;
class GameObject;
class InstanceSave;
class Item;
class LoginQueryHolder;
class LoadPetFromDBQueryHolder;
class Object;
class Pet;
class Player;
class Quest;
class SpellCastTargets;
class Unit;
class Warden;
class WorldPacket;
class WorldSocket;
class AsynchPetSummon;
struct AreaTableEntry;
struct AuctionEntry;
struct DeclinedName;
struct ItemTemplate;
struct MovementInfo;
namespace lfg
{
struct LfgJoinResultData;
struct LfgPlayerBoot;
struct LfgProposal;
struct LfgQueueStatusData;
struct LfgPlayerRewardData;
struct LfgRoleCheck;
struct LfgUpdateData;
}
namespace WorldPackets
{
namespace LFG
{
class LFGJoin;
class LFGLeave;
}
namespace Chat
{
class EmoteClient;
}
namespace Character
{
class LogoutCancel;
class LogoutRequest;
class ShowingCloak;
class ShowingHelm;
class PlayerLogout;
class PlayedTimeClient;
}
namespace Totem
{
class TotemDestroyed;
}
namespace Bank
{
class AutoBankItem;
class AutoStoreBankItem;
class BuyBankSlot;
}
namespace Combat
{
class SetSheathed;
}
namespace Guild
{
class QueryGuildInfo;
class GuildCreate;
class GuildInviteByName;
class AcceptGuildInvite;
class GuildDeclineInvitation;
class GuildGetInfo;
class GuildGetRoster;
class GuildPromoteMember;
class GuildDemoteMember;
class GuildOfficerRemoveMember;
class GuildLeave;
class GuildDelete;
class GuildUpdateMotdText;
class GuildAddRank;
class GuildDeleteRank;
class GuildUpdateInfoText;
class GuildSetMemberNote;
class GuildEventLogQuery;
class GuildBankRemainingWithdrawMoneyQuery;
class GuildPermissionsQuery;
class GuildSetRankPermissions;
class GuildBankActivate;
class GuildBankQueryTab;
class GuildBankDepositMoney;
class GuildBankWithdrawMoney;
class GuildBankSwapItems;
class GuildBankBuyTab;
class GuildBankUpdateTab;
class GuildBankLogQuery;
class GuildBankTextQuery;
class GuildBankSetTabText;
class GuildSetGuildMaster;
class SaveGuildEmblem;
}
namespace Misc
{
class MinimapPingClient;
class RandomRollClient;
class Complain;
}
namespace Pet
{
class DismissCritter;
class PetAbandon;
class PetStopAttack;
class PetSpellAutocast;
class RequestPetInfo;
}
namespace Query
{
class NameQuery;
class TimeQuery;
class CorpseMapPositionQuery;
}
namespace Item
{
class SplitItem;
class SwapInventoryItem;
class AutoEquipItemSlot;
class SwapItem;
class AutoEquipItem;
class DestroyItem;
class ReadItem;
class SellItem;
class BuybackItem;
class BuyItemInSlot;
class BuyItem;
class ListInventory;
class AutoStoreBagItem;
class WrapItem;
class SocketGems;
class CancelTempEnchantment;
class ItemRefundInfo;
class ItemRefund;
}
namespace Calendar
{
class GetEvent;
class GuildFilter;
class ArenaTeam;
class CalendarComplain;
}
}
enum AccountDataType
{
GLOBAL_CONFIG_CACHE = 0, // 0x01 g
PER_CHARACTER_CONFIG_CACHE = 1, // 0x02 p
GLOBAL_BINDINGS_CACHE = 2, // 0x04 g
PER_CHARACTER_BINDINGS_CACHE = 3, // 0x08 p
GLOBAL_MACROS_CACHE = 4, // 0x10 g
PER_CHARACTER_MACROS_CACHE = 5, // 0x20 p
PER_CHARACTER_LAYOUT_CACHE = 6, // 0x40 p
PER_CHARACTER_CHAT_CACHE = 7, // 0x80 p
};
#define NUM_ACCOUNT_DATA_TYPES 8
#define GLOBAL_CACHE_MASK 0x15
#define PER_CHARACTER_CACHE_MASK 0xEA
struct AccountData
{
AccountData() : Data("") {}
time_t Time{0};
std::string Data;
};
enum PartyOperation
{
PARTY_OP_INVITE = 0,
PARTY_OP_UNINVITE = 1,
PARTY_OP_LEAVE = 2,
PARTY_OP_SWAP = 4
};
enum BFLeaveReason
{
BF_LEAVE_REASON_CLOSE = 0x00000001,
//BF_LEAVE_REASON_UNK1 = 0x00000002, (not used)
//BF_LEAVE_REASON_UNK2 = 0x00000004, (not used)
BF_LEAVE_REASON_EXITED = 0x00000008,
BF_LEAVE_REASON_LOW_LEVEL = 0x00000010,
};
enum ChatRestrictionType
{
ERR_CHAT_RESTRICTED = 0,
ERR_CHAT_THROTTLED = 1,
ERR_USER_SQUELCHED = 2,
ERR_YELL_RESTRICTED = 3
};
enum DeclinedNameResult
{
DECLINED_NAMES_RESULT_SUCCESS = 0,
DECLINED_NAMES_RESULT_ERROR = 1
};
enum CharterTypes
{
GUILD_CHARTER_TYPE = 9,
ARENA_TEAM_CHARTER_2v2_TYPE = 2,
ARENA_TEAM_CHARTER_3v3_TYPE = 3,
ARENA_TEAM_CHARTER_5v5_TYPE = 5
};
//class to deal with packet processing
//allows to determine if next packet is safe to be processed
class PacketFilter
{
public:
explicit PacketFilter(WorldSession* pSession) : m_pSession(pSession) {}
virtual ~PacketFilter() = default;
virtual bool Process(WorldPacket* /*packet*/) { return true; }
[[nodiscard]] virtual bool ProcessUnsafe() const { return true; }
protected:
WorldSession* const m_pSession;
};
//process only thread-safe packets in Map::Update()
class MapSessionFilter : public PacketFilter
{
public:
explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {}
~MapSessionFilter() override = default;
bool Process(WorldPacket* packet) override;
//in Map::Update() we do not process player logout!
[[nodiscard]] bool ProcessUnsafe() const override { return false; }
};
//class used to filer only thread-unsafe packets from queue
//in order to update only be used in World::UpdateSessions()
class WorldSessionFilter : public PacketFilter
{
public:
explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {}
~WorldSessionFilter() override = default;
bool Process(WorldPacket* packet) override;
};
// Proxy structure to contain data passed to callback function,
// only to prevent bloating the parameter list
class CharacterCreateInfo
{
friend class WorldSession;
friend class Player;
protected:
/// User specified variables
std::string Name;
uint8 Race = 0;
uint8 Class = 0;
uint8 Gender = GENDER_NONE;
uint8 Skin = 0;
uint8 Face = 0;
uint8 HairStyle = 0;
uint8 HairColor = 0;
uint8 FacialHair = 0;
uint8 OutfitId = 0;
/// Server side data
uint8 CharCount = 0;
};
struct CharacterRenameInfo
{
friend class WorldSession;
protected:
ObjectGuid Guid;
std::string Name;
};
struct CharacterCustomizeInfo : public CharacterRenameInfo
{
friend class Player;
friend class WorldSession;
protected:
uint8 Gender = GENDER_NONE;
uint8 Skin = 0;
uint8 Face = 0;
uint8 HairStyle = 0;
uint8 HairColor = 0;
uint8 FacialHair = 0;
};
struct CharacterFactionChangeInfo : public CharacterCustomizeInfo
{
friend class Player;
friend class WorldSession;
protected:
uint8 Race = 0;
bool FactionChange = false;
};
struct PacketCounter
{
time_t lastReceiveTime;
uint16 amountCounter;
};
/// Player session in the World
class WorldSession
{
public:
WorldSession(uint32 id, std::string&& name, uint32 accountFlags, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter, bool skipQueue, uint32 TotalTime);
~WorldSession();
uint32 GetAccountFlags() const { return _accountFlags; }
bool HasAccountFlag(uint32 flag) const { return (_accountFlags & flag) != 0; }
void UpdateAccountFlag(uint32 flag, bool remove = false);
void ValidateAccountFlags();
bool IsGMAccount() const;
bool PlayerLoading() const { return m_playerLoading; }
bool PlayerLogout() const { return m_playerLogout; }
bool PlayerRecentlyLoggedOut() const { return m_playerRecentlyLogout; }
bool PlayerLogoutWithSave() const { return m_playerLogout && m_playerSave; }
void ReadAddonsInfo(ByteBuffer& data);
void SendAddonsInfo();
void ReadMovementInfo(WorldPacket& data, MovementInfo* mi);
void WriteMovementInfo(WorldPacket* data, MovementInfo* mi);
void SynchronizeMovement(MovementInfo& movementInfo);
void HandleMoverRelocation(MovementInfo& movementInfo, Unit* mover);
bool VerifyMovementInfo(MovementInfo const& movementInfo, Player* plrMover, Unit* mover, Opcodes opcode) const;
bool ProcessMovementInfo(MovementInfo& movementInfo, Unit* mover, Player* plrMover, WorldPacket& recvData);
void SendPacket(WorldPacket const* packet);
void SendPetNameInvalid(uint32 error, std::string const& name, DeclinedName* declinedName);
void SendPartyResult(PartyOperation operation, std::string const& member, PartyResult res, uint32 val = 0);
void SendAreaTriggerMessage(std::string_view str);
template<typename... Args>
void SendAreaTriggerMessage(char const* fmt, Args&&... args)
{
if (!m_playerLoading)
SendAreaTriggerMessage(Acore::StringFormat(fmt, std::forward<Args>(args)...));
}
template<typename... Args>
void SendAreaTriggerMessage(uint32 strId, Args&&... args)
{
if (!m_playerLoading)
SendAreaTriggerMessage(Acore::StringFormat(GetAcoreString(strId), std::forward<Args>(args)...));
}
void SendSetPhaseShift(uint32 phaseShift);
void SendTimeQueryResponse();
void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos = 0);
void SendClientCacheVersion(uint32 version);
AccountTypes GetSecurity() const { return _security; }
bool CanSkipQueue() const { return _skipQueue; }
uint32 GetAccountId() const { return _accountId; }
Player* GetPlayer() const { return _player; }
std::string const& GetPlayerName() const;
std::string GetPlayerInfo() const;
uint32 GetCurrentVendor() const { return m_currentVendorEntry; }
void SetCurrentVendor(uint32 vendorEntry) { m_currentVendorEntry = vendorEntry; }
ObjectGuid::LowType GetGuidLow() const;
void SetSecurity(AccountTypes security) { _security = security; }
std::string const& GetRemoteAddress() { return m_Address; }
void SetPlayer(Player* player);
uint8 Expansion() const { return m_expansion; }
void SetTotalTime(uint32 TotalTime) { m_total_time = TotalTime; }
uint32 GetTotalTime() const { return m_total_time; }
void InitWarden(SessionKey const&, std::string const& os);
Warden* GetWarden();
/// Session in auth.queue currently
void SetInQueue(bool state) { m_inQueue = state; }
/// Is the user engaged in a log out process?
bool isLogingOut() const { return _logoutTime || m_playerLogout; }
/// Engage the logout process for the user
void SetLogoutStartTime(time_t requestTime)
{
_logoutTime = requestTime;
}
/// Is logout cooldown expired?
bool ShouldLogOut(time_t currTime) const
{
return (_logoutTime > 0 && currTime >= _logoutTime + 20);
}
void LogoutPlayer(bool save);
void KickPlayer(bool setKicked = true) { return this->KickPlayer("Unknown reason", setKicked); }
void KickPlayer(std::string const& reason, bool setKicked = true);
// Returns true if all contained hyperlinks are valid
// May kick player on false depending on world config (handler should abort)
bool ValidateHyperlinksAndMaybeKick(std::string_view str);
// Returns true if the message contains no hyperlinks
// May kick player on false depending on world config (handler should abort)
bool DisallowHyperlinksAndMaybeKick(std::string_view str);
void QueuePacket(WorldPacket* new_packet);
bool Update(uint32 diff, PacketFilter& updater);
/// Handle the authentication waiting queue (to be completed)
void SendAuthWaitQueue(uint32 position);
//void SendTestCreatureQueryOpcode(uint32 entry, ObjectGuid guid, uint32 testvalue);
void SendNameQueryOpcode(ObjectGuid guid);
void SendTrainerList(ObjectGuid guid);
void SendTrainerList(ObjectGuid guid, std::string const& strTitle);
void SendListInventory(ObjectGuid guid, uint32 vendorEntry = 0);
void SendShowBank(ObjectGuid guid);
bool CanOpenMailBox(ObjectGuid guid);
void SendShowMailBox(ObjectGuid guid);
void SendTabardVendorActivate(ObjectGuid guid);
void SendSpiritResurrect();
void SendBindPoint(Creature* npc);
void SendAttackStop(Unit const* enemy);
void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId = BATTLEGROUND_RB);
void SendTradeStatus(TradeStatus status);
void SendUpdateTrade(bool trader_data = true);
void SendCancelTrade(TradeStatus status);
void SendPetitionQueryOpcode(ObjectGuid petitionguid);
// Spell
void HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets);
// Pet
void SendPetNameQuery(ObjectGuid guid, uint32 petnumber);
void SendStablePet(ObjectGuid guid);
void SendStablePetCallback(ObjectGuid guid, PreparedQueryResult result);
void SendStableResult(uint8 guid);
bool CheckStableMaster(ObjectGuid guid);
// Account Data
AccountData* GetAccountData(AccountDataType type) { return &m_accountData[type]; }
void SetAccountData(AccountDataType type, time_t tm, std::string const& data);
void SendAccountDataTimes(uint32 mask);
void LoadAccountData(PreparedQueryResult result, uint32 mask);
void LoadTutorialsData(PreparedQueryResult result);
void SendTutorialsData();
void SaveTutorialsData(CharacterDatabaseTransaction trans);
uint32 GetTutorialInt(uint8 index) const { return m_Tutorials[index]; }
void SetTutorialInt(uint8 index, uint32 value)
{
if (m_Tutorials[index] != value)
{
m_Tutorials[index] = value;
m_TutorialsChanged = true;
}
}
//auction
void SendAuctionHello(ObjectGuid guid, Creature* unit);
void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification(AuctionEntry* auction);
//Item Enchantment
void SendEnchantmentLog(ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId);
void SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration);
//Taxi
void SendTaxiStatus(ObjectGuid guid);
void SendTaxiMenu(Creature* unit);
void SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode = 0);
bool SendLearnNewTaxiNode(Creature* unit);
void SendDiscoverNewTaxiNode(uint32 nodeid);
// Guild/Arena Team
void SendArenaTeamCommandResult(uint32 team_action, std::string const& team, std::string const& player, uint32 error_id = 0);
void SendNotInArenaTeamPacket(uint8 type);
void SendPetitionShowList(ObjectGuid guid);
void BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data);
void DoLootRelease(ObjectGuid lguid);
// Account mute time
time_t m_muteTime;
// Locales
LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; }
LocaleConstant GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
std::string GetAcoreString(uint32 entry) const;
std::string const* GetModuleString(std::string module, uint32 id) const;
uint32 GetLatency() const { return m_latency; }
void SetLatency(uint32 latency) { m_latency = latency; }
std::atomic<time_t> m_timeOutTime;
void UpdateTimeOutTime(uint32 diff)
{
if (time_t(diff) > m_timeOutTime)
m_timeOutTime = 0;
else
m_timeOutTime -= diff;
}
void ResetTimeOutTime(bool onlyActive)
{
if (GetPlayer())
m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME_ACTIVE));
else if (!onlyActive)
m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME));
}
bool IsConnectionIdle() const
{
return (m_timeOutTime <= 0 && !m_inQueue);
}
// Recruit-A-Friend Handling
uint32 GetRecruiterId() const { return recruiterId; }
bool IsARecruiter() const { return isRecruiter; }
// Packets cooldown
time_t GetCalendarEventCreationCooldown() const { return _calendarEventCreationCooldown; }
void SetCalendarEventCreationCooldown(time_t cooldown) { _calendarEventCreationCooldown = cooldown; }
// Time Synchronisation
void ResetTimeSync();
void SendTimeSync();
// Movement packet order
uint32 GetOrderCounter() const { return _orderCounter; }
void IncrementOrderCounter() { ++_orderCounter; }
public: // opcodes handlers
void Handle_NULL(WorldPacket& null); // not used
void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::OnRead
void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client
void HandleCharEnumOpcode(WorldPacket& recvPacket);
void HandleCharDeleteOpcode(WorldPacket& recvPacket);
void HandleCharCreateOpcode(WorldPacket& recvPacket);
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
void HandleCharEnum(PreparedQueryResult result);
void HandlePlayerLoginFromDB(LoginQueryHolder const& holder);
void HandlePlayerLoginToCharInWorld(Player* pCurrChar);
void HandlePlayerLoginToCharOutOfWorld(Player* pCurrChar);
void HandleCharFactionOrRaceChange(WorldPacket& recvData);
void HandleCharFactionOrRaceChangeCallback(std::shared_ptr<CharacterFactionChangeInfo> factionChangeInfo, PreparedQueryResult result);
void SendCharCreate(ResponseCodes result);
void SendCharDelete(ResponseCodes result);
void SendCharLoginFailed(LoginFailureReason reason);
void SendCharRename(ResponseCodes result, CharacterRenameInfo const* renameInfo);
void SendCharCustomize(ResponseCodes result, CharacterCustomizeInfo const* customizeInfo);
void SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const* factionChangeInfo);
void SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid);
// played time
void HandlePlayedTime(WorldPackets::Character::PlayedTimeClient& packet);
// new
void HandleMoveRootAck(WorldPacket& recvPacket);
// new inspect
void HandleInspectOpcode(WorldPacket& recvPacket);
// new party stats
void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket);
void HandleMountSpecialAnimOpcode(WorldPacket& recvdata);
// character view
void HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet);
void HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet);
// repair
void HandleRepairItemOpcode(WorldPacket& recvPacket);
// Knockback
void HandleMoveKnockBackAck(WorldPacket& recvPacket);
void HandleMoveTeleportAck(WorldPacket& recvPacket);
void HandleForceSpeedChangeAck(WorldPacket& recvData);
void HandleRepopRequestOpcode(WorldPacket& recvPacket);
void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket);
void HandleLootMoneyOpcode(WorldPacket& recvPacket);
void HandleLootOpcode(WorldPacket& recvPacket);
void HandleLootReleaseOpcode(WorldPacket& recvPacket);
void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
void HandleWhoOpcode(WorldPacket& recvPacket);
void HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& logoutRequest);
void HandlePlayerLogoutOpcode(WorldPackets::Character::PlayerLogout& playerLogout);
void HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& logoutCancel);
// GM Ticket opcodes
void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
void HandleGMTicketUpdateOpcode(WorldPacket& recvPacket);
void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
void HandleGMSurveySubmit(WorldPacket& recvPacket);
void HandleReportLag(WorldPacket& recvPacket);
void HandleGMResponseResolve(WorldPacket& recvPacket);
void HandleTogglePvP(WorldPacket& recvPacket);
void HandleZoneUpdateOpcode(WorldPacket& recvPacket);
void HandleSetSelectionOpcode(WorldPacket& recvPacket);
void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
void HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& packet);
void HandleContactListOpcode(WorldPacket& recvPacket);
void HandleAddFriendOpcode(WorldPacket& recvPacket);
void HandleDelFriendOpcode(WorldPacket& recvPacket);
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
void HandleBugOpcode(WorldPacket& recvPacket);
void HandleSetAmmoOpcode(WorldPacket& recvPacket);
void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
void HandleSetFactionAtWar(WorldPacket& recvData);
void HandleSetFactionCheat(WorldPacket& recvData);
void HandleSetWatchedFactionOpcode(WorldPacket& recvData);
void HandleSetFactionInactiveOpcode(WorldPacket& recvData);
void HandleUpdateAccountData(WorldPacket& recvPacket);
void HandleRequestAccountData(WorldPacket& recvPacket);
void HandleSetActionButtonOpcode(WorldPacket& recvPacket);
void HandleGameObjectUseOpcode(WorldPacket& recPacket);
void HandleGameobjectReportUse(WorldPacket& recvPacket);
void HandleNameQueryOpcode(WorldPackets::Query::NameQuery& packet);
void HandleTimeQueryOpcode(WorldPackets::Query::TimeQuery& packet);
void HandleCreatureQueryOpcode(WorldPacket& recvPacket);
void HandleGameObjectQueryOpcode(WorldPacket& recvPacket);
void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket);
void HandleMoveWorldportAck(); // for server-side calls
void HandleMovementOpcodes(WorldPacket& recvPacket);
void HandleSetActiveMoverOpcode(WorldPacket& recvData);
void HandleMoveNotActiveMover(WorldPacket& recvData);
void HandleDismissControlledVehicle(WorldPacket& recvData);
void HandleRequestVehicleExit(WorldPacket& recvData);
void HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData);
void HandleMoveTimeSkippedOpcode(WorldPacket& recvData);
void HandleRequestRaidInfoOpcode(WorldPacket& recvData);
void HandleBattlefieldStatusOpcode(WorldPacket& recvData);
void HandleGroupInviteOpcode(WorldPacket& recvPacket);
void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
void HandleGroupDisbandOpcode(WorldPacket& recvPacket);
void HandleOptOutOfLootOpcode(WorldPacket& recvData);
void HandleLootMethodOpcode(WorldPacket& recvPacket);
void HandleLootRoll(WorldPacket& recvData);
void HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData);
void HandleGroupSwapSubGroupOpcode(WorldPacket& recvData);
void HandleRaidTargetUpdateOpcode(WorldPacket& recvData);
void HandleRaidReadyCheckOpcode(WorldPacket& recvData);
void HandleRaidReadyCheckFinishedOpcode(WorldPacket& recvData);
void HandleGroupRaidConvertOpcode(WorldPacket& recvData);
void HandleGroupChangeSubGroupOpcode(WorldPacket& recvData);
void HandleGroupAssistantLeaderOpcode(WorldPacket& recvData);
void HandlePartyAssignmentOpcode(WorldPacket& recvData);
void HandlePetitionBuyOpcode(WorldPacket& recvData);
void HandlePetitionShowSignOpcode(WorldPacket& recvData);
void HandlePetitionQueryOpcode(WorldPacket& recvData);
void HandlePetitionRenameOpcode(WorldPacket& recvData);
void HandlePetitionSignOpcode(WorldPacket& recvData);
void HandlePetitionDeclineOpcode(WorldPacket& recvData);
void HandleOfferPetitionOpcode(WorldPacket& recvData);
void HandleTurnInPetitionOpcode(WorldPacket& recvData);
void HandleGuildQueryOpcode(WorldPackets::Guild::QueryGuildInfo& query);
void HandleGuildCreateOpcode(WorldPackets::Guild::GuildCreate& packet);
void HandleGuildInviteOpcode(WorldPackets::Guild::GuildInviteByName& packet);
void HandleGuildRemoveOpcode(WorldPackets::Guild::GuildOfficerRemoveMember& packet);
void HandleGuildAcceptOpcode(WorldPackets::Guild::AcceptGuildInvite& invite);
void HandleGuildDeclineOpcode(WorldPackets::Guild::GuildDeclineInvitation& decline);
void HandleGuildInfoOpcode(WorldPackets::Guild::GuildGetInfo& packet);
void HandleGuildEventLogQueryOpcode(WorldPackets::Guild::GuildEventLogQuery& packet);
void HandleGuildRosterOpcode(WorldPackets::Guild::GuildGetRoster& packet);
void HandleGuildPromoteOpcode(WorldPackets::Guild::GuildPromoteMember& promote);
void HandleGuildDemoteOpcode(WorldPackets::Guild::GuildDemoteMember& demote);
void HandleGuildLeaveOpcode(WorldPackets::Guild::GuildLeave& leave);
void HandleGuildDisbandOpcode(WorldPackets::Guild::GuildDelete& packet);
void HandleGuildLeaderOpcode(WorldPackets::Guild::GuildSetGuildMaster& packet);
void HandleGuildMOTDOpcode(WorldPackets::Guild::GuildUpdateMotdText& packet);
void HandleGuildSetPublicNoteOpcode(WorldPackets::Guild::GuildSetMemberNote& packet);
void HandleGuildSetOfficerNoteOpcode(WorldPackets::Guild::GuildSetMemberNote& packet);
void HandleGuildRankOpcode(WorldPackets::Guild::GuildSetRankPermissions& packet);
void HandleGuildAddRankOpcode(WorldPackets::Guild::GuildAddRank& packet);
void HandleGuildDelRankOpcode(WorldPackets::Guild::GuildDeleteRank& packet);
void HandleGuildChangeInfoTextOpcode(WorldPackets::Guild::GuildUpdateInfoText& packet);
void HandleSaveGuildEmblemOpcode(WorldPackets::Guild::SaveGuildEmblem& packet);
void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket);
void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket);
void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket);
void SendActivateTaxiReply(ActivateTaxiReply reply);
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
void HandleTrainerListOpcode(WorldPacket& recvPacket);
void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket);
void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
void HandleGossipHelloOpcode(WorldPacket& recvPacket);
void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket);
void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket);
void HandleNpcTextQueryOpcode(WorldPacket& recvPacket);
void HandleBinderActivateOpcode(WorldPacket& recvPacket);
void HandleListStabledPetsOpcode(WorldPacket& recvPacket);
void HandleStablePet(WorldPacket& recvPacket);
void HandleUnstablePet(WorldPacket& recvPacket);
void HandleBuyStableSlot(WorldPacket& recvPacket);
void HandleStableRevivePet(WorldPacket& recvPacket);
void HandleStableSwapPet(WorldPacket& recvPacket);
void HandleOpenWrappedItemCallback(uint8 bagIndex, uint8 slot, ObjectGuid::LowType itemLowGUID, PreparedQueryResult result);
void HandleLoadActionsSwitchSpec(PreparedQueryResult result);
void HandleCharacterAuraFrozen(PreparedQueryResult result);
void HandleDuelAcceptedOpcode(WorldPacket& recvPacket);
void HandleDuelCancelledOpcode(WorldPacket& recvPacket);
void HandleAcceptTradeOpcode(WorldPacket& recvPacket);
void HandleBeginTradeOpcode(WorldPacket& recvPacket);
void HandleBusyTradeOpcode(WorldPacket& recvPacket);
void HandleCancelTradeOpcode(WorldPacket& recvPacket);
void HandleClearTradeItemOpcode(WorldPacket& recvPacket);
void HandleIgnoreTradeOpcode(WorldPacket& recvPacket);
void HandleInitiateTradeOpcode(WorldPacket& recvPacket);
void HandleSetTradeGoldOpcode(WorldPacket& recvPacket);
void HandleSetTradeItemOpcode(WorldPacket& recvPacket);
void HandleUnacceptTradeOpcode(WorldPacket& recvPacket);
void HandleAuctionHelloOpcode(WorldPacket& recvPacket);
void HandleAuctionListItems(WorldPacket& recvData);
void HandleAuctionListBidderItems(WorldPacket& recvData);
void HandleAuctionSellItem(WorldPacket& recvData);
void HandleAuctionRemoveItem(WorldPacket& recvData);
void HandleAuctionListOwnerItems(WorldPacket& recvData);
void HandleAuctionPlaceBid(WorldPacket& recvData);
void HandleAuctionListPendingSales(WorldPacket& recvData);
// Bank
void HandleBankerActivateOpcode(WorldPacket& recvData);
void HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet);
void HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet);
void HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& buyBankSlot);
void HandleGetMailList(WorldPacket& recvData);
void HandleSendMail(WorldPacket& recvData);
void HandleMailTakeMoney(WorldPacket& recvData);
void HandleMailTakeItem(WorldPacket& recvData);
void HandleMailMarkAsRead(WorldPacket& recvData);
void HandleMailReturnToSender(WorldPacket& recvData);
void HandleMailDelete(WorldPacket& recvData);
void HandleItemTextQuery(WorldPacket& recvData);
void HandleMailCreateTextItem(WorldPacket& recvData);
void HandleQueryNextMailTime(WorldPacket& recvData);
void HandleCancelChanneling(WorldPacket& recvData);
void HandleSplitItemOpcode(WorldPackets::Item::SplitItem& packet);
void HandleSwapInvItemOpcode(WorldPackets::Item::SwapInventoryItem& packet);
void HandleDestroyItemOpcode(WorldPackets::Item::DestroyItem& packet);
void HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem& packet);
void HandleItemQuerySingleOpcode(WorldPacket& recvPacket);
void HandleSellItemOpcode(WorldPackets::Item::SellItem& packet);
void HandleBuyItemInSlotOpcode(WorldPackets::Item::BuyItemInSlot& packet);
void HandleBuyItemOpcode(WorldPackets::Item::BuyItem& packet);
void HandleListInventoryOpcode(WorldPackets::Item::ListInventory& packet);
void HandleAutoStoreBagItemOpcode(WorldPackets::Item::AutoStoreBagItem& packet);
void HandleReadItem(WorldPackets::Item::ReadItem& packet);
void HandleAutoEquipItemSlotOpcode(WorldPackets::Item::AutoEquipItemSlot& packet);
void HandleSwapItem(WorldPackets::Item::SwapItem& packet);
void HandleBuybackItem(WorldPackets::Item::BuybackItem& packet);
void HandleWrapItemOpcode(WorldPackets::Item::WrapItem& packet);
void HandleAttackSwingOpcode(WorldPacket& recvPacket);
void HandleAttackStopOpcode(WorldPacket& recvPacket);
void HandleSetSheathedOpcode(WorldPackets::Combat::SetSheathed& packet);
void HandleUseItemOpcode(WorldPacket& recvPacket);
void HandleOpenItemOpcode(WorldPacket& recvPacket);
void HandleCastSpellOpcode(WorldPacket& recvPacket);
void HandleCancelCastOpcode(WorldPacket& recvPacket);
void HandleCancelAuraOpcode(WorldPacket& recvPacket);
void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket);
void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket);
void HandleLearnTalentOpcode(WorldPacket& recvPacket);
void HandleLearnPreviewTalents(WorldPacket& recvPacket);
void HandleTalentWipeConfirmOpcode(WorldPacket& recvPacket);
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket);
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
void HandleQuestQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverCancel(WorldPacket& recvData);
void HandleQuestLogSwapQuest(WorldPacket& recvData);
void HandleQuestLogRemoveQuest(WorldPacket& recvData);
void HandleQuestConfirmAccept(WorldPacket& recvData);
void HandleQuestgiverCompleteQuest(WorldPacket& recvData);
void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket);
void HandlePushQuestToParty(WorldPacket& recvPacket);
void HandleQuestPushResult(WorldPacket& recvPacket);
void HandleMessagechatOpcode(WorldPacket& recvPacket);
void SendPlayerNotFoundNotice(std::string const& name);
void SendPlayerAmbiguousNotice(std::string const& name);
void SendWrongFactionNotice();
void SendChatRestrictedNotice(ChatRestrictionType restriction);
void HandleTextEmoteOpcode(WorldPacket& recvPacket);
void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
void HandleReclaimCorpseOpcode(WorldPacket& recvPacket);
void HandleCorpseQueryOpcode(WorldPacket& recvPacket);
void HandleCorpseMapPositionQuery(WorldPackets::Query::CorpseMapPositionQuery& packet);
void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
void HandleSummonResponseOpcode(WorldPacket& recvData);
void HandleJoinChannel(WorldPacket& recvPacket);
void HandleLeaveChannel(WorldPacket& recvPacket);
void HandleChannelList(WorldPacket& recvPacket);
void HandleChannelPassword(WorldPacket& recvPacket);
void HandleChannelSetOwner(WorldPacket& recvPacket);
void HandleChannelOwner(WorldPacket& recvPacket);
void HandleChannelModerator(WorldPacket& recvPacket);
void HandleChannelUnmoderator(WorldPacket& recvPacket);
void HandleChannelMute(WorldPacket& recvPacket);
void HandleChannelUnmute(WorldPacket& recvPacket);
void HandleChannelInvite(WorldPacket& recvPacket);
void HandleChannelKick(WorldPacket& recvPacket);
void HandleChannelBan(WorldPacket& recvPacket);
void HandleChannelUnban(WorldPacket& recvPacket);
void HandleChannelAnnouncements(WorldPacket& recvPacket);
void HandleChannelModerateOpcode(WorldPacket& recvPacket);
void HandleChannelDeclineInvite(WorldPacket& recvPacket);
void HandleChannelDisplayListQuery(WorldPacket& recvPacket);
void HandleGetChannelMemberCount(WorldPacket& recvPacket);
void HandleSetChannelWatch(WorldPacket& recvPacket);
void HandleClearChannelWatch(WorldPacket& recvPacket);
void HandleCompleteCinematic(WorldPacket& recvPacket);
void HandleNextCinematicCamera(WorldPacket& recvPacket);
void HandlePageTextQueryOpcode(WorldPacket& recvPacket);
void HandleTutorialFlag (WorldPacket& recvData);
void HandleTutorialClear(WorldPacket& recvData);
void HandleTutorialReset(WorldPacket& recvData);
//Pet
void HandlePetAction(WorldPacket& recvData);
void HandlePetStopAttack(WorldPackets::Pet::PetStopAttack& packet);
void HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2);
void HandlePetNameQuery(WorldPacket& recvData);
void HandlePetSetAction(WorldPacket& recvData);
void HandlePetAbandon(WorldPackets::Pet::PetAbandon& packet);
void HandlePetRename(WorldPacket& recvData);
void HandlePetCancelAuraOpcode(WorldPacket& recvPacket);
void HandlePetSpellAutocastOpcode(WorldPackets::Pet::PetSpellAutocast& packet);
void HandlePetCastSpellOpcode(WorldPacket& recvPacket);
void HandlePetLearnTalent(WorldPacket& recvPacket);
void HandleLearnPreviewTalentsPet(WorldPacket& recvPacket);
void HandleSetActionBarToggles(WorldPacket& recvData);
void HandleCharRenameOpcode(WorldPacket& recvData);
void HandleCharRenameCallBack(std::shared_ptr<CharacterRenameInfo> renameInfo, PreparedQueryResult result);
void HandleSetPlayerDeclinedNames(WorldPacket& recvData);
void HandleTotemDestroyed(WorldPackets::Totem::TotemDestroyed& totemDestroyed);
void HandleDismissCritter(WorldPackets::Pet::DismissCritter& dismissCritter);
//Battleground
void HandleBattlemasterHelloOpcode(WorldPacket& recvData);
void HandleBattlemasterJoinOpcode(WorldPacket& recvData);
void HandleBattlegroundPlayerPositionsOpcode(WorldPacket& recvData);
void HandlePVPLogDataOpcode(WorldPacket& recvData);
void HandleBattleFieldPortOpcode(WorldPacket& recvData);
void HandleBattlefieldListOpcode(WorldPacket& recvData);
void HandleBattlefieldLeaveOpcode(WorldPacket& recvData);
void HandleBattlemasterJoinArena(WorldPacket& recvData);
void HandleReportPvPAFK(WorldPacket& recvData);
void HandleWardenDataOpcode(WorldPacket& recvData);
void HandleWorldTeleportOpcode(WorldPacket& recvData);
void HandleMinimapPingOpcode(WorldPackets::Misc::MinimapPingClient& packet);
void HandleRandomRollOpcode(WorldPackets::Misc::RandomRollClient& packet);
void HandleFarSightOpcode(WorldPacket& recvData);
void HandleSetDungeonDifficultyOpcode(WorldPacket& recvData);
void HandleSetRaidDifficultyOpcode(WorldPacket& recvData);
void HandleMoveFlagChangeOpcode(WorldPacket& recvData);
void HandleSetTitleOpcode(WorldPacket& recvData);
void HandleRealmSplitOpcode(WorldPacket& recvData);
void HandleTimeSyncResp(WorldPacket& recvData);
void HandleWhoisOpcode(WorldPacket& recvData);
void HandleResetInstancesOpcode(WorldPacket& recvData);
void HandleHearthAndResurrect(WorldPacket& recvData);
void HandleInstanceLockResponse(WorldPacket& recvPacket);
void HandleUpdateMissileTrajectory(WorldPacket& recvPacket);
// Battlefield
void SendBfInvitePlayerToWar(uint32 battleId, uint32 zoneId, uint32 time);
void SendBfInvitePlayerToQueue(uint32 battleId);
void SendBfQueueInviteResponse(uint32 battleId, uint32 zoneId, bool canQueue = true, bool full = false);
void SendBfEntered(uint32 battleId);
void SendBfLeaveMessage(uint32 battleId, BFLeaveReason reason = BF_LEAVE_REASON_EXITED);
void HandleBfQueueInviteResponse(WorldPacket& recvData);
void HandleBfEntryInviteResponse(WorldPacket& recvData);
void HandleBfExitRequest(WorldPacket& recvData);
// Looking for Dungeon/Raid
void HandleLfgSetCommentOpcode(WorldPacket& recvData);
void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recvData);
void HandleLfgPartyLockInfoRequestOpcode(WorldPacket& recvData);
void HandleLfgJoinOpcode(WorldPackets::LFG::LFGJoin& lfgJoin);
void HandleLfgLeaveOpcode(WorldPackets::LFG::LFGLeave& lfgleave);
void HandleLfgSetRolesOpcode(WorldPacket& recvData);
void HandleLfgProposalResultOpcode(WorldPacket& recvData);
void HandleLfgSetBootVoteOpcode(WorldPacket& recvData);
void HandleLfgTeleportOpcode(WorldPacket& recvData);
void HandleLfrSearchJoinOpcode(WorldPacket& recvData);
void HandleLfrSearchLeaveOpcode(WorldPacket& recvData);
void HandleLfgGetStatus(WorldPacket& recvData);
void SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData);
void SendLfgUpdateParty(lfg::LfgUpdateData const& updateData);
void SendLfgRoleChosen(ObjectGuid guid, uint8 roles);
void SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& pRoleCheck);
void SendLfgLfrList(bool update);
void SendLfgJoinResult(lfg::LfgJoinResultData const& joinData);
void SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData);
void SendLfgPlayerReward(lfg::LfgPlayerRewardData const& lfgPlayerRewardData);
void SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot);
void SendLfgUpdateProposal(lfg::LfgProposal const& proposal);
void SendLfgDisabled();
void SendLfgOfferContinue(uint32 dungeonEntry);
void SendLfgTeleportError(uint8 err);
// Arena Team
void HandleInspectArenaTeamsOpcode(WorldPacket& recvData);
void HandleArenaTeamQueryOpcode(WorldPacket& recvData);
void HandleArenaTeamRosterOpcode(WorldPacket& recvData);
void HandleArenaTeamInviteOpcode(WorldPacket& recvData);
void HandleArenaTeamAcceptOpcode(WorldPacket& recvData);
void HandleArenaTeamDeclineOpcode(WorldPacket& recvData);
void HandleArenaTeamLeaveOpcode(WorldPacket& recvData);
void HandleArenaTeamRemoveOpcode(WorldPacket& recvData);
void HandleArenaTeamDisbandOpcode(WorldPacket& recvData);
void HandleArenaTeamLeaderOpcode(WorldPacket& recvData);
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData);
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData);
void HandleCancelMountAuraOpcode(WorldPacket& recvData);
void HandleSelfResOpcode(WorldPacket& recvData);
void HandleComplainOpcode(WorldPackets::Misc::Complain& packet);
void HandleRequestPetInfo(WorldPackets::Pet::RequestPetInfo& packet);
// Socket gem
void HandleSocketOpcode(WorldPackets::Item::SocketGems& packet);
void HandleCancelTempEnchantmentOpcode(WorldPackets::Item::CancelTempEnchantment& packet);
void HandleItemRefundInfoRequest(WorldPackets::Item::ItemRefundInfo& packet);
void HandleItemRefund(WorldPackets::Item::ItemRefund& packet);
void HandleChannelVoiceOnOpcode(WorldPacket& recvData);
void HandleVoiceSessionEnableOpcode(WorldPacket& recvData);
void HandleSetActiveVoiceChannel(WorldPacket& recvData);
void HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData);
// Guild Bank
void HandleGuildPermissions(WorldPackets::Guild::GuildPermissionsQuery& packet);
void HandleGuildBankMoneyWithdrawn(WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery& packet);
void HandleGuildBankerActivate(WorldPackets::Guild::GuildBankActivate& packet);
void HandleGuildBankQueryTab(WorldPackets::Guild::GuildBankQueryTab& packet);
void HandleGuildBankLogQuery(WorldPackets::Guild::GuildBankLogQuery& packet);
void HandleGuildBankDepositMoney(WorldPackets::Guild::GuildBankDepositMoney& packet);
void HandleGuildBankWithdrawMoney(WorldPackets::Guild::GuildBankWithdrawMoney& packet);
void HandleGuildBankSwapItems(WorldPackets::Guild::GuildBankSwapItems& packet);
void HandleGuildBankUpdateTab(WorldPackets::Guild::GuildBankUpdateTab& packet);
void HandleGuildBankBuyTab(WorldPackets::Guild::GuildBankBuyTab& packet);
void HandleQueryGuildBankTabText(WorldPackets::Guild::GuildBankTextQuery& packet);
void HandleSetGuildBankTabText(WorldPackets::Guild::GuildBankSetTabText& packet);
// Refer-a-Friend
void HandleGrantLevel(WorldPacket& recvData);
void HandleAcceptGrantLevel(WorldPacket& recvData);
// Calendar
void HandleCalendarGetCalendar(WorldPacket& recvData);
void HandleCalendarGetEvent(WorldPackets::Calendar::GetEvent& packet);
void HandleCalendarGuildFilter(WorldPackets::Calendar::GuildFilter& packet);
void HandleCalendarArenaTeam(WorldPackets::Calendar::ArenaTeam& packet);
void HandleCalendarAddEvent(WorldPacket& recvData);
void HandleCalendarUpdateEvent(WorldPacket& recvData);
void HandleCalendarRemoveEvent(WorldPacket& recvData);
void HandleCalendarCopyEvent(WorldPacket& recvData);
void HandleCalendarEventInvite(WorldPacket& recvData);
void HandleCalendarEventRsvp(WorldPacket& recvData);
void HandleCalendarEventRemoveInvite(WorldPacket& recvData);
void HandleCalendarEventStatus(WorldPacket& recvData);
void HandleCalendarEventModeratorStatus(WorldPacket& recvData);
void HandleCalendarComplain(WorldPackets::Calendar::CalendarComplain& packet);
void HandleCalendarGetNumPending(WorldPacket& recvData);
void HandleCalendarEventSignup(WorldPacket& recvData);
void SendCalendarRaidLockout(InstanceSave const* save, bool add);
void SendCalendarRaidLockoutUpdated(InstanceSave const* save, bool isExtended);
void HandleSetSavedInstanceExtend(WorldPacket& recvData);
void HandleSpellClick(WorldPacket& recvData);
void HandleMirrorImageDataRequest(WorldPacket& recvData);
void HandleAlterAppearance(WorldPacket& recvData);
void HandleRemoveGlyph(WorldPacket& recvData);
void HandleCharCustomize(WorldPacket& recvData);
void HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomizeInfo> customizeInfo, PreparedQueryResult result);
void HandleQueryInspectAchievements(WorldPacket& recvData);
void HandleEquipmentSetSave(WorldPacket& recvData);
void HandleEquipmentSetDelete(WorldPacket& recvData);
void HandleEquipmentSetUse(WorldPacket& recvData);
void HandleWorldStateUITimerUpdate(WorldPacket& recvData);
void HandleReadyForAccountDataTimes(WorldPacket& recvData);
void HandleQueryQuestsCompleted(WorldPacket& recvData);
void HandleQuestPOIQuery(WorldPacket& recvData);
void HandleEjectPassenger(WorldPacket& data);
void HandleEnterPlayerVehicle(WorldPacket& data);
void HandleUpdateProjectilePosition(WorldPacket& recvPacket);
void HandleTeleportTimeout(bool updateInSessions);
bool HandleSocketClosed();
void SetOfflineTime(uint32 time) { _offlineTime = time; }
uint32 GetOfflineTime() const { return _offlineTime; }
bool IsKicked() const { return _kicked; }
void SetKicked(bool val) { _kicked = val; }
bool IsSocketClosed() const;
/*
* CALLBACKS
*/
QueryCallbackProcessor& GetQueryProcessor() { return _queryProcessor; }
TransactionCallback& AddTransactionCallback(TransactionCallback&& callback);
SQLQueryHolderCallback& AddQueryHolderCallback(SQLQueryHolderCallback&& callback);
void InitializeSession();
void InitializeSessionCallback(CharacterDatabaseQueryHolder const& realmHolder, uint32 clientCacheVersion);
void SetPacketLogging(bool state);
private:
void ProcessQueryCallbacks();
QueryCallbackProcessor _queryProcessor;
AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks;
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor;
friend class World;
protected:
class DosProtection
{
friend class World;
public:
enum class Policy
{
Process,
Kick,
Ban,
Log,
BlockingThrottle,
DropPacket
};
DosProtection(WorldSession* s);
Policy EvaluateOpcode(WorldPacket const& p, time_t const time) const;
protected:
WorldSession* Session;
private:
typedef std::unordered_map<uint16, PacketCounter> PacketThrottlingMap;
// mark this member as "mutable" so it can be modified even in const functions
mutable PacketThrottlingMap _PacketThrottlingMap;
DosProtection(DosProtection const& right) = delete;
DosProtection& operator=(DosProtection const& right) = delete;
} AntiDOS;
private:
// private trade methods
void moveItems(Item* myItems[], Item* hisItems[]);
bool CanUseBank(ObjectGuid bankerGUID = ObjectGuid::Empty) const;
bool recoveryItem(Item* pItem);
// logging helper
void LogUnexpectedOpcode(WorldPacket* packet, char const* status, const char* reason);
void LogUnprocessedTail(WorldPacket* packet);
// EnumData helpers
bool IsLegitCharacterForAccount(ObjectGuid guid)
{
return _legitCharacters.find(guid) != _legitCharacters.end();
}
// this stores the GUIDs of the characters who can login
// characters who failed on Player::BuildEnumData shouldn't login
GuidSet _legitCharacters;
ObjectGuid::LowType m_GUIDLow; // set logined or recently logout player (while m_playerRecentlyLogout set)
Player* _player;
std::shared_ptr<WorldSocket> m_Socket;
std::string m_Address;
AccountTypes _security;
bool _skipQueue;
uint32 _accountId;
std::string _accountName;
uint32 _accountFlags;
uint8 m_expansion;
uint32 m_total_time;
typedef std::list<AddonInfo> AddonsList;
// Warden
std::unique_ptr<Warden> _warden; // Remains nullptr if Warden system is not enabled by config
time_t _logoutTime;
bool m_inQueue; // session wait in auth.queue
bool m_playerLoading; // code processed in LoginPlayer
bool m_playerLogout; // code processed in LogoutPlayer
bool m_playerRecentlyLogout;
bool m_playerSave;
LocaleConstant m_sessionDbcLocale;
LocaleConstant m_sessionDbLocaleIndex;
std::atomic<uint32> m_latency;
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
uint32 m_Tutorials[MAX_ACCOUNT_TUTORIAL_VALUES];
bool m_TutorialsChanged;
AddonsList m_addonsList;
uint32 recruiterId;
bool isRecruiter;
LockedQueue<WorldPacket*> _recvQueue;
uint32 m_currentVendorEntry;
ObjectGuid m_currentBankerGUID;
uint32 _offlineTime;
bool _kicked;
// Packets cooldown
time_t _calendarEventCreationCooldown;
// Addon Message count for Metric
std::atomic<uint32> _addonMessageReceiveCount;
CircularBuffer<std::pair<int64, uint32>> _timeSyncClockDeltaQueue; // first member: clockDelta. Second member: latency of the packet exchange that was used to compute that clockDelta.
int64 _timeSyncClockDelta;
void ComputeNewClockDelta();
std::map<uint32, uint32> _pendingTimeSyncRequests; // key: counter. value: server time when packet with that counter was sent.
uint32 _timeSyncNextCounter;
uint32 _timeSyncTimer;
uint32 _orderCounter;
WorldSession(WorldSession const& right) = delete;
WorldSession& operator=(WorldSession const& right) = delete;
};
#endif
/// @}