mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
* chore. Add open world LOS settings * Name change and conditional deny * modify information in worldserver.conf.dist * Remove pvp from variables and constants
888 lines
35 KiB
C++
888 lines
35 KiB
C++
/*
|
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Affero General Public License as published by the
|
|
* Free Software Foundation; either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef ACORE_MAP_H
|
|
#define ACORE_MAP_H
|
|
|
|
#include "Cell.h"
|
|
#include "DBCStructure.h"
|
|
#include "DataMap.h"
|
|
#include "Define.h"
|
|
#include "DynamicTree.h"
|
|
#include "GameObjectModel.h"
|
|
#include "GridDefines.h"
|
|
#include "GridRefMgr.h"
|
|
#include "MapRefMgr.h"
|
|
#include "ObjectDefines.h"
|
|
#include "ObjectGuid.h"
|
|
#include "PathGenerator.h"
|
|
#include "Position.h"
|
|
#include "SharedDefines.h"
|
|
#include "TaskScheduler.h"
|
|
#include "Timer.h"
|
|
#include <bitset>
|
|
#include <list>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <shared_mutex>
|
|
|
|
class Unit;
|
|
class WorldPacket;
|
|
class InstanceScript;
|
|
class Group;
|
|
class InstanceSave;
|
|
class Object;
|
|
class WorldObject;
|
|
class TempSummon;
|
|
class Player;
|
|
class CreatureGroup;
|
|
struct ScriptInfo;
|
|
struct ScriptAction;
|
|
struct Position;
|
|
class Battleground;
|
|
class MapInstanced;
|
|
class InstanceMap;
|
|
class BattlegroundMap;
|
|
class Transport;
|
|
class StaticTransport;
|
|
class MotionTransport;
|
|
class PathGenerator;
|
|
|
|
enum WeatherState : uint32;
|
|
|
|
namespace VMAP
|
|
{
|
|
enum class ModelIgnoreFlags : uint32;
|
|
}
|
|
|
|
namespace Acore
|
|
{
|
|
struct ObjectUpdater;
|
|
struct LargeObjectUpdater;
|
|
}
|
|
|
|
struct ScriptAction
|
|
{
|
|
ObjectGuid sourceGUID;
|
|
ObjectGuid targetGUID;
|
|
ObjectGuid ownerGUID; // owner of source if source is item
|
|
ScriptInfo const* script; // pointer to static script data
|
|
};
|
|
|
|
// ******************************************
|
|
// Map file format defines
|
|
// ******************************************
|
|
struct map_fileheader
|
|
{
|
|
uint32 mapMagic;
|
|
uint32 versionMagic;
|
|
uint32 buildMagic;
|
|
uint32 areaMapOffset;
|
|
uint32 areaMapSize;
|
|
uint32 heightMapOffset;
|
|
uint32 heightMapSize;
|
|
uint32 liquidMapOffset;
|
|
uint32 liquidMapSize;
|
|
uint32 holesOffset;
|
|
uint32 holesSize;
|
|
};
|
|
|
|
#define MAP_AREA_NO_AREA 0x0001
|
|
|
|
struct map_areaHeader
|
|
{
|
|
uint32 fourcc;
|
|
uint16 flags;
|
|
uint16 gridArea;
|
|
};
|
|
|
|
#define MAP_HEIGHT_NO_HEIGHT 0x0001
|
|
#define MAP_HEIGHT_AS_INT16 0x0002
|
|
#define MAP_HEIGHT_AS_INT8 0x0004
|
|
#define MAP_HEIGHT_HAS_FLIGHT_BOUNDS 0x0008
|
|
|
|
struct map_heightHeader
|
|
{
|
|
uint32 fourcc;
|
|
uint32 flags;
|
|
float gridHeight;
|
|
float gridMaxHeight;
|
|
};
|
|
|
|
#define MAP_LIQUID_NO_TYPE 0x0001
|
|
#define MAP_LIQUID_NO_HEIGHT 0x0002
|
|
|
|
struct map_liquidHeader
|
|
{
|
|
uint32 fourcc;
|
|
uint8 flags;
|
|
uint8 liquidFlags;
|
|
uint16 liquidType;
|
|
uint8 offsetX;
|
|
uint8 offsetY;
|
|
uint8 width;
|
|
uint8 height;
|
|
float liquidLevel;
|
|
};
|
|
|
|
enum LiquidStatus
|
|
{
|
|
LIQUID_MAP_NO_WATER = 0x00000000,
|
|
LIQUID_MAP_ABOVE_WATER = 0x00000001,
|
|
LIQUID_MAP_WATER_WALK = 0x00000002,
|
|
LIQUID_MAP_IN_WATER = 0x00000004,
|
|
LIQUID_MAP_UNDER_WATER = 0x00000008
|
|
};
|
|
|
|
#define MAP_LIQUID_STATUS_SWIMMING (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER)
|
|
#define MAP_LIQUID_STATUS_IN_CONTACT (MAP_LIQUID_STATUS_SWIMMING | LIQUID_MAP_WATER_WALK)
|
|
|
|
#define MAP_LIQUID_TYPE_NO_WATER 0x00
|
|
#define MAP_LIQUID_TYPE_WATER 0x01
|
|
#define MAP_LIQUID_TYPE_OCEAN 0x02
|
|
#define MAP_LIQUID_TYPE_MAGMA 0x04
|
|
#define MAP_LIQUID_TYPE_SLIME 0x08
|
|
|
|
#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
|
|
|
|
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
|
|
|
|
#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
|
|
#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
|
|
#define MAX_FALL_DISTANCE 250000.0f // "unlimited fall" to find VMap ground if it is available, just larger than MAX_HEIGHT - INVALID_HEIGHT
|
|
#define DEFAULT_HEIGHT_SEARCH 50.0f // default search distance to find height at nearby locations
|
|
#define MIN_UNLOAD_DELAY 1 // immediate unload
|
|
|
|
struct LiquidData
|
|
{
|
|
LiquidData() = default;
|
|
|
|
uint32 Entry{0};
|
|
uint32 Flags{0};
|
|
float Level{INVALID_HEIGHT};
|
|
float DepthLevel{INVALID_HEIGHT};
|
|
LiquidStatus Status{LIQUID_MAP_NO_WATER};
|
|
};
|
|
|
|
struct PositionFullTerrainStatus
|
|
{
|
|
PositionFullTerrainStatus() = default;
|
|
uint32 areaId{0};
|
|
float floorZ{INVALID_HEIGHT};
|
|
bool outdoors{false};
|
|
LiquidData liquidInfo;
|
|
};
|
|
|
|
enum LineOfSightChecks
|
|
{
|
|
LINEOFSIGHT_CHECK_VMAP = 0x1, // check static floor layout data
|
|
LINEOFSIGHT_CHECK_GOBJECT_WMO = 0x2, // check dynamic game object data (wmo models)
|
|
LINEOFSIGHT_CHECK_GOBJECT_M2 = 0x4, // check dynamic game object data (m2 models)
|
|
|
|
LINEOFSIGHT_CHECK_GOBJECT_ALL = LINEOFSIGHT_CHECK_GOBJECT_WMO | LINEOFSIGHT_CHECK_GOBJECT_M2,
|
|
|
|
LINEOFSIGHT_ALL_CHECKS = LINEOFSIGHT_CHECK_VMAP | LINEOFSIGHT_CHECK_GOBJECT_ALL
|
|
};
|
|
|
|
class GridMap
|
|
{
|
|
uint32 _flags;
|
|
union
|
|
{
|
|
float* m_V9;
|
|
uint16* m_uint16_V9;
|
|
uint8* m_uint8_V9;
|
|
};
|
|
union
|
|
{
|
|
float* m_V8;
|
|
uint16* m_uint16_V8;
|
|
uint8* m_uint8_V8;
|
|
};
|
|
int16* _maxHeight;
|
|
int16* _minHeight;
|
|
// Height level data
|
|
float _gridHeight;
|
|
float _gridIntHeightMultiplier;
|
|
|
|
// Area data
|
|
uint16* _areaMap;
|
|
|
|
// Liquid data
|
|
float _liquidLevel;
|
|
uint16* _liquidEntry;
|
|
uint8* _liquidFlags;
|
|
float* _liquidMap;
|
|
uint16 _gridArea;
|
|
uint16 _liquidGlobalEntry;
|
|
uint8 _liquidGlobalFlags;
|
|
uint8 _liquidOffX;
|
|
uint8 _liquidOffY;
|
|
uint8 _liquidWidth;
|
|
uint8 _liquidHeight;
|
|
uint16* _holes;
|
|
|
|
bool loadAreaData(FILE* in, uint32 offset, uint32 size);
|
|
bool loadHeightData(FILE* in, uint32 offset, uint32 size);
|
|
bool loadLiquidData(FILE* in, uint32 offset, uint32 size);
|
|
bool loadHolesData(FILE* in, uint32 offset, uint32 size);
|
|
[[nodiscard]] bool isHole(int row, int col) const;
|
|
|
|
// Get height functions and pointers
|
|
typedef float (GridMap::*GetHeightPtr) (float x, float y) const;
|
|
GetHeightPtr _gridGetHeight;
|
|
[[nodiscard]] float getHeightFromFloat(float x, float y) const;
|
|
[[nodiscard]] float getHeightFromUint16(float x, float y) const;
|
|
[[nodiscard]] float getHeightFromUint8(float x, float y) const;
|
|
[[nodiscard]] float getHeightFromFlat(float x, float y) const;
|
|
|
|
public:
|
|
GridMap();
|
|
~GridMap();
|
|
bool loadData(char* filaname);
|
|
void unloadData();
|
|
|
|
[[nodiscard]] uint16 getArea(float x, float y) const;
|
|
[[nodiscard]] inline float getHeight(float x, float y) const {return (this->*_gridGetHeight)(x, y);}
|
|
[[nodiscard]] float getMinHeight(float x, float y) const;
|
|
[[nodiscard]] float getLiquidLevel(float x, float y) const;
|
|
[[nodiscard]] LiquidData const GetLiquidData(float x, float y, float z, float collisionHeight, uint8 ReqLiquidType) const;
|
|
};
|
|
|
|
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
|
|
#if defined(__GNUC__)
|
|
#pragma pack(1)
|
|
#else
|
|
#pragma pack(push, 1)
|
|
#endif
|
|
|
|
struct InstanceTemplate
|
|
{
|
|
uint32 Parent;
|
|
uint32 ScriptId;
|
|
bool AllowMount;
|
|
};
|
|
|
|
enum LevelRequirementVsMode
|
|
{
|
|
LEVELREQUIREMENT_HEROIC = 70
|
|
};
|
|
|
|
struct ZoneDynamicInfo
|
|
{
|
|
ZoneDynamicInfo();
|
|
|
|
uint32 MusicId;
|
|
WeatherState WeatherId;
|
|
float WeatherGrade;
|
|
uint32 OverrideLightId;
|
|
uint32 LightFadeInTime;
|
|
};
|
|
|
|
#if defined(__GNUC__)
|
|
#pragma pack()
|
|
#else
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
|
|
typedef std::unordered_map<uint32 /*zoneId*/, ZoneDynamicInfo> ZoneDynamicInfoMap;
|
|
typedef std::set<MotionTransport*> TransportsContainer;
|
|
|
|
enum EncounterCreditType : uint8
|
|
{
|
|
ENCOUNTER_CREDIT_KILL_CREATURE = 0,
|
|
ENCOUNTER_CREDIT_CAST_SPELL = 1,
|
|
};
|
|
|
|
class Map : public GridRefMgr<NGridType>
|
|
{
|
|
friend class MapReference;
|
|
public:
|
|
Map(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent = nullptr);
|
|
~Map() override;
|
|
|
|
[[nodiscard]] MapEntry const* GetEntry() const { return i_mapEntry; }
|
|
|
|
// currently unused for normal maps
|
|
bool CanUnload(uint32 diff)
|
|
{
|
|
if (!m_unloadTimer)
|
|
return false;
|
|
|
|
if (m_unloadTimer <= diff)
|
|
return true;
|
|
|
|
m_unloadTimer -= diff;
|
|
return false;
|
|
}
|
|
|
|
virtual bool AddPlayerToMap(Player*);
|
|
virtual void RemovePlayerFromMap(Player*, bool);
|
|
virtual void AfterPlayerUnlinkFromMap();
|
|
template<class T> bool AddToMap(T*, bool checkTransport = false);
|
|
template<class T> void RemoveFromMap(T*, bool);
|
|
|
|
void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
|
|
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
|
|
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
|
|
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor);
|
|
void VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
|
|
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
|
|
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
|
|
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor);
|
|
|
|
virtual void Update(const uint32, const uint32, bool thread = true);
|
|
|
|
[[nodiscard]] float GetVisibilityRange() const { return m_VisibleDistance; }
|
|
void SetVisibilityRange(float range) { m_VisibleDistance = range; }
|
|
//function for setting up visibility distance for maps on per-type/per-Id basis
|
|
virtual void InitVisibilityDistance();
|
|
|
|
void PlayerRelocation(Player*, float x, float y, float z, float o);
|
|
void CreatureRelocation(Creature* creature, float x, float y, float z, float o);
|
|
void GameObjectRelocation(GameObject* go, float x, float y, float z, float o);
|
|
void DynamicObjectRelocation(DynamicObject* go, float x, float y, float z, float o);
|
|
|
|
template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER>& visitor);
|
|
|
|
[[nodiscard]] bool IsRemovalGrid(float x, float y) const
|
|
{
|
|
GridCoord p = Acore::ComputeGridCoord(x, y);
|
|
return !getNGrid(p.x_coord, p.y_coord);
|
|
}
|
|
|
|
[[nodiscard]] bool IsGridLoaded(float x, float y) const
|
|
{
|
|
return IsGridLoaded(Acore::ComputeGridCoord(x, y));
|
|
}
|
|
|
|
void LoadGrid(float x, float y);
|
|
void LoadAllCells();
|
|
bool UnloadGrid(NGridType& ngrid);
|
|
virtual void UnloadAll();
|
|
|
|
[[nodiscard]] uint32 GetId() const { return i_mapEntry->MapID; }
|
|
|
|
static bool ExistMap(uint32 mapid, int gx, int gy);
|
|
static bool ExistVMap(uint32 mapid, int gx, int gy);
|
|
|
|
[[nodiscard]] Map const* GetParent() const { return m_parentMap; }
|
|
|
|
// pussywizard: movemaps, mmaps
|
|
[[nodiscard]] std::shared_mutex& GetMMapLock() const { return *(const_cast<std::shared_mutex*>(&MMapLock)); }
|
|
// pussywizard:
|
|
std::unordered_set<Unit*> i_objectsForDelayedVisibility;
|
|
void HandleDelayedVisibility();
|
|
|
|
// some calls like isInWater should not use vmaps due to processor power
|
|
// can return INVALID_HEIGHT if under z+2 z coord not found height
|
|
[[nodiscard]] float GetHeight(float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
|
|
[[nodiscard]] float GetGridHeight(float x, float y) const;
|
|
[[nodiscard]] float GetMinHeight(float x, float y) const;
|
|
Transport* GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject* worldobject = nullptr);
|
|
|
|
void GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, uint8 reqLiquidType = MAP_ALL_LIQUIDS);
|
|
LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType);
|
|
|
|
[[nodiscard]] bool GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId) const;
|
|
[[nodiscard]] uint32 GetAreaId(uint32 phaseMask, float x, float y, float z) const;
|
|
[[nodiscard]] uint32 GetZoneId(uint32 phaseMask, float x, float y, float z) const;
|
|
void GetZoneAndAreaId(uint32 phaseMask, uint32& zoneid, uint32& areaid, float x, float y, float z) const;
|
|
|
|
[[nodiscard]] float GetWaterLevel(float x, float y) const;
|
|
[[nodiscard]] bool IsInWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const;
|
|
[[nodiscard]] bool IsUnderWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const;
|
|
[[nodiscard]] bool HasEnoughWater(WorldObject const* searcher, float x, float y, float z) const;
|
|
[[nodiscard]] bool HasEnoughWater(WorldObject const* searcher, LiquidData const& liquidData) const;
|
|
|
|
void MoveAllCreaturesInMoveList();
|
|
void MoveAllGameObjectsInMoveList();
|
|
void MoveAllDynamicObjectsInMoveList();
|
|
void RemoveAllObjectsInRemoveList();
|
|
virtual void RemoveAllPlayers();
|
|
|
|
[[nodiscard]] uint32 GetInstanceId() const { return i_InstanceId; }
|
|
[[nodiscard]] uint8 GetSpawnMode() const { return (i_spawnMode); }
|
|
|
|
enum EnterState
|
|
{
|
|
CAN_ENTER = 0,
|
|
CANNOT_ENTER_ALREADY_IN_MAP = 1, // Player is already in the map
|
|
CANNOT_ENTER_NO_ENTRY, // No map entry was found for the target map ID
|
|
CANNOT_ENTER_UNINSTANCED_DUNGEON, // No instance template was found for dungeon map
|
|
CANNOT_ENTER_DIFFICULTY_UNAVAILABLE, // Requested instance difficulty is not available for target map
|
|
CANNOT_ENTER_NOT_IN_RAID, // Target instance is a raid instance and the player is not in a raid group
|
|
CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE, // Player is dead and their corpse is not in target instance
|
|
CANNOT_ENTER_INSTANCE_BIND_MISMATCH, // Player's permanent instance save is not compatible with their group's current instance bind
|
|
CANNOT_ENTER_TOO_MANY_INSTANCES, // Player has entered too many instances recently
|
|
CANNOT_ENTER_MAX_PLAYERS, // Target map already has the maximum number of players allowed
|
|
CANNOT_ENTER_ZONE_IN_COMBAT, // A boss encounter is currently in progress on the target map
|
|
CANNOT_ENTER_UNSPECIFIED_REASON
|
|
};
|
|
|
|
virtual EnterState CannotEnter(Player* /*player*/, bool /*loginCheck = false*/) { return CAN_ENTER; }
|
|
|
|
[[nodiscard]] const char* GetMapName() const;
|
|
|
|
// have meaning only for instanced map (that have set real difficulty)
|
|
[[nodiscard]] Difficulty GetDifficulty() const { return Difficulty(GetSpawnMode()); }
|
|
[[nodiscard]] bool IsRegularDifficulty() const { return GetDifficulty() == REGULAR_DIFFICULTY; }
|
|
[[nodiscard]] MapDifficulty const* GetMapDifficulty() const;
|
|
|
|
[[nodiscard]] bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
|
|
[[nodiscard]] bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
|
|
[[nodiscard]] bool IsNonRaidDungeon() const { return i_mapEntry && i_mapEntry->IsNonRaidDungeon(); }
|
|
[[nodiscard]] bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); }
|
|
[[nodiscard]] bool IsRaidOrHeroicDungeon() const { return IsRaid() || i_spawnMode > DUNGEON_DIFFICULTY_NORMAL; }
|
|
[[nodiscard]] bool IsHeroic() const { return IsRaid() ? i_spawnMode >= RAID_DIFFICULTY_10MAN_HEROIC : i_spawnMode >= DUNGEON_DIFFICULTY_HEROIC; }
|
|
[[nodiscard]] bool Is25ManRaid() const { return IsRaid() && i_spawnMode & RAID_DIFFICULTY_MASK_25MAN; } // since 25man difficulties are 1 and 3, we can check them like that
|
|
[[nodiscard]] bool IsBattleground() const { return i_mapEntry && i_mapEntry->IsBattleground(); }
|
|
[[nodiscard]] bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
|
|
[[nodiscard]] bool IsBattlegroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattlegroundOrArena(); }
|
|
[[nodiscard]] bool IsWorldMap() const { return i_mapEntry && i_mapEntry->IsWorldMap(); }
|
|
|
|
bool GetEntrancePos(int32& mapid, float& x, float& y)
|
|
{
|
|
if (!i_mapEntry)
|
|
return false;
|
|
return i_mapEntry->GetEntrancePos(mapid, x, y);
|
|
}
|
|
|
|
void AddObjectToRemoveList(WorldObject* obj);
|
|
void AddObjectToSwitchList(WorldObject* obj, bool on);
|
|
virtual void DelayedUpdate(const uint32 diff);
|
|
|
|
void resetMarkedCells() { marked_cells.reset(); }
|
|
bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
|
|
void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
|
|
void resetMarkedCellsLarge() { marked_cells_large.reset(); }
|
|
bool isCellMarkedLarge(uint32 pCellId) { return marked_cells_large.test(pCellId); }
|
|
void markCellLarge(uint32 pCellId) { marked_cells_large.set(pCellId); }
|
|
|
|
[[nodiscard]] bool HavePlayers() const { return !m_mapRefMgr.IsEmpty(); }
|
|
[[nodiscard]] uint32 GetPlayersCountExceptGMs() const;
|
|
|
|
void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); }
|
|
void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); }
|
|
|
|
void SendToPlayers(WorldPacket const* data) const;
|
|
|
|
typedef MapRefMgr PlayerList;
|
|
[[nodiscard]] PlayerList const& GetPlayers() const { return m_mapRefMgr; }
|
|
|
|
//per-map script storage
|
|
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
|
|
void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
|
|
|
|
// must called with AddToWorld
|
|
template<class T>
|
|
void AddToActive(T* obj);
|
|
|
|
// must called with RemoveFromWorld
|
|
template<class T>
|
|
void RemoveFromActive(T* obj);
|
|
|
|
template<class T> void SwitchGridContainers(T* obj, bool on);
|
|
CreatureGroupHolderType CreatureGroupHolder;
|
|
|
|
void UpdateIteratorBack(Player* player);
|
|
|
|
TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, WorldObject* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0, bool visibleBySummonerOnly = false);
|
|
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport = true);
|
|
GameObject* SummonGameObject(uint32 entry, Position const& pos, float rotation0 = 0.0f, float rotation1 = 0.0f, float rotation2 = 0.0f, float rotation3 = 0.0f, uint32 respawnTime = 100, bool checkTransport = true);
|
|
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);
|
|
|
|
Corpse* GetCorpse(ObjectGuid const guid);
|
|
Creature* GetCreature(ObjectGuid const guid);
|
|
GameObject* GetGameObject(ObjectGuid const guid);
|
|
Transport* GetTransport(ObjectGuid const guid);
|
|
DynamicObject* GetDynamicObject(ObjectGuid const guid);
|
|
Pet* GetPet(ObjectGuid const guid);
|
|
|
|
MapStoredObjectTypesContainer& GetObjectsStore() { return _objectsStore; }
|
|
|
|
typedef std::unordered_multimap<ObjectGuid::LowType, Creature*> CreatureBySpawnIdContainer;
|
|
CreatureBySpawnIdContainer& GetCreatureBySpawnIdStore() { return _creatureBySpawnIdStore; }
|
|
|
|
typedef std::unordered_multimap<ObjectGuid::LowType, GameObject*> GameObjectBySpawnIdContainer;
|
|
GameObjectBySpawnIdContainer& GetGameObjectBySpawnIdStore() { return _gameobjectBySpawnIdStore; }
|
|
|
|
[[nodiscard]] std::unordered_set<Corpse*> const* GetCorpsesInCell(uint32 cellId) const
|
|
{
|
|
auto itr = _corpsesByCell.find(cellId);
|
|
if (itr != _corpsesByCell.end())
|
|
return &itr->second;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
[[nodiscard]] Corpse* GetCorpseByPlayer(ObjectGuid const& ownerGuid) const
|
|
{
|
|
auto itr = _corpsesByPlayer.find(ownerGuid);
|
|
if (itr != _corpsesByPlayer.end())
|
|
return itr->second;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
MapInstanced* ToMapInstanced() { if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return nullptr; }
|
|
[[nodiscard]] MapInstanced const* ToMapInstanced() const { if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return nullptr; }
|
|
|
|
InstanceMap* ToInstanceMap() { if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return nullptr; }
|
|
[[nodiscard]] InstanceMap const* ToInstanceMap() const { if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return nullptr; }
|
|
|
|
BattlegroundMap* ToBattlegroundMap() { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap*>(this); else return nullptr; }
|
|
[[nodiscard]] BattlegroundMap const* ToBattlegroundMap() const { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap const*>(this); return nullptr; }
|
|
|
|
float GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, float* ground = nullptr, bool swim = false, float collisionHeight = DEFAULT_COLLISION_HEIGHT) const;
|
|
[[nodiscard]] float GetHeight(uint32 phasemask, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
|
|
[[nodiscard]] bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const;
|
|
bool CanReachPositionAndGetValidCoords(WorldObject const* source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision = true, bool failOnSlopes = true) const;
|
|
bool CanReachPositionAndGetValidCoords(WorldObject const* source, float &destX, float &destY, float &destZ, bool failOnCollision = true, bool failOnSlopes = true) const;
|
|
bool CanReachPositionAndGetValidCoords(WorldObject const* source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision = true, bool failOnSlopes = true) const;
|
|
bool CheckCollisionAndGetValidCoords(WorldObject const* source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision = true) const;
|
|
void Balance() { _dynamicTree.balance(); }
|
|
void RemoveGameObjectModel(const GameObjectModel& model) { _dynamicTree.remove(model); }
|
|
void InsertGameObjectModel(const GameObjectModel& model) { _dynamicTree.insert(model); }
|
|
[[nodiscard]] bool ContainsGameObjectModel(const GameObjectModel& model) const { return _dynamicTree.contains(model);}
|
|
[[nodiscard]] DynamicMapTree const& GetDynamicMapTree() const { return _dynamicTree; }
|
|
bool GetObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist);
|
|
[[nodiscard]] float GetGameObjectFloor(uint32 phasemask, float x, float y, float z, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const
|
|
{
|
|
return _dynamicTree.getHeight(x, y, z, maxSearchDist, phasemask);
|
|
}
|
|
/*
|
|
RESPAWN TIMES
|
|
*/
|
|
[[nodiscard]] time_t GetLinkedRespawnTime(ObjectGuid guid) const;
|
|
[[nodiscard]] time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
|
|
{
|
|
std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid);
|
|
if (itr != _creatureRespawnTimes.end())
|
|
return itr->second;
|
|
|
|
return time_t(0);
|
|
}
|
|
|
|
[[nodiscard]] time_t GetGORespawnTime(ObjectGuid::LowType dbGuid) const
|
|
{
|
|
std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid);
|
|
if (itr != _goRespawnTimes.end())
|
|
return itr->second;
|
|
|
|
return time_t(0);
|
|
}
|
|
|
|
void SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t& respawnTime);
|
|
void RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid);
|
|
void SaveGORespawnTime(ObjectGuid::LowType dbGuid, time_t& respawnTime);
|
|
void RemoveGORespawnTime(ObjectGuid::LowType dbGuid);
|
|
void LoadRespawnTimes();
|
|
void DeleteRespawnTimes();
|
|
[[nodiscard]] time_t GetInstanceResetPeriod() const { return _instanceResetPeriod; }
|
|
|
|
TaskScheduler _creatureRespawnScheduler;
|
|
|
|
void ScheduleCreatureRespawn(ObjectGuid /*creatureGuid*/, Milliseconds /*respawnTimer*/);
|
|
|
|
void LoadCorpseData();
|
|
void DeleteCorpseData();
|
|
void AddCorpse(Corpse* corpse);
|
|
void RemoveCorpse(Corpse* corpse);
|
|
Corpse* ConvertCorpseToBones(ObjectGuid const ownerGuid, bool insignia = false);
|
|
void RemoveOldCorpses();
|
|
|
|
static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId);
|
|
|
|
void SendInitTransports(Player* player);
|
|
void SendRemoveTransports(Player* player);
|
|
void SendZoneDynamicInfo(Player* player);
|
|
void SendInitSelf(Player* player);
|
|
|
|
void PlayDirectSoundToMap(uint32 soundId, uint32 zoneId = 0);
|
|
void SetZoneMusic(uint32 zoneId, uint32 musicId);
|
|
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade);
|
|
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime);
|
|
|
|
// Checks encounter state at kill/spellcast, originally in InstanceScript however not every map has instance script :(
|
|
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source);
|
|
void LogEncounterFinished(EncounterCreditType type, uint32 creditEntry);
|
|
|
|
// Do whatever you want to all the players in map [including GameMasters], i.e.: param exec = [&](Player* p) { p->Whatever(); }
|
|
void DoForAllPlayers(std::function<void(Player*)> exec);
|
|
|
|
GridMap* GetGrid(float x, float y);
|
|
void EnsureGridCreated(const GridCoord&);
|
|
[[nodiscard]] bool AllTransportsEmpty() const; // pussywizard
|
|
void AllTransportsRemovePassengers(); // pussywizard
|
|
[[nodiscard]] TransportsContainer const& GetAllTransports() const { return _transports; }
|
|
|
|
DataMap CustomData;
|
|
|
|
template<HighGuid high>
|
|
inline ObjectGuid::LowType GenerateLowGuid()
|
|
{
|
|
static_assert(ObjectGuidTraits<high>::MapSpecific, "Only map specific guid can be generated in Map context");
|
|
return GetGuidSequenceGenerator<high>().Generate();
|
|
}
|
|
|
|
void AddUpdateObject(Object* obj)
|
|
{
|
|
_updateObjects.insert(obj);
|
|
}
|
|
|
|
void RemoveUpdateObject(Object* obj)
|
|
{
|
|
_updateObjects.erase(obj);
|
|
}
|
|
|
|
size_t GetActiveNonPlayersCount() const
|
|
{
|
|
return m_activeNonPlayers.size();
|
|
}
|
|
|
|
virtual std::string GetDebugInfo() const;
|
|
|
|
private:
|
|
void LoadMapAndVMap(int gx, int gy);
|
|
void LoadVMap(int gx, int gy);
|
|
void LoadMap(int gx, int gy, bool reload = false);
|
|
|
|
// Load MMap Data
|
|
void LoadMMap(int gx, int gy);
|
|
|
|
template<class T> void InitializeObject(T* obj);
|
|
void AddCreatureToMoveList(Creature* c);
|
|
void RemoveCreatureFromMoveList(Creature* c);
|
|
void AddGameObjectToMoveList(GameObject* go);
|
|
void RemoveGameObjectFromMoveList(GameObject* go);
|
|
void AddDynamicObjectToMoveList(DynamicObject* go);
|
|
void RemoveDynamicObjectFromMoveList(DynamicObject* go);
|
|
|
|
std::vector<Creature*> _creaturesToMove;
|
|
std::vector<GameObject*> _gameObjectsToMove;
|
|
std::vector<DynamicObject*> _dynamicObjectsToMove;
|
|
|
|
[[nodiscard]] bool IsGridLoaded(const GridCoord&) const;
|
|
void EnsureGridCreated_i(const GridCoord&);
|
|
|
|
void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
|
|
|
|
[[nodiscard]] NGridType* getNGrid(uint32 x, uint32 y) const
|
|
{
|
|
ASSERT(x < MAX_NUMBER_OF_GRIDS && y < MAX_NUMBER_OF_GRIDS);
|
|
return i_grids[x][y];
|
|
}
|
|
|
|
bool EnsureGridLoaded(Cell const&);
|
|
[[nodiscard]] bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x, y)->isGridObjectDataLoaded(); }
|
|
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x, y)->setGridObjectDataLoaded(pLoaded); }
|
|
|
|
void setNGrid(NGridType* grid, uint32 x, uint32 y);
|
|
void ScriptsProcess();
|
|
|
|
void UpdateActiveCells(const float& x, const float& y, const uint32 t_diff);
|
|
|
|
void SendObjectUpdates();
|
|
|
|
protected:
|
|
std::mutex Lock;
|
|
std::mutex GridLock;
|
|
std::shared_mutex MMapLock;
|
|
|
|
MapEntry const* i_mapEntry;
|
|
uint8 i_spawnMode;
|
|
uint32 i_InstanceId;
|
|
uint32 m_unloadTimer;
|
|
float m_VisibleDistance;
|
|
DynamicMapTree _dynamicTree;
|
|
time_t _instanceResetPeriod; // pussywizard
|
|
|
|
MapRefMgr m_mapRefMgr;
|
|
MapRefMgr::iterator m_mapRefIter;
|
|
|
|
typedef std::set<WorldObject*> ActiveNonPlayers;
|
|
ActiveNonPlayers m_activeNonPlayers;
|
|
ActiveNonPlayers::iterator m_activeNonPlayersIter;
|
|
|
|
// Objects that must update even in inactive grids without activating them
|
|
TransportsContainer _transports;
|
|
TransportsContainer::iterator _transportsUpdateIter;
|
|
|
|
private:
|
|
Player* _GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const;
|
|
Creature* _GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse = false) const;
|
|
Unit* _GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
|
|
Player* _GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
|
|
Creature* _GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
|
|
WorldObject* _GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
|
|
void _ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const;
|
|
GameObject* _FindGameObject(WorldObject* pWorldObject, ObjectGuid::LowType guid) const;
|
|
|
|
//used for fast base_map (e.g. MapInstanced class object) search for
|
|
//InstanceMaps and BattlegroundMaps...
|
|
Map* m_parentMap;
|
|
|
|
NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
|
|
GridMap* GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
|
|
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP* TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
|
|
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP* TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells_large;
|
|
|
|
bool i_scriptLock;
|
|
std::unordered_set<WorldObject*> i_objectsToRemove;
|
|
std::map<WorldObject*, bool> i_objectsToSwitch;
|
|
std::unordered_set<WorldObject*> i_worldObjects;
|
|
|
|
typedef std::multimap<time_t, ScriptAction> ScriptScheduleMap;
|
|
ScriptScheduleMap m_scriptSchedule;
|
|
|
|
// Type specific code for add/remove to/from grid
|
|
template<class T>
|
|
void AddToGrid(T* object, Cell const& cell);
|
|
|
|
template<class T>
|
|
void DeleteFromWorld(T*);
|
|
|
|
void AddToActiveHelper(WorldObject* obj)
|
|
{
|
|
m_activeNonPlayers.insert(obj);
|
|
}
|
|
|
|
void RemoveFromActiveHelper(WorldObject* obj)
|
|
{
|
|
// Map::Update for active object in proccess
|
|
if (m_activeNonPlayersIter != m_activeNonPlayers.end())
|
|
{
|
|
ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
|
|
if (itr == m_activeNonPlayers.end())
|
|
return;
|
|
if (itr == m_activeNonPlayersIter)
|
|
++m_activeNonPlayersIter;
|
|
m_activeNonPlayers.erase(itr);
|
|
}
|
|
else
|
|
m_activeNonPlayers.erase(obj);
|
|
}
|
|
|
|
std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t> _creatureRespawnTimes;
|
|
std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t> _goRespawnTimes;
|
|
|
|
ZoneDynamicInfoMap _zoneDynamicInfo;
|
|
uint32 _defaultLight;
|
|
|
|
template<HighGuid high>
|
|
inline ObjectGuidGeneratorBase& GetGuidSequenceGenerator()
|
|
{
|
|
auto itr = _guidGenerators.find(high);
|
|
if (itr == _guidGenerators.end())
|
|
itr = _guidGenerators.insert(std::make_pair(high, std::unique_ptr<ObjectGuidGenerator<high>>(new ObjectGuidGenerator<high>()))).first;
|
|
|
|
return *itr->second;
|
|
}
|
|
|
|
std::map<HighGuid, std::unique_ptr<ObjectGuidGeneratorBase>> _guidGenerators;
|
|
MapStoredObjectTypesContainer _objectsStore;
|
|
CreatureBySpawnIdContainer _creatureBySpawnIdStore;
|
|
GameObjectBySpawnIdContainer _gameobjectBySpawnIdStore;
|
|
std::unordered_map<uint32/*cellId*/, std::unordered_set<Corpse*>> _corpsesByCell;
|
|
std::unordered_map<ObjectGuid, Corpse*> _corpsesByPlayer;
|
|
std::unordered_set<Corpse*> _corpseBones;
|
|
|
|
std::unordered_set<Object*> _updateObjects;
|
|
};
|
|
|
|
enum InstanceResetMethod
|
|
{
|
|
INSTANCE_RESET_ALL, // reset all option under portrait, resets only normal 5-mans
|
|
INSTANCE_RESET_CHANGE_DIFFICULTY, // on changing difficulty
|
|
INSTANCE_RESET_GLOBAL, // global id reset
|
|
INSTANCE_RESET_GROUP_JOIN, // on joining group
|
|
INSTANCE_RESET_GROUP_LEAVE // on leaving group
|
|
};
|
|
|
|
class InstanceMap : public Map
|
|
{
|
|
public:
|
|
InstanceMap(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
|
|
~InstanceMap() override;
|
|
bool AddPlayerToMap(Player*) override;
|
|
void RemovePlayerFromMap(Player*, bool) override;
|
|
void AfterPlayerUnlinkFromMap() override;
|
|
void Update(const uint32, const uint32, bool thread = true) override;
|
|
void CreateInstanceScript(bool load, std::string data, uint32 completedEncounterMask);
|
|
bool Reset(uint8 method, GuidList* globalSkipList = nullptr);
|
|
[[nodiscard]] uint32 GetScriptId() const { return i_script_id; }
|
|
[[nodiscard]] std::string const& GetScriptName() const;
|
|
[[nodiscard]] InstanceScript* GetInstanceScript() { return instance_data; }
|
|
[[nodiscard]] InstanceScript const* GetInstanceScript() const { return instance_data; }
|
|
void PermBindAllPlayers();
|
|
void UnloadAll() override;
|
|
EnterState CannotEnter(Player* player, bool loginCheck = false) override;
|
|
void SendResetWarnings(uint32 timeLeft) const;
|
|
|
|
[[nodiscard]] uint32 GetMaxPlayers() const;
|
|
[[nodiscard]] uint32 GetMaxResetDelay() const;
|
|
|
|
void InitVisibilityDistance() override;
|
|
|
|
std::string GetDebugInfo() const override;
|
|
|
|
private:
|
|
bool m_resetAfterUnload;
|
|
bool m_unloadWhenEmpty;
|
|
InstanceScript* instance_data;
|
|
uint32 i_script_id;
|
|
};
|
|
|
|
class BattlegroundMap : public Map
|
|
{
|
|
public:
|
|
BattlegroundMap(uint32 id, uint32 InstanceId, Map* _parent, uint8 spawnMode);
|
|
~BattlegroundMap() override;
|
|
|
|
bool AddPlayerToMap(Player*) override;
|
|
void RemovePlayerFromMap(Player*, bool) override;
|
|
EnterState CannotEnter(Player* player, bool loginCheck = false) override;
|
|
void SetUnload();
|
|
//void UnloadAll(bool pForce);
|
|
void RemoveAllPlayers() override;
|
|
|
|
void InitVisibilityDistance() override;
|
|
Battleground* GetBG() { return m_bg; }
|
|
void SetBG(Battleground* bg) { m_bg = bg; }
|
|
private:
|
|
Battleground* m_bg;
|
|
};
|
|
|
|
template<class T, class CONTAINER>
|
|
inline void Map::Visit(Cell const& cell, TypeContainerVisitor<T, CONTAINER>& visitor)
|
|
{
|
|
const uint32 x = cell.GridX();
|
|
const uint32 y = cell.GridY();
|
|
const uint32 cell_x = cell.CellX();
|
|
const uint32 cell_y = cell.CellY();
|
|
|
|
if (!cell.NoCreate() || IsGridLoaded(GridCoord(x, y)))
|
|
{
|
|
EnsureGridLoaded(cell);
|
|
getNGrid(x, y)->VisitGrid(cell_x, cell_y, visitor);
|
|
}
|
|
}
|
|
|
|
#endif
|