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azerothcore-wotlk/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
2021-05-31 14:21:54 +02:00

574 lines
15 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef ACORE_GRIDNOTIFIERSIMPL_H
#define ACORE_GRIDNOTIFIERSIMPL_H
#include "Corpse.h"
#include "CreatureAI.h"
#include "GridNotifiers.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellAuras.h"
#include "UpdateData.h"
#include "WorldPacket.h"
template<class T>
inline void Acore::VisibleNotifier::Visit(GridRefManager<T>& m)
{
// Xinef: Update gameobjects only
if (i_gobjOnly)
return;
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if (i_largeOnly != iter->GetSource()->IsVisibilityOverridden())
continue;
vis_guids.erase(iter->GetSource()->GetGUID());
i_player.UpdateVisibilityOf(iter->GetSource(), i_data, i_visibleNow);
}
}
// SEARCHERS & LIST SEARCHERS & WORKERS
// WorldObject searchers & workers
template<class Check>
void Acore::WorldObjectSearcher<Check>::Visit(GameObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
return;
// already found
if (i_object)
return;
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Acore::WorldObjectSearcher<Check>::Visit(PlayerMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
return;
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Acore::WorldObjectSearcher<Check>::Visit(CreatureMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
return;
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Acore::WorldObjectSearcher<Check>::Visit(CorpseMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
return;
// already found
if (i_object)
return;
for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Acore::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
return;
// already found
if (i_object)
return;
for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Acore::WorldObjectLastSearcher<Check>::Visit(GameObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
return;
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Acore::WorldObjectLastSearcher<Check>::Visit(PlayerMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
return;
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Acore::WorldObjectLastSearcher<Check>::Visit(CreatureMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
return;
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Acore::WorldObjectLastSearcher<Check>::Visit(CorpseMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
return;
for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Acore::WorldObjectLastSearcher<Check>::Visit(DynamicObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
return;
for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Acore::WorldObjectListSearcher<Check>::Visit(PlayerMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
return;
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void Acore::WorldObjectListSearcher<Check>::Visit(CreatureMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
return;
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void Acore::WorldObjectListSearcher<Check>::Visit(CorpseMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
return;
for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void Acore::WorldObjectListSearcher<Check>::Visit(GameObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
return;
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void Acore::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
return;
for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
// Gameobject searchers
template<class Check>
void Acore::GameObjectSearcher<Check>::Visit(GameObjectMapType& m)
{
// already found
if (i_object)
return;
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Acore::GameObjectLastSearcher<Check>::Visit(GameObjectMapType& m)
{
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Acore::GameObjectListSearcher<Check>::Visit(GameObjectMapType& m)
{
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
// Unit searchers
template<class Check>
void Acore::UnitSearcher<Check>::Visit(CreatureMapType& m)
{
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Acore::UnitSearcher<Check>::Visit(PlayerMapType& m)
{
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Acore::UnitLastSearcher<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Acore::UnitLastSearcher<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Acore::UnitListSearcher<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void Acore::UnitListSearcher<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
// Creature searchers
template<class Check>
void Acore::CreatureSearcher<Check>::Visit(CreatureMapType& m)
{
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Acore::CreatureLastSearcher<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Acore::CreatureListSearcher<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void Acore::PlayerListSearcher<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void Acore::PlayerListSearcherWithSharedVision<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource(), true))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void Acore::PlayerListSearcherWithSharedVision<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask) && itr->GetSource()->HasSharedVision())
for (SharedVisionList::const_iterator i = itr->GetSource()->GetSharedVisionList().begin(); i != itr->GetSource()->GetSharedVisionList().end(); ++i)
if (i_check(*i, false))
i_objects.push_back(*i);
}
template<class Check>
void Acore::PlayerSearcher<Check>::Visit(PlayerMapType& m)
{
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Acore::PlayerLastSearcher<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Builder>
void Acore::LocalizedPacketDo<Builder>::operator()(Player* p)
{
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx + 1;
WorldPacket* data;
// create if not cached yet
if (i_data_cache.size() < cache_idx + 1 || !i_data_cache[cache_idx])
{
if (i_data_cache.size() < cache_idx + 1)
i_data_cache.resize(cache_idx + 1);
data = new WorldPacket();
i_builder(*data, loc_idx);
i_data_cache[cache_idx] = data;
}
else
data = i_data_cache[cache_idx];
p->SendDirectMessage(data);
}
template<class Builder>
void Acore::LocalizedPacketListDo<Builder>::operator()(Player* p)
{
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx + 1;
WorldPacketList* data_list;
// create if not cached yet
if (i_data_cache.size() < cache_idx + 1 || i_data_cache[cache_idx].empty())
{
if (i_data_cache.size() < cache_idx + 1)
i_data_cache.resize(cache_idx + 1);
data_list = &i_data_cache[cache_idx];
i_builder(*data_list, loc_idx);
}
else
data_list = &i_data_cache[cache_idx];
for (size_t i = 0; i < data_list->size(); ++i)
p->SendDirectMessage((*data_list)[i]);
}
#endif // ACORE_GRIDNOTIFIERSIMPL_H