mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
3022 lines
128 KiB
C++
3022 lines
128 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _PLAYER_H
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#define _PLAYER_H
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#include "ArenaTeam.h"
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#include "Battleground.h"
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#include "DatabaseEnvFwd.h"
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#include "DBCStores.h"
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#include "GroupReference.h"
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#include "InstanceSaveMgr.h"
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#include "Item.h"
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#include "KillRewarder.h"
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#include "MapReference.h"
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#include "ObjectMgr.h"
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#include "Optional.h"
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#include "PetDefines.h"
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#include "PlayerTaxi.h"
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#include "QuestDef.h"
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#include "SpellMgr.h"
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#include "TradeData.h"
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#include "Unit.h"
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#include "WorldSession.h"
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#include <string>
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#include <vector>
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struct CreatureTemplate;
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struct Mail;
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struct TrainerSpell;
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struct VendorItem;
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class AchievementMgr;
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class ReputationMgr;
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class Channel;
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class CharacterCreateInfo;
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class Creature;
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class DynamicObject;
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class Group;
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class Guild;
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class OutdoorPvP;
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class Pet;
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class PlayerMenu;
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class PlayerSocial;
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class SpellCastTargets;
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class UpdateMask;
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typedef std::deque<Mail*> PlayerMails;
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typedef void(*bgZoneRef)(Battleground*, WorldPacket&);
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#define PLAYER_MAX_SKILLS 127
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#define PLAYER_MAX_DAILY_QUESTS 25
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#define PLAYER_EXPLORED_ZONES_SIZE 128
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// corpse reclaim times
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#define DEATH_EXPIRE_STEP (5*MINUTE)
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#define MAX_DEATH_COUNT 3
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#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
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#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1)
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#define PLAYER_SKILL_BONUS_INDEX(x) (PLAYER_SKILL_INDEX(x)+2)
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#define SKILL_VALUE(x) PAIR32_LOPART(x)
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#define SKILL_MAX(x) PAIR32_HIPART(x)
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#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v, m)
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#define SKILL_TEMP_BONUS(x) int16(PAIR32_LOPART(x))
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#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x))
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#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t, p)
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// Note: SPELLMOD_* values is aura types in fact
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enum SpellModType
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{
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SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
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SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
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};
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// 2^n values, Player::m_isunderwater is a bitmask. These are Trinity internal values, they are never send to any client
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enum PlayerUnderwaterState
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{
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UNDERWATER_NONE = 0x00,
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UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
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UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
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UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
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UNDERWATER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
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UNDERWATER_EXIST_TIMERS = 0x10
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};
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enum BuyBankSlotResult
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{
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ERR_BANKSLOT_FAILED_TOO_MANY = 0,
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ERR_BANKSLOT_INSUFFICIENT_FUNDS = 1,
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ERR_BANKSLOT_NOTBANKER = 2,
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ERR_BANKSLOT_OK = 3
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};
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enum PlayerSpellState
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{
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PLAYERSPELL_UNCHANGED = 0,
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PLAYERSPELL_CHANGED = 1,
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PLAYERSPELL_NEW = 2,
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PLAYERSPELL_REMOVED = 3,
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PLAYERSPELL_TEMPORARY = 4
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};
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struct PlayerSpell
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{
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PlayerSpellState State : 7; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)!
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bool Active : 1; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)! lower rank of a spell are not useable, but learnt
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uint8 specMask : 8;
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bool IsInSpec(uint8 spec) { return (specMask & (1 << spec)); }
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};
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struct PlayerTalent
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{
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PlayerSpellState State : 8; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)!
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uint8 specMask : 8;
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uint32 talentID;
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bool inSpellBook;
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bool IsInSpec(uint8 spec) { return (specMask & (1 << spec)); }
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};
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enum TalentTree // talent tabs
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{
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TALENT_TREE_WARRIOR_ARMS = 161,
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TALENT_TREE_WARRIOR_FURY = 164,
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TALENT_TREE_WARRIOR_PROTECTION = 163,
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TALENT_TREE_PALADIN_HOLY = 382,
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TALENT_TREE_PALADIN_PROTECTION = 383,
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TALENT_TREE_PALADIN_RETRIBUTION = 381,
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TALENT_TREE_HUNTER_BEAST_MASTERY = 361,
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TALENT_TREE_HUNTER_MARKSMANSHIP = 363,
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TALENT_TREE_HUNTER_SURVIVAL = 362,
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TALENT_TREE_ROGUE_ASSASSINATION = 182,
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TALENT_TREE_ROGUE_COMBAT = 181,
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TALENT_TREE_ROGUE_SUBTLETY = 183,
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TALENT_TREE_PRIEST_DISCIPLINE = 201,
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TALENT_TREE_PRIEST_HOLY = 202,
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TALENT_TREE_PRIEST_SHADOW = 203,
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TALENT_TREE_DEATH_KNIGHT_BLOOD = 398,
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TALENT_TREE_DEATH_KNIGHT_FROST = 399,
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TALENT_TREE_DEATH_KNIGHT_UNHOLY = 400,
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TALENT_TREE_SHAMAN_ELEMENTAL = 261,
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TALENT_TREE_SHAMAN_ENHANCEMENT = 263,
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TALENT_TREE_SHAMAN_RESTORATION = 262,
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TALENT_TREE_MAGE_ARCANE = 81,
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TALENT_TREE_MAGE_FIRE = 41,
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TALENT_TREE_MAGE_FROST = 61,
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TALENT_TREE_WARLOCK_AFFLICTION = 302,
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TALENT_TREE_WARLOCK_DEMONOLOGY = 303,
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TALENT_TREE_WARLOCK_DESTRUCTION = 301,
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TALENT_TREE_DRUID_BALANCE = 283,
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TALENT_TREE_DRUID_FERAL_COMBAT = 281,
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TALENT_TREE_DRUID_RESTORATION = 282
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};
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#define SPEC_MASK_ALL 255
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// Spell modifier (used for modify other spells)
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struct SpellModifier
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{
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SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), mask(), ownerAura(_ownerAura) {}
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SpellModOp op : 8;
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SpellModType type : 8;
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int16 charges : 16;
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int32 value{0};
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flag96 mask;
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uint32 spellId{0};
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Aura* const ownerAura;
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};
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typedef std::unordered_map<uint32, PlayerTalent*> PlayerTalentMap;
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typedef std::unordered_map<uint32, PlayerSpell*> PlayerSpellMap;
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typedef std::list<SpellModifier*> SpellModList;
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typedef GuidList WhisperListContainer;
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struct SpellCooldown
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{
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uint32 end;
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uint16 category;
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uint32 itemid;
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uint32 maxduration;
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bool sendToSpectator: 1;
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bool needSendToClient: 1;
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};
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typedef std::map<uint32, SpellCooldown> SpellCooldowns;
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typedef std::unordered_map<uint32 /*instanceId*/, time_t/*releaseTime*/> InstanceTimeMap;
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enum TrainerSpellState
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{
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TRAINER_SPELL_GREEN = 0,
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TRAINER_SPELL_RED = 1,
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TRAINER_SPELL_GRAY = 2,
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TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
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};
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enum ActionButtonUpdateState
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{
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ACTIONBUTTON_UNCHANGED = 0,
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ACTIONBUTTON_CHANGED = 1,
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ACTIONBUTTON_NEW = 2,
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ACTIONBUTTON_DELETED = 3
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};
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enum ActionButtonType
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{
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ACTION_BUTTON_SPELL = 0x00,
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ACTION_BUTTON_C = 0x01, // click?
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ACTION_BUTTON_EQSET = 0x20,
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ACTION_BUTTON_MACRO = 0x40,
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ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
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ACTION_BUTTON_ITEM = 0x80
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};
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enum ReputationSource
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{
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REPUTATION_SOURCE_KILL,
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REPUTATION_SOURCE_QUEST,
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REPUTATION_SOURCE_DAILY_QUEST,
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REPUTATION_SOURCE_WEEKLY_QUEST,
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REPUTATION_SOURCE_MONTHLY_QUEST,
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REPUTATION_SOURCE_REPEATABLE_QUEST,
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REPUTATION_SOURCE_SPELL
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};
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#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
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#define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
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#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
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struct ActionButton
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{
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ActionButton() {}
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uint32 packedData{0};
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ActionButtonUpdateState uState{ACTIONBUTTON_NEW};
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// helpers
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[[nodiscard]] ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
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[[nodiscard]] uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
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void SetActionAndType(uint32 action, ActionButtonType type)
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{
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uint32 newData = action | (uint32(type) << 24);
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if (newData != packedData || uState == ACTIONBUTTON_DELETED)
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{
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packedData = newData;
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if (uState != ACTIONBUTTON_NEW)
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uState = ACTIONBUTTON_CHANGED;
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}
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}
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};
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#define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
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typedef std::map<uint8, ActionButton> ActionButtonList;
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struct PlayerCreateInfoItem
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{
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PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
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uint32 item_id;
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uint32 item_amount;
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};
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typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
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struct PlayerClassLevelInfo
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{
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PlayerClassLevelInfo() {}
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uint16 basehealth{0};
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uint16 basemana{0};
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};
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struct PlayerClassInfo
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{
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PlayerClassInfo() { }
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PlayerClassLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
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};
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struct PlayerLevelInfo
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{
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PlayerLevelInfo() { for (unsigned char & stat : stats) stat = 0; }
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uint8 stats[MAX_STATS];
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};
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typedef std::list<uint32> PlayerCreateInfoSpells;
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struct PlayerCreateInfoAction
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{
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PlayerCreateInfoAction() {}
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PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
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uint8 button{0};
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uint8 type{0};
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uint32 action{0};
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};
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typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
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struct PlayerCreateInfoSkill
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{
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uint16 SkillId;
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uint16 Rank;
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};
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typedef std::list<PlayerCreateInfoSkill> PlayerCreateInfoSkills;
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struct PlayerInfo
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{
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// existence checked by displayId != 0
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PlayerInfo() { }
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uint32 mapId{0};
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uint32 areaId{0};
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float positionX{0.0f};
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float positionY{0.0f};
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float positionZ{0.0f};
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float orientation{0.0f};
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uint16 displayId_m{0};
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uint16 displayId_f{0};
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PlayerCreateInfoItems item;
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PlayerCreateInfoSpells customSpells;
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PlayerCreateInfoActions action;
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PlayerCreateInfoSkills skills;
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PlayerLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
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};
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struct PvPInfo
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{
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PvPInfo() {}
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bool IsHostile{false};
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bool IsInHostileArea{false}; ///> Marks if player is in an area which forces PvP flag
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bool IsInNoPvPArea{false}; ///> Marks if player is in a sanctuary or friendly capital city
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bool IsInFFAPvPArea{false}; ///> Marks if player is in an FFAPvP area (such as Gurubashi Arena)
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time_t EndTimer{0}; ///> Time when player unflags himself for PvP (flag removed after 5 minutes)
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time_t FFAPvPEndTimer{0}; ///> Time when player unflags himself for FFA PvP (flag removed after 30 sec)
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};
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struct DuelInfo
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{
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DuelInfo() {}
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Player* initiator{nullptr};
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Player* opponent{nullptr};
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time_t startTimer{0};
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time_t startTime{0};
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time_t outOfBound{0};
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bool isMounted{false};
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};
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struct Areas
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{
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uint32 areaID;
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uint32 areaFlag;
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float x1;
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float x2;
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float y1;
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float y2;
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};
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#define MAX_RUNES 6
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enum RuneCooldowns
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{
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RUNE_BASE_COOLDOWN = 10000,
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RUNE_GRACE_PERIOD = 2500, // xinef: maximum possible grace period
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RUNE_MISS_COOLDOWN = 1500, // cooldown applied on runes when the spell misses
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};
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enum RuneType
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{
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RUNE_BLOOD = 0,
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RUNE_UNHOLY = 1,
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RUNE_FROST = 2,
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RUNE_DEATH = 3,
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NUM_RUNE_TYPES = 4
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};
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struct RuneInfo
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{
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uint8 BaseRune;
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uint8 CurrentRune;
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uint32 Cooldown;
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uint32 GracePeriod;
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AuraEffect const* ConvertAura;
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};
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struct Runes
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{
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RuneInfo runes[MAX_RUNES];
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uint8 runeState; // mask of available runes
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RuneType lastUsedRune;
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void SetRuneState(uint8 index, bool set = true)
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{
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if (set)
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runeState |= (1 << index); // usable
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else
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runeState &= ~(1 << index); // on cooldown
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}
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};
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struct EnchantDuration
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{
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EnchantDuration() {};
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EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
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leftduration(_leftduration) { ASSERT(item); };
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Item* item{nullptr};
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EnchantmentSlot slot{MAX_ENCHANTMENT_SLOT};
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uint32 leftduration{0};
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};
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typedef std::list<EnchantDuration> EnchantDurationList;
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typedef std::list<Item*> ItemDurationList;
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enum PlayerMovementType
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{
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MOVE_ROOT = 1,
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MOVE_UNROOT = 2,
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MOVE_WATER_WALK = 3,
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MOVE_LAND_WALK = 4
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};
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enum DrunkenState
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{
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DRUNKEN_SOBER = 0,
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DRUNKEN_TIPSY = 1,
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DRUNKEN_DRUNK = 2,
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DRUNKEN_SMASHED = 3
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};
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#define MAX_DRUNKEN 4
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enum PlayerFlags
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{
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PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
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PLAYER_FLAGS_AFK = 0x00000002,
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PLAYER_FLAGS_DND = 0x00000004,
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PLAYER_FLAGS_GM = 0x00000008,
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PLAYER_FLAGS_GHOST = 0x00000010,
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PLAYER_FLAGS_RESTING = 0x00000020,
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PLAYER_FLAGS_UNK6 = 0x00000040,
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PLAYER_FLAGS_UNK7 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
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PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
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PLAYER_FLAGS_IN_PVP = 0x00000200,
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PLAYER_FLAGS_HIDE_HELM = 0x00000400,
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PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
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PLAYER_FLAGS_PLAYED_LONG_TIME = 0x00001000, // played long time
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PLAYER_FLAGS_PLAYED_TOO_LONG = 0x00002000, // played too long time
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PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000,
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PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
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PLAYER_FLAGS_UNK16 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
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PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
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PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
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PLAYER_FLAGS_UBER = 0x00080000,
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PLAYER_FLAGS_UNK20 = 0x00100000,
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PLAYER_FLAGS_UNK21 = 0x00200000,
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PLAYER_FLAGS_COMMENTATOR2 = 0x00400000,
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PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree, allowed only spells with SPELL_ATTR0_USES_RANGED_SLOT, SPELL_EFFECT_ATTACK, checked only for active player
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PLAYER_FLAGS_UNK24 = 0x01000000, // disabled all melee ability on tab include autoattack
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PLAYER_FLAGS_NO_XP_GAIN = 0x02000000,
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PLAYER_FLAGS_UNK26 = 0x04000000,
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PLAYER_FLAGS_UNK27 = 0x08000000,
|
|
PLAYER_FLAGS_UNK28 = 0x10000000,
|
|
PLAYER_FLAGS_UNK29 = 0x20000000,
|
|
PLAYER_FLAGS_UNK30 = 0x40000000,
|
|
PLAYER_FLAGS_UNK31 = 0x80000000,
|
|
};
|
|
|
|
enum PlayerBytesOffsets //@todo: Implement
|
|
{
|
|
PLAYER_BYTES_OFFSET_SKIN_ID = 0,
|
|
PLAYER_BYTES_OFFSET_FACE_ID = 1,
|
|
PLAYER_BYTES_OFFSET_HAIR_STYLE_ID = 2,
|
|
PLAYER_BYTES_OFFSET_HAIR_COLOR_ID = 3
|
|
};
|
|
|
|
enum PlayerBytes2Offsets //@todo: Implement
|
|
{
|
|
PLAYER_BYTES_2_OFFSET_FACIAL_STYLE = 0,
|
|
PLAYER_BYTES_2_OFFSET_PARTY_TYPE = 1,
|
|
PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS = 2,
|
|
PLAYER_BYTES_2_OFFSET_REST_STATE = 3
|
|
};
|
|
|
|
enum PlayerBytes3Offsets //@todo: Implement
|
|
{
|
|
PLAYER_BYTES_3_OFFSET_GENDER = 0,
|
|
PLAYER_BYTES_3_OFFSET_INEBRIATION = 1,
|
|
PLAYER_BYTES_3_OFFSET_PVP_TITLE = 2,
|
|
PLAYER_BYTES_3_OFFSET_ARENA_FACTION = 3
|
|
};
|
|
|
|
enum PlayerFieldBytesOffsets //@todo: Implement
|
|
{
|
|
PLAYER_FIELD_BYTES_OFFSET_FLAGS = 0,
|
|
PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL = 1,
|
|
PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES = 2,
|
|
PLAYER_FIELD_BYTES_OFFSET_LIFETIME_MAX_PVP_RANK = 3
|
|
};
|
|
|
|
enum PlayerFieldBytes2Offsets
|
|
{
|
|
PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID = 0, // uint16!
|
|
PLAYER_FIELD_BYTES_2_OFFSET_IGNORE_POWER_REGEN_PREDICTION_MASK = 2,
|
|
PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION = 3
|
|
};
|
|
|
|
static_assert((PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID & 1) == 0, "PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID must be aligned to 2 byte boundary");
|
|
|
|
#define PLAYER_BYTES_2_OVERRIDE_SPELLS_UINT16_OFFSET (PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID / 2)
|
|
|
|
#define KNOWN_TITLES_SIZE 3
|
|
#define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE*64) // 3 uint64 fields
|
|
|
|
// used in PLAYER_FIELD_BYTES values
|
|
enum PlayerFieldByteFlags
|
|
{
|
|
PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
|
|
PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
|
|
PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
|
|
};
|
|
|
|
// used in PLAYER_FIELD_BYTES2 values
|
|
enum PlayerFieldByte2Flags
|
|
{
|
|
PLAYER_FIELD_BYTE2_NONE = 0x00,
|
|
PLAYER_FIELD_BYTE2_STEALTH = 0x20,
|
|
PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x40
|
|
};
|
|
|
|
enum MirrorTimerType
|
|
{
|
|
FATIGUE_TIMER = 0,
|
|
BREATH_TIMER = 1,
|
|
FIRE_TIMER = 2
|
|
};
|
|
#define MAX_TIMERS 3
|
|
#define DISABLED_MIRROR_TIMER -1
|
|
|
|
// 2^n values
|
|
enum PlayerExtraFlags
|
|
{
|
|
// gm abilities
|
|
PLAYER_EXTRA_GM_ON = 0x0001,
|
|
PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
|
|
PLAYER_EXTRA_TAXICHEAT = 0x0008,
|
|
PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
|
|
PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
|
|
PLAYER_EXTRA_HAS_310_FLYER = 0x0040, // Marks if player already has 310% speed flying mount
|
|
PLAYER_EXTRA_SPECTATOR_ON = 0x0080, // Marks if player is spectactor
|
|
PLAYER_EXTRA_PVP_DEATH = 0x0100, // store PvP death status until corpse creating.
|
|
PLAYER_EXTRA_SHOW_DK_PET = 0x0400, // Marks if player should see ghoul on login screen
|
|
};
|
|
|
|
// 2^n values
|
|
enum AtLoginFlags
|
|
{
|
|
AT_LOGIN_NONE = 0x00,
|
|
AT_LOGIN_RENAME = 0x01,
|
|
AT_LOGIN_RESET_SPELLS = 0x02,
|
|
AT_LOGIN_RESET_TALENTS = 0x04,
|
|
AT_LOGIN_CUSTOMIZE = 0x08,
|
|
AT_LOGIN_RESET_PET_TALENTS = 0x10,
|
|
AT_LOGIN_FIRST = 0x20,
|
|
AT_LOGIN_CHANGE_FACTION = 0x40,
|
|
AT_LOGIN_CHANGE_RACE = 0x80,
|
|
AT_LOGIN_RESET_AP = 0x100,
|
|
AT_LOGIN_RESET_ARENA = 0x200,
|
|
AT_LOGIN_CHECK_ACHIEVS = 0x400,
|
|
AT_LOGIN_RESURRECT = 0x800
|
|
};
|
|
|
|
typedef std::map<uint32, QuestStatusData> QuestStatusMap;
|
|
typedef std::unordered_set<uint32> RewardedQuestSet;
|
|
|
|
// quest, keep
|
|
typedef std::map<uint32, bool> QuestStatusSaveMap;
|
|
|
|
enum QuestSlotOffsets
|
|
{
|
|
QUEST_ID_OFFSET = 0,
|
|
QUEST_STATE_OFFSET = 1,
|
|
QUEST_COUNTS_OFFSET = 2,
|
|
QUEST_TIME_OFFSET = 4
|
|
};
|
|
|
|
#define MAX_QUEST_OFFSET 5
|
|
|
|
enum QuestSlotStateMask
|
|
{
|
|
QUEST_STATE_NONE = 0x0000,
|
|
QUEST_STATE_COMPLETE = 0x0001,
|
|
QUEST_STATE_FAIL = 0x0002
|
|
};
|
|
|
|
enum SkillUpdateState
|
|
{
|
|
SKILL_UNCHANGED = 0,
|
|
SKILL_CHANGED = 1,
|
|
SKILL_NEW = 2,
|
|
SKILL_DELETED = 3
|
|
};
|
|
|
|
struct SkillStatusData
|
|
{
|
|
SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
|
|
{
|
|
}
|
|
uint8 pos;
|
|
SkillUpdateState uState;
|
|
};
|
|
|
|
typedef std::unordered_map<uint32, SkillStatusData> SkillStatusMap;
|
|
|
|
class Quest;
|
|
class Spell;
|
|
class Item;
|
|
class WorldSession;
|
|
|
|
enum PlayerSlots
|
|
{
|
|
// first slot for item stored (in any way in player m_items data)
|
|
PLAYER_SLOT_START = 0,
|
|
// last+1 slot for item stored (in any way in player m_items data)
|
|
PLAYER_SLOT_END = 150,
|
|
PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
|
|
};
|
|
|
|
#define INVENTORY_SLOT_BAG_0 255
|
|
|
|
enum EquipmentSlots // 19 slots
|
|
{
|
|
EQUIPMENT_SLOT_START = 0,
|
|
EQUIPMENT_SLOT_HEAD = 0,
|
|
EQUIPMENT_SLOT_NECK = 1,
|
|
EQUIPMENT_SLOT_SHOULDERS = 2,
|
|
EQUIPMENT_SLOT_BODY = 3,
|
|
EQUIPMENT_SLOT_CHEST = 4,
|
|
EQUIPMENT_SLOT_WAIST = 5,
|
|
EQUIPMENT_SLOT_LEGS = 6,
|
|
EQUIPMENT_SLOT_FEET = 7,
|
|
EQUIPMENT_SLOT_WRISTS = 8,
|
|
EQUIPMENT_SLOT_HANDS = 9,
|
|
EQUIPMENT_SLOT_FINGER1 = 10,
|
|
EQUIPMENT_SLOT_FINGER2 = 11,
|
|
EQUIPMENT_SLOT_TRINKET1 = 12,
|
|
EQUIPMENT_SLOT_TRINKET2 = 13,
|
|
EQUIPMENT_SLOT_BACK = 14,
|
|
EQUIPMENT_SLOT_MAINHAND = 15,
|
|
EQUIPMENT_SLOT_OFFHAND = 16,
|
|
EQUIPMENT_SLOT_RANGED = 17,
|
|
EQUIPMENT_SLOT_TABARD = 18,
|
|
EQUIPMENT_SLOT_END = 19
|
|
};
|
|
|
|
enum InventorySlots // 4 slots
|
|
{
|
|
INVENTORY_SLOT_BAG_START = 19,
|
|
INVENTORY_SLOT_BAG_END = 23
|
|
};
|
|
|
|
enum InventoryPackSlots // 16 slots
|
|
{
|
|
INVENTORY_SLOT_ITEM_START = 23,
|
|
INVENTORY_SLOT_ITEM_END = 39
|
|
};
|
|
|
|
enum BankItemSlots // 28 slots
|
|
{
|
|
BANK_SLOT_ITEM_START = 39,
|
|
BANK_SLOT_ITEM_END = 67
|
|
};
|
|
|
|
enum BankBagSlots // 7 slots
|
|
{
|
|
BANK_SLOT_BAG_START = 67,
|
|
BANK_SLOT_BAG_END = 74
|
|
};
|
|
|
|
enum BuyBackSlots // 12 slots
|
|
{
|
|
// stored in m_buybackitems
|
|
BUYBACK_SLOT_START = 74,
|
|
BUYBACK_SLOT_END = 86
|
|
};
|
|
|
|
enum KeyRingSlots // 32 slots
|
|
{
|
|
KEYRING_SLOT_START = 86,
|
|
KEYRING_SLOT_END = 118
|
|
};
|
|
|
|
enum CurrencyTokenSlots // 32 slots
|
|
{
|
|
CURRENCYTOKEN_SLOT_START = 118,
|
|
CURRENCYTOKEN_SLOT_END = 150
|
|
};
|
|
|
|
enum EquipmentSetUpdateState
|
|
{
|
|
EQUIPMENT_SET_UNCHANGED = 0,
|
|
EQUIPMENT_SET_CHANGED = 1,
|
|
EQUIPMENT_SET_NEW = 2,
|
|
EQUIPMENT_SET_DELETED = 3
|
|
};
|
|
|
|
struct EquipmentSet
|
|
{
|
|
EquipmentSet() { }
|
|
|
|
uint64 Guid;
|
|
std::string Name;
|
|
std::string IconName;
|
|
uint32 IgnoreMask{0};
|
|
ObjectGuid Items[EQUIPMENT_SLOT_END];
|
|
EquipmentSetUpdateState state{EQUIPMENT_SET_NEW};
|
|
};
|
|
|
|
#define MAX_EQUIPMENT_SET_INDEX 10 // client limit
|
|
|
|
typedef std::map<uint32, EquipmentSet> EquipmentSets;
|
|
|
|
struct ItemPosCount
|
|
{
|
|
ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
|
|
[[nodiscard]] bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
|
|
uint16 pos;
|
|
uint32 count;
|
|
};
|
|
typedef std::vector<ItemPosCount> ItemPosCountVec;
|
|
|
|
enum TransferAbortReason
|
|
{
|
|
TRANSFER_ABORT_NONE = 0x00,
|
|
TRANSFER_ABORT_ERROR = 0x01,
|
|
TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
|
|
TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
|
|
TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
|
|
TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
|
|
TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC, WotLK> expansion installed to access this area.
|
|
TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal, Heroic, Epic> difficulty mode is not available for %s.
|
|
TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
|
|
TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
|
|
TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
|
|
TRANSFER_ABORT_NOT_FOUND1 = 0x0C, // 3.1
|
|
TRANSFER_ABORT_NOT_FOUND2 = 0x0D, // 3.1
|
|
TRANSFER_ABORT_NOT_FOUND3 = 0x0E, // 3.2
|
|
TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
|
|
TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
|
|
};
|
|
|
|
enum InstanceResetWarningType
|
|
{
|
|
RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
|
|
RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
|
|
RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
|
|
RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
|
|
RAID_INSTANCE_EXPIRED = 5
|
|
};
|
|
|
|
class InstanceSave;
|
|
|
|
enum RestFlag
|
|
{
|
|
REST_FLAG_IN_TAVERN = 0x1,
|
|
REST_FLAG_IN_CITY = 0x2,
|
|
REST_FLAG_IN_FACTION_AREA = 0x4, // used with AREA_FLAG_REST_ZONE_*
|
|
};
|
|
|
|
enum TeleportToOptions
|
|
{
|
|
TELE_TO_GM_MODE = 0x01,
|
|
TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
|
|
TELE_TO_NOT_LEAVE_COMBAT = 0x04,
|
|
TELE_TO_NOT_UNSUMMON_PET = 0x08,
|
|
TELE_TO_SPELL = 0x10,
|
|
TELE_TO_NOT_LEAVE_VEHICLE = 0x20,
|
|
TELE_TO_WITH_PET = 0x40,
|
|
TELE_TO_NOT_LEAVE_TAXI = 0x80
|
|
};
|
|
|
|
/// Type of environmental damages
|
|
enum EnviromentalDamage
|
|
{
|
|
DAMAGE_EXHAUSTED = 0,
|
|
DAMAGE_DROWNING = 1,
|
|
DAMAGE_FALL = 2,
|
|
DAMAGE_LAVA = 3,
|
|
DAMAGE_SLIME = 4,
|
|
DAMAGE_FIRE = 5,
|
|
DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
|
|
};
|
|
|
|
enum PlayerChatTag
|
|
{
|
|
CHAT_TAG_NONE = 0x00,
|
|
CHAT_TAG_AFK = 0x01,
|
|
CHAT_TAG_DND = 0x02,
|
|
CHAT_TAG_GM = 0x04,
|
|
CHAT_TAG_COM = 0x08, // Commentator
|
|
CHAT_TAG_DEV = 0x10,
|
|
};
|
|
|
|
enum PlayedTimeIndex
|
|
{
|
|
PLAYED_TIME_TOTAL = 0,
|
|
PLAYED_TIME_LEVEL = 1
|
|
};
|
|
|
|
#define MAX_PLAYED_TIME_INDEX 2
|
|
|
|
// used at player loading query list preparing, and later result selection
|
|
enum PlayerLoginQueryIndex
|
|
{
|
|
PLAYER_LOGIN_QUERY_LOAD_FROM = 0,
|
|
PLAYER_LOGIN_QUERY_LOAD_AURAS = 3,
|
|
PLAYER_LOGIN_QUERY_LOAD_SPELLS = 4,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS = 5,
|
|
PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS = 6,
|
|
PLAYER_LOGIN_QUERY_LOAD_REPUTATION = 7,
|
|
PLAYER_LOGIN_QUERY_LOAD_INVENTORY = 8,
|
|
PLAYER_LOGIN_QUERY_LOAD_ACTIONS = 9,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAILS = 10,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS = 11,
|
|
PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST = 13,
|
|
PLAYER_LOGIN_QUERY_LOAD_HOME_BIND = 14,
|
|
PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS = 15,
|
|
PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES = 16,
|
|
PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS = 18,
|
|
PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS = 19,
|
|
PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS = 20,
|
|
PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT = 21,
|
|
PLAYER_LOGIN_QUERY_LOAD_GLYPHS = 22,
|
|
PLAYER_LOGIN_QUERY_LOAD_TALENTS = 23,
|
|
PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA = 24,
|
|
PLAYER_LOGIN_QUERY_LOAD_SKILLS = 25,
|
|
PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS = 26,
|
|
PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG = 27,
|
|
PLAYER_LOGIN_QUERY_LOAD_BANNED = 28,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW = 29,
|
|
PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES = 30,
|
|
PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS = 31,
|
|
PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS = 32,
|
|
PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH = 34,
|
|
PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION = 35,
|
|
MAX_PLAYER_LOGIN_QUERY
|
|
};
|
|
|
|
enum PlayerDelayedOperations
|
|
{
|
|
DELAYED_SAVE_PLAYER = 0x01,
|
|
DELAYED_RESURRECT_PLAYER = 0x02,
|
|
DELAYED_SPELL_CAST_DESERTER = 0x04,
|
|
DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
|
|
DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
|
|
DELAYED_BG_GROUP_RESTORE = 0x20, ///< Flag to restore group state after teleport from BG
|
|
DELAYED_VEHICLE_TELEPORT = 0x40,
|
|
DELAYED_END
|
|
};
|
|
|
|
enum PlayerCharmedAISpells
|
|
{
|
|
SPELL_T_STUN,
|
|
SPELL_ROOT_OR_FEAR,
|
|
SPELL_INSTANT_DAMAGE,
|
|
SPELL_INSTANT_DAMAGE2,
|
|
SPELL_HIGH_DAMAGE1,
|
|
SPELL_HIGH_DAMAGE2,
|
|
SPELL_DOT_DAMAGE,
|
|
SPELL_T_CHARGE,
|
|
SPELL_IMMUNITY,
|
|
SPELL_FAST_RUN,
|
|
NUM_CAI_SPELLS
|
|
};
|
|
|
|
// Player summoning auto-decline time (in secs)
|
|
#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
|
|
#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
|
|
|
|
struct ProgressionRequirement
|
|
{
|
|
uint32 id;
|
|
TeamId faction;
|
|
std::string note;
|
|
uint32 priority;
|
|
bool checkLeaderOnly;
|
|
};
|
|
|
|
struct DungeonProgressionRequirements
|
|
{
|
|
uint8 levelMin;
|
|
uint8 levelMax;
|
|
uint16 reqItemLevel;
|
|
std::vector<ProgressionRequirement*> quests;
|
|
std::vector<ProgressionRequirement*> items;
|
|
std::vector<ProgressionRequirement*> achievements;
|
|
};
|
|
|
|
enum CharDeleteMethod
|
|
{
|
|
CHAR_DELETE_REMOVE = 0, // Completely remove from the database
|
|
CHAR_DELETE_UNLINK = 1 // The character gets unlinked from the account,
|
|
// the name gets freed up and appears as deleted ingame
|
|
};
|
|
|
|
enum CurrencyItems
|
|
{
|
|
ITEM_HONOR_POINTS_ID = 43308,
|
|
ITEM_ARENA_POINTS_ID = 43307
|
|
};
|
|
|
|
enum ReferAFriendError
|
|
{
|
|
ERR_REFER_A_FRIEND_NONE = 0x00,
|
|
ERR_REFER_A_FRIEND_NOT_REFERRED_BY = 0x01,
|
|
ERR_REFER_A_FRIEND_TARGET_TOO_HIGH = 0x02,
|
|
ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS = 0x03,
|
|
ERR_REFER_A_FRIEND_TOO_FAR = 0x04,
|
|
ERR_REFER_A_FRIEND_DIFFERENT_FACTION = 0x05,
|
|
ERR_REFER_A_FRIEND_NOT_NOW = 0x06,
|
|
ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I = 0x07,
|
|
ERR_REFER_A_FRIEND_NO_TARGET = 0x08,
|
|
ERR_REFER_A_FRIEND_NOT_IN_GROUP = 0x09,
|
|
ERR_REFER_A_FRIEND_SUMMON_LEVEL_MAX_I = 0x0A,
|
|
ERR_REFER_A_FRIEND_SUMMON_COOLDOWN = 0x0B,
|
|
ERR_REFER_A_FRIEND_INSUF_EXPAN_LVL = 0x0C,
|
|
ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S = 0x0D
|
|
};
|
|
|
|
enum PlayerRestState
|
|
{
|
|
REST_STATE_RESTED = 0x01,
|
|
REST_STATE_NOT_RAF_LINKED = 0x02,
|
|
REST_STATE_RAF_LINKED = 0x06
|
|
};
|
|
|
|
enum AdditionalSaving
|
|
{
|
|
ADDITIONAL_SAVING_NONE = 0x00,
|
|
ADDITIONAL_SAVING_INVENTORY_AND_GOLD = 0x01,
|
|
ADDITIONAL_SAVING_QUEST_STATUS = 0x02,
|
|
};
|
|
|
|
enum PlayerCommandStates
|
|
{
|
|
CHEAT_NONE = 0x00,
|
|
CHEAT_GOD = 0x01,
|
|
CHEAT_CASTTIME = 0x02,
|
|
CHEAT_COOLDOWN = 0x04,
|
|
CHEAT_POWER = 0x08,
|
|
CHEAT_WATERWALK = 0x10
|
|
};
|
|
|
|
enum InstantFlightGossipAction
|
|
{
|
|
GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT = 500
|
|
};
|
|
|
|
enum EmoteBroadcastTextID
|
|
{
|
|
EMOTE_BROADCAST_TEXT_ID_STRANGE_GESTURES = 91243
|
|
};
|
|
|
|
std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
|
|
|
|
class Player;
|
|
|
|
// holder for Battleground data (pussywizard: not stored in db)
|
|
struct BGData
|
|
{
|
|
BGData() {}
|
|
|
|
uint32 bgInstanceID{0};
|
|
BattlegroundTypeId bgTypeID{BATTLEGROUND_TYPE_NONE};
|
|
TeamId bgTeamId{TEAM_NEUTRAL};
|
|
uint32 bgQueueSlot{PLAYER_MAX_BATTLEGROUND_QUEUES};
|
|
bool isInvited{false};
|
|
bool bgIsRandom{false};
|
|
|
|
GuidSet bgAfkReporter;
|
|
uint8 bgAfkReportedCount{0};
|
|
time_t bgAfkReportedTimer{0};
|
|
};
|
|
|
|
// holder for Entry Point data (pussywizard: stored in db)
|
|
struct EntryPointData
|
|
{
|
|
EntryPointData()
|
|
{
|
|
ClearTaxiPath();
|
|
}
|
|
|
|
uint32 mountSpell{0};
|
|
std::vector<uint32> taxiPath;
|
|
WorldLocation joinPos;
|
|
|
|
void ClearTaxiPath() { taxiPath.clear(); }
|
|
[[nodiscard]] bool HasTaxiPath() const { return !taxiPath.empty(); }
|
|
};
|
|
|
|
class Player : public Unit, public GridObject<Player>
|
|
{
|
|
friend class WorldSession;
|
|
friend void Item::AddToUpdateQueueOf(Player* player);
|
|
friend void Item::RemoveFromUpdateQueueOf(Player* player);
|
|
public:
|
|
explicit Player(WorldSession* session);
|
|
~Player() override;
|
|
|
|
void CleanupsBeforeDelete(bool finalCleanup = true) override;
|
|
|
|
void AddToWorld() override;
|
|
void RemoveFromWorld() override;
|
|
|
|
void SetObjectScale(float scale) override
|
|
{
|
|
Unit::SetObjectScale(scale);
|
|
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, scale * DEFAULT_WORLD_OBJECT_SIZE);
|
|
SetFloatValue(UNIT_FIELD_COMBATREACH, scale * DEFAULT_COMBAT_REACH);
|
|
}
|
|
|
|
[[nodiscard]] bool hasSpanishClient()
|
|
{
|
|
return GetSession()->GetSessionDbLocaleIndex() == LOCALE_esES || GetSession()->GetSessionDbLocaleIndex() == LOCALE_esMX;
|
|
}
|
|
|
|
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0, Unit* target = nullptr, bool newInstance = false);
|
|
bool TeleportTo(WorldLocation const& loc, uint32 options = 0, Unit* target = nullptr)
|
|
{
|
|
return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options, target);
|
|
}
|
|
bool TeleportToEntryPoint();
|
|
|
|
void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay = 0, bool asSpectator = false)
|
|
{
|
|
m_summon_expire = time(nullptr) + (delay ? delay : MAX_PLAYER_SUMMON_DELAY);
|
|
m_summon_mapid = mapid;
|
|
m_summon_x = x;
|
|
m_summon_y = y;
|
|
m_summon_z = z;
|
|
m_summon_asSpectator = asSpectator;
|
|
}
|
|
[[nodiscard]] bool IsSummonAsSpectator() const { return m_summon_asSpectator && m_summon_expire >= time(nullptr); }
|
|
void SetSummonAsSpectator(bool on) { m_summon_asSpectator = on; }
|
|
void SummonIfPossible(bool agree, ObjectGuid summoner_guid);
|
|
[[nodiscard]] time_t GetSummonExpireTimer() const { return m_summon_expire; }
|
|
|
|
bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo);
|
|
|
|
void Update(uint32 time) override;
|
|
|
|
static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
|
|
|
|
void SetInWater(bool apply);
|
|
|
|
[[nodiscard]] bool IsInWater() const override { return m_isInWater; }
|
|
[[nodiscard]] bool IsFalling() const;
|
|
bool IsInAreaTriggerRadius(const AreaTrigger* trigger) const;
|
|
|
|
void SendInitialPacketsBeforeAddToMap();
|
|
void SendInitialPacketsAfterAddToMap();
|
|
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0);
|
|
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap);
|
|
|
|
bool CanInteractWithQuestGiver(Object* questGiver);
|
|
Creature* GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask);
|
|
[[nodiscard]] GameObject* GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const;
|
|
|
|
void ToggleAFK();
|
|
void ToggleDND();
|
|
[[nodiscard]] bool isAFK() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); }
|
|
[[nodiscard]] bool isDND() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); }
|
|
[[nodiscard]] uint8 GetChatTag() const;
|
|
std::string autoReplyMsg;
|
|
|
|
uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin = nullptr);
|
|
|
|
PlayerSocial* GetSocial() { return m_social; }
|
|
|
|
PlayerTaxi m_taxi;
|
|
void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
|
|
bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 1);
|
|
bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 1);
|
|
void CleanupAfterTaxiFlight();
|
|
void ContinueTaxiFlight();
|
|
// mount_id can be used in scripting calls
|
|
|
|
[[nodiscard]] bool IsDeveloper() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER); }
|
|
void SetDeveloper(bool on) { ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER, on); }
|
|
[[nodiscard]] bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
|
|
void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
|
|
[[nodiscard]] bool IsGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
|
|
void SetGameMaster(bool on);
|
|
[[nodiscard]] bool isGMChat() const { return m_ExtraFlags & PLAYER_EXTRA_GM_CHAT; }
|
|
void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
|
|
[[nodiscard]] bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
|
|
void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
|
|
[[nodiscard]] bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
|
|
void SetGMVisible(bool on);
|
|
bool Has310Flyer(bool checkAllSpells, uint32 excludeSpellId = 0);
|
|
void SetHas310Flyer(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_HAS_310_FLYER; else m_ExtraFlags &= ~PLAYER_EXTRA_HAS_310_FLYER; }
|
|
void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
|
|
|
|
void GiveXP(uint32 xp, Unit* victim, float group_rate = 1.0f);
|
|
void GiveLevel(uint8 level);
|
|
|
|
void InitStatsForLevel(bool reapplyMods = false);
|
|
|
|
// .cheat command related
|
|
[[nodiscard]] bool GetCommandStatus(uint32 command) const { return _activeCheats & command; }
|
|
void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
|
|
void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; }
|
|
|
|
// Played Time Stuff
|
|
time_t m_logintime;
|
|
time_t m_Last_tick;
|
|
uint32 m_Played_time[MAX_PLAYED_TIME_INDEX];
|
|
uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; }
|
|
uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; }
|
|
|
|
void setDeathState(DeathState s, bool despawn = false) override; // overwrite Unit::setDeathState
|
|
|
|
void SetRestState(uint32 triggerId);
|
|
void RemoveRestState();
|
|
uint32 GetXPRestBonus(uint32 xp);
|
|
[[nodiscard]] float GetRestBonus() const { return _restBonus; }
|
|
void SetRestBonus(float rest_bonus_new);
|
|
|
|
bool HasRestFlag(RestFlag restFlag) const { return (_restFlagMask & restFlag) != 0; }
|
|
void SetRestFlag(RestFlag restFlag, uint32 triggerId = 0);
|
|
void RemoveRestFlag(RestFlag restFlag);
|
|
[[nodiscard]] uint32 GetInnTriggerId() const { return _innTriggerId; }
|
|
|
|
[[nodiscard]] Pet* GetPet() const;
|
|
bool IsPetDismissed();
|
|
void SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime, uint32 createdBySpell, ObjectGuid casterGUID, uint8 asynchLoadType);
|
|
void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
|
|
[[nodiscard]] uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
|
|
|
|
/// Handles said message in regular chat based on declared language and in config pre-defined Range.
|
|
void Say(std::string_view text, Language language, WorldObject const* = nullptr) override;
|
|
void Say(uint32 textId, WorldObject const* target = nullptr) override;
|
|
/// Handles yelled message in regular chat based on declared language and in config pre-defined Range.
|
|
void Yell(std::string_view text, Language language, WorldObject const* = nullptr) override;
|
|
void Yell(uint32 textId, WorldObject const* target = nullptr) override;
|
|
/// Outputs an universal text which is supposed to be an action.
|
|
void TextEmote(std::string_view text, WorldObject const* = nullptr, bool = false) override;
|
|
void TextEmote(uint32 textId, WorldObject const* target = nullptr, bool isBossEmote = false) override;
|
|
/// Handles whispers from Addons and players based on sender, receiver's guid and language.
|
|
void Whisper(std::string_view text, Language language, Player* receiver, bool = false) override;
|
|
void Whisper(uint32 textId, Player* target, bool isBossWhisper = false) override;
|
|
|
|
/*********************************************************/
|
|
/*** STORAGE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void SetVirtualItemSlot(uint8 i, Item* item);
|
|
void SetSheath(SheathState sheathed) override; // overwrite Unit version
|
|
uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
|
|
uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = nullptr) const;
|
|
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = nullptr) const;
|
|
[[nodiscard]] Item* GetItemByGuid(ObjectGuid guid) const;
|
|
[[nodiscard]] Item* GetItemByEntry(uint32 entry) const;
|
|
[[nodiscard]] Item* GetItemByPos(uint16 pos) const;
|
|
[[nodiscard]] Item* GetItemByPos(uint8 bag, uint8 slot) const;
|
|
[[nodiscard]] Bag* GetBagByPos(uint8 slot) const;
|
|
[[nodiscard]] uint32 GetFreeInventorySpace() const;
|
|
[[nodiscard]] inline Item* GetUseableItemByPos(uint8 bag, uint8 slot) const //Does additional check for disarmed weapons
|
|
{
|
|
if (!CanUseAttackType(GetAttackBySlot(slot)))
|
|
return nullptr;
|
|
return GetItemByPos(bag, slot);
|
|
}
|
|
[[nodiscard]] Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
|
|
[[nodiscard]] Item* GetShield(bool useable = false) const;
|
|
static uint8 GetAttackBySlot(uint8 slot); // MAX_ATTACK if not weapon slot
|
|
std::vector<Item*>& GetItemUpdateQueue() { return m_itemUpdateQueue; }
|
|
static bool IsInventoryPos(uint16 pos) { return IsInventoryPos(pos >> 8, pos & 255); }
|
|
static bool IsInventoryPos(uint8 bag, uint8 slot);
|
|
static bool IsEquipmentPos(uint16 pos) { return IsEquipmentPos(pos >> 8, pos & 255); }
|
|
static bool IsEquipmentPos(uint8 bag, uint8 slot);
|
|
static bool IsBagPos(uint16 pos);
|
|
static bool IsBankPos(uint16 pos) { return IsBankPos(pos >> 8, pos & 255); }
|
|
static bool IsBankPos(uint8 bag, uint8 slot);
|
|
bool IsValidPos(uint16 pos, bool explicit_pos) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
|
|
bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos);
|
|
[[nodiscard]] uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
|
|
void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
|
|
[[nodiscard]] bool HasItemCount(uint32 item, uint32 count = 1, bool inBankAlso = false) const;
|
|
bool HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem = nullptr) const;
|
|
bool CanNoReagentCast(SpellInfo const* spellInfo) const;
|
|
[[nodiscard]] bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
[[nodiscard]] bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
InventoryResult CanTakeMoreSimilarItems(Item* pItem) const { return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
|
|
[[nodiscard]] InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return CanTakeMoreSimilarItems(entry, count, nullptr); }
|
|
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = nullptr) const
|
|
{
|
|
return CanStoreItem(bag, slot, dest, item, count, nullptr, false, no_space_count);
|
|
}
|
|
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const
|
|
{
|
|
if (!pItem)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
uint32 count = pItem->GetCount();
|
|
return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, nullptr);
|
|
}
|
|
InventoryResult CanStoreItems(Item** pItem, int32 count) const;
|
|
InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
|
|
InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
|
|
|
|
InventoryResult CanEquipUniqueItem(Item* pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
|
|
InventoryResult CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
|
|
[[nodiscard]] InventoryResult CanUnequipItems(uint32 item, uint32 count) const;
|
|
[[nodiscard]] InventoryResult CanUnequipItem(uint16 src, bool swap) const;
|
|
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap, bool not_loading = true) const;
|
|
InventoryResult CanUseItem(Item* pItem, bool not_loading = true) const;
|
|
[[nodiscard]] bool HasItemTotemCategory(uint32 TotemCategory) const;
|
|
bool IsTotemCategoryCompatiableWith(const ItemTemplate* pProto, uint32 requiredTotemCategoryId) const;
|
|
InventoryResult CanUseItem(ItemTemplate const* pItem) const;
|
|
[[nodiscard]] InventoryResult CanUseAmmo(uint32 item) const;
|
|
InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const;
|
|
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0);
|
|
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet& allowedLooters);
|
|
Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
|
|
Item* EquipNewItem(uint16 pos, uint32 item, bool update);
|
|
Item* EquipItem(uint16 pos, Item* pItem, bool update);
|
|
void AutoUnequipOffhandIfNeed(bool force = false);
|
|
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
|
|
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
|
|
void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
|
|
void StoreLootItem(uint8 lootSlot, Loot* loot);
|
|
void UpdateLootAchievements(LootItem* item, Loot* loot);
|
|
void UpdateTitansGrip();
|
|
|
|
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = nullptr) const;
|
|
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = nullptr, bool swap = false, uint32* no_space_count = nullptr) const;
|
|
|
|
void AddRefundReference(ObjectGuid itemGUID);
|
|
void DeleteRefundReference(ObjectGuid itemGUID);
|
|
|
|
void ApplyEquipCooldown(Item* pItem);
|
|
void SetAmmo(uint32 item);
|
|
void RemoveAmmo();
|
|
[[nodiscard]] float GetAmmoDPS() const { return m_ammoDPS; }
|
|
bool CheckAmmoCompatibility(const ItemTemplate* ammo_proto) const;
|
|
void QuickEquipItem(uint16 pos, Item* pItem);
|
|
void VisualizeItem(uint8 slot, Item* pItem);
|
|
void SetVisibleItemSlot(uint8 slot, Item* pItem);
|
|
Item* BankItem(ItemPosCountVec const& dest, Item* pItem, bool update)
|
|
{
|
|
return StoreItem(dest, pItem, update);
|
|
}
|
|
Item* BankItem(uint16 pos, Item* pItem, bool update);
|
|
void RemoveItem(uint8 bag, uint8 slot, bool update, bool swap = false);
|
|
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
|
|
// in trade, auction, guild bank, mail....
|
|
void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
|
|
// in trade, guild bank, mail....
|
|
void RemoveItemDependentAurasAndCasts(Item* pItem);
|
|
void DestroyItem(uint8 bag, uint8 slot, bool update);
|
|
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check = false);
|
|
void DestroyItemCount(Item* item, uint32& count, bool update);
|
|
void DestroyConjuredItems(bool update);
|
|
void DestroyZoneLimitedItem(bool update, uint32 new_zone);
|
|
void SplitItem(uint16 src, uint16 dst, uint32 count);
|
|
void SwapItem(uint16 src, uint16 dst);
|
|
void AddItemToBuyBackSlot(Item* pItem);
|
|
Item* GetItemFromBuyBackSlot(uint32 slot);
|
|
void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
|
|
[[nodiscard]] uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END - KEYRING_SLOT_START; }
|
|
void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = nullptr, uint32 itemid = 0);
|
|
void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param);
|
|
void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param);
|
|
void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
|
|
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
|
|
[[nodiscard]] uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
|
|
[[nodiscard]] uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
|
|
|
|
[[nodiscard]] bool IsTwoHandUsed() const
|
|
{
|
|
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
return mainItem && mainItem->GetTemplate()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
|
|
}
|
|
void SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast = false, bool sendChatMessage = true);
|
|
bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
|
|
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
|
|
|
|
float GetReputationPriceDiscount(Creature const* creature) const;
|
|
|
|
[[nodiscard]] Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : nullptr; }
|
|
[[nodiscard]] TradeData* GetTradeData() const { return m_trade; }
|
|
void TradeCancel(bool sendback);
|
|
|
|
void UpdateEnchantTime(uint32 time);
|
|
void UpdateSoulboundTradeItems();
|
|
void AddTradeableItem(Item* item);
|
|
void RemoveTradeableItem(Item* item);
|
|
void UpdateItemDuration(uint32 time, bool realtimeonly = false);
|
|
void AddEnchantmentDurations(Item* item);
|
|
void RemoveEnchantmentDurations(Item* item);
|
|
void RemoveEnchantmentDurationsReferences(Item* item); // pussywizard
|
|
void RemoveArenaEnchantments(EnchantmentSlot slot);
|
|
void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration);
|
|
void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false);
|
|
void ApplyEnchantment(Item* item, bool apply);
|
|
void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value);
|
|
void SendEnchantmentDurations();
|
|
void BuildEnchantmentsInfoData(WorldPacket* data);
|
|
void AddItemDurations(Item* item);
|
|
void RemoveItemDurations(Item* item);
|
|
void SendItemDurations();
|
|
void LoadCorpse(PreparedQueryResult result);
|
|
void LoadPet();
|
|
|
|
bool AddItem(uint32 itemId, uint32 count);
|
|
|
|
uint32 m_stableSlots;
|
|
|
|
/*********************************************************/
|
|
/*** GOSSIP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void PrepareGossipMenu(WorldObject* source, uint32 menuId = 0, bool showQuests = false);
|
|
void SendPreparedGossip(WorldObject* source);
|
|
void OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId);
|
|
|
|
uint32 GetGossipTextId(uint32 menuId, WorldObject* source);
|
|
uint32 GetGossipTextId(WorldObject* source);
|
|
static uint32 GetDefaultGossipMenuForSource(WorldObject* source);
|
|
|
|
void ToggleInstantFlight();
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : getLevel(); }
|
|
|
|
void PrepareQuestMenu(ObjectGuid guid);
|
|
void SendPreparedQuest(ObjectGuid guid);
|
|
[[nodiscard]] bool IsActiveQuest(uint32 quest_id) const;
|
|
Quest const* GetNextQuest(ObjectGuid guid, Quest const* quest);
|
|
bool CanSeeStartQuest(Quest const* quest);
|
|
bool CanTakeQuest(Quest const* quest, bool msg);
|
|
bool CanAddQuest(Quest const* quest, bool msg);
|
|
bool CanCompleteQuest(uint32 quest_id, const QuestStatusData* q_savedStatus = nullptr);
|
|
bool CanCompleteRepeatableQuest(Quest const* quest);
|
|
bool CanRewardQuest(Quest const* quest, bool msg);
|
|
bool CanRewardQuest(Quest const* quest, uint32 reward, bool msg);
|
|
void AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver);
|
|
void AddQuest(Quest const* quest, Object* questGiver);
|
|
void AbandonQuest(uint32 quest_id);
|
|
void CompleteQuest(uint32 quest_id);
|
|
void IncompleteQuest(uint32 quest_id);
|
|
void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true);
|
|
void FailQuest(uint32 quest_id);
|
|
bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestLevel(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestLog(bool msg);
|
|
bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestClass(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestRace(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestReputation(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestStatus(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestConditions(Quest const* qInfo, bool msg);
|
|
bool SatisfyQuestTimed(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestNextChain(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestDay(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestWeek(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestMonth(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestSeasonal(Quest const* qInfo, bool msg) const;
|
|
bool GiveQuestSourceItem(Quest const* quest);
|
|
bool TakeQuestSourceItem(uint32 questId, bool msg);
|
|
[[nodiscard]] bool GetQuestRewardStatus(uint32 quest_id) const;
|
|
[[nodiscard]] QuestStatus GetQuestStatus(uint32 quest_id) const;
|
|
void SetQuestStatus(uint32 questId, QuestStatus status, bool update = true);
|
|
void RemoveActiveQuest(uint32 questId, bool update = true);
|
|
void RemoveRewardedQuest(uint32 questId, bool update = true);
|
|
void SendQuestUpdate(uint32 questId);
|
|
QuestGiverStatus GetQuestDialogStatus(Object* questGiver);
|
|
float GetQuestRate();
|
|
void SetDailyQuestStatus(uint32 quest_id);
|
|
bool IsDailyQuestDone(uint32 quest_id);
|
|
void SetWeeklyQuestStatus(uint32 quest_id);
|
|
void SetMonthlyQuestStatus(uint32 quest_id);
|
|
void SetSeasonalQuestStatus(uint32 quest_id);
|
|
void ResetDailyQuestStatus();
|
|
void ResetWeeklyQuestStatus();
|
|
void ResetMonthlyQuestStatus();
|
|
void ResetSeasonalQuestStatus(uint16 event_id);
|
|
|
|
[[nodiscard]] uint16 FindQuestSlot(uint32 quest_id) const;
|
|
[[nodiscard]] uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
|
|
[[nodiscard]] uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
|
|
[[nodiscard]] uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
|
|
[[nodiscard]] uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
|
|
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0)
|
|
{
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
|
|
}
|
|
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
|
|
{
|
|
uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
|
|
val &= ~((uint64)0xFFFF << (counter * 16));
|
|
val |= ((uint64)count << (counter * 16));
|
|
SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
|
|
}
|
|
void SetQuestSlotState(uint16 slot, uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
|
|
void RemoveQuestSlotState(uint16 slot, uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
|
|
void SetQuestSlotTimer(uint16 slot, uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); }
|
|
void SwapQuestSlot(uint16 slot1, uint16 slot2)
|
|
{
|
|
for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
|
|
{
|
|
uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i);
|
|
uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i);
|
|
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i, temp2);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i, temp1);
|
|
}
|
|
}
|
|
uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
|
|
void AreaExploredOrEventHappens(uint32 questId);
|
|
void GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
|
|
void ItemAddedQuestCheck(uint32 entry, uint32 count);
|
|
void ItemRemovedQuestCheck(uint32 entry, uint32 count);
|
|
void KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid);
|
|
void KilledMonsterCredit(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
|
|
void KilledPlayerCredit();
|
|
void KillCreditGO(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
|
|
void TalkedToCreature(uint32 entry, ObjectGuid guid);
|
|
void MoneyChanged(uint32 value);
|
|
void ReputationChanged(FactionEntry const* factionEntry);
|
|
void ReputationChanged2(FactionEntry const* factionEntry);
|
|
[[nodiscard]] bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId = 0, bool turnIn = false, bool* showInLoot = nullptr) const;
|
|
[[nodiscard]] bool HasQuestForGO(int32 GOId) const;
|
|
[[nodiscard]] bool HasQuest(uint32 questId) const;
|
|
void UpdateForQuestWorldObjects();
|
|
[[nodiscard]] bool CanShareQuest(uint32 quest_id) const;
|
|
|
|
void SendQuestComplete(uint32 quest_id);
|
|
void SendQuestReward(Quest const* quest, uint32 XP);
|
|
void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
|
|
void SendQuestTimerFailed(uint32 quest_id);
|
|
void SendCanTakeQuestResponse(uint32 msg) const;
|
|
void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
|
|
void SendPushToPartyResponse(Player const* player, uint8 msg) const;
|
|
void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count);
|
|
void SendQuestUpdateAddCreatureOrGo(Quest const* quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
|
|
void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count);
|
|
|
|
ObjectGuid GetDivider() { return m_divider; }
|
|
void SetDivider(ObjectGuid guid = ObjectGuid::Empty) { m_divider = guid; }
|
|
|
|
uint32 GetInGameTime() { return m_ingametime; }
|
|
|
|
void SetInGameTime(uint32 time) { m_ingametime = time; }
|
|
|
|
void AddTimedQuest(uint32 quest_id) { m_timedquests.insert(quest_id); }
|
|
void RemoveTimedQuest(uint32 quest_id) { m_timedquests.erase(quest_id); }
|
|
|
|
[[nodiscard]] bool HasPvPForcingQuest() const;
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& holder);
|
|
[[nodiscard]] bool isBeingLoaded() const override;
|
|
|
|
void Initialize(ObjectGuid::LowType guid);
|
|
static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index);
|
|
static float GetFloatValueFromArray(Tokenizer const& data, uint16 index);
|
|
static uint32 GetZoneIdFromDB(ObjectGuid guid);
|
|
static uint32 GetLevelFromStorage(ObjectGuid::LowType guid);
|
|
static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid::LowType guid);
|
|
|
|
static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void SaveToDB(bool create, bool logout);
|
|
void SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logout);
|
|
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing
|
|
void SaveGoldToDB(CharacterDatabaseTransaction trans);
|
|
|
|
static void SetUInt32ValueInArray(Tokenizer& data, uint16 index, uint32 value);
|
|
static void SetFloatValueInArray(Tokenizer& data, uint16 index, float value);
|
|
static void Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans);
|
|
static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid);
|
|
static void SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans);
|
|
|
|
static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally);
|
|
static void DeleteOldCharacters();
|
|
static void DeleteOldCharacters(uint32 keepDays);
|
|
|
|
bool m_mailsUpdated;
|
|
|
|
void SetBindPoint(ObjectGuid guid);
|
|
void SendTalentWipeConfirm(ObjectGuid guid);
|
|
void ResetPetTalents();
|
|
void CalcRage(uint32 damage, bool attacker);
|
|
void RegenerateAll();
|
|
void Regenerate(Powers power);
|
|
void RegenerateHealth();
|
|
void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;}
|
|
void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
|
|
|
|
[[nodiscard]] uint32 GetMoney() const { return GetUInt32Value(PLAYER_FIELD_COINAGE); }
|
|
bool ModifyMoney(int32 amount, bool sendError = true);
|
|
[[nodiscard]] bool HasEnoughMoney(uint32 amount) const { return (GetMoney() >= amount); }
|
|
[[nodiscard]] bool HasEnoughMoney(int32 amount) const
|
|
{
|
|
if (amount > 0)
|
|
return (GetMoney() >= (uint32) amount);
|
|
return true;
|
|
}
|
|
|
|
void SetMoney(uint32 value)
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_COINAGE, value);
|
|
MoneyChanged(value);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
|
|
}
|
|
|
|
[[nodiscard]] RewardedQuestSet const& getRewardedQuests() const { return m_RewardedQuests; }
|
|
QuestStatusMap& getQuestStatusMap() { return m_QuestStatus; }
|
|
QuestStatusSaveMap& GetQuestStatusSaveMap() { return m_QuestStatusSave; }
|
|
|
|
[[nodiscard]] size_t GetRewardedQuestCount() const { return m_RewardedQuests.size(); }
|
|
[[nodiscard]] bool IsQuestRewarded(uint32 quest_id) const
|
|
{
|
|
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
|
|
}
|
|
|
|
[[nodiscard]] Unit* GetSelectedUnit() const;
|
|
[[nodiscard]] Player* GetSelectedPlayer() const;
|
|
|
|
void SetTarget(ObjectGuid /*guid*/ = ObjectGuid::Empty) override { } /// Used for serverside target changes, does not apply to players
|
|
void SetSelection(ObjectGuid guid);
|
|
|
|
[[nodiscard]] uint8 GetComboPoints() const { return m_comboPoints; }
|
|
[[nodiscard]] ObjectGuid GetComboTarget() const { return m_comboTarget; }
|
|
|
|
void AddComboPoints(Unit* target, int8 count);
|
|
void ClearComboPoints();
|
|
void SendComboPoints();
|
|
|
|
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = 0, uint32 item_count = 0);
|
|
void SendNewMail();
|
|
void UpdateNextMailTimeAndUnreads();
|
|
void AddNewMailDeliverTime(time_t deliver_time);
|
|
|
|
void RemoveMail(uint32 id);
|
|
|
|
void AddMail(Mail* mail) { m_mail.push_front(mail); }// for call from WorldSession::SendMailTo
|
|
uint32 GetMailSize() { return m_mail.size();}
|
|
Mail* GetMail(uint32 id);
|
|
|
|
PlayerMails const& GetMails() const { return m_mail; }
|
|
void SendItemRetrievalMail(uint32 itemEntry, uint32 count); // Item retrieval mails sent by The Postmaster (34337)
|
|
void SendItemRetrievalMail(std::vector<std::pair<uint32, uint32>> mailItems); // Item retrieval mails sent by The Postmaster (34337)
|
|
|
|
/*********************************************************/
|
|
/*** MAILED ITEMS SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
uint8 unReadMails;
|
|
time_t m_nextMailDelivereTime;
|
|
|
|
typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap;
|
|
|
|
ItemMap mMitems; //template defined in objectmgr.cpp
|
|
|
|
Item* GetMItem(ObjectGuid::LowType itemLowGuid)
|
|
{
|
|
ItemMap::const_iterator itr = mMitems.find(itemLowGuid);
|
|
return itr != mMitems.end() ? itr->second : nullptr;
|
|
}
|
|
|
|
void AddMItem(Item* it)
|
|
{
|
|
ASSERT(it);
|
|
//ASSERT deleted, because items can be added before loading
|
|
mMitems[it->GetGUID().GetCounter()] = it;
|
|
}
|
|
|
|
bool RemoveMItem(ObjectGuid::LowType itemLowGuid)
|
|
{
|
|
return !!mMitems.erase(itemLowGuid);
|
|
}
|
|
|
|
void PetSpellInitialize();
|
|
void CharmSpellInitialize();
|
|
void PossessSpellInitialize();
|
|
void VehicleSpellInitialize();
|
|
void SendRemoveControlBar();
|
|
[[nodiscard]] bool HasSpell(uint32 spell) const override;
|
|
[[nodiscard]] bool HasActiveSpell(uint32 spell) const; // show in spellbook
|
|
TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
|
|
[[nodiscard]] bool IsSpellFitByClassAndRace(uint32 spell_id) const;
|
|
bool IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const;
|
|
|
|
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
|
|
void SendInitialSpells();
|
|
void SendLearnPacket(uint32 spellId, bool learn);
|
|
bool addSpell(uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary = false, bool learnFromSkill = false);
|
|
bool _addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill = false);
|
|
void learnSpell(uint32 spellId, bool temporary = false, bool learnFromSkill = false);
|
|
void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary);
|
|
void resetSpells();
|
|
void LearnCustomSpells();
|
|
void LearnDefaultSkills();
|
|
void LearnDefaultSkill(uint32 skillId, uint16 rank);
|
|
void learnQuestRewardedSpells();
|
|
void learnQuestRewardedSpells(Quest const* quest);
|
|
void learnSpellHighRank(uint32 spellid);
|
|
void SetReputation(uint32 factionentry, uint32 value);
|
|
[[nodiscard]] uint32 GetReputation(uint32 factionentry) const;
|
|
std::string const& GetGuildName();
|
|
[[nodiscard]] uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
|
|
void SetFreeTalentPoints(uint32 points);
|
|
bool resetTalents(bool noResetCost = false);
|
|
[[nodiscard]] uint32 resetTalentsCost() const;
|
|
void InitTalentForLevel();
|
|
void BuildPlayerTalentsInfoData(WorldPacket* data);
|
|
void BuildPetTalentsInfoData(WorldPacket* data);
|
|
void SendTalentsInfoData(bool pet);
|
|
void LearnTalent(uint32 talentId, uint32 talentRank);
|
|
void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank);
|
|
|
|
bool addTalent(uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank);
|
|
void _removeTalent(PlayerTalentMap::iterator& itr, uint8 specMask);
|
|
void _removeTalent(uint32 spellId, uint8 specMask);
|
|
void _removeTalentAurasAndSpells(uint32 spellId);
|
|
void _addTalentAurasAndSpells(uint32 spellId);
|
|
[[nodiscard]] bool HasTalent(uint32 spell_id, uint8 spec) const;
|
|
|
|
[[nodiscard]] uint32 CalculateTalentsPoints() const;
|
|
|
|
// Dual Spec
|
|
void UpdateSpecCount(uint8 count);
|
|
[[nodiscard]] uint8 GetActiveSpec() const { return m_activeSpec; }
|
|
[[nodiscard]] uint8 GetActiveSpecMask() const { return (1 << m_activeSpec); }
|
|
void SetActiveSpec(uint8 spec) { m_activeSpec = spec; }
|
|
[[nodiscard]] uint8 GetSpecsCount() const { return m_specsCount; }
|
|
void SetSpecsCount(uint8 count) { m_specsCount = count; }
|
|
void ActivateSpec(uint8 spec);
|
|
void LoadActions(PreparedQueryResult result);
|
|
void GetTalentTreePoints(uint8 (&specPoints)[3]) const;
|
|
[[nodiscard]] uint8 GetMostPointsTalentTree() const;
|
|
bool HasTankSpec();
|
|
bool HasMeleeSpec();
|
|
bool HasCasterSpec();
|
|
bool HasHealSpec();
|
|
uint32 GetSpec(int8 spec = -1);
|
|
|
|
void InitGlyphsForLevel();
|
|
void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
|
|
[[nodiscard]] uint32 GetGlyphSlot(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
|
|
void SetGlyph(uint8 slot, uint32 glyph, bool save)
|
|
{
|
|
m_Glyphs[m_activeSpec][slot] = glyph;
|
|
SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
|
|
|
|
if (save)
|
|
SetNeedToSaveGlyphs(true);
|
|
}
|
|
[[nodiscard]] uint32 GetGlyph(uint8 slot) const { return m_Glyphs[m_activeSpec][slot]; }
|
|
|
|
[[nodiscard]] uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
|
|
void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
|
|
void InitPrimaryProfessions();
|
|
|
|
[[nodiscard]] PlayerSpellMap const& GetSpellMap() const { return m_spells; }
|
|
PlayerSpellMap& GetSpellMap() { return m_spells; }
|
|
|
|
[[nodiscard]] SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
|
|
SpellCooldowns& GetSpellCooldownMap() { return m_spellCooldowns; }
|
|
|
|
void AddSpellMod(SpellModifier* mod, bool apply);
|
|
bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = nullptr);
|
|
bool HasSpellMod(SpellModifier* mod, Spell* spell);
|
|
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* spell = nullptr, bool temporaryPet = false);
|
|
void RemoveSpellMods(Spell* spell);
|
|
void RestoreSpellMods(Spell* spell, uint32 ownerAuraId = 0, Aura* aura = nullptr);
|
|
void RestoreAllSpellMods(uint32 ownerAuraId = 0, Aura* aura = nullptr);
|
|
void DropModCharge(SpellModifier* mod, Spell* spell);
|
|
void SetSpellModTakingSpell(Spell* spell, bool apply);
|
|
|
|
[[nodiscard]] bool HasSpellCooldown(uint32 spell_id) const override
|
|
{
|
|
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
|
|
return itr != m_spellCooldowns.end() && itr->second.end > World::GetGameTimeMS();
|
|
}
|
|
[[nodiscard]] bool HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const override
|
|
{
|
|
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
|
|
return itr != m_spellCooldowns.end() && itr->second.end > World::GetGameTimeMS() && itr->second.itemid == itemid;
|
|
}
|
|
[[nodiscard]] uint32 GetSpellCooldownDelay(uint32 spell_id) const
|
|
{
|
|
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
|
|
return uint32(itr != m_spellCooldowns.end() && itr->second.end > World::GetGameTimeMS() ? itr->second.end - World::GetGameTimeMS() : 0);
|
|
}
|
|
void AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell = nullptr, bool infinityCooldown = false);
|
|
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false) override;
|
|
void _AddSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false);
|
|
void ModifySpellCooldown(uint32 spellId, int32 cooldown);
|
|
void SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId = 0, Spell* spell = nullptr, bool setCooldown = true);
|
|
void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
|
|
void RemoveSpellCooldown(uint32 spell_id, bool update = false);
|
|
void SendClearCooldown(uint32 spell_id, Unit* target);
|
|
|
|
GlobalCooldownMgr& GetGlobalCooldownMgr() { return m_GlobalCooldownMgr; }
|
|
|
|
void RemoveCategoryCooldown(uint32 cat);
|
|
void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns = false);
|
|
void RemoveAllSpellCooldown();
|
|
void _LoadSpellCooldowns(PreparedQueryResult result);
|
|
void _SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout);
|
|
uint32 GetLastPotionId() { return m_lastPotionId; }
|
|
void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
|
|
void UpdatePotionCooldown(Spell* spell = nullptr);
|
|
|
|
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
|
|
{
|
|
m_resurrectGUID = guid;
|
|
m_resurrectMap = mapId;
|
|
m_resurrectX = X;
|
|
m_resurrectY = Y;
|
|
m_resurrectZ = Z;
|
|
m_resurrectHealth = health;
|
|
m_resurrectMana = mana;
|
|
}
|
|
void clearResurrectRequestData() { setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
|
|
[[nodiscard]] bool isResurrectRequestedBy(ObjectGuid guid) const { return m_resurrectGUID && m_resurrectGUID == guid; }
|
|
[[nodiscard]] bool isResurrectRequested() const { return m_resurrectGUID; }
|
|
void ResurectUsingRequestData();
|
|
|
|
[[nodiscard]] uint8 getCinematic() const
|
|
{
|
|
return m_cinematic;
|
|
}
|
|
void setCinematic(uint8 cine)
|
|
{
|
|
m_cinematic = cine;
|
|
}
|
|
|
|
ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
|
|
void removeActionButton(uint8 button);
|
|
ActionButton const* GetActionButton(uint8 button);
|
|
void SendInitialActionButtons() const { SendActionButtons(1); }
|
|
void SendActionButtons(uint32 state) const;
|
|
bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type);
|
|
|
|
PvPInfo pvpInfo;
|
|
void UpdatePvPState();
|
|
void UpdateFFAPvPState(bool reset = true);
|
|
void SetPvP(bool state)
|
|
{
|
|
Unit::SetPvP(state);
|
|
if (!m_Controlled.empty())
|
|
for (auto itr : m_Controlled)
|
|
itr->SetPvP(state);
|
|
}
|
|
void UpdatePvP(bool state, bool _override = false);
|
|
void UpdateZone(uint32 newZone, uint32 newArea);
|
|
void UpdateArea(uint32 newArea);
|
|
|
|
void UpdateZoneDependentAuras(uint32 zone_id); // zones
|
|
void UpdateAreaDependentAuras(uint32 area_id); // subzones
|
|
|
|
void UpdateAfkReport(time_t currTime);
|
|
void UpdatePvPFlag(time_t currTime);
|
|
void UpdateFFAPvPFlag(time_t currTime);
|
|
void UpdateContestedPvP(uint32 currTime);
|
|
void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
|
|
void ResetContestedPvP()
|
|
{
|
|
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
|
|
m_contestedPvPTimer = 0;
|
|
}
|
|
|
|
/** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
|
|
DuelInfo* duel;
|
|
void UpdateDuelFlag(time_t currTime);
|
|
void CheckDuelDistance(time_t currTime);
|
|
void DuelComplete(DuelCompleteType type);
|
|
void SendDuelCountdown(uint32 counter);
|
|
|
|
bool IsGroupVisibleFor(Player const* p) const;
|
|
bool IsInSameGroupWith(Player const* p) const;
|
|
bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != nullptr && GetGroup() == p->GetGroup()); }
|
|
void UninviteFromGroup();
|
|
static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = nullptr);
|
|
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
|
|
void SendUpdateToOutOfRangeGroupMembers();
|
|
|
|
void SetInGuild(uint32 GuildId)
|
|
{
|
|
SetUInt32Value(PLAYER_GUILDID, GuildId);
|
|
// xinef: update global storage
|
|
sWorld->UpdateGlobalPlayerGuild(GetGUID().GetCounter(), GuildId);
|
|
}
|
|
void SetRank(uint8 rankId) { SetUInt32Value(PLAYER_GUILDRANK, rankId); }
|
|
[[nodiscard]] uint8 GetRank() const { return uint8(GetUInt32Value(PLAYER_GUILDRANK)); }
|
|
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
|
|
[[nodiscard]] uint32 GetGuildId() const { return GetUInt32Value(PLAYER_GUILDID); }
|
|
[[nodiscard]] Guild* GetGuild() const;
|
|
static uint32 GetGuildIdFromStorage(ObjectGuid::LowType guid);
|
|
static uint32 GetGroupIdFromStorage(ObjectGuid::LowType guid);
|
|
static uint32 GetArenaTeamIdFromStorage(ObjectGuid::LowType guid, uint8 slot);
|
|
uint32 GetGuildIdInvited() { return m_GuildIdInvited; }
|
|
static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type);
|
|
|
|
// Arena Team
|
|
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
|
|
{
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
|
|
}
|
|
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
|
|
uint32 GetArenaPersonalRating(uint8 slot) const;
|
|
static uint32 GetArenaTeamIdFromDB(ObjectGuid guid, uint8 slot);
|
|
static void LeaveAllArenaTeams(ObjectGuid guid);
|
|
[[nodiscard]] uint32 GetArenaTeamId(uint8 slot) const;
|
|
void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
|
|
uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
|
|
|
|
[[nodiscard]] Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
|
|
[[nodiscard]] Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
|
|
[[nodiscard]] Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
|
|
[[nodiscard]] Difficulty GetStoredRaidDifficulty() const { return m_raidMapDifficulty; } // only for use in difficulty packet after exiting to raid map
|
|
void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
|
|
void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
|
|
void StoreRaidMapDifficulty() { m_raidMapDifficulty = GetMap()->GetDifficulty(); }
|
|
|
|
bool UpdateSkill(uint32 skill_id, uint32 step);
|
|
bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
|
|
|
|
bool UpdateCraftSkill(uint32 spellid);
|
|
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
|
|
bool UpdateFishingSkill();
|
|
|
|
[[nodiscard]] uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
|
|
[[nodiscard]] uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
|
|
|
|
uint32 GetSpellByProto(ItemTemplate* proto);
|
|
|
|
float GetHealthBonusFromStamina();
|
|
float GetManaBonusFromIntellect();
|
|
|
|
bool UpdateStats(Stats stat) override;
|
|
bool UpdateAllStats() override;
|
|
void ApplySpellPenetrationBonus(int32 amount, bool apply);
|
|
void UpdateResistances(uint32 school) override;
|
|
void UpdateArmor() override;
|
|
void UpdateMaxHealth() override;
|
|
void UpdateMaxPower(Powers power) override;
|
|
void ApplyFeralAPBonus(int32 amount, bool apply);
|
|
void UpdateAttackPowerAndDamage(bool ranged = false) override;
|
|
void UpdateShieldBlockValue();
|
|
void ApplySpellPowerBonus(int32 amount, bool apply);
|
|
void UpdateSpellDamageAndHealingBonus();
|
|
void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
|
|
void UpdateRating(CombatRating cr);
|
|
void UpdateAllRatings();
|
|
|
|
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) override;
|
|
|
|
void UpdateDefenseBonusesMod();
|
|
inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
|
|
float GetMeleeCritFromAgility();
|
|
void GetDodgeFromAgility(float& diminishing, float& nondiminishing);
|
|
[[nodiscard]] float GetMissPercentageFromDefence() const;
|
|
float GetSpellCritFromIntellect();
|
|
float OCTRegenHPPerSpirit();
|
|
float OCTRegenMPPerSpirit();
|
|
[[nodiscard]] float GetRatingMultiplier(CombatRating cr) const;
|
|
[[nodiscard]] float GetRatingBonusValue(CombatRating cr) const;
|
|
uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
|
|
[[nodiscard]] int32 GetSpellPenetrationItemMod() const { return m_spellPenetrationItemMod; }
|
|
|
|
[[nodiscard]] float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
|
|
void UpdateBlockPercentage();
|
|
void UpdateCritPercentage(WeaponAttackType attType);
|
|
void UpdateAllCritPercentages();
|
|
void UpdateParryPercentage();
|
|
void UpdateDodgePercentage();
|
|
void UpdateMeleeHitChances();
|
|
void UpdateRangedHitChances();
|
|
void UpdateSpellHitChances();
|
|
|
|
void UpdateAllSpellCritChances();
|
|
void UpdateSpellCritChance(uint32 school);
|
|
void UpdateArmorPenetration(int32 amount);
|
|
void UpdateExpertise(WeaponAttackType attType);
|
|
void ApplyManaRegenBonus(int32 amount, bool apply);
|
|
void ApplyHealthRegenBonus(int32 amount, bool apply);
|
|
void UpdateManaRegen();
|
|
void UpdateRuneRegen(RuneType rune);
|
|
|
|
[[nodiscard]] ObjectGuid GetLootGUID() const { return m_lootGuid; }
|
|
void SetLootGUID(ObjectGuid guid) { m_lootGuid = guid; }
|
|
|
|
void RemovedInsignia(Player* looterPlr);
|
|
|
|
[[nodiscard]] WorldSession* GetSession() const { return m_session; }
|
|
void SetSession(WorldSession* sess) { m_session = sess; }
|
|
|
|
void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
|
|
void DestroyForPlayer(Player* target, bool onDeath = false) const override;
|
|
void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate = 1.0f);
|
|
|
|
// notifiers
|
|
void SendAttackSwingCantAttack();
|
|
void SendAttackSwingCancelAttack();
|
|
void SendAttackSwingDeadTarget();
|
|
void SendAttackSwingNotInRange();
|
|
void SendAttackSwingBadFacingAttack();
|
|
void SendAutoRepeatCancel(Unit* target);
|
|
void SendExplorationExperience(uint32 Area, uint32 Experience);
|
|
|
|
void SendDungeonDifficulty(bool IsInGroup);
|
|
void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty = -1);
|
|
static void ResetInstances(ObjectGuid guid, uint8 method, bool isRaid);
|
|
void SendResetInstanceSuccess(uint32 MapId);
|
|
void SendResetInstanceFailed(uint32 reason, uint32 MapId);
|
|
void SendResetFailedNotify(uint32 mapid);
|
|
|
|
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
|
|
bool UpdatePosition(const Position& pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
|
|
|
|
void ProcessTerrainStatusUpdate() override;
|
|
|
|
void SendMessageToSet(WorldPacket* data, bool self) override { SendMessageToSetInRange(data, GetVisibilityRange(), self, true); } // pussywizard!
|
|
void SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool includeMargin = false, Player const* skipped_rcvr = nullptr) override; // pussywizard!
|
|
void SendMessageToSetInRange_OwnTeam(WorldPacket* data, float dist, bool self); // pussywizard! param includeMargin not needed here
|
|
void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr) override { SendMessageToSetInRange(data, GetVisibilityRange(), skipped_rcvr != this, true, skipped_rcvr); } // pussywizard!
|
|
|
|
void SendTeleportAckPacket();
|
|
|
|
[[nodiscard]] Corpse* GetCorpse() const;
|
|
void SpawnCorpseBones(bool triggerSave = true);
|
|
Corpse* CreateCorpse();
|
|
void RemoveCorpse();
|
|
void KillPlayer();
|
|
static void OfflineResurrect(ObjectGuid const guid, CharacterDatabaseTransaction trans);
|
|
bool HasCorpse() const { return _corpseLocation.GetMapId() != MAPID_INVALID; }
|
|
WorldLocation GetCorpseLocation() const { return _corpseLocation; }
|
|
uint32 GetResurrectionSpellId();
|
|
void ResurrectPlayer(float restore_percent, bool applySickness = false);
|
|
void BuildPlayerRepop();
|
|
void RepopAtGraveyard();
|
|
|
|
void DurabilityLossAll(double percent, bool inventory);
|
|
void DurabilityLoss(Item* item, double percent);
|
|
void DurabilityPointsLossAll(int32 points, bool inventory);
|
|
void DurabilityPointsLoss(Item* item, int32 points);
|
|
void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
|
|
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
|
|
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
|
|
|
|
void UpdateMirrorTimers();
|
|
void StopMirrorTimers()
|
|
{
|
|
StopMirrorTimer(FATIGUE_TIMER);
|
|
StopMirrorTimer(BREATH_TIMER);
|
|
StopMirrorTimer(FIRE_TIMER);
|
|
}
|
|
bool IsMirrorTimerActive(MirrorTimerType type) { return m_MirrorTimer[type] == getMaxTimer(type); }
|
|
|
|
void SetMovement(PlayerMovementType pType);
|
|
|
|
bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone);
|
|
|
|
void JoinedChannel(Channel* c);
|
|
void LeftChannel(Channel* c);
|
|
void CleanupChannels();
|
|
void ClearChannelWatch();
|
|
void UpdateLocalChannels(uint32 newZone);
|
|
|
|
void UpdateDefense();
|
|
void UpdateWeaponSkill(Unit* victim, WeaponAttackType attType, Item* item = nullptr);
|
|
void UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence, Item* item = nullptr);
|
|
|
|
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal);
|
|
[[nodiscard]] uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
|
|
[[nodiscard]] uint16 GetPureMaxSkillValue(uint32 skill) const; // max
|
|
[[nodiscard]] uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
|
|
[[nodiscard]] uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
|
|
[[nodiscard]] uint16 GetPureSkillValue(uint32 skill) const; // skill value
|
|
[[nodiscard]] int16 GetSkillPermBonusValue(uint32 skill) const;
|
|
[[nodiscard]] int16 GetSkillTempBonusValue(uint32 skill) const;
|
|
[[nodiscard]] uint16 GetSkillStep(uint16 skill) const; // 0...6
|
|
[[nodiscard]] bool HasSkill(uint32 skill) const;
|
|
void learnSkillRewardedSpells(uint32 id, uint32 value);
|
|
|
|
WorldLocation& GetTeleportDest() { return teleportStore_dest; }
|
|
[[nodiscard]] bool IsBeingTeleported() const { return mSemaphoreTeleport_Near != 0 || mSemaphoreTeleport_Far != 0; }
|
|
[[nodiscard]] bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near != 0; }
|
|
[[nodiscard]] bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far != 0; }
|
|
void SetSemaphoreTeleportNear(time_t tm) { mSemaphoreTeleport_Near = tm; }
|
|
void SetSemaphoreTeleportFar(time_t tm) { mSemaphoreTeleport_Far = tm; }
|
|
[[nodiscard]] time_t GetSemaphoreTeleportNear() const { return mSemaphoreTeleport_Near; }
|
|
[[nodiscard]] time_t GetSemaphoreTeleportFar() const { return mSemaphoreTeleport_Far; }
|
|
void ProcessDelayedOperations();
|
|
[[nodiscard]] uint32 GetDelayedOperations() const { return m_DelayedOperations; }
|
|
void ScheduleDelayedOperation(uint32 operation)
|
|
{
|
|
if (operation < DELAYED_END)
|
|
m_DelayedOperations |= operation;
|
|
}
|
|
|
|
void CheckAreaExploreAndOutdoor();
|
|
|
|
static TeamId TeamIdForRace(uint8 race);
|
|
[[nodiscard]] TeamId GetTeamId(bool original = false) const { return original ? TeamIdForRace(getRace(true)) : m_team; };
|
|
void SetFactionForRace(uint8 race);
|
|
void setTeamId(TeamId teamid) { m_team = teamid; };
|
|
|
|
void InitDisplayIds();
|
|
|
|
bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
|
|
bool IsAtLootRewardDistance(WorldObject const* pRewardSource) const;
|
|
bool IsAtRecruitAFriendDistance(WorldObject const* pOther) const;
|
|
void RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround);
|
|
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource);
|
|
bool isHonorOrXPTarget(Unit* victim) const;
|
|
|
|
bool GetsRecruitAFriendBonus(bool forXP);
|
|
uint8 GetGrantableLevels() { return m_grantableLevels; }
|
|
void SetGrantableLevels(uint8 val) { m_grantableLevels = val; }
|
|
|
|
ReputationMgr& GetReputationMgr() { return *m_reputationMgr; }
|
|
[[nodiscard]] ReputationMgr const& GetReputationMgr() const { return *m_reputationMgr; }
|
|
[[nodiscard]] ReputationRank GetReputationRank(uint32 faction_id) const;
|
|
void RewardReputation(Unit* victim, float rate);
|
|
void RewardReputation(Quest const* quest);
|
|
|
|
int32 CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus = false);
|
|
|
|
void UpdateSkillsForLevel();
|
|
void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
|
|
void ModifySkillBonus(uint32 skillid, int32 val, bool talent);
|
|
|
|
/**
|
|
* A talent point boost.
|
|
* Usage:
|
|
* 1). Hot update situation (occurred when character is online, like PlayerScript:OnAchiComplete):
|
|
* Right after calling this function, character can reward talent points by calling function player->InitTalentForLevel().
|
|
*
|
|
* 2). Data initing situation (like PlayerScript:OnLoadFromDB)
|
|
*/
|
|
void RewardExtraBonusTalentPoints(uint32 bonusTalentPoints);
|
|
|
|
/*********************************************************/
|
|
/*** PVP SYSTEM ***/
|
|
/*********************************************************/
|
|
void UpdateHonorFields();
|
|
bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool awardXP = true);
|
|
[[nodiscard]] uint32 GetHonorPoints() const { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
|
|
[[nodiscard]] uint32 GetArenaPoints() const { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
|
|
void ModifyHonorPoints(int32 value, CharacterDatabaseTransaction trans = CharacterDatabaseTransaction(nullptr)); //! If trans is specified, honor save query will be added to trans
|
|
void ModifyArenaPoints(int32 value, CharacterDatabaseTransaction trans = CharacterDatabaseTransaction(nullptr)); //! If trans is specified, arena point save query will be added to trans
|
|
[[nodiscard]] uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
|
|
void SetHonorPoints(uint32 value);
|
|
void SetArenaPoints(uint32 value);
|
|
|
|
// duel health and mana reset methods
|
|
void SaveHealthBeforeDuel() { healthBeforeDuel = GetHealth(); }
|
|
void SaveManaBeforeDuel() { manaBeforeDuel = GetPower(POWER_MANA); }
|
|
void RestoreHealthAfterDuel() { SetHealth(healthBeforeDuel); }
|
|
void RestoreManaAfterDuel() { SetPower(POWER_MANA, manaBeforeDuel); }
|
|
|
|
//End of PvP System
|
|
|
|
[[nodiscard]] inline SpellCooldowns GetSpellCooldowns() const { return m_spellCooldowns; }
|
|
|
|
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0);
|
|
[[nodiscard]] uint8 GetDrunkValue() const { return GetByteValue(PLAYER_BYTES_3, 1); }
|
|
static DrunkenState GetDrunkenstateByValue(uint8 value);
|
|
|
|
[[nodiscard]] uint32 GetDeathTimer() const { return m_deathTimer; }
|
|
[[nodiscard]] uint32 GetCorpseReclaimDelay(bool pvp) const;
|
|
void UpdateCorpseReclaimDelay();
|
|
int32 CalculateCorpseReclaimDelay(bool load = false);
|
|
void SendCorpseReclaimDelay(uint32 delay);
|
|
|
|
[[nodiscard]] uint32 GetShieldBlockValue() const override; // overwrite Unit version (virtual)
|
|
[[nodiscard]] bool CanParry() const { return m_canParry; }
|
|
void SetCanParry(bool value);
|
|
[[nodiscard]] bool CanBlock() const { return m_canBlock; }
|
|
void SetCanBlock(bool value);
|
|
[[nodiscard]] bool CanTitanGrip() const { return m_canTitanGrip; }
|
|
void SetCanTitanGrip(bool value);
|
|
[[nodiscard]] bool CanTameExoticPets() const { return IsGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
|
|
|
|
void SetRegularAttackTime();
|
|
void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
|
|
void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
|
|
[[nodiscard]] float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
|
|
[[nodiscard]] float GetTotalBaseModValue(BaseModGroup modGroup) const;
|
|
[[nodiscard]] float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
|
|
void _ApplyAllStatBonuses();
|
|
void _RemoveAllStatBonuses();
|
|
|
|
void ResetAllPowers();
|
|
|
|
void _ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply);
|
|
void _ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
|
|
void _ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
|
|
|
|
void _ApplyItemMods(Item* item, uint8 slot, bool apply);
|
|
void _RemoveAllItemMods();
|
|
void _ApplyAllItemMods();
|
|
void _ApplyAllLevelScaleItemMods(bool apply);
|
|
void _ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale = false);
|
|
void _ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply);
|
|
void _ApplyAmmoBonuses();
|
|
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
|
|
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
|
|
void CorrectMetaGemEnchants(uint8 slot, bool apply);
|
|
void InitDataForForm(bool reapplyMods = false);
|
|
|
|
void ApplyItemEquipSpell(Item* item, bool apply, bool form_change = false);
|
|
void ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool form_change = false);
|
|
void UpdateEquipSpellsAtFormChange();
|
|
void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
|
|
void CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
|
|
void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item* item, ItemTemplate const* proto);
|
|
|
|
void SendEquipmentSetList();
|
|
void SetEquipmentSet(uint32 index, EquipmentSet eqset);
|
|
void DeleteEquipmentSet(uint64 setGuid);
|
|
|
|
void SendInitWorldStates(uint32 zone, uint32 area);
|
|
void SendUpdateWorldState(uint32 Field, uint32 Value);
|
|
void SendDirectMessage(WorldPacket* data);
|
|
void SendBGWeekendWorldStates();
|
|
void SendBattlefieldWorldStates();
|
|
|
|
void GetAurasForTarget(Unit* target);
|
|
|
|
PlayerMenu* PlayerTalkClass;
|
|
std::vector<ItemSetEffect*> ItemSetEff;
|
|
|
|
void SendLoot(ObjectGuid guid, LootType loot_type);
|
|
void SendLootError(ObjectGuid guid, LootError error);
|
|
void SendLootRelease(ObjectGuid guid);
|
|
void SendNotifyLootItemRemoved(uint8 lootSlot);
|
|
void SendNotifyLootMoneyRemoved();
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
[[nodiscard]] bool InBattleground() const { return m_bgData.bgInstanceID != 0; }
|
|
[[nodiscard]] bool InArena() const;
|
|
[[nodiscard]] uint32 GetBattlegroundId() const { return m_bgData.bgInstanceID; }
|
|
[[nodiscard]] BattlegroundTypeId GetBattlegroundTypeId() const { return m_bgData.bgTypeID; }
|
|
[[nodiscard]] uint32 GetCurrentBattlegroundQueueSlot() const { return m_bgData.bgQueueSlot; }
|
|
[[nodiscard]] bool IsInvitedForBattlegroundInstance() const { return m_bgData.isInvited; }
|
|
[[nodiscard]] bool IsCurrentBattlegroundRandom() const { return m_bgData.bgIsRandom; }
|
|
BGData& GetBGData() { return m_bgData; }
|
|
void SetBGData(BGData& bgdata) { m_bgData = bgdata; }
|
|
[[nodiscard]] Battleground* GetBattleground(bool create = false) const;
|
|
|
|
[[nodiscard]] bool InBattlegroundQueue() const
|
|
{
|
|
for (auto i : m_bgBattlegroundQueueID)
|
|
if (i != BATTLEGROUND_QUEUE_NONE)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
[[nodiscard]] BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const { return m_bgBattlegroundQueueID[index]; }
|
|
|
|
[[nodiscard]] uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i] == bgQueueTypeId)
|
|
return i;
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
[[nodiscard]] bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
return GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId);
|
|
|
|
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val)
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i] == BATTLEGROUND_QUEUE_NONE || m_bgBattlegroundQueueID[i] == val)
|
|
{
|
|
m_bgBattlegroundQueueID[i] = val;
|
|
return i;
|
|
}
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
bool HasFreeBattlegroundQueueId()
|
|
{
|
|
for (auto & i : m_bgBattlegroundQueueID)
|
|
if (i == BATTLEGROUND_QUEUE_NONE)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
|
|
{
|
|
for (auto & i : m_bgBattlegroundQueueID)
|
|
if (i == val)
|
|
{
|
|
i = BATTLEGROUND_QUEUE_NONE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
[[nodiscard]] TeamId GetBgTeamId() const { return m_bgData.bgTeamId != TEAM_NEUTRAL ? m_bgData.bgTeamId : GetTeamId(); }
|
|
|
|
void LeaveBattleground(Battleground* bg = nullptr);
|
|
[[nodiscard]] bool CanJoinToBattleground() const;
|
|
bool CanReportAfkDueToLimit();
|
|
void ReportedAfkBy(Player* reporter);
|
|
void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
|
|
|
|
[[nodiscard]] bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const;
|
|
bool CanUseBattlegroundObject(GameObject* gameobject) const;
|
|
[[nodiscard]] bool isTotalImmune() const;
|
|
[[nodiscard]] bool CanCaptureTowerPoint() const;
|
|
|
|
bool GetRandomWinner() { return m_IsBGRandomWinner; }
|
|
void SetRandomWinner(bool isWinner);
|
|
|
|
/*********************************************************/
|
|
/*** OUTDOOR PVP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
[[nodiscard]] OutdoorPvP* GetOutdoorPvP() const;
|
|
// returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
|
|
bool IsOutdoorPvPActive();
|
|
|
|
/*********************************************************/
|
|
/*** ENVIROMENTAL SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool IsImmuneToEnvironmentalDamage();
|
|
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
|
|
|
|
/*********************************************************/
|
|
/*** FLOOD FILTER SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void UpdateSpeakTime(uint32 specialMessageLimit = 0);
|
|
[[nodiscard]] bool CanSpeak() const;
|
|
void ChangeSpeakTime(int utime);
|
|
|
|
/*********************************************************/
|
|
/*** VARIOUS SYSTEMS ***/
|
|
/*********************************************************/
|
|
void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode);
|
|
SafeUnitPointer m_mover;
|
|
WorldObject* m_seer;
|
|
std::set<Unit*> m_isInSharedVisionOf;
|
|
void SetFallInformation(uint32 time, float z)
|
|
{
|
|
m_lastFallTime = time;
|
|
m_lastFallZ = z;
|
|
}
|
|
void HandleFall(MovementInfo const& movementInfo);
|
|
|
|
[[nodiscard]] bool canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const* bySpell) const;
|
|
|
|
void SetClientControl(Unit* target, bool allowMove, bool packetOnly = false);
|
|
|
|
void SetMover(Unit* target);
|
|
|
|
void SetSeer(WorldObject* target) { m_seer = target; }
|
|
void SetViewpoint(WorldObject* target, bool apply);
|
|
[[nodiscard]] WorldObject* GetViewpoint() const;
|
|
void StopCastingCharm();
|
|
void StopCastingBindSight();
|
|
|
|
[[nodiscard]] uint32 GetSaveTimer() const { return m_nextSave; }
|
|
void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
|
|
|
|
// Recall position
|
|
uint32 m_recallMap;
|
|
float m_recallX;
|
|
float m_recallY;
|
|
float m_recallZ;
|
|
float m_recallO;
|
|
void SaveRecallPosition();
|
|
|
|
void SetHomebind(WorldLocation const& loc, uint32 areaId);
|
|
|
|
// Homebind coordinates
|
|
uint32 m_homebindMapId;
|
|
uint16 m_homebindAreaId;
|
|
float m_homebindX;
|
|
float m_homebindY;
|
|
float m_homebindZ;
|
|
|
|
[[nodiscard]] WorldLocation GetStartPosition() const;
|
|
|
|
[[nodiscard]] WorldLocation const& GetEntryPoint() const { return m_entryPointData.joinPos; }
|
|
void SetEntryPoint();
|
|
|
|
// currently visible objects at player client
|
|
GuidUnorderedSet m_clientGUIDs;
|
|
std::vector<Unit*> m_newVisible; // pussywizard
|
|
|
|
bool HaveAtClient(WorldObject const* u) const { return u == this || m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end(); }
|
|
[[nodiscard]] bool HaveAtClient(ObjectGuid guid) const { return guid == GetGUID() || m_clientGUIDs.find(guid) != m_clientGUIDs.end(); }
|
|
|
|
[[nodiscard]] bool IsNeverVisible() const override;
|
|
|
|
bool IsVisibleGloballyFor(Player const* player) const;
|
|
|
|
void GetInitialVisiblePackets(Unit* target);
|
|
void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false) override;
|
|
void UpdateVisibilityForPlayer(bool mapChange = false);
|
|
void UpdateVisibilityOf(WorldObject* target);
|
|
void UpdateTriggerVisibility();
|
|
|
|
template<class T>
|
|
void UpdateVisibilityOf(T* target, UpdateData& data, std::vector<Unit*>& visibleNow);
|
|
|
|
uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
|
|
|
|
[[nodiscard]] bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
|
|
void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
|
|
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false);
|
|
|
|
bool isUsingLfg();
|
|
bool inRandomLfgDungeon();
|
|
|
|
typedef std::set<uint32> DFQuestsDoneList;
|
|
DFQuestsDoneList m_DFQuests;
|
|
|
|
// Temporarily removed pet cache
|
|
[[nodiscard]] uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
|
|
void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
|
|
void UnsummonPetTemporaryIfAny();
|
|
void ResummonPetTemporaryUnSummonedIfAny();
|
|
[[nodiscard]] bool IsPetNeedBeTemporaryUnsummoned() const { return GetSession()->PlayerLogout() || !IsInWorld() || !IsAlive() || IsMounted()/*+in flight*/ || GetVehicle() || IsBeingTeleported(); }
|
|
bool CanResummonPet(uint32 spellid);
|
|
|
|
void SendCinematicStart(uint32 CinematicSequenceId);
|
|
void SendMovieStart(uint32 MovieId);
|
|
|
|
uint16 GetMaxSkillValueForLevel() const;
|
|
bool IsFFAPvP();
|
|
bool IsPvP();
|
|
|
|
/*********************************************************/
|
|
/*** INSTANCE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void UpdateHomebindTime(uint32 time);
|
|
|
|
uint32 m_HomebindTimer;
|
|
bool m_InstanceValid;
|
|
void BindToInstance();
|
|
void SetPendingBind(uint32 instanceId, uint32 bindTimer) { _pendingBindId = instanceId; _pendingBindTimer = bindTimer; }
|
|
[[nodiscard]] bool HasPendingBind() const { return _pendingBindId > 0; }
|
|
[[nodiscard]] uint32 GetPendingBind() const { return _pendingBindId; }
|
|
void SendRaidInfo();
|
|
void SendSavedInstances();
|
|
void PrettyPrintRequirementsQuestList(const std::vector<const ProgressionRequirement*>& missingQuests) const;
|
|
void PrettyPrintRequirementsAchievementsList(const std::vector<const ProgressionRequirement*>& missingAchievements) const;
|
|
void PrettyPrintRequirementsItemsList(const std::vector<const ProgressionRequirement*>& missingItems) const;
|
|
bool Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map, bool report = false);
|
|
bool CheckInstanceLoginValid();
|
|
[[nodiscard]] bool CheckInstanceCount(uint32 instanceId) const;
|
|
|
|
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
|
|
{
|
|
if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
|
|
_instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
|
|
}
|
|
|
|
// last used pet number (for BG's)
|
|
[[nodiscard]] uint32 GetLastPetNumber() const { return m_lastpetnumber; }
|
|
void SetLastPetNumber(uint32 petnumber) { m_lastpetnumber = petnumber; }
|
|
[[nodiscard]] uint32 GetLastPetSpell() const { return m_oldpetspell; }
|
|
void SetLastPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
|
|
|
|
/*********************************************************/
|
|
/*** GROUP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
Group* GetGroupInvite() { return m_groupInvite; }
|
|
void SetGroupInvite(Group* group) { m_groupInvite = group; }
|
|
Group* GetGroup() { return m_group.getTarget(); }
|
|
[[nodiscard]] const Group* GetGroup() const { return (const Group*)m_group.getTarget(); }
|
|
GroupReference& GetGroupRef() { return m_group; }
|
|
void SetGroup(Group* group, int8 subgroup = -1);
|
|
[[nodiscard]] uint8 GetSubGroup() const { return m_group.getSubGroup(); }
|
|
[[nodiscard]] uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
|
|
void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
|
|
[[nodiscard]] uint64 GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
|
|
void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); }
|
|
Player* GetNextRandomRaidMember(float radius);
|
|
[[nodiscard]] PartyResult CanUninviteFromGroup(ObjectGuid targetPlayerGUID = ObjectGuid::Empty) const;
|
|
|
|
// Battleground Group System
|
|
void SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup = -1);
|
|
void RemoveFromBattlegroundOrBattlefieldRaid();
|
|
Group* GetOriginalGroup() { return m_originalGroup.getTarget(); }
|
|
GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
|
|
[[nodiscard]] uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
|
|
void SetOriginalGroup(Group* group, int8 subgroup = -1);
|
|
|
|
void SetPassOnGroupLoot(bool bPassOnGroupLoot) { m_bPassOnGroupLoot = bPassOnGroupLoot; }
|
|
[[nodiscard]] bool GetPassOnGroupLoot() const { return m_bPassOnGroupLoot; }
|
|
|
|
MapReference& GetMapRef() { return m_mapRef; }
|
|
|
|
// Set map to player and add reference
|
|
void SetMap(Map* map) override;
|
|
void ResetMap() override;
|
|
|
|
bool isAllowedToLoot(const Creature* creature);
|
|
|
|
[[nodiscard]] DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
|
|
[[nodiscard]] uint8 GetRunesState() const { return m_runes->runeState; }
|
|
[[nodiscard]] RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
|
|
[[nodiscard]] RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
|
|
[[nodiscard]] uint32 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
|
|
[[nodiscard]] uint32 GetGracePeriod(uint8 index) const { return m_runes->runes[index].GracePeriod; }
|
|
uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace);
|
|
[[nodiscard]] bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
|
|
RuneType GetLastUsedRune() { return m_runes->lastUsedRune; }
|
|
void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
|
|
void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
|
|
void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
|
|
void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0)); }
|
|
void SetGracePeriod(uint8 index, uint32 period) { m_runes->runes[index].GracePeriod = period; }
|
|
void SetRuneConvertAura(uint8 index, AuraEffect const* aura) { m_runes->runes[index].ConvertAura = aura; }
|
|
void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
|
|
void RemoveRunesByAuraEffect(AuraEffect const* aura);
|
|
void RestoreBaseRune(uint8 index);
|
|
void ConvertRune(uint8 index, RuneType newType);
|
|
void ResyncRunes(uint8 count);
|
|
void AddRunePower(uint8 index);
|
|
void InitRunes();
|
|
|
|
void SendRespondInspectAchievements(Player* player) const;
|
|
[[nodiscard]] bool HasAchieved(uint32 achievementId) const;
|
|
void ResetAchievements();
|
|
void CheckAllAchievementCriteria();
|
|
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete = false);
|
|
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = nullptr);
|
|
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
|
|
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry);
|
|
void CompletedAchievement(AchievementEntry const* entry);
|
|
|
|
[[nodiscard]] bool HasTitle(uint32 bitIndex) const;
|
|
bool HasTitle(CharTitlesEntry const* title) const { return HasTitle(title->bit_index); }
|
|
void SetTitle(CharTitlesEntry const* title, bool lost = false);
|
|
void SetCurrentTitle(CharTitlesEntry const* title, bool clear = false) { SetUInt32Value(PLAYER_CHOSEN_TITLE, clear ? 0 : title->bit_index); };
|
|
|
|
//bool isActiveObject() const { return true; }
|
|
bool CanSeeSpellClickOn(Creature const* creature) const;
|
|
|
|
[[nodiscard]] uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
|
|
void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
|
|
Spell* m_spellModTakingSpell;
|
|
|
|
float GetAverageItemLevel();
|
|
float GetAverageItemLevelForDF();
|
|
bool isDebugAreaTriggers;
|
|
|
|
void ClearWhisperWhiteList() { WhisperList.clear(); }
|
|
void AddWhisperWhiteList(ObjectGuid guid) { WhisperList.push_back(guid); }
|
|
bool IsInWhisperWhiteList(ObjectGuid guid);
|
|
void RemoveFromWhisperWhiteList(ObjectGuid guid) { WhisperList.remove(guid); }
|
|
|
|
bool SetDisableGravity(bool disable, bool packetOnly /* = false */) override;
|
|
bool SetCanFly(bool apply, bool packetOnly = false) override;
|
|
bool SetWaterWalking(bool apply, bool packetOnly = false) override;
|
|
bool SetFeatherFall(bool apply, bool packetOnly = false) override;
|
|
bool SetHover(bool enable, bool packetOnly = false) override;
|
|
|
|
[[nodiscard]] bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
|
|
[[nodiscard]] bool CanEnterWater() const override { return true; }
|
|
|
|
// OURS
|
|
// saving
|
|
void AdditionalSavingAddMask(uint8 mask) { m_additionalSaveTimer = 2000; m_additionalSaveMask |= mask; }
|
|
// arena spectator
|
|
[[nodiscard]] bool IsSpectator() const { return m_ExtraFlags & PLAYER_EXTRA_SPECTATOR_ON; }
|
|
void SetIsSpectator(bool on);
|
|
[[nodiscard]] bool NeedSendSpectatorData() const;
|
|
void SetPendingSpectatorForBG(uint32 bgInstanceId) { m_pendingSpectatorForBG = bgInstanceId; }
|
|
[[nodiscard]] bool HasPendingSpectatorForBG(uint32 bgInstanceId) const { return m_pendingSpectatorForBG == bgInstanceId; }
|
|
void SetPendingSpectatorInviteInstanceId(uint32 bgInstanceId) { m_pendingSpectatorInviteInstanceId = bgInstanceId; }
|
|
[[nodiscard]] uint32 GetPendingSpectatorInviteInstanceId() const { return m_pendingSpectatorInviteInstanceId; }
|
|
bool HasReceivedSpectatorResetFor(ObjectGuid guid) { return m_receivedSpectatorResetFor.find(guid) != m_receivedSpectatorResetFor.end(); }
|
|
void ClearReceivedSpectatorResetFor() { m_receivedSpectatorResetFor.clear(); }
|
|
void AddReceivedSpectatorResetFor(ObjectGuid guid) { m_receivedSpectatorResetFor.insert(guid); }
|
|
void RemoveReceivedSpectatorResetFor(ObjectGuid guid) { m_receivedSpectatorResetFor.erase(guid); }
|
|
uint32 m_pendingSpectatorForBG;
|
|
uint32 m_pendingSpectatorInviteInstanceId;
|
|
GuidSet m_receivedSpectatorResetFor;
|
|
|
|
// Dancing Rune weapon
|
|
void setRuneWeaponGUID(ObjectGuid guid) { m_drwGUID = guid; };
|
|
ObjectGuid getRuneWeaponGUID() { return m_drwGUID; };
|
|
ObjectGuid m_drwGUID;
|
|
|
|
[[nodiscard]] bool CanSeeDKPet() const { return m_ExtraFlags & PLAYER_EXTRA_SHOW_DK_PET; }
|
|
void SetShowDKPet(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_SHOW_DK_PET; else m_ExtraFlags &= ~PLAYER_EXTRA_SHOW_DK_PET; };
|
|
void PrepareCharmAISpells();
|
|
uint32 m_charmUpdateTimer;
|
|
|
|
int8 GetComboPointGain() { return m_comboPointGain; }
|
|
void SetComboPointGain(int8 combo) { m_comboPointGain = combo; }
|
|
|
|
bool NeedToSaveGlyphs() { return m_NeedToSaveGlyphs; }
|
|
void SetNeedToSaveGlyphs(bool val) { m_NeedToSaveGlyphs = val; }
|
|
|
|
uint32 GetMountBlockId() { return m_MountBlockId; }
|
|
void SetMountBlockId(uint32 mount) { m_MountBlockId = mount; }
|
|
|
|
[[nodiscard]] float GetRealParry() const { return m_realParry; }
|
|
[[nodiscard]] float GetRealDodge() const { return m_realDodge; }
|
|
// mt maps
|
|
[[nodiscard]] const PlayerTalentMap& GetTalentMap() const { return m_talents; }
|
|
[[nodiscard]] uint32 GetNextSave() const { return m_nextSave; }
|
|
[[nodiscard]] SpellModList const& GetSpellModList(uint32 type) const { return m_spellMods[type]; }
|
|
|
|
void SetServerSideVisibility(ServerSideVisibilityType type, AccountTypes sec);
|
|
void SetServerSideVisibilityDetect(ServerSideVisibilityType type, AccountTypes sec);
|
|
|
|
static std::unordered_map<int, bgZoneRef> bgZoneIdToFillWorldStates; // zoneId -> FillInitialWorldStates
|
|
|
|
// Cinematic camera data and remote sight functions
|
|
[[nodiscard]] uint32 GetActiveCinematicCamera() const { return m_activeCinematicCameraId; }
|
|
void SetActiveCinematicCamera(uint32 cinematicCameraId = 0) { m_activeCinematicCameraId = cinematicCameraId; }
|
|
[[nodiscard]] bool IsOnCinematic() const { return (m_cinematicCamera != nullptr); }
|
|
void BeginCinematic();
|
|
void EndCinematic();
|
|
void UpdateCinematicLocation(uint32 diff);
|
|
|
|
std::string GetMapAreaAndZoneString();
|
|
std::string GetCoordsMapAreaAndZoneString();
|
|
|
|
void SetFarSightDistance(float radius);
|
|
void ResetFarSightDistance();
|
|
Optional<float> GetFarSightDistance() const;
|
|
|
|
float GetSightRange(const WorldObject* target = nullptr) const override;
|
|
|
|
std::string GetPlayerName();
|
|
|
|
protected:
|
|
// Gamemaster whisper whitelist
|
|
WhisperListContainer WhisperList;
|
|
|
|
// Combo Points
|
|
int8 m_comboPointGain;
|
|
// Performance Varibales
|
|
bool m_NeedToSaveGlyphs;
|
|
// Mount block bug
|
|
uint32 m_MountBlockId;
|
|
// Real stats
|
|
float m_realDodge;
|
|
float m_realParry;
|
|
|
|
uint32 m_charmAISpells[NUM_CAI_SPELLS];
|
|
|
|
uint32 m_AreaID;
|
|
uint32 m_regenTimerCount;
|
|
uint32 m_foodEmoteTimerCount;
|
|
float m_powerFraction[MAX_POWERS];
|
|
uint32 m_contestedPvPTimer;
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
BattlegroundQueueTypeId m_bgBattlegroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
|
|
BGData m_bgData;
|
|
bool m_IsBGRandomWinner;
|
|
|
|
/*********************************************************/
|
|
/*** ENTRY POINT ***/
|
|
/*********************************************************/
|
|
|
|
EntryPointData m_entryPointData;
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
|
|
typedef std::set<uint32> QuestSet;
|
|
typedef std::set<uint32> SeasonalQuestSet;
|
|
typedef std::unordered_map<uint32, SeasonalQuestSet> SeasonalEventQuestMap;
|
|
QuestSet m_timedquests;
|
|
QuestSet m_weeklyquests;
|
|
QuestSet m_monthlyquests;
|
|
SeasonalEventQuestMap m_seasonalquests;
|
|
|
|
ObjectGuid m_divider;
|
|
uint32 m_ingametime;
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void _LoadActions(PreparedQueryResult result);
|
|
void _LoadAuras(PreparedQueryResult result, uint32 timediff);
|
|
void _LoadGlyphAuras();
|
|
void _LoadInventory(PreparedQueryResult result, uint32 timeDiff);
|
|
void _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult);
|
|
static Item* _LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint32 mailId, Mail* mail, Field* fields);
|
|
void _LoadQuestStatus(PreparedQueryResult result);
|
|
void _LoadQuestStatusRewarded(PreparedQueryResult result);
|
|
void _LoadDailyQuestStatus(PreparedQueryResult result);
|
|
void _LoadWeeklyQuestStatus(PreparedQueryResult result);
|
|
void _LoadMonthlyQuestStatus(PreparedQueryResult result);
|
|
void _LoadSeasonalQuestStatus(PreparedQueryResult result);
|
|
void _LoadRandomBGStatus(PreparedQueryResult result);
|
|
void _LoadGroup();
|
|
void _LoadSkills(PreparedQueryResult result);
|
|
void _LoadSpells(PreparedQueryResult result);
|
|
void _LoadFriendList(PreparedQueryResult result);
|
|
bool _LoadHomeBind(PreparedQueryResult result);
|
|
void _LoadDeclinedNames(PreparedQueryResult result);
|
|
void _LoadArenaTeamInfo();
|
|
void _LoadEquipmentSets(PreparedQueryResult result);
|
|
void _LoadEntryPointData(PreparedQueryResult result);
|
|
void _LoadGlyphs(PreparedQueryResult result);
|
|
void _LoadTalents(PreparedQueryResult result);
|
|
void _LoadInstanceTimeRestrictions(PreparedQueryResult result);
|
|
void _LoadBrewOfTheMonth(PreparedQueryResult result);
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void _SaveActions(CharacterDatabaseTransaction trans);
|
|
void _SaveAuras(CharacterDatabaseTransaction trans, bool logout);
|
|
void _SaveInventory(CharacterDatabaseTransaction trans);
|
|
void _SaveMail(CharacterDatabaseTransaction trans);
|
|
void _SaveQuestStatus(CharacterDatabaseTransaction trans);
|
|
void _SaveDailyQuestStatus(CharacterDatabaseTransaction trans);
|
|
void _SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans);
|
|
void _SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans);
|
|
void _SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans);
|
|
void _SaveSkills(CharacterDatabaseTransaction trans);
|
|
void _SaveSpells(CharacterDatabaseTransaction trans);
|
|
void _SaveEquipmentSets(CharacterDatabaseTransaction trans);
|
|
void _SaveEntryPoint(CharacterDatabaseTransaction trans);
|
|
void _SaveGlyphs(CharacterDatabaseTransaction trans);
|
|
void _SaveTalents(CharacterDatabaseTransaction trans);
|
|
void _SaveStats(CharacterDatabaseTransaction trans);
|
|
void _SaveCharacter(bool create, CharacterDatabaseTransaction trans);
|
|
void _SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans);
|
|
|
|
/*********************************************************/
|
|
/*** ENVIRONMENTAL SYSTEM ***/
|
|
/*********************************************************/
|
|
void HandleSobering();
|
|
void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
|
|
void StopMirrorTimer(MirrorTimerType Type);
|
|
void HandleDrowning(uint32 time_diff);
|
|
int32 getMaxTimer(MirrorTimerType timer);
|
|
|
|
/*********************************************************/
|
|
/*** HONOR SYSTEM ***/
|
|
/*********************************************************/
|
|
time_t m_lastHonorUpdateTime;
|
|
|
|
void outDebugValues() const;
|
|
ObjectGuid m_lootGuid;
|
|
|
|
TeamId m_team;
|
|
uint32 m_nextSave; // pussywizard
|
|
uint16 m_additionalSaveTimer; // pussywizard
|
|
uint8 m_additionalSaveMask; // pussywizard
|
|
uint16 m_hostileReferenceCheckTimer; // pussywizard
|
|
time_t m_speakTime;
|
|
uint32 m_speakCount;
|
|
Difficulty m_dungeonDifficulty;
|
|
Difficulty m_raidDifficulty;
|
|
Difficulty m_raidMapDifficulty;
|
|
|
|
uint32 m_atLoginFlags;
|
|
|
|
Item* m_items[PLAYER_SLOTS_COUNT];
|
|
uint32 m_currentBuybackSlot;
|
|
|
|
std::vector<Item*> m_itemUpdateQueue;
|
|
bool m_itemUpdateQueueBlocked;
|
|
|
|
uint32 m_ExtraFlags;
|
|
|
|
ObjectGuid m_comboTarget;
|
|
int8 m_comboPoints;
|
|
|
|
QuestStatusMap m_QuestStatus;
|
|
QuestStatusSaveMap m_QuestStatusSave;
|
|
|
|
RewardedQuestSet m_RewardedQuests;
|
|
QuestStatusSaveMap m_RewardedQuestsSave;
|
|
void SendQuestGiverStatusMultiple();
|
|
|
|
SkillStatusMap mSkillStatus;
|
|
|
|
uint32 m_GuildIdInvited;
|
|
uint32 m_ArenaTeamIdInvited;
|
|
|
|
PlayerMails m_mail;
|
|
PlayerSpellMap m_spells;
|
|
PlayerTalentMap m_talents;
|
|
uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
|
|
|
|
GlobalCooldownMgr m_GlobalCooldownMgr;
|
|
|
|
uint8 m_activeSpec;
|
|
uint8 m_specsCount;
|
|
|
|
uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX];
|
|
|
|
ActionButtonList m_actionButtons;
|
|
|
|
float m_auraBaseMod[BASEMOD_END][MOD_END];
|
|
int16 m_baseRatingValue[MAX_COMBAT_RATING];
|
|
uint32 m_baseSpellPower;
|
|
uint32 m_baseFeralAP;
|
|
uint32 m_baseManaRegen;
|
|
uint32 m_baseHealthRegen;
|
|
int32 m_spellPenetrationItemMod;
|
|
|
|
SpellModList m_spellMods[MAX_SPELLMOD];
|
|
//uint32 m_pad;
|
|
// Spell* m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
|
|
|
|
EnchantDurationList m_enchantDuration;
|
|
ItemDurationList m_itemDuration;
|
|
ItemDurationList m_itemSoulboundTradeable;
|
|
std::mutex m_soulboundTradableLock;
|
|
|
|
ObjectGuid m_resurrectGUID;
|
|
uint32 m_resurrectMap;
|
|
float m_resurrectX, m_resurrectY, m_resurrectZ;
|
|
uint32 m_resurrectHealth, m_resurrectMana;
|
|
|
|
WorldSession* m_session;
|
|
|
|
typedef std::list<Channel*> JoinedChannelsList;
|
|
JoinedChannelsList m_channels;
|
|
|
|
uint8 m_cinematic;
|
|
|
|
TradeData* m_trade;
|
|
|
|
bool m_DailyQuestChanged;
|
|
bool m_WeeklyQuestChanged;
|
|
bool m_MonthlyQuestChanged;
|
|
bool m_SeasonalQuestChanged;
|
|
time_t m_lastDailyQuestTime;
|
|
|
|
uint32 m_drunkTimer;
|
|
uint32 m_weaponChangeTimer;
|
|
|
|
uint32 m_zoneUpdateId;
|
|
uint32 m_zoneUpdateTimer;
|
|
uint32 m_areaUpdateId;
|
|
|
|
uint32 m_deathTimer;
|
|
time_t m_deathExpireTime;
|
|
|
|
uint32 m_WeaponProficiency;
|
|
uint32 m_ArmorProficiency;
|
|
bool m_canParry;
|
|
bool m_canBlock;
|
|
bool m_canTitanGrip;
|
|
uint8 m_swingErrorMsg;
|
|
float m_ammoDPS;
|
|
|
|
////////////////////Rest System/////////////////////
|
|
time_t _restTime;
|
|
uint32 _innTriggerId;
|
|
float _restBonus;
|
|
uint32 _restFlagMask;
|
|
////////////////////Rest System/////////////////////
|
|
uint32 m_resetTalentsCost;
|
|
time_t m_resetTalentsTime;
|
|
uint32 m_usedTalentCount;
|
|
uint32 m_questRewardTalentCount;
|
|
uint32 m_extraBonusTalentCount;
|
|
|
|
// Social
|
|
PlayerSocial* m_social;
|
|
|
|
// Groups
|
|
GroupReference m_group;
|
|
GroupReference m_originalGroup;
|
|
Group* m_groupInvite;
|
|
uint32 m_groupUpdateMask;
|
|
uint64 m_auraRaidUpdateMask;
|
|
bool m_bPassOnGroupLoot;
|
|
|
|
// last used pet number (for BG's)
|
|
uint32 m_lastpetnumber;
|
|
|
|
// Player summoning
|
|
time_t m_summon_expire;
|
|
uint32 m_summon_mapid;
|
|
float m_summon_x;
|
|
float m_summon_y;
|
|
float m_summon_z;
|
|
bool m_summon_asSpectator;
|
|
|
|
DeclinedName* m_declinedname;
|
|
Runes* m_runes;
|
|
EquipmentSets m_EquipmentSets;
|
|
|
|
bool CanAlwaysSee(WorldObject const* obj) const override;
|
|
|
|
bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
|
|
|
|
uint8 m_grantableLevels;
|
|
|
|
[[nodiscard]] AchievementMgr* GetAchievementMgr() const { return m_achievementMgr; }
|
|
|
|
private:
|
|
// internal common parts for CanStore/StoreItem functions
|
|
InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const;
|
|
InventoryResult CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
|
|
InventoryResult CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
|
|
Item* _StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update);
|
|
Item* _LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field* fields);
|
|
|
|
typedef GuidSet RefundableItemsSet;
|
|
RefundableItemsSet m_refundableItems;
|
|
void SendRefundInfo(Item* item);
|
|
void RefundItem(Item* item);
|
|
|
|
// know currencies are not removed at any point (0 displayed)
|
|
void AddKnownCurrency(uint32 itemId);
|
|
|
|
void AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData);
|
|
|
|
[[nodiscard]] bool MustDelayTeleport() const { return m_bMustDelayTeleport; } // pussywizard: must delay teleports during player update to the very end
|
|
void SetMustDelayTeleport(bool setting) { m_bMustDelayTeleport = setting; }
|
|
[[nodiscard]] bool HasDelayedTeleport() const { return m_bHasDelayedTeleport; }
|
|
void SetHasDelayedTeleport(bool setting) { m_bHasDelayedTeleport = setting; }
|
|
|
|
MapReference m_mapRef;
|
|
|
|
void UpdateCharmedAI();
|
|
|
|
uint32 m_lastFallTime;
|
|
float m_lastFallZ;
|
|
|
|
int32 m_MirrorTimer[MAX_TIMERS];
|
|
uint8 m_MirrorTimerFlags;
|
|
uint8 m_MirrorTimerFlagsLast;
|
|
bool m_isInWater;
|
|
|
|
// Current teleport data
|
|
WorldLocation teleportStore_dest;
|
|
uint32 teleportStore_options;
|
|
time_t mSemaphoreTeleport_Near;
|
|
time_t mSemaphoreTeleport_Far;
|
|
|
|
uint32 m_DelayedOperations;
|
|
bool m_bMustDelayTeleport;
|
|
bool m_bHasDelayedTeleport;
|
|
|
|
// Temporary removed pet cache
|
|
uint32 m_temporaryUnsummonedPetNumber;
|
|
uint32 m_oldpetspell;
|
|
|
|
AchievementMgr* m_achievementMgr;
|
|
ReputationMgr* m_reputationMgr;
|
|
|
|
SpellCooldowns m_spellCooldowns;
|
|
|
|
uint32 m_ChampioningFaction;
|
|
|
|
InstanceTimeMap _instanceResetTimes;
|
|
uint32 _pendingBindId;
|
|
uint32 _pendingBindTimer;
|
|
|
|
uint32 _activeCheats;
|
|
|
|
// duel health and mana reset attributes
|
|
uint32 healthBeforeDuel;
|
|
uint32 manaBeforeDuel;
|
|
|
|
bool m_isInstantFlightOn;
|
|
|
|
uint32 m_flightSpellActivated;
|
|
|
|
// Remote location information
|
|
uint32 m_cinematicDiff;
|
|
uint32 m_lastCinematicCheck;
|
|
uint32 m_activeCinematicCameraId;
|
|
FlyByCameraCollection* m_cinematicCamera;
|
|
Position m_remoteSightPosition;
|
|
Creature* m_CinematicObject;
|
|
|
|
WorldLocation _corpseLocation;
|
|
|
|
Optional<float> _farSightDistance = { };
|
|
};
|
|
|
|
void AddItemsSetItem(Player* player, Item* item);
|
|
void RemoveItemsSetItem(Player* player, ItemTemplate const* proto);
|
|
|
|
// "the bodies of template functions must be made available in a header file"
|
|
template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* spell, bool temporaryPet)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
return 0;
|
|
float totalmul = 1.0f;
|
|
int32 totalflat = 0;
|
|
|
|
// Drop charges for triggering spells instead of triggered ones
|
|
if (m_spellModTakingSpell)
|
|
spell = m_spellModTakingSpell;
|
|
|
|
for (auto mod : m_spellMods[op])
|
|
{
|
|
// Charges can be set only for mods with auras
|
|
if (!mod->ownerAura)
|
|
ASSERT(mod->charges == 0);
|
|
|
|
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
|
continue;
|
|
|
|
// xinef: temporary pets cannot use charged mods of owner, needed for mirror image QQ they should use their own auras
|
|
if (temporaryPet && mod->charges != 0)
|
|
continue;
|
|
|
|
if (mod->type == SPELLMOD_FLAT)
|
|
{
|
|
// xinef: do not allow to consume more than one 100% crit increasing spell
|
|
if (mod->op == SPELLMOD_CRITICAL_CHANCE && totalflat >= 100)
|
|
continue;
|
|
|
|
totalflat += mod->value;
|
|
}
|
|
else if (mod->type == SPELLMOD_PCT)
|
|
{
|
|
// skip percent mods for null basevalue (most important for spell mods with charges)
|
|
if (basevalue == T(0) || totalmul == 0.0f)
|
|
continue;
|
|
|
|
// special case (skip > 10sec spell casts for instant cast setting)
|
|
if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
|
|
continue;
|
|
// xinef: special exception for surge of light, dont affect crit chance if previous mods were not applied
|
|
else if (mod->op == SPELLMOD_CRITICAL_CHANCE && spell && !HasSpellMod(mod, spell))
|
|
continue;
|
|
// xinef: special case for backdraft gcd reduce with backlast time reduction, dont affect gcd if cast time was not applied
|
|
else if (mod->op == SPELLMOD_GLOBAL_COOLDOWN && spell && !HasSpellMod(mod, spell))
|
|
continue;
|
|
|
|
// xinef: those two mods should be multiplicative (Glyph of Renew)
|
|
if (mod->op == SPELLMOD_DAMAGE || mod->op == SPELLMOD_DOT)
|
|
totalmul *= CalculatePct(1.0f, 100.0f + mod->value);
|
|
else
|
|
totalmul += CalculatePct(1.0f, mod->value);
|
|
}
|
|
|
|
DropModCharge(mod, spell);
|
|
}
|
|
float diff = 0.0f;
|
|
if (op == SPELLMOD_CASTING_TIME || op == SPELLMOD_DURATION)
|
|
diff = ((float)basevalue + totalflat) * (totalmul - 1.0f) + (float)totalflat;
|
|
else
|
|
diff = (float)basevalue * (totalmul - 1.0f) + (float)totalflat;
|
|
basevalue = T((float)basevalue + diff);
|
|
return T(diff);
|
|
}
|
|
#endif
|