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https://github.com/mod-playerbots/azerothcore-wotlk.git
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94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SC_SYSTEM_H
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#define SC_SYSTEM_H
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#include "ScriptMgr.h"
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#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
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//TODO: find better namings and definitions.
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//N=Neutral, A=Alliance, H=Horde.
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//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
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//ACTIVE or PASSIVE = Hostility to environment surroundings.
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enum eEscortFaction
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{
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FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10,
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FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33,
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FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113,
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FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231,
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FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232,
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FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250,
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FACTION_ESCORT_N_FRIEND_PASSIVE = 290,
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FACTION_ESCORT_N_FRIEND_ACTIVE = 495,
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FACTION_ESCORT_A_PASSIVE = 774,
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FACTION_ESCORT_H_PASSIVE = 775,
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FACTION_ESCORT_N_ACTIVE = 1986,
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FACTION_ESCORT_H_ACTIVE = 2046
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};
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struct ScriptPointMove
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{
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uint32 uiCreatureEntry;
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uint32 uiPointId;
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float fX;
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float fY;
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float fZ;
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uint32 uiWaitTime;
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};
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typedef std::vector<ScriptPointMove> ScriptPointVector;
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class SystemMgr
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{
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SystemMgr() {}
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~SystemMgr() {}
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public:
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static SystemMgr* instance();
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typedef std::unordered_map<uint32, ScriptPointVector> PointMoveMap;
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//Database
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void LoadScriptWaypoints();
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ScriptPointVector const& GetPointMoveList(uint32 creatureEntry) const
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{
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PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
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if (itr == m_mPointMoveMap.end())
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return _empty;
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return itr->second;
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}
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protected:
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PointMoveMap m_mPointMoveMap; //coordinates for waypoints
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private:
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static ScriptPointVector const _empty;
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};
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#define sScriptSystemMgr SystemMgr::instance()
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#endif
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