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* [Core/Scripts] BWL - Make Razorgore talk, script blackwing mage, make his spell break eggs * more to vaelastrasz * accidentally removed some of the waypoints, fuck me * Broodlord Lashlayer overhaul + supressors * Formations, waypoints for Ebonroc and roaming Flamegor (might be non-blizzlike) * complete overhaul for the basic scripts, merge with TC * last for today, door cleanup and nefarian refactor (from TC) * Doors are now working, hooraay! * Fix the boss gossip that we broke... non-intentionally lolz * Vaelstraz intro - done * small corrections to the timers, they are not blizzlike since we got no sniffs.. :^) * nefarian checked, everything seems to be fine... let the cleanup begin now * SQL seems fine as well, let's gooo * Partially Revert "SQL seems fine as well, let's gooo" This partially reverts commit b1750da58d169e9ed916eb6a6a95da93caeb0ff8. * idk why mine's called wander_distance * wtb new eyes * lost an override @ flamegor * more junk to fix the compile * anything else? whining shit.. * SpellScript header.. * how about now? * hopefully this does the trick, the condition in general works just fine, the spell is targeting the boss * Update 0000_00_00_00.sql fuck. you. * Cleanup SQL, temp comment out code for creature relations so they don't pull several rooms at once * Move the file with proper revision and location * Remove the creature_relations *fix* until there's a proper core-side fix for it. * spawndist > wander_distance * compile fix * lost a bracket in the merge * *sigh* * add new line at the end * Nefarian's whitespaces * Vael's whitespaces * Razorgore good to go as well * Header as well * finale