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azerothcore-wotlk/src/scripts/OutdoorPvP/OutdoorPvPEP.h
Yehonal 6eaa77591d Fixed compilation without PCH enabled
please avoid to miss header files in your sources
2016-08-19 23:33:02 +02:00

323 lines
7.5 KiB
C++

/*
* Copyright (C)
*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef OUTDOOR_PVP_EP_
#define OUTDOOR_PVP_EP_
#include "ScriptPCH.h"
#include "DBCStructure.h"
#include "OutdoorPvP.h"
const uint32 EP_AllianceBuffs[4] = {11413, 11414, 11415, 1386};
const uint32 EP_HordeBuffs[4] = {30880, 30683, 30682, 29520};
const uint32 EP_GraveYardZone = 139;
const uint32 EP_GraveYardId = 927;
const uint8 EPBuffZonesNum = 3;
const uint32 EP_EWT_CM = 17690;
const uint32 EP_CGT_CM = 17689;
const uint32 EP_NPT_CM = 17696;
const uint32 EP_PWT_CM = 17698;
const uint32 EPBuffZones[EPBuffZonesNum] = {139, 2017, 2057};
enum EP_TaxiNodes
{
EP_CGT_Taxi = 87,
EP_EWT_Taxi = 86,
EP_NPT_Taxi = 85,
EP_PWT_Taxi = 84
};
enum EP_EastwallTowerWorldStates
{
EP_EWT_A = 2354,
EP_EWT_H = 2356,
EP_EWT_N_A = 2359, // ally conquested
EP_EWT_N_H = 2360,
EP_EWT_N = 2361
};
enum EP_NorthpassTowerWorldStates
{
EP_NPT_N = 2352,
EP_NPT_N_A = 2362,
EP_NPT_N_H = 2363,
EP_NPT_A = 2372,
EP_NPT_H = 2373
};
enum EP_PlagewoodTowerWorldStates
{
EP_PWT_N_A = 2366,
EP_PWT_N_H = 2353, //2367 not present! use neutral!
EP_PWT_A = 2370,
EP_PWT_H = 2371,
EP_PWT_N = 2353
};
enum EP_CrownGuardTowerWorldStates
{
EP_CGT_N_A = 2374,
EP_CGT_N_H = 2375,
EP_CGT_A = 2378,
EP_CGT_H = 2379,
EP_CGT_N = 2355
};
enum EP_WorldStates
{
EP_UI_TOWER_SLIDER_DISPLAY = 2426,
EP_UI_TOWER_SLIDER_POS = 2427,
EP_UI_TOWER_SLIDER_N = 2428,
EP_UI_TOWER_COUNT_A = 2327,
EP_UI_TOWER_COUNT_H = 2328
};
enum EP_Summons
{
EP_EWT_COMMANDER = 0,
EP_EWT_SOLDIER1,
EP_EWT_SOLDIER2,
EP_EWT_SOLDIER3,
EP_EWT_SOLDIER4,
EP_PWT_FLIGHTMASTER,
};
enum EP_GoSummons
{
EP_NPT_BUFF = 0,
EP_NPT_FLAGS,
EP_EWT_FLAGS,
EP_CGT_FLAGS,
EP_PWT_FLAGS
};
enum EP_Towers
{
EP_EWT = 0, // plaguelands 03
EP_NPT, // plaguelands 01
EP_PWT, // plaguelands 04
EP_CGT, // plaguelands 02
EP_TOWER_NUM
};
const go_type EPCapturePoints[EP_TOWER_NUM] =
{
{182097, 0, 2574.51f, -4794.89f, 144.704f, -1.45003f, -0.097056f, 0.095578f, -0.656229f, 0.742165f},
{181899, 0, 3181.08f, -4379.36f, 174.123f, -2.03472f, -0.065392f, 0.119494f, -0.842275f, 0.521553f},
{182098, 0, 2962.71f, -3042.31f, 154.789f, 2.08426f, -0.074807f, -0.113837f, 0.855928f, 0.49883f},
{182096, 0, 1860.85f, -3731.23f, 196.716f, -2.53214f, 0.033967f, -0.131914f, 0.944741f, -0.298177f}
};
const go_type EPTowerFlags[EP_TOWER_NUM] =
{
{182106, 0, 2569.60f, -4772.93f, 115.399f, 2.72271f, 0.0f, 0.0f, 0.978148f, 0.207912f},
{182106, 0, 3148.17f, -4365.51f, 145.029f, 1.53589f, 0.0f, 0.0f, 0.694658f, 0.71934f},
{182106, 0, 2992.63f, -3022.95f, 125.593f, 3.03687f, 0.0f, 0.0f, 0.99863f, 0.052336f},
{182106, 0, 1838.42f, -3703.56f, 167.713f, 0.890118f, 0.0f, 0.0f, 0.430511f, 0.902585f}
};
const uint32 EPTowerPlayerEnterEvents[EP_TOWER_NUM] = {10691, 10699, 10701, 10705};
const uint32 EPTowerPlayerLeaveEvents[EP_TOWER_NUM] = {10692, 10698, 10700, 10704};
const uint8 EP_NUM_CREATURES = 6;
const uint8 EP_EWT_NUM_CREATURES = 5;
// one lordaeron commander, 4 soldiers
// should be spawned at EWT and follow a path, but trans-grid pathing isn't safe, so summon them directly at NPT
const creature_type EP_EWT_Summons_A[EP_EWT_NUM_CREATURES] =
{
{17635, 0, 3167.61f, -4352.09f, 138.20f, 4.5811f},
{17647, 0, 3172.74f, -4352.99f, 139.14f, 4.9873f},
{17647, 0, 3165.89f, -4354.46f, 138.67f, 3.7244f},
{17647, 0, 3164.65f, -4350.26f, 138.22f, 2.4794f},
{17647, 0, 3169.91f, -4349.68f, 138.37f, 0.7444f}
};
const creature_type EP_EWT_Summons_H[EP_EWT_NUM_CREATURES] =
{
{17995, 0, 3167.61f, -4352.09f, 138.20f, 4.5811f},
{17996, 0, 3172.74f, -4352.99f, 139.14f, 4.9873f},
{17996, 0, 3165.89f, -4354.46f, 138.67f, 3.7244f},
{17996, 0, 3164.65f, -4350.26f, 138.22f, 2.4794f},
{17996, 0, 3169.91f, -4349.68f, 138.37f, 0.7444f}
};
enum EP_TowerStates
{
EP_TS_N = 1,
EP_TS_N_A = 2,
EP_TS_N_H = 4,
EP_TS_A_P = 8,
EP_TS_H_P = 16,
EP_TS_A = 32,
EP_TS_H = 64
};
// when spawning, pay attention at setting the faction manually!
const creature_type EP_PWT_FlightMaster = {17209, 0, 2987.5f, -3049.11f, 120.126f, 5.75959f};
// after spawning, modify the faction so that only the controller will be able to use it with SetUInt32Value(GAMEOBJECT_FACTION, faction_id);
const go_type EP_NPT_LordaeronShrine = {181682, 0, 3167.72f, -4355.91f, 138.785f, 1.69297f, 0.0f, 0.0f, 0.748956f, 0.66262f};
class OutdoorPvPEP;
class OPvPCapturePointEP_EWT : public OPvPCapturePoint
{
public:
OPvPCapturePointEP_EWT(OutdoorPvP* pvp);
void ChangeState();
void SendChangePhase();
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
protected:
void SummonSupportUnitAtNorthpassTower(TeamId teamId);
void UpdateTowerState();
protected:
uint32 m_TowerState;
TeamId m_UnitsSummonedSideId;
};
class OPvPCapturePointEP_NPT : public OPvPCapturePoint
{
public:
OPvPCapturePointEP_NPT(OutdoorPvP* pvp);
void ChangeState();
void SendChangePhase();
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
protected:
void SummonGO(TeamId teamId);
void UpdateTowerState();
protected:
uint32 m_TowerState;
TeamId m_SummonedGOSideId;
};
class OPvPCapturePointEP_CGT : public OPvPCapturePoint
{
public:
OPvPCapturePointEP_CGT(OutdoorPvP* pvp);
void ChangeState();
void SendChangePhase();
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
protected:
void LinkGraveyard(TeamId teamId);
void UpdateTowerState();
protected:
uint32 m_TowerState;
TeamId m_GraveyardSide;
};
class OPvPCapturePointEP_PWT : public OPvPCapturePoint
{
public:
OPvPCapturePointEP_PWT(OutdoorPvP* pvp);
void ChangeState();
void SendChangePhase();
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
protected:
void SummonFlightMaster(TeamId teamId);
void UpdateTowerState();
protected:
TeamId m_FlightMasterSpawnedId;
uint32 m_TowerState;
};
class OutdoorPvPEP : public OutdoorPvP
{
public:
OutdoorPvPEP();
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player* player, uint32 zone);
void HandlePlayerLeaveZone(Player* player, uint32 zone);
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
void SendRemoveWorldStates(Player* player);
void BuffTeams();
void SetControlledState(uint32 index, TeamId teamId);
private:
// how many towers are controlled
TeamId EP_ControlsId[EP_TOWER_NUM];
uint32 m_AllianceTowersControlled;
uint32 m_HordeTowersControlled;
};
#endif