mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 11:25:42 +00:00
1269 lines
43 KiB
C++
1269 lines
43 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Item.h"
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#include "Common.h"
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#include "ConditionMgr.h"
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#include "DatabaseEnv.h"
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#include "ItemEnchantmentMgr.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Tokenize.h"
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#include "StringConvert.h"
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void AddItemsSetItem(Player* player, Item* item)
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{
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ItemTemplate const* proto = item->GetTemplate();
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uint32 setid = proto->ItemSet;
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ItemSetEntry const* set = sItemSetStore.LookupEntry(setid);
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if (!set)
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{
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LOG_ERROR("sql.sql", "Item set %u for item (id %u) not found, mods not applied.", setid, proto->ItemId);
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return;
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}
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if (set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value)
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return;
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ItemSetEffect* eff = nullptr;
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for (size_t x = 0; x < player->ItemSetEff.size(); ++x)
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{
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if (player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid)
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{
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eff = player->ItemSetEff[x];
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break;
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}
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}
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if (!eff)
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{
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eff = new ItemSetEffect();
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eff->setid = setid;
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size_t x = 0;
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for (; x < player->ItemSetEff.size(); ++x)
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if (!player->ItemSetEff[x])
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break;
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if (x < player->ItemSetEff.size())
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player->ItemSetEff[x] = eff;
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else
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player->ItemSetEff.push_back(eff);
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}
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++eff->item_count;
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for (uint32 x = 0; x < MAX_ITEM_SET_SPELLS; ++x)
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{
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if (!set->spells [x])
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continue;
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//not enough for spell
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if (set->items_to_triggerspell[x] > eff->item_count)
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continue;
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uint32 z = 0;
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for (; z < MAX_ITEM_SET_SPELLS; ++z)
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if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
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break;
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if (z < MAX_ITEM_SET_SPELLS)
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continue;
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//new spell
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for (uint32 y = 0; y < MAX_ITEM_SET_SPELLS; ++y)
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{
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if (!eff->spells[y]) // free slot
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(set->spells[x]);
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if (!spellInfo)
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{
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LOG_ERROR("entities.item", "WORLD: unknown spell id %u in items set %u effects", set->spells[x], setid);
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break;
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}
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// spell casted only if fit form requirement, in other case will casted at form change
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if (sScriptMgr->CanItemApplyEquipSpell(player, item))
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{
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player->ApplyEquipSpell(spellInfo, nullptr, true);
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}
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eff->spells[y] = spellInfo;
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break;
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}
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}
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}
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}
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void RemoveItemsSetItem(Player* player, ItemTemplate const* proto)
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{
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uint32 setid = proto->ItemSet;
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ItemSetEntry const* set = sItemSetStore.LookupEntry(setid);
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if (!set)
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{
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LOG_ERROR("sql.sql", "Item set #%u for item #%u not found, mods not removed.", setid, proto->ItemId);
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return;
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}
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ItemSetEffect* eff = nullptr;
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size_t setindex = 0;
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for (; setindex < player->ItemSetEff.size(); setindex++)
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{
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if (player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid)
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{
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eff = player->ItemSetEff[setindex];
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break;
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}
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}
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// can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough
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if (!eff)
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return;
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--eff->item_count;
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for (uint32 x = 0; x < MAX_ITEM_SET_SPELLS; x++)
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{
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if (!set->spells[x])
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continue;
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// enough for spell
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if (set->items_to_triggerspell[x] <= eff->item_count)
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continue;
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for (uint32 z = 0; z < MAX_ITEM_SET_SPELLS; z++)
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{
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if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
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{
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// spell can be not active if not fit form requirement
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player->ApplyEquipSpell(eff->spells[z], nullptr, false);
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eff->spells[z] = nullptr;
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break;
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}
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}
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}
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if (!eff->item_count) //all items of a set were removed
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{
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ASSERT(eff == player->ItemSetEff[setindex]);
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delete eff;
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player->ItemSetEff[setindex] = nullptr;
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}
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}
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bool ItemCanGoIntoBag(ItemTemplate const* pProto, ItemTemplate const* pBagProto)
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{
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if (!pProto || !pBagProto)
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return false;
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switch (pBagProto->Class)
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{
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case ITEM_CLASS_CONTAINER:
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switch (pBagProto->SubClass)
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{
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case ITEM_SUBCLASS_CONTAINER:
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return true;
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case ITEM_SUBCLASS_SOUL_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_MASK_SOUL_SHARDS))
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return false;
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return true;
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case ITEM_SUBCLASS_HERB_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_MASK_HERBS))
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return false;
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return true;
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case ITEM_SUBCLASS_ENCHANTING_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_MASK_ENCHANTING_SUPP))
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return false;
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return true;
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case ITEM_SUBCLASS_MINING_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP))
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return false;
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return true;
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case ITEM_SUBCLASS_ENGINEERING_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_MASK_ENGINEERING_SUPP))
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return false;
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return true;
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case ITEM_SUBCLASS_GEM_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_MASK_GEMS))
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return false;
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return true;
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case ITEM_SUBCLASS_LEATHERWORKING_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP))
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return false;
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return true;
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case ITEM_SUBCLASS_INSCRIPTION_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_MASK_INSCRIPTION_SUPP))
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return false;
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return true;
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default:
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return false;
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}
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case ITEM_CLASS_QUIVER:
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switch (pBagProto->SubClass)
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{
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case ITEM_SUBCLASS_QUIVER:
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if (!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS))
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return false;
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return true;
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case ITEM_SUBCLASS_AMMO_POUCH:
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if (!(pProto->BagFamily & BAG_FAMILY_MASK_BULLETS))
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return false;
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return true;
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default:
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return false;
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}
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}
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return false;
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}
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Item::Item()
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{
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m_objectType |= TYPEMASK_ITEM;
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m_objectTypeId = TYPEID_ITEM;
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m_updateFlag = UPDATEFLAG_LOWGUID;
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m_valuesCount = ITEM_END;
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m_slot = 0;
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uState = ITEM_NEW;
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uQueuePos = -1;
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m_container = nullptr;
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m_lootGenerated = false;
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mb_in_trade = false;
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m_lastPlayedTimeUpdate = time(nullptr);
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m_refundRecipient = 0;
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m_paidMoney = 0;
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m_paidExtendedCost = 0;
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}
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bool Item::Create(ObjectGuid::LowType guidlow, uint32 itemid, Player const* owner)
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{
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Object::_Create(guidlow, 0, HighGuid::Item);
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SetEntry(itemid);
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SetObjectScale(1.0f);
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SetGuidValue(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : ObjectGuid::Empty);
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SetGuidValue(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : ObjectGuid::Empty);
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ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemid);
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if (!itemProto)
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return false;
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SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
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SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
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SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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SetSpellCharges(i, itemProto->Spells[i].SpellCharges);
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SetUInt32Value(ITEM_FIELD_DURATION, itemProto->Duration);
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SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, 0);
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sScriptMgr->OnItemCreate(this, itemProto, owner);
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return true;
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}
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// Returns true if Item is a bag AND it is not empty.
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// Returns false if Item is not a bag OR it is an empty bag.
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bool Item::IsNotEmptyBag() const
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{
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if (Bag const* bag = ToBag())
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return !bag->IsEmpty();
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return false;
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}
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void Item::UpdateDuration(Player* owner, uint32 diff)
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{
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if (!GetUInt32Value(ITEM_FIELD_DURATION))
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return;
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LOG_DEBUG("entities.player.items", "Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff);
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if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff)
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{
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sScriptMgr->OnItemExpire(owner, GetTemplate());
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owner->DestroyItem(GetBagSlot(), GetSlot(), true);
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return;
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}
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SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
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SetState(ITEM_CHANGED, owner); // save new time in database
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}
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void Item::SaveToDB(CharacterDatabaseTransaction trans)
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{
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bool isInTransaction = static_cast<bool>(trans);
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if (!isInTransaction)
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trans = CharacterDatabase.BeginTransaction();
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ObjectGuid::LowType guid = GetGUID().GetCounter();
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switch (uState)
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{
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case ITEM_NEW:
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case ITEM_CHANGED:
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{
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uint8 index = 0;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
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stmt->setUInt32( index, GetEntry());
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stmt->setUInt32(++index, GetOwnerGUID().GetCounter());
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stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter());
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stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_GIFTCREATOR).GetCounter());
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stmt->setUInt32(++index, GetCount());
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stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION));
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std::ostringstream ssSpells;
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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ssSpells << GetSpellCharges(i) << ' ';
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stmt->setString(++index, ssSpells.str());
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stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS));
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std::ostringstream ssEnchants;
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for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
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{
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ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << ' ';
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ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' ';
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ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' ';
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}
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stmt->setString(++index, ssEnchants.str());
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stmt->setInt16 (++index, GetItemRandomPropertyId());
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stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
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stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
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stmt->setString(++index, m_text);
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stmt->setUInt32(++index, guid);
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trans->Append(stmt);
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if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER);
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stmt->setUInt32(0, GetOwnerGUID().GetCounter());
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stmt->setUInt32(1, guid);
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trans->Append(stmt);
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}
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break;
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}
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case ITEM_REMOVED:
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
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stmt->setUInt32(0, guid);
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trans->Append(stmt);
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if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
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stmt->setUInt32(0, guid);
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trans->Append(stmt);
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}
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if (!isInTransaction)
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CharacterDatabase.CommitTransaction(trans);
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delete this;
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return;
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}
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case ITEM_UNCHANGED:
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break;
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}
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SetState(ITEM_UNCHANGED);
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if (!isInTransaction)
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CharacterDatabase.CommitTransaction(trans);
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}
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bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
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{
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// 0 1 2 3 4 5 6 7 8 9 10
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//result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);
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// create item before any checks for store correct guid
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// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
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Object::_Create(guid, 0, HighGuid::Item);
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// Set entry, MUST be before proto check
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SetEntry(entry);
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SetObjectScale(1.0f);
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ItemTemplate const* proto = GetTemplate();
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if (!proto)
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{
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FMT_LOG_ERROR("entities.item", "Invalid entry {} for item {}. Refusing to load.", GetEntry(), GetGUID().ToString());
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return false;
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}
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// set owner (not if item is only loaded for gbank/auction/mail
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if (owner_guid)
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SetOwnerGUID(owner_guid);
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bool need_save = false; // need explicit save data at load fixes
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SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32()));
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SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Create<HighGuid::Player>(fields[1].GetUInt32()));
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SetCount(fields[2].GetUInt32());
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uint32 duration = fields[3].GetUInt32();
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SetUInt32Value(ITEM_FIELD_DURATION, duration);
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// update duration if need, and remove if not need
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if ((proto->Duration == 0) != (duration == 0))
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{
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SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
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need_save = true;
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}
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std::vector<std::string_view> tokens = Acore::Tokenize(fields[4].GetStringView(), ' ', false);
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if (tokens.size() == MAX_ITEM_PROTO_SPELLS)
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{
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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{
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if (Optional<int32> charges = Acore::StringTo<int32>(tokens[i]))
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SetSpellCharges(i, *charges);
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else
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FMT_LOG_ERROR("entities.item", "Invalid charge info '{}' for item {}, charge data not loaded.", tokens.at(i), GetGUID().ToString());
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}
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}
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SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].GetUInt32());
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// Remove bind flag for items vs NO_BIND set
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if (IsSoulBound() && proto->Bonding == NO_BIND && sScriptMgr->CanApplySoulboundFlag(this, proto))
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{
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ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_SOULBOUND, false);
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need_save = true;
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}
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std::string enchants = fields[6].GetString();
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if (!_LoadIntoDataField(fields[6].GetString(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET))
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{
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FMT_LOG_WARN("entities.item", "Invalid enchantment data '{}' for item {}. Forcing partial load.", fields[6].GetString(), GetGUID().ToString());
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}
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SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16());
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// recalculate suffix factor
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if (GetItemRandomPropertyId() < 0)
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UpdateItemSuffixFactor();
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uint32 durability = fields[8].GetUInt16();
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SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
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// update max durability (and durability) if need
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// xinef: do not overwrite durability for wrapped items!!
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SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
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if (durability > proto->MaxDurability && !HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
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{
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SetUInt32Value(ITEM_FIELD_DURABILITY, proto->MaxDurability);
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need_save = true;
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}
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SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32());
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SetText(fields[10].GetString());
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if (need_save) // normal item changed state set not work at loading
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD);
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stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
|
|
stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
|
|
stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
|
|
stmt->setUInt32(3, guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*static*/
|
|
void Item::DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
|
|
{
|
|
sScriptMgr->OnGlobalItemDelFromDB(trans, itemGuid);
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt32(0, itemGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Item::DeleteFromDB(CharacterDatabaseTransaction trans)
|
|
{
|
|
DeleteFromDB(trans, GetGUID().GetCounter());
|
|
}
|
|
|
|
/*static*/
|
|
void Item::DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
|
stmt->setUInt32(0, itemGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Item::DeleteFromInventoryDB(CharacterDatabaseTransaction trans)
|
|
{
|
|
DeleteFromInventoryDB(trans, GetGUID().GetCounter());
|
|
}
|
|
|
|
ItemTemplate const* Item::GetTemplate() const
|
|
{
|
|
return sObjectMgr->GetItemTemplate(GetEntry());
|
|
}
|
|
|
|
Player* Item::GetOwner()const
|
|
{
|
|
return ObjectAccessor::FindPlayer(GetOwnerGUID());
|
|
}
|
|
|
|
// Legacy / Shortcut
|
|
uint32 Item::GetSkill()
|
|
{
|
|
return GetTemplate()->GetSkill();
|
|
}
|
|
|
|
uint32 Item::GetSpell()
|
|
{
|
|
ItemTemplate const* proto = GetTemplate();
|
|
|
|
switch (proto->Class)
|
|
{
|
|
case ITEM_CLASS_WEAPON:
|
|
switch (proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_AXE:
|
|
return 196;
|
|
case ITEM_SUBCLASS_WEAPON_AXE2:
|
|
return 197;
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
return 264;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
return 266;
|
|
case ITEM_SUBCLASS_WEAPON_MACE:
|
|
return 198;
|
|
case ITEM_SUBCLASS_WEAPON_MACE2:
|
|
return 199;
|
|
case ITEM_SUBCLASS_WEAPON_POLEARM:
|
|
return 200;
|
|
case ITEM_SUBCLASS_WEAPON_SWORD:
|
|
return 201;
|
|
case ITEM_SUBCLASS_WEAPON_SWORD2:
|
|
return 202;
|
|
case ITEM_SUBCLASS_WEAPON_STAFF:
|
|
return 227;
|
|
case ITEM_SUBCLASS_WEAPON_DAGGER:
|
|
return 1180;
|
|
case ITEM_SUBCLASS_WEAPON_THROWN:
|
|
return 2567;
|
|
case ITEM_SUBCLASS_WEAPON_SPEAR:
|
|
return 3386;
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
return 5011;
|
|
case ITEM_SUBCLASS_WEAPON_WAND:
|
|
return 5009;
|
|
default:
|
|
return 0;
|
|
}
|
|
case ITEM_CLASS_ARMOR:
|
|
switch (proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_ARMOR_CLOTH:
|
|
return 9078;
|
|
case ITEM_SUBCLASS_ARMOR_LEATHER:
|
|
return 9077;
|
|
case ITEM_SUBCLASS_ARMOR_MAIL:
|
|
return 8737;
|
|
case ITEM_SUBCLASS_ARMOR_PLATE:
|
|
return 750;
|
|
case ITEM_SUBCLASS_ARMOR_SHIELD:
|
|
return 9116;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
|
|
{
|
|
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id);
|
|
|
|
if (!itemProto)
|
|
return 0;
|
|
|
|
// item must have one from this field values not null if it can have random enchantments
|
|
if ((!itemProto->RandomProperty) && (!itemProto->RandomSuffix))
|
|
return 0;
|
|
|
|
// item can have not null only one from field values
|
|
if ((itemProto->RandomProperty) && (itemProto->RandomSuffix))
|
|
{
|
|
LOG_ERROR("sql.sql", "Item template %u have RandomProperty == %u and RandomSuffix == %u, but must have one from field =0", itemProto->ItemId, itemProto->RandomProperty, itemProto->RandomSuffix);
|
|
return 0;
|
|
}
|
|
|
|
// RandomProperty case
|
|
if (itemProto->RandomProperty)
|
|
{
|
|
uint32 randomPropId = GetItemEnchantMod(itemProto->RandomProperty);
|
|
ItemRandomPropertiesEntry const* random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
|
|
if (!random_id)
|
|
{
|
|
LOG_ERROR("sql.sql", "Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'", randomPropId);
|
|
return 0;
|
|
}
|
|
|
|
return random_id->ID;
|
|
}
|
|
// RandomSuffix case
|
|
else
|
|
{
|
|
uint32 randomPropId = GetItemEnchantMod(itemProto->RandomSuffix);
|
|
ItemRandomSuffixEntry const* random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
|
|
if (!random_id)
|
|
{
|
|
LOG_ERROR("sql.sql", "Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.", randomPropId);
|
|
return 0;
|
|
}
|
|
|
|
return -int32(random_id->ID);
|
|
}
|
|
}
|
|
|
|
void Item::SetItemRandomProperties(int32 randomPropId)
|
|
{
|
|
if (!randomPropId)
|
|
return;
|
|
|
|
if (randomPropId > 0)
|
|
{
|
|
ItemRandomPropertiesEntry const* item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId);
|
|
if (item_rand)
|
|
{
|
|
if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
|
|
{
|
|
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, item_rand->ID);
|
|
SetState(ITEM_CHANGED, GetOwner());
|
|
}
|
|
for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < MAX_ENCHANTMENT_SLOT; ++i)
|
|
SetEnchantment(EnchantmentSlot(i), item_rand->Enchantment[i - PROP_ENCHANTMENT_SLOT_0], 0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId);
|
|
if (item_rand)
|
|
{
|
|
if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) ||
|
|
!GetItemSuffixFactor())
|
|
{
|
|
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, -int32(item_rand->ID));
|
|
UpdateItemSuffixFactor();
|
|
SetState(ITEM_CHANGED, GetOwner());
|
|
}
|
|
|
|
for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < MAX_ENCHANTMENT_SLOT; ++i)
|
|
SetEnchantment(EnchantmentSlot(i), item_rand->Enchantment[i - PROP_ENCHANTMENT_SLOT_0], 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Item::UpdateItemSuffixFactor()
|
|
{
|
|
uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry());
|
|
if (GetItemSuffixFactor() == suffixFactor)
|
|
return;
|
|
SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, suffixFactor);
|
|
}
|
|
|
|
void Item::SetState(ItemUpdateState state, Player* forplayer)
|
|
{
|
|
if (uState == ITEM_NEW && state == ITEM_REMOVED)
|
|
{
|
|
// pretend the item never existed
|
|
if (forplayer)
|
|
{
|
|
RemoveFromUpdateQueueOf(forplayer);
|
|
forplayer->DeleteRefundReference(GetGUID());
|
|
}
|
|
delete this;
|
|
return;
|
|
}
|
|
if (state != ITEM_UNCHANGED)
|
|
{
|
|
// new items must stay in new state until saved
|
|
if (uState != ITEM_NEW)
|
|
uState = state;
|
|
if (forplayer)
|
|
AddToUpdateQueueOf(forplayer);
|
|
}
|
|
else
|
|
{
|
|
// unset in queue
|
|
// the item must be removed from the queue manually
|
|
uQueuePos = -1;
|
|
uState = ITEM_UNCHANGED;
|
|
}
|
|
}
|
|
|
|
void Item::AddToUpdateQueueOf(Player* player)
|
|
{
|
|
if (IsInUpdateQueue())
|
|
return;
|
|
|
|
ASSERT(player != nullptr);
|
|
|
|
if (player->GetGUID() != GetOwnerGUID())
|
|
{
|
|
LOG_DEBUG("entities.player.items", "Item::AddToUpdateQueueOf - Owner's guid (%s) and player's guid (%s) don't match!", GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
if (player->m_itemUpdateQueueBlocked)
|
|
return;
|
|
|
|
player->m_itemUpdateQueue.push_back(this);
|
|
uQueuePos = player->m_itemUpdateQueue.size() - 1;
|
|
}
|
|
|
|
void Item::RemoveFromUpdateQueueOf(Player* player)
|
|
{
|
|
if (!IsInUpdateQueue())
|
|
return;
|
|
|
|
ASSERT(player != nullptr);
|
|
|
|
if (player->GetGUID() != GetOwnerGUID())
|
|
{
|
|
LOG_DEBUG("entities.player.items", "Item::RemoveFromUpdateQueueOf - Owner's guid (%s) and player's guid (%s) don't match!", GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
if (player->m_itemUpdateQueueBlocked)
|
|
return;
|
|
|
|
player->m_itemUpdateQueue[uQueuePos] = nullptr;
|
|
uQueuePos = -1;
|
|
}
|
|
|
|
uint8 Item::GetBagSlot() const
|
|
{
|
|
return m_container ? m_container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
|
|
}
|
|
|
|
bool Item::IsEquipped() const
|
|
{
|
|
return !IsInBag() && m_slot < EQUIPMENT_SLOT_END;
|
|
}
|
|
|
|
bool Item::CanBeTraded(bool mail, bool trade) const
|
|
{
|
|
if ((!mail || !IsBoundAccountWide()) && (IsSoulBound() && (!HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE) || !trade)))
|
|
return false;
|
|
|
|
if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()))
|
|
return false;
|
|
|
|
if (Player* owner = GetOwner())
|
|
{
|
|
if (owner->CanUnequipItem(GetPos(), false) != EQUIP_ERR_OK)
|
|
return false;
|
|
|
|
// Xinef: check if item is looted now
|
|
if (owner->GetLootGUID() == GetGUID())
|
|
return false;
|
|
}
|
|
|
|
if (IsBoundByTempEnchant()) // pussywizard
|
|
return false;
|
|
|
|
if ((!mail || !IsBoundAccountWide()) && IsBoundByEnchant())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Item::HasEnchantRequiredSkill(const Player* player) const
|
|
{
|
|
// Check all enchants for required skill
|
|
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
|
|
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
|
|
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
|
|
if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32 Item::GetEnchantRequiredLevel() const
|
|
{
|
|
uint32 level = 0;
|
|
|
|
// Check all enchants for required level
|
|
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
|
|
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
|
|
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
|
|
if (enchantEntry->requiredLevel > level)
|
|
level = enchantEntry->requiredLevel;
|
|
|
|
return level;
|
|
}
|
|
|
|
bool Item::IsBoundByEnchant() const
|
|
{
|
|
// Check all enchants for soulbound
|
|
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
|
|
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
|
|
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
|
|
if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Item::IsBoundByTempEnchant() const
|
|
{
|
|
if (uint32 enchant_id = GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
|
|
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
|
|
if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
InventoryResult Item::CanBeMergedPartlyWith(ItemTemplate const* proto) const
|
|
{
|
|
// not allow merge looting currently items
|
|
if (m_lootGenerated)
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
|
|
// check item type
|
|
if (GetEntry() != proto->ItemId)
|
|
return EQUIP_ERR_ITEM_CANT_STACK;
|
|
|
|
// check free space (full stacks can't be target of merge
|
|
if (GetCount() >= proto->GetMaxStackSize())
|
|
return EQUIP_ERR_ITEM_CANT_STACK;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
bool Item::IsFitToSpellRequirements(SpellInfo const* spellInfo) const
|
|
{
|
|
ItemTemplate const* proto = GetTemplate();
|
|
|
|
if (spellInfo->EquippedItemClass != -1) // -1 == any item class
|
|
{
|
|
// Special case - accept vellum for armor/weapon requirements
|
|
if ((spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && proto->IsArmorVellum())
|
|
|| (spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && proto->IsWeaponVellum()))
|
|
if (spellInfo->IsAbilityOfSkillType(SKILL_ENCHANTING)) // only for enchanting spells
|
|
return true;
|
|
|
|
if (spellInfo->EquippedItemClass != int32(proto->Class))
|
|
return false; // wrong item class
|
|
|
|
if (spellInfo->EquippedItemSubClassMask != 0) // 0 == any subclass
|
|
{
|
|
if ((spellInfo->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0)
|
|
return false; // subclass not present in mask
|
|
}
|
|
}
|
|
|
|
if (spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type
|
|
{
|
|
// Special case - accept weapon type for main and offhand requirements
|
|
if (proto->InventoryType == INVTYPE_WEAPON &&
|
|
(spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONMAINHAND) ||
|
|
spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONOFFHAND)))
|
|
return true;
|
|
else if ((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0)
|
|
return false; // inventory type not present in mask
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster /*= ObjectGuid::Empty*/)
|
|
{
|
|
// Better lost small time at check in comparison lost time at item save to DB.
|
|
if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
|
|
return;
|
|
|
|
Player* owner = GetOwner();
|
|
if (slot < MAX_INSPECTED_ENCHANTMENT_SLOT)
|
|
{
|
|
if (uint32 oldEnchant = GetEnchantmentId(slot))
|
|
owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), ObjectGuid::Empty, GetEntry(), oldEnchant);
|
|
|
|
if (id)
|
|
owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), caster, GetEntry(), id);
|
|
}
|
|
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id);
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges);
|
|
SetState(ITEM_CHANGED, owner);
|
|
}
|
|
void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player* owner)
|
|
{
|
|
if (GetEnchantmentDuration(slot) == duration)
|
|
return;
|
|
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);
|
|
SetState(ITEM_CHANGED, owner);
|
|
// Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking
|
|
}
|
|
|
|
void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
|
|
{
|
|
if (GetEnchantmentCharges(slot) == charges)
|
|
return;
|
|
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges);
|
|
SetState(ITEM_CHANGED, GetOwner());
|
|
}
|
|
|
|
void Item::ClearEnchantment(EnchantmentSlot slot)
|
|
{
|
|
if (!GetEnchantmentId(slot))
|
|
return;
|
|
|
|
for (uint8 x = 0; x < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++x)
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + x, 0);
|
|
SetState(ITEM_CHANGED, GetOwner());
|
|
}
|
|
|
|
bool Item::GemsFitSockets() const
|
|
{
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
|
|
{
|
|
uint8 SocketColor = GetTemplate()->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color;
|
|
|
|
if (!SocketColor) // no socket slot
|
|
continue;
|
|
|
|
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id) // no gems on this socket
|
|
return false;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry) // invalid gem id on this socket
|
|
return false;
|
|
|
|
uint8 GemColor = 0;
|
|
|
|
uint32 gemid = enchantEntry->GemID;
|
|
if (gemid)
|
|
{
|
|
ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
|
|
if (gemProto)
|
|
{
|
|
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
|
|
if (gemProperty)
|
|
GemColor = gemProperty->color;
|
|
}
|
|
}
|
|
|
|
if (!(GemColor & SocketColor)) // bad gem color on this socket
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Item::HasSocket() const
|
|
{
|
|
// There can only be one socket added, and it's always in slot `PRISMATIC_ENCHANTMENT_SLOT`.
|
|
// Built-in sockets Socket from upgrade
|
|
return this->GetTemplate()->Socket[0].Color || this->GetEnchantmentId(EnchantmentSlot(PRISMATIC_ENCHANTMENT_SLOT));
|
|
}
|
|
|
|
uint8 Item::GetGemCountWithID(uint32 GemID) const
|
|
{
|
|
uint8 count = 0;
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
if (GemID == enchantEntry->GemID)
|
|
++count;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const
|
|
{
|
|
uint8 count = 0;
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID);
|
|
if (!gemProto)
|
|
continue;
|
|
|
|
if (gemProto->ItemLimitCategory == limitCategory)
|
|
++count;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
bool Item::IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const
|
|
{
|
|
ItemTemplate const* proto = GetTemplate();
|
|
return proto && ((proto->Map && proto->Map != cur_mapId) || (proto->Area && proto->Area != cur_zoneId));
|
|
}
|
|
|
|
void Item::SendUpdateSockets()
|
|
{
|
|
WorldPacket data(SMSG_SOCKET_GEMS_RESULT, 8 + 4 + 4 + 4 + 4);
|
|
data << GetGUID();
|
|
for (uint32 i = SOCK_ENCHANTMENT_SLOT; i <= BONUS_ENCHANTMENT_SLOT; ++i)
|
|
data << uint32(GetEnchantmentId(EnchantmentSlot(i)));
|
|
|
|
GetOwner()->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
// Though the client has the information in the item's data field,
|
|
// we have to send SMSG_ITEM_TIME_UPDATE to display the remaining
|
|
// time.
|
|
void Item::SendTimeUpdate(Player* owner)
|
|
{
|
|
uint32 duration = GetUInt32Value(ITEM_FIELD_DURATION);
|
|
if (!duration)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8 + 4));
|
|
data << GetGUID();
|
|
data << uint32(duration);
|
|
owner->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
Item* Item::CreateItem(uint32 item, uint32 count, Player const* player, bool clone, uint32 randomPropertyId)
|
|
{
|
|
if (count < 1)
|
|
return nullptr; //don't create item at zero count
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
|
if (pProto)
|
|
{
|
|
if (count > pProto->GetMaxStackSize())
|
|
count = pProto->GetMaxStackSize();
|
|
|
|
ASSERT(count != 0 && "pProto->Stackable == 0 but checked at loading already");
|
|
|
|
Item* pItem = NewItemOrBag(pProto);
|
|
if (pItem->Create(sObjectMgr->GetGenerator<HighGuid::Item>().Generate(), item, player))
|
|
{
|
|
pItem->SetCount(count);
|
|
if (!clone)
|
|
pItem->SetItemRandomProperties(randomPropertyId ? randomPropertyId : Item::GenerateItemRandomPropertyId(item));
|
|
else if (randomPropertyId)
|
|
pItem->SetItemRandomProperties(randomPropertyId);
|
|
return pItem;
|
|
}
|
|
else
|
|
delete pItem;
|
|
}
|
|
else
|
|
ABORT();
|
|
return nullptr;
|
|
}
|
|
|
|
Item* Item::CloneItem(uint32 count, Player const* player) const
|
|
{
|
|
// player CAN be nullptr in which case we must not update random properties because that accesses player's item update queue
|
|
Item* newItem = CreateItem(GetEntry(), count, player, true, player ? GetItemRandomPropertyId() : 0);
|
|
if (!newItem)
|
|
return nullptr;
|
|
|
|
newItem->SetUInt32Value(ITEM_FIELD_CREATOR, GetUInt32Value(ITEM_FIELD_CREATOR));
|
|
newItem->SetUInt32Value(ITEM_FIELD_GIFTCREATOR, GetUInt32Value(ITEM_FIELD_GIFTCREATOR));
|
|
newItem->SetUInt32Value(ITEM_FIELD_FLAGS, GetUInt32Value(ITEM_FIELD_FLAGS) & ~(ITEM_FIELD_FLAG_REFUNDABLE | ITEM_FIELD_FLAG_BOP_TRADEABLE));
|
|
newItem->SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION));
|
|
return newItem;
|
|
}
|
|
|
|
bool Item::IsBindedNotWith(Player const* player) const
|
|
{
|
|
// not binded item
|
|
if (!IsSoulBound())
|
|
return false;
|
|
|
|
// own item
|
|
if (GetOwnerGUID() == player->GetGUID())
|
|
return false;
|
|
|
|
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
|
|
if (allowedGUIDs.find(player->GetGUID()) != allowedGUIDs.end())
|
|
return false;
|
|
|
|
// BOA item case
|
|
if (IsBoundAccountWide())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Item::BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet&)
|
|
{
|
|
if (Player* owner = GetOwner())
|
|
BuildFieldsUpdate(owner, data_map);
|
|
ClearUpdateMask(false);
|
|
}
|
|
|
|
void Item::AddToObjectUpdate()
|
|
{
|
|
if (Player* owner = GetOwner())
|
|
owner->GetMap()->AddUpdateObject(this);
|
|
}
|
|
|
|
void Item::RemoveFromObjectUpdate()
|
|
{
|
|
if (Player* owner = GetOwner())
|
|
owner->GetMap()->RemoveUpdateObject(this);
|
|
}
|
|
|
|
void Item::SaveRefundDataToDB()
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_REFUND_INSTANCE);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, GetRefundRecipient());
|
|
stmt->setUInt32(2, GetPaidMoney());
|
|
stmt->setUInt16(3, uint16(GetPaidExtendedCost()));
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Item::DeleteRefundDataFromDB(CharacterDatabaseTransaction* trans)
|
|
{
|
|
if (trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
(*trans)->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, CharacterDatabaseTransaction* trans /*=nullptr*/)
|
|
{
|
|
if (!HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE))
|
|
return;
|
|
|
|
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE);
|
|
// Following is not applicable in the trading procedure
|
|
if (changestate)
|
|
SetState(ITEM_CHANGED, owner);
|
|
|
|
SetRefundRecipient(0);
|
|
SetPaidMoney(0);
|
|
SetPaidExtendedCost(0);
|
|
DeleteRefundDataFromDB(trans);
|
|
|
|
owner->DeleteRefundReference(GetGUID());
|
|
}
|
|
|
|
void Item::UpdatePlayedTime(Player* owner)
|
|
{
|
|
/* Here we update our played time
|
|
We simply add a number to the current played time,
|
|
based on the time elapsed since the last update hereof.
|
|
*/
|
|
// Get current played time
|
|
uint32 current_playtime = GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME);
|
|
// Calculate time elapsed since last played time update
|
|
time_t curtime = time(nullptr);
|
|
uint32 elapsed = uint32(curtime - m_lastPlayedTimeUpdate);
|
|
uint32 new_playtime = current_playtime + elapsed;
|
|
// Check if the refund timer has expired yet
|
|
if (new_playtime <= 2 * HOUR)
|
|
{
|
|
// No? Proceed.
|
|
// Update the data field
|
|
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, new_playtime);
|
|
// Flag as changed to get saved to DB
|
|
SetState(ITEM_CHANGED, owner);
|
|
// Speaks for itself
|
|
m_lastPlayedTimeUpdate = curtime;
|
|
return;
|
|
}
|
|
// Yes
|
|
SetNotRefundable(owner);
|
|
}
|
|
|
|
uint32 Item::GetPlayedTime()
|
|
{
|
|
time_t curtime = time(nullptr);
|
|
uint32 elapsed = uint32(curtime - m_lastPlayedTimeUpdate);
|
|
return GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + elapsed;
|
|
}
|
|
|
|
bool Item::IsRefundExpired()
|
|
{
|
|
return (GetPlayedTime() > 2 * HOUR);
|
|
}
|
|
|
|
void Item::SetSoulboundTradeable(AllowedLooterSet& allowedLooters)
|
|
{
|
|
SetFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE);
|
|
allowedGUIDs = allowedLooters;
|
|
}
|
|
|
|
void Item::ClearSoulboundTradeable(Player* currentOwner)
|
|
{
|
|
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE);
|
|
if (allowedGUIDs.empty())
|
|
return;
|
|
|
|
allowedGUIDs.clear();
|
|
SetState(ITEM_CHANGED, currentOwner);
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE);
|
|
stmt->setUInt32(0, GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
bool Item::CheckSoulboundTradeExpire()
|
|
{
|
|
// called from owner's update - GetOwner() MUST be valid
|
|
if (GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + 2 * HOUR < GetOwner()->GetTotalPlayedTime())
|
|
{
|
|
ClearSoulboundTradeable(GetOwner());
|
|
return true; // remove from tradeable list
|
|
}
|
|
|
|
return false;
|
|
}
|