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azerothcore-wotlk/src/server/scripts/Events/noblegarden.cpp

62 lines
1.9 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Player.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
enum eNoblegarden
{
SPELL_NOBLEGARDEN_BUNNY = 61734
};
// 61712 Summon Noblegarden Bunny Controller
class spell_summon_noblegarden_bunny_controller : public SpellScript
{
PrepareSpellScript(spell_summon_noblegarden_bunny_controller);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_NOBLEGARDEN_BUNNY });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Player* player = GetHitPlayer())
player->CastSpell(player, SPELL_NOBLEGARDEN_BUNNY, true);
}
SpellCastResult CheckCast()
{
if (roll_chance_i(5))
return SPELL_CAST_OK;
return SPELL_FAILED_UNKNOWN;
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_summon_noblegarden_bunny_controller::HandleDummy, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
OnCheckCast += SpellCheckCastFn(spell_summon_noblegarden_bunny_controller::CheckCast);
}
};
void AddSC_event_noblegarden_scripts()
{
RegisterSpellScript(spell_summon_noblegarden_bunny_controller);
}