Files
azerothcore-wotlk/src/server/game/Scripting/ScriptSystem.cpp
2018-03-12 10:54:57 +01:00

74 lines
2.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ScriptSystem.h"
#include "ObjectMgr.h"
#include "DatabaseEnv.h"
#include "ScriptMgr.h"
ScriptPointVector const SystemMgr::_empty;
void SystemMgr::LoadScriptWaypoints()
{
uint32 oldMSTime = getMSTime();
// Drop Existing Waypoint list
m_mPointMoveMap.clear();
uint64 uiCreatureCount = 0;
// Load Waypoints
QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
if (result)
uiCreatureCount = result->GetRowCount();
sLog->outString("TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
// 0 1 2 3 4 5
result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
if (!result)
{
sLog->outString(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* pFields = result->Fetch();
ScriptPointMove temp;
temp.uiCreatureEntry = pFields[0].GetUInt32();
uint32 uiEntry = temp.uiCreatureEntry;
temp.uiPointId = pFields[1].GetUInt32();
temp.fX = pFields[2].GetFloat();
temp.fY = pFields[3].GetFloat();
temp.fZ = pFields[4].GetFloat();
temp.uiWaitTime = pFields[5].GetUInt32();
CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
if (!pCInfo)
{
sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
continue;
}
if (!pCInfo->ScriptID)
sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
m_mPointMoveMap[uiEntry].push_back(temp);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}