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https://github.com/mod-playerbots/azerothcore-wotlk.git
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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TILE_BUILD_H
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#define TILE_BUILD_H
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#include "Recast.h"
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#include <string>
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#include "Geometry.h"
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#include "WorldModelRoot.h"
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class ContinentBuilder;
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class WDT;
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class TileBuilder
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{
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public:
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TileBuilder(ContinentBuilder* _cBuilder, std::string world, int x, int y, uint32 mapId);
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~TileBuilder();
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void CalculateTileBounds(float*& bmin, float*& bmax, dtNavMeshParams& navMeshParams);
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uint8* BuildTiled(dtNavMeshParams& navMeshParams);
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uint8* BuildInstance(dtNavMeshParams& navMeshParams);
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void AddGeometry(WorldModelRoot* root, const WorldModelDefinition& def);
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void OutputDebugVertices();
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std::string World;
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int X;
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int Y;
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int MapId;
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rcConfig Config;
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rcConfig InstanceConfig;
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rcContext* Context;
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Geometry* _Geometry;
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uint32 DataSize;
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ContinentBuilder* cBuilder;
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};
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#endif
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