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azerothcore-wotlk/src/tools/mesh_extractor/Model.h
2021-11-22 17:24:39 +07:00

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C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MODEL_H
#define MODEL_H
#include "Utils.h"
#include <vector>
class Model
{
public:
Model(std::string path);
~Model();
void ReadVertices();
void ReadBoundingTriangles();
void ReadBoundingNormals();
ModelHeader Header;
std::vector<Vector3> Vertices;
std::vector<Vector3> Normals;
std::vector<Triangle<uint16>> Triangles;
bool IsCollidable;
FILE* Stream;
bool IsBad;
};
#endif