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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/DBLayer): replace `char const*` to `std::string_view` * CString * 1 * chore(Core/Misc): code cleanup * cl * db fix * fmt style sql * to fmt * py * del old * 1 * 2 * 3 * 1 * 1
416 lines
14 KiB
C++
416 lines
14 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "QuestDef.h"
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#include "Formulas.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "World.h"
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Quest::Quest(Field* questRecord)
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{
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EmoteOnIncomplete = 0;
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EmoteOnComplete = 0;
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_reqItemsCount = 0;
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_reqCreatureOrGOcount = 0;
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_rewItemsCount = 0;
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_rewChoiceItemsCount = 0;
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Id = questRecord[0].Get<uint32>();
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Method = questRecord[1].Get<uint8>();
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Level = questRecord[2].Get<int16>();
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MinLevel = questRecord[3].Get<uint8>();
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ZoneOrSort = questRecord[4].Get<int16>();
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Type = questRecord[5].Get<uint16>();
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SuggestedPlayers = questRecord[6].Get<uint8>();
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TimeAllowed = questRecord[7].Get<uint32>();
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AllowableRaces = questRecord[8].Get<uint16>();
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RequiredFactionId1 = questRecord[9].Get<uint16>();
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RequiredFactionId2 = questRecord[10].Get<uint16>();
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RequiredFactionValue1 = questRecord[11].Get<int32>();
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RequiredFactionValue2 = questRecord[12].Get<int32>();
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RewardNextQuest = questRecord[13].Get<uint32>();
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RewardXPDifficulty = questRecord[14].Get<uint8>();
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RewardMoney = questRecord[15].Get<int32>();
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RewardMoneyDifficulty = questRecord[16].Get<uint32>();
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RewardBonusMoney = questRecord[17].Get<uint32>();
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RewardDisplaySpell = questRecord[18].Get<uint32>();
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RewardSpell = questRecord[19].Get<int32>();
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RewardHonor = questRecord[20].Get<uint32>();
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RewardKillHonor = questRecord[21].Get<float>();
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StartItem = questRecord[22].Get<uint32>();
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Flags = questRecord[23].Get<uint32>();
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RewardTitleId = questRecord[24].Get<uint8>();
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RequiredPlayerKills = questRecord[25].Get<uint8>();
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RewardTalents = questRecord[26].Get<uint8>();
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RewardArenaPoints = questRecord[27].Get<uint16>();
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for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
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{
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RewardItemId[i] = questRecord[28 + i * 2].Get<uint32>();
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RewardItemIdCount[i] = questRecord[29 + i * 2].Get<uint16>();
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if (RewardItemId[i])
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++_rewItemsCount;
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}
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for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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{
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RewardChoiceItemId[i] = questRecord[36 + i * 2].Get<uint32>();
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RewardChoiceItemCount[i] = questRecord[37 + i * 2].Get<uint16>();
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if (RewardChoiceItemId[i])
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++_rewChoiceItemsCount;
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}
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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{
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RewardFactionId[i] = questRecord[48 + i * 3].Get<uint16>();
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RewardFactionValueId[i] = questRecord[49 + i * 3].Get<int32>();
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RewardFactionValueIdOverride[i] = questRecord[50 + i * 3].Get<int32>();
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}
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POIContinent = questRecord[63].Get<uint16>();
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POIx = questRecord[64].Get<float>();
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POIy = questRecord[65].Get<float>();
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POIPriority = questRecord[66].Get<uint32>();
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Title = questRecord[67].Get<std::string>();
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Objectives = questRecord[68].Get<std::string>();
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Details = questRecord[69].Get<std::string>();
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AreaDescription = questRecord[70].Get<std::string>();
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CompletedText = questRecord[71].Get<std::string>();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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{
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RequiredNpcOrGo[i] = questRecord[72 + i].Get<int32>();
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RequiredNpcOrGoCount[i] = questRecord[76 + i].Get<uint16>();
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ObjectiveText[i] = questRecord[101 + i].Get<std::string>();
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if (RequiredNpcOrGo[i])
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++_reqCreatureOrGOcount;
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}
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for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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{
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ItemDrop[i] = questRecord[80 + i].Get<uint32>();
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ItemDropQuantity[i] = questRecord[84 + i].Get<uint16>();
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}
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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{
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RequiredItemId[i] = questRecord[88 + i].Get<uint32>();
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RequiredItemCount[i] = questRecord[94 + i].Get<uint16>();
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if (RequiredItemId[i])
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++_reqItemsCount;
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}
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// int8 Unknown0 = questRecord[100].Get<uint8>();
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// int32 VerifiedBuild = questRecord[105].Get<int32>();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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{
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DetailsEmote[i] = 0;
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DetailsEmoteDelay[i] = 0;
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OfferRewardEmote[i] = 0;
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OfferRewardEmoteDelay[i] = 0;
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}
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_eventIdForQuest = 0;
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}
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void Quest::LoadQuestDetails(Field* fields)
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{
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmote[i] = fields[1 + i].Get<uint16>();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmoteDelay[i] = fields[5 + i].Get<uint32>();
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}
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void Quest::LoadQuestRequestItems(Field* fields)
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{
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EmoteOnComplete = fields[1].Get<uint16>();
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EmoteOnIncomplete = fields[2].Get<uint16>();
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RequestItemsText = fields[3].Get<std::string>();
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}
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void Quest::LoadQuestOfferReward(Field* fields)
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{
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmote[i] = fields[1 + i].Get<uint16>();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmoteDelay[i] = fields[5 + i].Get<uint32>();
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OfferRewardText = fields[9].Get<std::string>();
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}
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void Quest::LoadQuestTemplateAddon(Field* fields)
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{
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MaxLevel = fields[1].Get<uint8>();
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RequiredClasses = fields[2].Get<uint32>();
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SourceSpellid = fields[3].Get<uint32>();
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PrevQuestId = fields[4].Get<int32>();
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NextQuestId = fields[5].Get<uint32>();
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ExclusiveGroup = fields[6].Get<int32>();
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RewardMailTemplateId = fields[7].Get<uint32>();
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RewardMailDelay = fields[8].Get<uint32>();
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RequiredSkillId = fields[9].Get<uint16>();
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RequiredSkillPoints = fields[10].Get<uint16>();
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RequiredMinRepFaction = fields[11].Get<uint16>();
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RequiredMaxRepFaction = fields[12].Get<uint16>();
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RequiredMinRepValue = fields[13].Get<int32>();
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RequiredMaxRepValue = fields[14].Get<int32>();
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StartItemCount = fields[15].Get<uint8>();
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RewardMailSenderEntry = fields[16].Get<uint32>();
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SpecialFlags = fields[17].Get<uint8>();
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if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT)
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Flags |= QUEST_FLAGS_AUTO_ACCEPT;
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}
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uint32 Quest::XPValue(uint8 playerLevel) const
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{
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int32 quest_level = (Level == -1 ? playerLevel : Level);
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const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level);
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if (!xpentry)
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{
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return 0;
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}
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int32 diffFactor = 2 * (quest_level - playerLevel) + 20;
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if (diffFactor < 1)
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{
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diffFactor = 1;
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}
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else if (diffFactor > 10)
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{
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diffFactor = 10;
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}
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uint32 xp = diffFactor * xpentry->Exp[RewardXPDifficulty] / 10;
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if (xp <= 100)
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{
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xp = 5 * ((xp + 2) / 5);
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}
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else if (xp <= 500)
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{
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xp = 10 * ((xp + 5) / 10);
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}
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else if (xp <= 1000)
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{
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xp = 25 * ((xp + 12) / 25);
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}
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else
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{
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xp = 50 * ((xp + 25) / 50);
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}
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return xp;
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}
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int32 Quest::GetRewOrReqMoney(uint8 playerLevel) const
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{
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int32 rewardedMoney = RewardMoney;
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if (rewardedMoney < 0)
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{
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return rewardedMoney;
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}
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if (playerLevel && RewardMoneyDifficulty)
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{
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if (uint32 questRewardedMoney = sObjectMgr->GetQuestMoneyReward(playerLevel, RewardMoneyDifficulty))
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{
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rewardedMoney = questRewardedMoney;
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}
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}
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return static_cast<int32>(rewardedMoney * sWorld->getRate(RATE_DROP_MONEY));
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}
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uint32 Quest::GetRewMoneyMaxLevel() const
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{
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if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP))
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return 0;
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return static_cast<int32>(RewardBonusMoney * sWorld->getRate(RATE_REWARD_BONUS_MONEY) * sWorld->getRate(RATE_DROP_MONEY));
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}
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bool Quest::IsAutoAccept() const
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{
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return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? false : (Flags & QUEST_FLAGS_AUTO_ACCEPT);
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}
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bool Quest::IsAutoComplete() const
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{
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return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) ? false : HasFlag(QUEST_FLAGS_AUTOCOMPLETE);
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}
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bool Quest::IsRaidQuest(Difficulty difficulty) const
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{
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switch (Type)
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{
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case QUEST_TYPE_RAID:
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return true;
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case QUEST_TYPE_RAID_10:
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return !(difficulty & RAID_DIFFICULTY_MASK_25MAN);
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case QUEST_TYPE_RAID_25:
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return difficulty & RAID_DIFFICULTY_MASK_25MAN;
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default:
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break;
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}
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return false;
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}
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bool Quest::IsAllowedInRaid(Difficulty difficulty) const
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{
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if (IsRaidQuest(difficulty))
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return true;
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return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID);
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}
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uint32 Quest::CalculateHonorGain(uint8 level) const
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{
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if (level > GT_MAX_LEVEL)
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level = GT_MAX_LEVEL;
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uint32 honor = 0;
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if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
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{
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// values stored from 0.. for 1...
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TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level);
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if (!tc)
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return 0;
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honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1000000014901161);
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// Xinef: exactly this is calculated above, however with higher precision...
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//honor += Acore::Honor::hk_honor_at_level(level, GetRewHonorMultiplier());
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honor += GetRewHonorAddition();
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}
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return honor;
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}
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void Quest::InitializeQueryData()
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{
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queryData.Initialize(SMSG_QUEST_QUERY_RESPONSE, 1);
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queryData << uint32(GetQuestId()); // quest id
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queryData << uint32(GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
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queryData << uint32(GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
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queryData << uint32(GetMinLevel()); // min level
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queryData << uint32(GetZoneOrSort()); // zone or sort to display in quest log
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queryData << uint32(GetType()); // quest type
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queryData << uint32(GetSuggestedPlayers()); // suggested players count
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queryData << uint32(GetRepObjectiveFaction()); // shown in quest log as part of quest objective
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queryData << uint32(GetRepObjectiveValue()); // shown in quest log as part of quest objective
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queryData << uint32(GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPPOSITE faction
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queryData << uint32(GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
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queryData << uint32(GetNextQuestInChain()); // client will request this quest from NPC, if not 0
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queryData << uint32(GetXPId()); // used for calculating rewarded experience
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if (HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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queryData << uint32(0); // Hide money rewarded
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else
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queryData << int32(GetRewOrReqMoney()); // reward money (below max lvl)
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queryData << uint32(GetRewMoneyMaxLevel()); // used in XP calculation at client
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queryData << uint32(GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
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queryData << int32(GetRewSpellCast()); // casted spell
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// rewarded honor points
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queryData << uint32(GetRewHonorAddition());
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queryData << float(GetRewHonorMultiplier());
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queryData << uint32(GetSrcItemId()); // source item id
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queryData << uint32(GetFlags() & 0xFFFF); // quest flags
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queryData << uint32(GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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queryData << uint32(GetPlayersSlain()); // players slain
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queryData << uint32(GetBonusTalents()); // bonus talents
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queryData << uint32(GetRewArenaPoints()); // bonus arena points
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queryData << uint32(0); // review rep show mask
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if (HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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{
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for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
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queryData << uint32(0) << uint32(0);
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for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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queryData << uint32(0) << uint32(0);
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}
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else
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{
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for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
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{
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queryData << uint32(RewardItemId[i]);
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queryData << uint32(RewardItemIdCount[i]);
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}
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for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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{
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queryData << uint32(RewardChoiceItemId[i]);
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queryData << uint32(RewardChoiceItemCount[i]);
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}
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}
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for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
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queryData << uint32(RewardFactionId[i]);
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for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
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queryData << int32(RewardFactionValueId[i]);
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
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queryData << int32(RewardFactionValueIdOverride[i]);
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queryData << GetPOIContinent();
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queryData << GetPOIx();
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queryData << GetPOIy();
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queryData << GetPointOpt();
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queryData << GetTitle();
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queryData << GetObjectives();
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queryData << GetDetails();
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queryData << GetAreaDescription();
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queryData << GetCompletedText(); // display in quest objectives window once all objectives are completed
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for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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{
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if (RequiredNpcOrGo[i] < 0)
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queryData << uint32((RequiredNpcOrGo[i] * (-1)) | 0x80000000); // client expects gameobject template id in form (id|0x80000000)
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else
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queryData << uint32(RequiredNpcOrGo[i]);
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queryData << uint32(RequiredNpcOrGoCount[i]);
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queryData << uint32(ItemDrop[i]);
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queryData << uint32(0); // req source count?
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}
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for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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{
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queryData << uint32(RequiredItemId[i]);
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queryData << uint32(RequiredItemCount[i]);
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}
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for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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queryData << ObjectiveText[i];
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}
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