Files
azerothcore-wotlk/src/server/game/Misc/GameGraveyard.h
2022-03-12 22:28:00 +01:00

79 lines
2.7 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _GAMEGRAVEYARD_H_
#define _GAMEGRAVEYARD_H_
#include "Common.h"
#include "Player.h"
#include "SharedDefines.h"
#include <map>
#include <unordered_map>
struct GraveyardStruct
{
uint32 ID;
uint32 Map;
float x;
float y;
float z;
std::string name;
std::wstring wnameLow;
};
struct GraveyardData
{
uint32 safeLocId;
TeamId teamId;
[[nodiscard]] bool IsNeutralOrFriendlyToTeam(TeamId playerTeamId) const { return teamId == TEAM_NEUTRAL || playerTeamId == TEAM_NEUTRAL || teamId == playerTeamId; }
};
typedef std::multimap<uint32, GraveyardData> WGGraveyardContainer;
typedef std::pair<WGGraveyardContainer::const_iterator, WGGraveyardContainer::const_iterator> GraveyardMapBounds;
typedef std::pair<WGGraveyardContainer::iterator, WGGraveyardContainer::iterator> GraveyardMapBoundsNonConst;
class Graveyard
{
public:
static Graveyard* instance();
typedef std::unordered_map<uint32, GraveyardStruct> GraveyardContainer;
GraveyardStruct const* GetGraveyard(uint32 ID) const;
GraveyardStruct const* GetGraveyard(const std::string& name) const;
GraveyardStruct const* GetDefaultGraveyard(TeamId teamId);
GraveyardStruct const* GetClosestGraveyard(Player* player, TeamId teamId, bool nearCorpse = false);
GraveyardStruct const* GetClosestGraveyard(uint32 mapId, float x, float y, float z, TeamId teamId, uint32 areaId, uint32 zoneId, bool isDeathKnight);
GraveyardData const* FindGraveyardData(uint32 id, uint32 zone);
GraveyardContainer const& GetGraveyardData() const { return _graveyardStore; }
bool AddGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, bool persist = true);
void RemoveGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, bool persist = false);
void LoadGraveyardZones();
void LoadGraveyardFromDB();
private:
GraveyardContainer _graveyardStore;
// for wintergrasp only
WGGraveyardContainer GraveyardStore;
};
#define sGraveyard Graveyard::instance()
#endif // _GAMEGRAVEYARD_H_