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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/Commands): Prevent crash if you use doublequotes in go creature name * closes https://github.com/azerothcore/azerothcore-wotlk/issues/20010
548 lines
19 KiB
C++
548 lines
19 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: go_commandscript
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%Complete: 100
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Comment: All go related commands
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Category: commandscripts
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EndScriptData */
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#include "Chat.h"
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#include "CommandScript.h"
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#include "GameGraveyard.h"
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#include "Language.h"
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#include "MapMgr.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "TicketMgr.h"
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#include "boost/algorithm/string.hpp"
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#include <regex>
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using namespace Acore::ChatCommands;
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class go_commandscript : public CommandScript
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{
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public:
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go_commandscript() : CommandScript("go_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable goCommandTable =
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{
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{ "creature", HandleGoCreatureSpawnIdCommand, SEC_MODERATOR, Console::No },
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{ "creature id", HandleGoCreatureCIdCommand, SEC_MODERATOR, Console::No },
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{ "creature name", HandleGoCreatureNameCommand, SEC_MODERATOR, Console::No },
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{ "gameobject", HandleGoGameObjectSpawnIdCommand, SEC_MODERATOR, Console::No },
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{ "gameobject id", HandleGoGameObjectGOIdCommand, SEC_MODERATOR, Console::No },
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{ "graveyard", HandleGoGraveyardCommand, SEC_MODERATOR, Console::No },
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{ "grid", HandleGoGridCommand, SEC_MODERATOR, Console::No },
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{ "taxinode", HandleGoTaxinodeCommand, SEC_MODERATOR, Console::No },
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{ "trigger", HandleGoTriggerCommand, SEC_MODERATOR, Console::No },
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{ "zonexy", HandleGoZoneXYCommand, SEC_MODERATOR, Console::No },
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{ "xyz", HandleGoXYZCommand, SEC_MODERATOR, Console::No },
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{ "ticket", HandleGoTicketCommand, SEC_GAMEMASTER, Console::No },
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{ "quest", HandleGoQuestCommand, SEC_MODERATOR, Console::No },
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};
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static ChatCommandTable commandTable =
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{
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{ "go", goCommandTable }
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};
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return commandTable;
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}
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static bool DoTeleport(ChatHandler* handler, Position pos, uint32 mapId = MAPID_INVALID)
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{
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Player* player = handler->GetSession()->GetPlayer();
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if (mapId == MAPID_INVALID)
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mapId = player->GetMapId();
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if (!MapMgr::IsValidMapCoord(mapId, pos) || sObjectMgr->IsTransportMap(mapId))
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{
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handler->SendErrorMessage(LANG_INVALID_TARGET_COORD, pos.GetPositionX(), pos.GetPositionY(), mapId);
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return false;
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}
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// stop flight if need
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if (player->IsInFlight())
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{
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player->GetMotionMaster()->MovementExpired();
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player->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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player->SaveRecallPosition();
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player->TeleportTo({ mapId, pos });
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return true;
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}
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static bool HandleGoCreatureCIdCommand(ChatHandler* handler, Variant<Hyperlink<creature_entry>, uint32> cId)
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{
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CreatureData const* spawnpoint = GetCreatureData(handler, *cId);
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if (!spawnpoint)
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{
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handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND);
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return false;
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}
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return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid);
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}
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static bool HandleGoCreatureSpawnIdCommand(ChatHandler* handler, Variant<Hyperlink<creature>, ObjectGuid::LowType> spawnId)
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{
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CreatureData const* spawnpoint = sObjectMgr->GetCreatureData(spawnId);
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if (!spawnpoint)
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{
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handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND);
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return false;
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}
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return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid);
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}
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static bool HandleGoCreatureNameCommand(ChatHandler* handler, Tail name)
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{
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if (!name.data())
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return false;
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// Make sure we don't pass double quotes into the SQL query. Otherwise it causes a MySQL error
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std::string str = name.data(); // Making subtractions to the last character does not with in string_view
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if (str.front() == '"')
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str = str.substr(1);
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if (str.back() == '"')
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str = str.substr(0, str.size() - 1);
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QueryResult result = WorldDatabase.Query("SELECT entry FROM creature_template WHERE name = \"{}\" LIMIT 1", str);
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if (!result)
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{
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handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND);
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return false;
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}
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uint32 entry = result->Fetch()[0].Get<uint32>();
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CreatureData const* spawnpoint = GetCreatureData(handler, entry);
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if (!spawnpoint)
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{
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handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND);
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return false;
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}
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return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid);
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}
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static bool HandleGoGameObjectSpawnIdCommand(ChatHandler* handler, uint32 spawnId)
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{
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GameObjectData const* spawnpoint = sObjectMgr->GetGameObjectData(spawnId);
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if (!spawnpoint)
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{
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handler->SendErrorMessage(LANG_COMMAND_GOOBJNOTFOUND);
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return false;
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}
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return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid);
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}
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static bool HandleGoGameObjectGOIdCommand(ChatHandler* handler, uint32 goId)
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{
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GameObjectData const* spawnpoint = GetGameObjectData(handler, goId);
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if (!spawnpoint)
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{
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handler->SendErrorMessage(LANG_COMMAND_GOOBJNOTFOUND);
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return false;
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}
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return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid);
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}
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static bool HandleGoGraveyardCommand(ChatHandler* handler, uint32 gyId)
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{
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GraveyardStruct const* gy = sGraveyard->GetGraveyard(gyId);
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if (!gy)
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{
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handler->SendErrorMessage(LANG_COMMAND_GRAVEYARDNOEXIST, gyId);
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return false;
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}
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if (!MapMgr::IsValidMapCoord(gy->Map, gy->x, gy->y, gy->z))
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{
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handler->SendErrorMessage(LANG_INVALID_TARGET_COORD, gy->x, gy->y, gy->Map);
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return false;
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}
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Player* player = handler->GetSession()->GetPlayer();
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// stop flight if need
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if (player->IsInFlight())
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{
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player->GetMotionMaster()->MovementExpired();
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player->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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player->SaveRecallPosition();
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player->TeleportTo(gy->Map, gy->x, gy->y, gy->z, player->GetOrientation());
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return true;
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}
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//teleport to grid
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static bool HandleGoGridCommand(ChatHandler* handler, float gridX, float gridY, Optional<uint32> oMapId)
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{
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Player* player = handler->GetSession()->GetPlayer();
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uint32 mapId = oMapId.value_or(player->GetMapId());
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// center of grid
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float x = (gridX - CENTER_GRID_ID + 0.5f) * SIZE_OF_GRIDS;
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float y = (gridY - CENTER_GRID_ID + 0.5f) * SIZE_OF_GRIDS;
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if (!MapMgr::IsValidMapCoord(mapId, x, y))
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{
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handler->SendErrorMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
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return false;
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}
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// stop flight if need
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if (player->IsInFlight())
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{
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player->GetMotionMaster()->MovementExpired();
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player->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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player->SaveRecallPosition();
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Map const* map = sMapMgr->CreateBaseMap(mapId);
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float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
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player->TeleportTo(mapId, x, y, z, player->GetOrientation());
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return true;
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}
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static bool HandleGoTaxinodeCommand(ChatHandler* handler, Variant<Hyperlink<taxinode>, uint32> nodeId)
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{
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TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(nodeId);
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if (!node)
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{
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handler->SendErrorMessage(LANG_COMMAND_GOTAXINODENOTFOUND, uint32(nodeId));
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return false;
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}
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return DoTeleport(handler, { node->x, node->y, node->z }, node->map_id);
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}
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static bool HandleGoTriggerCommand(ChatHandler* handler, Variant<Hyperlink<areatrigger>, uint32> areaTriggerId)
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{
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AreaTrigger const* at = sObjectMgr->GetAreaTrigger(areaTriggerId);
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if (!at)
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{
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handler->SendErrorMessage(LANG_COMMAND_GOAREATRNOTFOUND, uint32(areaTriggerId));
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return false;
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}
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return DoTeleport(handler, { at->x, at->y, at->z }, at->map);
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}
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//teleport at coordinates
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static bool HandleGoZoneXYCommand(ChatHandler* handler, float x, float y, Optional<Variant<Hyperlink<area>, uint32>> areaIdArg)
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{
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Player* player = handler->GetSession()->GetPlayer();
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uint32 areaId = areaIdArg ? *areaIdArg : player->GetZoneId();
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AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
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if (x < 0 || x > 100 || y < 0 || y > 100 || !areaEntry)
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{
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handler->SendErrorMessage(LANG_INVALID_ZONE_COORD, x, y, areaId);
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return false;
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}
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// update to parent zone if exist (client map show only zones without parents)
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AreaTableEntry const* zoneEntry = areaEntry->zone ? sAreaTableStore.LookupEntry(areaEntry->zone) : areaEntry;
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ASSERT(zoneEntry);
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Map const* map = sMapMgr->CreateBaseMap(zoneEntry->mapid);
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if (map->Instanceable())
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{
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handler->SendErrorMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name[handler->GetSessionDbcLocale()], map->GetId(), map->GetMapName());
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return false;
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}
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Zone2MapCoordinates(x, y, zoneEntry->ID);
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if (!MapMgr::IsValidMapCoord(zoneEntry->mapid, x, y))
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{
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handler->SendErrorMessage(LANG_INVALID_TARGET_COORD, x, y, zoneEntry->mapid);
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return false;
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}
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// stop flight if need
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if (player->IsInFlight())
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{
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player->GetMotionMaster()->MovementExpired();
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player->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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player->SaveRecallPosition();
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float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
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player->TeleportTo(zoneEntry->mapid, x, y, z, player->GetOrientation());
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return true;
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}
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/**
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* @brief Teleports the GM to the specified world coordinates, optionally specifying map ID and orientation.
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*
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* @param handler The ChatHandler that is handling the command.
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* @param args The coordinates to teleport to in format "x y z [mapId [orientation]]".
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* @return true The command was successful.
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* @return false The command was unsuccessful (show error or syntax)
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*/
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static bool HandleGoXYZCommand(ChatHandler* handler, Tail args)
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{
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std::wstring wInputCoords;
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if (!Utf8toWStr(args, wInputCoords))
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{
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return false;
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}
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// extract float and integer values from the input
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std::vector<float> locationValues;
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std::wregex floatRegex(L"(-?\\d+(?:\\.\\d+)?)");
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std::wsregex_iterator floatRegexIterator(wInputCoords.begin(), wInputCoords.end(), floatRegex);
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std::wsregex_iterator end;
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while (floatRegexIterator != end)
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{
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std::wsmatch match = *floatRegexIterator;
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std::wstring matchStr = match.str();
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// try to convert the match to a float
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try
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{
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locationValues.push_back(std::stof(matchStr));
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}
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// if the match is not a float, do not add it to the vector
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catch (std::invalid_argument const&){}
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++floatRegexIterator;
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}
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// X and Y are required
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if (locationValues.size() < 2)
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{
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return false;
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}
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Player* player = handler->GetSession()->GetPlayer();
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uint32 mapId = locationValues.size() >= 4 ? uint32(locationValues[3]) : player->GetMapId();
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float x = locationValues[0];
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float y = locationValues[1];
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if (!sMapStore.LookupEntry(mapId) || !MapMgr::IsValidMapCoord(mapId, x, y))
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{
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handler->SendErrorMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
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return false;
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}
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Map const* map = sMapMgr->CreateBaseMap(mapId);
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float z = locationValues.size() >= 3 ? locationValues[2] : std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
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// map ID (locationValues[3]) already handled above
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float o = locationValues.size() >= 5 ? locationValues[4] : player->GetOrientation();
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if (!MapMgr::IsValidMapCoord(mapId, x, y, z, o))
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{
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handler->SendErrorMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
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return false;
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}
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return DoTeleport(handler, { x, y, z, o }, mapId);
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}
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static bool HandleGoTicketCommand(ChatHandler* handler, uint32 ticketId)
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{
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GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
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if (!ticket)
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{
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handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
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return true;
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}
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Player* player = handler->GetSession()->GetPlayer();
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// stop flight if need
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if (player->IsInFlight())
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{
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player->GetMotionMaster()->MovementExpired();
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player->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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player->SaveRecallPosition();
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ticket->TeleportTo(player);
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return true;
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}
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static bool HandleGoQuestCommand(ChatHandler* handler, std::string_view type, Quest const* quest)
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{
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uint32 entry = quest->GetQuestId();
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if (type == "starter")
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{
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QuestRelations* qr = sObjectMgr->GetCreatureQuestRelationMap();
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for (auto itr = qr->begin(); itr != qr->end(); ++itr)
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{
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if (itr->second == entry)
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{
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CreatureData const* spawnpoint = GetCreatureData(handler, itr->first);
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if (!spawnpoint)
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{
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handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND);
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return false;
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}
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// We've found a creature, teleport to it.
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return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid);
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}
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}
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qr = sObjectMgr->GetGOQuestRelationMap();
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for (auto itr = qr->begin(); itr != qr->end(); ++itr)
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{
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if (itr->second == entry)
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{
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GameObjectData const* spawnpoint = GetGameObjectData(handler, itr->first);
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if (!spawnpoint)
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{
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handler->SendErrorMessage(LANG_COMMAND_GOOBJNOTFOUND);
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return false;
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}
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return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid);
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}
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}
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}
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else if (type == "ender")
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{
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QuestRelations* qr = sObjectMgr->GetCreatureQuestInvolvedRelationMap();
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for (auto itr = qr->begin(); itr != qr->end(); ++itr)
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{
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if (itr->second == entry)
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{
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CreatureData const* spawnpoint = GetCreatureData(handler, itr->first);
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if (!spawnpoint)
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{
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handler->SendErrorMessage(LANG_COMMAND_GOCREATNOTFOUND);
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return false;
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}
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// We've found a creature, teleport to it.
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return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid);
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}
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}
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qr = sObjectMgr->GetGOQuestInvolvedRelationMap();
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for (auto itr = qr->begin(); itr != qr->end(); ++itr)
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{
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if (itr->second == entry)
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{
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GameObjectData const* spawnpoint = GetGameObjectData(handler, itr->first);
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if (!spawnpoint)
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{
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handler->SendErrorMessage(LANG_COMMAND_GOOBJNOTFOUND);
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return false;
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}
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return DoTeleport(handler, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, spawnpoint->mapid);
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}
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}
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}
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else
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{
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handler->SendErrorMessage(LANG_CMD_GOQUEST_INVALID_SYNTAX);
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return false;
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}
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return false;
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}
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static CreatureData const* GetCreatureData(ChatHandler* handler, uint32 entry)
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{
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CreatureData const* spawnpoint = nullptr;
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for (auto const& pair : sObjectMgr->GetAllCreatureData())
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{
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if (pair.second.id1 != entry)
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{
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continue;
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}
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if (!spawnpoint)
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{
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spawnpoint = &pair.second;
|
|
}
|
|
else
|
|
{
|
|
handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return spawnpoint;
|
|
}
|
|
|
|
static GameObjectData const* GetGameObjectData(ChatHandler* handler, uint32 entry)
|
|
{
|
|
GameObjectData const* spawnpoint = nullptr;
|
|
for (auto const& pair : sObjectMgr->GetAllGOData())
|
|
{
|
|
if (pair.second.id != entry)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!spawnpoint)
|
|
{
|
|
spawnpoint = &pair.second;
|
|
}
|
|
else
|
|
{
|
|
handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return spawnpoint;
|
|
}
|
|
};
|
|
|
|
void AddSC_go_commandscript()
|
|
{
|
|
new go_commandscript();
|
|
}
|