mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
325 lines
9.3 KiB
C++
325 lines
9.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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SDName: Hinterlands
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SD%Complete: 100
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SDComment: Quest support: 863, 2742
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SDCategory: The Hinterlands
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EndScriptData */
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/* ContentData
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npc_oox09hl
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npc_rinji
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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/*######
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## npc_oox09hl
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######*/
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enum OOX
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{
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SAY_OOX_START = 0,
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SAY_OOX_AGGRO = 1,
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SAY_OOX_AMBUSH = 2,
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SAY_OOX_AMBUSH_REPLY = 3,
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SAY_OOX_END = 4,
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QUEST_RESQUE_OOX_09 = 836,
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NPC_MARAUDING_OWL = 7808,
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NPC_VILE_AMBUSHER = 7809,
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FACTION_ESCORTEE_A = 774,
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FACTION_ESCORTEE_H = 775
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};
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class npc_oox09hl : public CreatureScript
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{
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public:
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npc_oox09hl() : CreatureScript("npc_oox09hl") { }
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struct npc_oox09hlAI : public npc_escortAI
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{
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npc_oox09hlAI(Creature* creature) : npc_escortAI(creature) { }
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void Reset() { }
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void EnterCombat(Unit* who)
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{
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if (who->GetEntry() == NPC_MARAUDING_OWL || who->GetEntry() == NPC_VILE_AMBUSHER)
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return;
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Talk(SAY_OOX_AGGRO);
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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}
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void sQuestAccept(Player* player, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_RESQUE_OOX_09)
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{
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->setFaction(player->GetTeamId() == TEAM_ALLIANCE ? FACTION_ESCORTEE_A : FACTION_ESCORTEE_H);
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Talk(SAY_OOX_START, player);
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npc_escortAI::Start(false, false, player->GetGUID(), quest);
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}
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}
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void WaypointReached(uint32 waypointId)
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{
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switch (waypointId)
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{
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case 26:
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Talk(SAY_OOX_AMBUSH);
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break;
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case 43:
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Talk(SAY_OOX_AMBUSH);
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break;
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case 64:
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Talk(SAY_OOX_END);
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if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
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break;
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}
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}
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void WaypointStart(uint32 pointId)
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{
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switch (pointId)
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{
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case 27:
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for (uint8 i = 0; i < 3; ++i)
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{
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const Position src = {147.927444f, -3851.513428f, 130.893f, 0};
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Position dst;
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me->GetRandomPoint(src, 7.0f, dst);
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DoSummon(NPC_MARAUDING_OWL, dst, 25000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
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}
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break;
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case 44:
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for (uint8 i = 0; i < 3; ++i)
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{
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const Position src = {-141.151581f, -4291.213867f, 120.130f, 0};
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Position dst;
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me->GetRandomPoint(src, 7.0f, dst);
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me->SummonCreature(NPC_VILE_AMBUSHER, dst, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000);
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}
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break;
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_oox09hlAI(creature);
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}
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};
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/*######
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## npc_rinji
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######*/
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enum Rinji
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{
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SAY_RIN_BY_OUTRUNNER = 0,
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SAY_RIN_FREE = 0, // from here
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SAY_RIN_HELP = 1,
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SAY_RIN_COMPLETE = 2,
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SAY_RIN_PROGRESS_1 = 3,
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SAY_RIN_PROGRESS_2 = 4,
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QUEST_RINJI_TRAPPED = 2742,
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NPC_RANGER = 2694,
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NPC_OUTRUNNER = 2691,
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GO_RINJI_CAGE = 142036
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};
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struct Location
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{
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float posX, posY, posZ;
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};
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Location AmbushSpawn[] =
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{
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{ 191.296204f, -2839.329346f, 107.388f },
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{ 70.972466f, -2848.674805f, 109.459f }
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};
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Location AmbushMoveTo[] =
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{
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{ 166.630386f, -2824.780273f, 108.153f },
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{ 70.886589f, -2874.335449f, 116.675f }
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};
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class npc_rinji : public CreatureScript
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{
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public:
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npc_rinji() : CreatureScript("npc_rinji") { }
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struct npc_rinjiAI : public npc_escortAI
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{
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npc_rinjiAI(Creature* creature) : npc_escortAI(creature)
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{
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_IsByOutrunner = false;
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spawnId = 0;
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
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}
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void Reset()
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{
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postEventCount = 0;
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postEventTimer = 3000;
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}
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void JustRespawned()
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{
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_IsByOutrunner = false;
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spawnId = 0;
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npc_escortAI::JustRespawned();
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}
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void EnterCombat(Unit* who)
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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if (who->GetEntry() == NPC_OUTRUNNER && !_IsByOutrunner)
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{
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if (Creature* talker = who->ToCreature())
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talker->AI()->Talk(SAY_RIN_BY_OUTRUNNER);
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_IsByOutrunner = true;
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}
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if (rand() % 4)
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return;
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//only if attacked and escorter is not in combat?
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Talk(SAY_RIN_HELP);
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}
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}
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void DoSpawnAmbush(bool _first)
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{
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if (!_first)
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spawnId = 1;
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me->SummonCreature(NPC_RANGER, AmbushSpawn[spawnId].posX, AmbushSpawn[spawnId].posY, AmbushSpawn[spawnId].posZ, 0.0f,
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TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
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for (int i = 0; i < 2; ++i)
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{
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me->SummonCreature(NPC_OUTRUNNER, AmbushSpawn[spawnId].posX, AmbushSpawn[spawnId].posY, AmbushSpawn[spawnId].posZ, 0.0f,
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TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
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}
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->SetWalk(false);
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summoned->GetMotionMaster()->MovePoint(0, AmbushMoveTo[spawnId].posX, AmbushMoveTo[spawnId].posY, AmbushMoveTo[spawnId].posZ);
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}
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void sQuestAccept(Player* player, Quest const* quest)
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
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if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
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{
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if (GameObject* go = me->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
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go->UseDoorOrButton();
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npc_escortAI::Start(false, false, player->GetGUID(), quest);
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}
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}
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void WaypointReached(uint32 waypointId)
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (waypointId)
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{
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case 1:
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Talk(SAY_RIN_FREE, player);
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break;
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case 7:
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DoSpawnAmbush(true);
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break;
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case 13:
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DoSpawnAmbush(false);
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break;
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case 17:
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Talk(SAY_RIN_COMPLETE, player);
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player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
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SetRun();
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postEventCount = 1;
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break;
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}
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}
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void UpdateEscortAI(uint32 diff)
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{
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//Check if we have a current target
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if (!UpdateVictim())
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING) && postEventCount)
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{
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if (postEventTimer <= diff)
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{
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postEventTimer = 3000;
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if (Player* player = GetPlayerForEscort())
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{
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switch (postEventCount)
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{
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case 1:
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Talk(SAY_RIN_PROGRESS_1, player);
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++postEventCount;
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break;
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case 2:
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Talk(SAY_RIN_PROGRESS_2, player);
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postEventCount = 0;
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break;
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}
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}
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else
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{
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me->DespawnOrUnsummon();
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return;
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}
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}
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else
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postEventTimer -= diff;
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}
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return;
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}
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DoMeleeAttackIfReady();
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}
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private:
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uint32 postEventCount;
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uint32 postEventTimer;
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int spawnId;
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bool _IsByOutrunner;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_rinjiAI(creature);
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}
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};
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void AddSC_hinterlands()
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{
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new npc_oox09hl();
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new npc_rinji();
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}
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