mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 18:10:26 +00:00
909 lines
42 KiB
C++
909 lines
42 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CellImpl.h"
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#include "GameTime.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Map.h"
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#include "MapMgr.h"
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#include "MapRefMgr.h"
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#include "ObjectMgr.h"
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#include "Pet.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "Transport.h"
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#include "WaypointMgr.h"
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#include "World.h"
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/// Put scripts in the execution queue
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void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
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{
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///- Find the script map
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ScriptMapMap::const_iterator s = scripts.find(id);
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if (s == scripts.end())
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return;
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// prepare static data
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ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty; //some script commands doesn't have source
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ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
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ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
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///- Schedule script execution for all scripts in the script map
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ScriptMap const* s2 = &(s->second);
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bool immedScript = false;
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for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
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{
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ScriptAction sa;
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sa.sourceGUID = sourceGUID;
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sa.targetGUID = targetGUID;
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sa.ownerGUID = ownerGUID;
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sa.script = &iter->second;
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m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime().count() + iter->first), sa));
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if (iter->first == 0)
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immedScript = true;
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sScriptMgr->IncreaseScheduledScriptsCount();
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}
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///- If one of the effects should be immediate, launch the script execution
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if (/*start &&*/ immedScript && !i_scriptLock)
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{
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i_scriptLock = true;
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ScriptsProcess();
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i_scriptLock = false;
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}
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}
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void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
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{
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// NOTE: script record _must_ exist until command executed
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// prepare static data
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ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty;
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ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
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ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
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ScriptAction sa;
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sa.sourceGUID = sourceGUID;
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sa.targetGUID = targetGUID;
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sa.ownerGUID = ownerGUID;
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sa.script = &script;
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m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime().count() + delay), sa));
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sScriptMgr->IncreaseScheduledScriptsCount();
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///- If effects should be immediate, launch the script execution
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if (delay == 0 && !i_scriptLock)
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{
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i_scriptLock = true;
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ScriptsProcess();
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i_scriptLock = false;
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}
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}
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// Helpers for ScriptProcess method.
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inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
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{
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Player* player = nullptr;
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if (!source && !target)
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LOG_ERROR("maps.script", "{} source and target objects are nullptr.", scriptInfo->GetDebugInfo());
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else
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{
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// Check target first, then source.
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if (target)
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player = target->ToPlayer();
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if (!player && source)
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player = source->ToPlayer();
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if (!player)
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LOG_ERROR("maps.script", "{} neither source nor target object is player (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
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scriptInfo->GetDebugInfo().c_str(),
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source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString().c_str() : "",
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target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString().c_str() : "");
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}
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return player;
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}
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inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
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{
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Creature* creature = nullptr;
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if (!source && !target)
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LOG_ERROR("maps.script", "{} source and target objects are nullptr.", scriptInfo->GetDebugInfo());
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else
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{
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if (bReverse)
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{
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// Check target first, then source.
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if (target)
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creature = target->ToCreature();
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if (!creature && source)
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creature = source->ToCreature();
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}
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else
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{
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// Check source first, then target.
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if (source)
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creature = source->ToCreature();
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if (!creature && target)
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creature = target->ToCreature();
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}
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if (!creature)
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LOG_ERROR("maps.script", "{} neither source nor target are creatures (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
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scriptInfo->GetDebugInfo().c_str(),
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source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString().c_str() : "",
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target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString().c_str() : "");
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}
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return creature;
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}
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inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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Unit* unit = nullptr;
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if (!obj)
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LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
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else if (!obj->isType(TYPEMASK_UNIT))
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LOG_ERROR("maps.script", "{} {} object is not unit (TypeId: {}, Entry: {}, GUID: {}), skipping.",
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scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString());
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else
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{
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unit = obj->ToUnit();
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if (!unit)
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LOG_ERROR("maps.script", "{} {} object could not be casted to unit.",
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scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
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}
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return unit;
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}
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inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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Player* player = nullptr;
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if (!obj)
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LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
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else
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{
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player = obj->ToPlayer();
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if (!player)
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LOG_ERROR("maps.script", "{} {} object is not a player ({}).",
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scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetGUID().ToString());
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}
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return player;
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}
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inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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Creature* creature = nullptr;
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if (!obj)
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LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
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else
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{
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creature = obj->ToCreature();
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if (!creature)
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LOG_ERROR("maps.script", "{} {} object is not a creature ({}).", scriptInfo->GetDebugInfo(),
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isSource ? "source" : "target", obj->GetGUID().ToString());
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}
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return creature;
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}
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inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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WorldObject* pWorldObject = nullptr;
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if (!obj)
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LOG_ERROR("maps.script", "{} {} object is nullptr.",
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scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
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else
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{
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pWorldObject = dynamic_cast<WorldObject*>(obj);
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if (!pWorldObject)
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LOG_ERROR("maps.script", "{} {} object is not a world object ({}).",
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scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetGUID().ToString());
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}
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return pWorldObject;
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}
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inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
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{
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bool bOpen = false;
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ObjectGuid::LowType guid = scriptInfo->ToggleDoor.GOGuid;
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int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
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switch (scriptInfo->command)
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{
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case SCRIPT_COMMAND_OPEN_DOOR:
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bOpen = true;
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break;
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case SCRIPT_COMMAND_CLOSE_DOOR:
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break;
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default:
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LOG_ERROR("maps.script", "{} unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo());
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return;
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}
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if (!guid)
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LOG_ERROR("maps.script", "{} door guid is not specified.", scriptInfo->GetDebugInfo());
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else if (!source)
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LOG_ERROR("maps.script", "{} source object is nullptr.", scriptInfo->GetDebugInfo());
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else if (!source->isType(TYPEMASK_UNIT))
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LOG_ERROR("maps.script", "{} source object is not unit ({}), skipping.", scriptInfo->GetDebugInfo(), source->GetGUID().ToString());
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else
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{
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WorldObject* wSource = dynamic_cast <WorldObject*> (source);
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if (!wSource)
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LOG_ERROR("maps.script", "{} source object could not be casted to world object ({}), skipping.", scriptInfo->GetDebugInfo(), source->GetGUID().ToString());
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else
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{
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GameObject* pDoor = _FindGameObject(wSource, guid);
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if (!pDoor)
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LOG_ERROR("maps.script", "{} gameobject was not found (guid: {}).", scriptInfo->GetDebugInfo(), guid);
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else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
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LOG_ERROR("maps.script", "{} gameobject is not a door ({}).",
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scriptInfo->GetDebugInfo(), pDoor->GetGUID().ToString());
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else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
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{
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pDoor->UseDoorOrButton(nTimeToToggle);
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if (target && target->isType(TYPEMASK_GAMEOBJECT))
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{
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GameObject* goTarget = target->ToGameObject();
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if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
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goTarget->UseDoorOrButton(nTimeToToggle);
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}
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}
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}
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}
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}
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inline GameObject* Map::_FindGameObject(WorldObject* searchObject, ObjectGuid::LowType guid) const
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{
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auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
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if (bounds.first == bounds.second)
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return nullptr;
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return bounds.first->second;
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}
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/// Process queued scripts
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void Map::ScriptsProcess()
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{
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if (m_scriptSchedule.empty())
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return;
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///- Process overdue queued scripts
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ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
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// ok as multimap is a *sorted* associative container
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while (!m_scriptSchedule.empty() && (iter->first <= GameTime::GetGameTime().count()))
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{
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ScriptAction const& step = iter->second;
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Object* source = nullptr;
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if (step.sourceGUID)
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{
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switch (step.sourceGUID.GetHigh())
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{
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case HighGuid::Item: // as well as HIGHGUID_CONTAINER
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if (Player* player = ObjectAccessor::GetPlayer(this, step.ownerGUID))
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source = player->GetItemByGuid(step.sourceGUID);
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break;
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case HighGuid::Unit:
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case HighGuid::Vehicle:
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source = GetCreature(step.sourceGUID);
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break;
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case HighGuid::Pet:
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source = GetPet(step.sourceGUID);
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break;
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case HighGuid::Player:
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source = HashMapHolder<Player>::Find(step.sourceGUID);
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break;
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case HighGuid::Transport:
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case HighGuid::GameObject:
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source = GetGameObject(step.sourceGUID);
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break;
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case HighGuid::Corpse:
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source = GetCorpse(step.sourceGUID);
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break;
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case HighGuid::Mo_Transport:
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source = GetTransport(step.sourceGUID);
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break;
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default:
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LOG_ERROR("maps.script", "{} source with unsupported high guid ({}).",
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step.script->GetDebugInfo(), step.sourceGUID.ToString());
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break;
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}
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}
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WorldObject* target = nullptr;
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if (step.targetGUID)
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{
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switch (step.targetGUID.GetHigh())
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{
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case HighGuid::Unit:
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case HighGuid::Vehicle:
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target = GetCreature(step.targetGUID);
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break;
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case HighGuid::Pet:
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target = GetPet(step.targetGUID);
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break;
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case HighGuid::Player: // empty GUID case also
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target = HashMapHolder<Player>::Find(step.targetGUID);
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break;
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case HighGuid::Transport:
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case HighGuid::GameObject:
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target = GetGameObject(step.targetGUID);
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break;
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case HighGuid::Corpse:
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target = GetCorpse(step.targetGUID);
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break;
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case HighGuid::Mo_Transport:
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target = GetTransport(step.targetGUID);
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break;
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default:
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LOG_ERROR("maps.script", "{} target with unsupported high guid ({}).",
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step.script->GetDebugInfo(), step.targetGUID.ToString());
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break;
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}
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}
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switch (step.script->command)
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{
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case SCRIPT_COMMAND_TALK:
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{
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if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
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{
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LOG_ERROR("maps.script", "{} invalid chat type ({}) specified, skipping.", step.script->GetDebugInfo(), step.script->Talk.ChatType);
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break;
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}
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if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
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{
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source = _GetScriptPlayerSourceOrTarget(source, target, step.script);
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}
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else
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{
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source = _GetScriptCreatureSourceOrTarget(source, target, step.script);
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}
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if (source)
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{
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Unit* sourceUnit = source->ToUnit();
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if (!sourceUnit)
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{
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LOG_ERROR("scripts", "{} source object ({}) is not an unit, skipping.", step.script->GetDebugInfo(), source->GetGUID().ToString());
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break;
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}
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switch (step.script->Talk.ChatType)
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{
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case CHAT_TYPE_SAY:
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sourceUnit->Say(step.script->Talk.TextID, target);
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break;
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case CHAT_TYPE_YELL:
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sourceUnit->Yell(step.script->Talk.TextID, target);
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break;
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case CHAT_TYPE_TEXT_EMOTE:
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case CHAT_TYPE_BOSS_EMOTE:
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sourceUnit->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE);
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break;
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case CHAT_TYPE_WHISPER:
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case CHAT_MSG_RAID_BOSS_WHISPER:
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{
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Player* receiver = target ? target->ToPlayer() : nullptr;
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if (!receiver)
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LOG_ERROR("scripts", "{} attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo());
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else
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sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_MSG_RAID_BOSS_WHISPER);
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break;
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}
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default:
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break; // must be already checked at load
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}
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}
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break;
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}
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case SCRIPT_COMMAND_EMOTE:
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// Source or target must be Creature.
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if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
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cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
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else
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cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
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}
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break;
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case SCRIPT_COMMAND_FIELD_SET:
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// Source or target must be Creature.
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if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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// Validate field number.
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if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
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LOG_ERROR("maps.script", "{} wrong field {} (max count: {}) in object ({}) specified, skipping.",
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step.script->GetDebugInfo(), step.script->FieldSet.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString());
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else
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cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
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}
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break;
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case SCRIPT_COMMAND_MOVE_TO:
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// Source or target must be Creature.
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if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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Unit* unit = (Unit*)cSource;
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if (step.script->MoveTo.TravelTime != 0)
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{
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float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
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unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed);
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}
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else
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unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation());
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}
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break;
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case SCRIPT_COMMAND_FLAG_SET:
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// Source or target must be Creature.
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if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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// Validate field number.
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if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
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LOG_ERROR("maps.script", "{} wrong field {} (max count: {}) in object ({}) specified, skipping.",
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step.script->GetDebugInfo(), step.script->FlagToggle.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString());
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else
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cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
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}
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break;
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|
|
case SCRIPT_COMMAND_FLAG_REMOVE:
|
|
// Source or target must be Creature.
|
|
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
|
{
|
|
// Validate field number.
|
|
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
|
|
LOG_ERROR("maps.script", "{} wrong field {} (max count: {}) in object ({}) specified, skipping.",
|
|
step.script->GetDebugInfo(), step.script->FlagToggle.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString());
|
|
else
|
|
cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_TELEPORT_TO:
|
|
if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
|
|
{
|
|
// Source or target must be Creature.
|
|
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
|
|
cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
|
|
}
|
|
else
|
|
{
|
|
// Source or target must be Player.
|
|
if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
|
|
player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
|
{
|
|
if (!source)
|
|
{
|
|
LOG_ERROR("maps.script", "{} source object is nullptr.", step.script->GetDebugInfo());
|
|
break;
|
|
}
|
|
if (!target)
|
|
{
|
|
LOG_ERROR("maps.script", "{} target object is nullptr.", step.script->GetDebugInfo());
|
|
break;
|
|
}
|
|
|
|
// when script called for item spell casting then target == (unit or GO) and source is player
|
|
WorldObject* worldObject;
|
|
Player* player = target->ToPlayer();
|
|
if (player)
|
|
{
|
|
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
LOG_ERROR("maps.script", "{} source is not unit, gameobject or player ({}), skipping.", step.script->GetDebugInfo(), source->GetGUID().ToString());
|
|
break;
|
|
}
|
|
worldObject = dynamic_cast<WorldObject*>(source);
|
|
}
|
|
else
|
|
{
|
|
player = source->ToPlayer();
|
|
if (player)
|
|
{
|
|
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
LOG_ERROR("maps.script", "{} target is not unit, gameobject or player ({}), skipping.", step.script->GetDebugInfo(), target->GetGUID().ToString());
|
|
break;
|
|
}
|
|
worldObject = dynamic_cast<WorldObject*>(target);
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR("maps.script", "{} neither source nor target is player (source: {}; target: {}), skipping.",
|
|
step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
|
|
break;
|
|
}
|
|
}
|
|
|
|
// quest id and flags checked at script loading
|
|
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
|
|
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
|
|
player->GroupEventHappens(step.script->QuestExplored.QuestID, worldObject);
|
|
else
|
|
player->FailQuest(step.script->QuestExplored.QuestID);
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_KILL_CREDIT:
|
|
// Source or target must be Player.
|
|
if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
|
|
{
|
|
if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
|
|
player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player);
|
|
else
|
|
player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
|
|
if (!step.script->RespawnGameobject.GOGuid)
|
|
{
|
|
LOG_ERROR("maps.script", "{} gameobject guid (datalong) is not specified.", step.script->GetDebugInfo());
|
|
break;
|
|
}
|
|
|
|
// Source or target must be WorldObject.
|
|
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
|
|
{
|
|
GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
|
|
if (!pGO)
|
|
{
|
|
LOG_ERROR("maps.script", "{} gameobject was not found (guid: {}).", step.script->GetDebugInfo(), step.script->RespawnGameobject.GOGuid);
|
|
break;
|
|
}
|
|
|
|
if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
|
|
pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
|
|
pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
|
|
pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
|
|
{
|
|
LOG_ERROR("maps.script", "{} can not be used with gameobject of type {} (guid: {}).",
|
|
step.script->GetDebugInfo(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
|
|
break;
|
|
}
|
|
|
|
// Check that GO is not spawned
|
|
if (!pGO->isSpawned())
|
|
{
|
|
int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
|
|
pGO->SetLootState(GO_READY);
|
|
pGO->SetRespawnTime(nTimeToDespawn);
|
|
|
|
pGO->GetMap()->AddToMap(pGO);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
|
{
|
|
// Source must be WorldObject.
|
|
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
|
|
{
|
|
if (!step.script->TempSummonCreature.CreatureEntry)
|
|
LOG_ERROR("maps.script", "{} creature entry (datalong) is not specified.", step.script->GetDebugInfo());
|
|
else
|
|
{
|
|
uint32 entry = step.script->TempSummonCreature.CreatureEntry;
|
|
|
|
float x = step.script->TempSummonCreature.PosX;
|
|
float y = step.script->TempSummonCreature.PosY;
|
|
float z = step.script->TempSummonCreature.PosZ;
|
|
float o = step.script->TempSummonCreature.Orientation;
|
|
|
|
if (step.script->TempSummonCreature.CheckIfExists)
|
|
if (Unit* trigger = pSummoner->SummonTrigger(x, y, z, o, 1))
|
|
if (trigger->FindNearestCreature(entry, 60.0f))
|
|
break;
|
|
|
|
if (!pSummoner->SummonCreature(entry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
|
|
LOG_ERROR("maps.script", "{} creature was not spawned (entry: {}).", step.script->GetDebugInfo(), step.script->TempSummonCreature.CreatureEntry);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_OPEN_DOOR:
|
|
case SCRIPT_COMMAND_CLOSE_DOOR:
|
|
_ScriptProcessDoor(source, target, step.script);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
|
|
// Source must be Unit.
|
|
if (Unit* unit = _GetScriptUnit(source, true, step.script))
|
|
{
|
|
// Target must be GameObject.
|
|
if (!target)
|
|
{
|
|
LOG_ERROR("maps.script", "{} target object is nullptr.", step.script->GetDebugInfo());
|
|
break;
|
|
}
|
|
|
|
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
|
|
{
|
|
LOG_ERROR("maps.script", "{} target object is not gameobject ({}), skipping.", step.script->GetDebugInfo(), target->GetGUID().ToString());
|
|
break;
|
|
}
|
|
|
|
if (GameObject* pGO = target->ToGameObject())
|
|
pGO->Use(unit);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_REMOVE_AURA:
|
|
{
|
|
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
|
|
bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
|
|
if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
|
|
unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_CAST_SPELL:
|
|
{
|
|
/// @todo: Allow gameobjects to be targets and casters
|
|
if (!source && !target)
|
|
{
|
|
LOG_ERROR("maps.script", "{} source and target objects are nullptr.", step.script->GetDebugInfo());
|
|
break;
|
|
}
|
|
|
|
Unit* uSource = nullptr;
|
|
Unit* uTarget = nullptr;
|
|
// source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
|
|
switch (step.script->CastSpell.Flags)
|
|
{
|
|
case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
|
|
uSource = source ? source->ToUnit() : nullptr;
|
|
uTarget = target ? target->ToUnit() : nullptr;
|
|
break;
|
|
case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
|
|
uSource = source ? source->ToUnit() : nullptr;
|
|
uTarget = uSource;
|
|
break;
|
|
case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
|
|
uSource = target ? target->ToUnit() : nullptr;
|
|
uTarget = uSource;
|
|
break;
|
|
case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
|
|
uSource = target ? target->ToUnit() : nullptr;
|
|
uTarget = source ? source->ToUnit() : nullptr;
|
|
break;
|
|
case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
|
|
uSource = source ? source->ToUnit() : nullptr;
|
|
uTarget = uSource ? GetClosestCreatureWithEntry(uSource, std::abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : nullptr;
|
|
break;
|
|
}
|
|
|
|
if (!uSource || !uSource->isType(TYPEMASK_UNIT))
|
|
{
|
|
LOG_ERROR("maps.script", "{} no source unit found for spell {}", step.script->GetDebugInfo(), step.script->CastSpell.SpellID);
|
|
break;
|
|
}
|
|
|
|
if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
|
|
{
|
|
LOG_ERROR("maps.script", "{} no target unit found for spell {}", step.script->GetDebugInfo(), step.script->CastSpell.SpellID);
|
|
break;
|
|
}
|
|
|
|
bool triggered = (step.script->CastSpell.Flags != 4) ?
|
|
step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
|
|
step.script->CastSpell.CreatureEntry < 0;
|
|
uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_PLAY_SOUND:
|
|
// Source must be WorldObject.
|
|
if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
|
|
{
|
|
// Playsound.Flags bitmask: 0/1=anyone/target
|
|
Player* player = nullptr;
|
|
if (step.script->Playsound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
|
|
{
|
|
// Target must be Player.
|
|
player = _GetScriptPlayer(target, false, step.script);
|
|
if (!target)
|
|
break;
|
|
}
|
|
|
|
// Playsound.Flags bitmask: 0/2=without/with distance dependent
|
|
if (step.script->Playsound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
|
|
object->PlayDistanceSound(step.script->Playsound.SoundID, player);
|
|
else
|
|
object->PlayDirectSound(step.script->Playsound.SoundID, player);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_CREATE_ITEM:
|
|
// Target or source must be Player.
|
|
if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))
|
|
pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
|
|
}
|
|
else
|
|
pReceiver->SendEquipError(msg, nullptr, nullptr, step.script->CreateItem.ItemEntry);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_DESPAWN_SELF:
|
|
// Target or source must be Creature.
|
|
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
|
|
cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_LOAD_PATH:
|
|
// Source must be Unit.
|
|
if (Unit* unit = _GetScriptUnit(source, true, step.script))
|
|
{
|
|
if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
|
|
LOG_ERROR("maps.script", "{} source object has an invalid path ({}), skipping.", step.script->GetDebugInfo(), step.script->LoadPath.PathID);
|
|
else
|
|
unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
|
|
{
|
|
if (!step.script->CallScript.CreatureEntry)
|
|
{
|
|
LOG_ERROR("maps.script", "{} creature entry is not specified, skipping.", step.script->GetDebugInfo());
|
|
break;
|
|
}
|
|
if (!step.script->CallScript.ScriptID)
|
|
{
|
|
LOG_ERROR("maps.script", "{} script id is not specified, skipping.", step.script->GetDebugInfo());
|
|
break;
|
|
}
|
|
|
|
Creature* cTarget = nullptr;
|
|
auto creatureBounds = _creatureBySpawnIdStore.equal_range(step.script->CallScript.CreatureEntry);
|
|
if (creatureBounds.first != creatureBounds.second)
|
|
{
|
|
// Prefer alive (last respawned) creature
|
|
auto creatureItr = std::find_if(creatureBounds.first, creatureBounds.second, [](Map::CreatureBySpawnIdContainer::value_type const& pair)
|
|
{
|
|
return pair.second->IsAlive();
|
|
});
|
|
cTarget = creatureItr != creatureBounds.second ? creatureItr->second : creatureBounds.first->second;
|
|
}
|
|
|
|
if (!cTarget)
|
|
{
|
|
LOG_ERROR("maps.script", "{} target was not found (entry: {})", step.script->GetDebugInfo(), step.script->CallScript.CreatureEntry);
|
|
break;
|
|
}
|
|
|
|
//Lets choose our ScriptMap map
|
|
ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
|
|
//if no scriptmap present...
|
|
if (!datamap)
|
|
{
|
|
LOG_ERROR("maps.script", "{} unknown scriptmap ({}) specified, skipping.", step.script->GetDebugInfo(), step.script->CallScript.ScriptType);
|
|
break;
|
|
}
|
|
|
|
// Insert script into schedule but do not start it
|
|
ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, nullptr);
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_KILL:
|
|
// Source or target must be Creature.
|
|
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
|
{
|
|
if (cSource->isDead())
|
|
LOG_ERROR("maps.script", "{} creature is already dead ({})", step.script->GetDebugInfo(), cSource->GetGUID().ToString());
|
|
else
|
|
{
|
|
cSource->setDeathState(JUST_DIED);
|
|
if (step.script->Kill.RemoveCorpse == 1)
|
|
cSource->RemoveCorpse();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_ORIENTATION:
|
|
// Source must be Unit.
|
|
if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script))
|
|
{
|
|
if (step.script->Orientation.Flags & SF_ORIENTATION_FACE_TARGET)
|
|
{
|
|
// Target must be Unit.
|
|
Unit* targetUnit = _GetScriptUnit(target, false, step.script);
|
|
if (!targetUnit)
|
|
break;
|
|
|
|
sourceUnit->SetFacingToObject(targetUnit);
|
|
}
|
|
else
|
|
sourceUnit->SetFacingTo(step.script->Orientation.Orientation);
|
|
}
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_EQUIP:
|
|
// Source must be Creature.
|
|
if (Creature* cSource = _GetScriptCreature(source, true, step.script))
|
|
cSource->LoadEquipment(step.script->Equip.EquipmentID);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_MODEL:
|
|
// Source must be Creature.
|
|
if (Creature* cSource = _GetScriptCreature(source, true, step.script))
|
|
cSource->SetDisplayId(step.script->Model.ModelID);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_CLOSE_GOSSIP:
|
|
// Source must be Player.
|
|
if (Player* player = _GetScriptPlayer(source, true, step.script))
|
|
player->PlayerTalkClass->SendCloseGossip();
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_PLAYMOVIE:
|
|
// Source must be Player.
|
|
if (Player* player = _GetScriptPlayer(source, true, step.script))
|
|
player->SendMovieStart(step.script->PlayMovie.MovieID);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_MOVEMENT:
|
|
// Source must be Creature.
|
|
if (Creature* cSource = _GetScriptCreature(source, true, step.script))
|
|
{
|
|
if (!cSource->IsAlive())
|
|
return;
|
|
|
|
cSource->GetMotionMaster()->MovementExpired();
|
|
cSource->GetMotionMaster()->MoveIdle();
|
|
|
|
switch (step.script->Movement.MovementType)
|
|
{
|
|
case RANDOM_MOTION_TYPE:
|
|
cSource->GetMotionMaster()->MoveRandom((float)step.script->Movement.MovementDistance);
|
|
break;
|
|
case WAYPOINT_MOTION_TYPE:
|
|
cSource->GetMotionMaster()->MovePath(step.script->Movement.Path, false);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
LOG_ERROR("maps.script", "Unknown script command {}.", step.script->GetDebugInfo());
|
|
break;
|
|
}
|
|
|
|
m_scriptSchedule.erase(iter);
|
|
iter = m_scriptSchedule.begin();
|
|
sScriptMgr->DecreaseScheduledScriptCount();
|
|
}
|
|
}
|