mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 10:00:28 +00:00
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
267 lines
8.5 KiB
C++
267 lines
8.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: guild_commandscript
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%Complete: 100
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Comment: All guild related commands
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Category: commandscripts
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EndScriptData */
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#include "Chat.h"
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#include "CommandScript.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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using namespace Acore::ChatCommands;
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class guild_commandscript : public CommandScript
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{
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public:
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guild_commandscript() : CommandScript("guild_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable guildCommandTable =
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{
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{ "create", HandleGuildCreateCommand, SEC_GAMEMASTER, Console::Yes },
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{ "delete", HandleGuildDeleteCommand, SEC_GAMEMASTER, Console::Yes },
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{ "invite", HandleGuildInviteCommand, SEC_GAMEMASTER, Console::Yes },
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{ "uninvite", HandleGuildUninviteCommand, SEC_GAMEMASTER, Console::Yes },
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{ "rank", HandleGuildRankCommand, SEC_GAMEMASTER, Console::Yes },
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{ "rename", HandleGuildRenameCommand, SEC_GAMEMASTER, Console::Yes },
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{ "info", HandleGuildInfoCommand, SEC_GAMEMASTER, Console::Yes }
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};
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static ChatCommandTable commandTable =
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{
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{ "guild", guildCommandTable }
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};
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return commandTable;
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}
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static bool HandleGuildCreateCommand(ChatHandler* handler, Optional<PlayerIdentifier> target, QuotedString guildName)
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{
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if (!target)
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{
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target = PlayerIdentifier::FromTargetOrSelf(handler);
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}
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if (!target || !target->IsConnected())
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{
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handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND);
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return false;
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}
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if (guildName.empty())
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{
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return false;
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}
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Player* playerTarget = target->GetConnectedPlayer();
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if (playerTarget->GetGuildId())
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{
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handler->SendErrorMessage(LANG_PLAYER_IN_GUILD);
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return false;
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}
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if (sGuildMgr->GetGuildByName(guildName))
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{
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handler->SendErrorMessage(LANG_GUILD_RENAME_ALREADY_EXISTS);
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return false;
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}
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if (sObjectMgr->IsReservedName(guildName) || sObjectMgr->IsProfanityName(guildName) || !sObjectMgr->IsValidCharterName(guildName))
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{
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handler->SendErrorMessage(LANG_BAD_VALUE);
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return false;
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}
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Guild* guild = new Guild;
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if (!guild->Create(playerTarget, guildName))
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{
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delete guild;
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handler->SendErrorMessage(LANG_GUILD_NOT_CREATED);
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return false;
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}
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sGuildMgr->AddGuild(guild);
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return true;
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}
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static bool HandleGuildDeleteCommand(ChatHandler*, QuotedString guildName)
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{
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if (guildName.empty())
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{
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return false;
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}
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Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
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if (!targetGuild)
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return false;
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targetGuild->Disband();
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delete targetGuild;
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return true;
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}
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static bool HandleGuildInviteCommand(ChatHandler* handler, Optional<PlayerIdentifier> target, QuotedString guildName)
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{
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if (!target)
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{
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target = PlayerIdentifier::FromTargetOrSelf(handler);
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}
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if (!target)
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{
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return false;
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}
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if (guildName.empty())
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{
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return false;
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}
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Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
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if (!targetGuild)
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return false;
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// player's guild membership checked in AddMember before add
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return targetGuild->AddMember(target->GetGUID());
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}
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static bool HandleGuildUninviteCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
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{
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if (!target)
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{
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target = PlayerIdentifier::FromTargetOrSelf(handler);
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}
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if (!target)
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{
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return false;
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}
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Player* playerTarget = target->GetConnectedPlayer();
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uint32 guildId = playerTarget ? playerTarget->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(target->GetGUID());
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if (!guildId)
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return false;
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Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
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if (!targetGuild)
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return false;
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targetGuild->DeleteMember(target->GetGUID(), false, true, true);
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return true;
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}
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static bool HandleGuildRankCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, uint8 rank)
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{
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if (!player)
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player = PlayerIdentifier::FromTargetOrSelf(handler);
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if (!player)
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return false;
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uint32 guildId = player->IsConnected() ? player->GetConnectedPlayer()->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(player->GetGUID());
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if (!guildId)
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return false;
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Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
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if (!targetGuild)
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return false;
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return targetGuild->ChangeMemberRank(player->GetGUID(), rank);
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}
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static bool HandleGuildRenameCommand(ChatHandler* handler, QuotedString oldGuildStr, QuotedString newGuildStr)
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{
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if (oldGuildStr.empty() || newGuildStr.empty())
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{
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return false;
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}
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Guild* guild = sGuildMgr->GetGuildByName(oldGuildStr);
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if (!guild)
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{
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handler->SendErrorMessage(LANG_COMMAND_COULDNOTFIND, oldGuildStr);
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return false;
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}
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if (sGuildMgr->GetGuildByName(newGuildStr))
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{
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handler->SendErrorMessage(LANG_GUILD_RENAME_ALREADY_EXISTS, newGuildStr);
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return false;
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}
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if (!guild->SetName(newGuildStr))
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{
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handler->SendErrorMessage(LANG_BAD_VALUE);
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return false;
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}
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handler->PSendSysMessage(LANG_GUILD_RENAME_DONE, oldGuildStr, newGuildStr);
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return true;
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}
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static bool HandleGuildInfoCommand(ChatHandler* handler, Optional<Variant<ObjectGuid::LowType, QuotedString>> const& guildIdentifier)
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{
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Guild* guild = nullptr;
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if (guildIdentifier)
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{
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if (ObjectGuid::LowType const* guid = std::get_if<ObjectGuid::LowType>(&*guildIdentifier))
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guild = sGuildMgr->GetGuildById(*guid);
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else
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guild = sGuildMgr->GetGuildByName(guildIdentifier->get<QuotedString>());
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}
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else if (Optional<PlayerIdentifier> target = PlayerIdentifier::FromTargetOrSelf(handler); target && target->IsConnected())
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guild = target->GetConnectedPlayer()->GetGuild();
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if (!guild)
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return false;
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// Display Guild Information
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handler->PSendSysMessage(LANG_GUILD_INFO_NAME, guild->GetName().c_str(), guild->GetId()); // Guild Id + Name
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std::string guildMasterName;
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if (sCharacterCache->GetCharacterNameByGuid(guild->GetLeaderGUID(), guildMasterName))
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handler->PSendSysMessage(LANG_GUILD_INFO_GUILD_MASTER, guildMasterName.c_str(), guild->GetLeaderGUID().GetCounter()); // Guild Master
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// Format creation date
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char createdDateStr[20];
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time_t createdDate = guild->GetCreatedDate();
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tm localTm;
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strftime(createdDateStr, 20, "%Y-%m-%d %H:%M:%S", localtime_r(&createdDate, &localTm));
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handler->PSendSysMessage(LANG_GUILD_INFO_CREATION_DATE, createdDateStr); // Creation Date
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handler->PSendSysMessage(LANG_GUILD_INFO_MEMBER_COUNT, guild->GetMemberCount()); // Number of Members
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handler->PSendSysMessage(LANG_GUILD_INFO_BANK_GOLD, guild->GetTotalBankMoney() / 100 / 100); // Bank Gold (in gold coins)
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handler->PSendSysMessage(LANG_GUILD_INFO_MOTD, guild->GetMOTD().c_str()); // Message of the Day
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handler->PSendSysMessage(LANG_GUILD_INFO_EXTRA_INFO, guild->GetInfo().c_str()); // Extra Information
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return true;
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}
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};
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void AddSC_guild_commandscript()
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{
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new guild_commandscript();
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}
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