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https://github.com/mod-playerbots/azerothcore-wotlk.git
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72 lines
2.6 KiB
C
72 lines
2.6 KiB
C
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef ACORE_OBJECTDEFINES_H
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#define ACORE_OBJECTDEFINES_H
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#include "Define.h"
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#define CONTACT_DISTANCE 0.5f
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#define INTERACTION_DISTANCE 5.5f
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#define ATTACK_DISTANCE 5.0f
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#define MAX_SEARCHER_DISTANCE 150.0f // pussywizard: replace the use of MAX_VISIBILITY_DISTANCE in searchers, because MAX_VISIBILITY_DISTANCE is quite too big for this purpose
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#define MAX_VISIBILITY_DISTANCE 250.0f // max distance for visible objects, experimental
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#define VISIBILITY_INC_FOR_GOBJECTS 30.0f // pussywizard
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#define VISIBILITY_COMPENSATION 15.0f // increase searchers
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#define SPELL_SEARCHER_COMPENSATION 30.0f // increase searchers size in case we have large npc near cell border
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#define VISIBILITY_DIST_WINTERGRASP 175.0f
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#define SIGHT_RANGE_UNIT 50.0f
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#define DEFAULT_VISIBILITY_DISTANCE 90.0f // default visible distance, 90 yards on continents
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#define DEFAULT_VISIBILITY_INSTANCE 120.0f // default visible distance in instances, 120 yards
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#define DEFAULT_VISIBILITY_BGARENAS 150.0f // default visible distance in BG/Arenas, 150 yards
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#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
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#define DEFAULT_COMBAT_REACH 1.5f
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#define MIN_MELEE_REACH 2.0f
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#define NOMINAL_MELEE_RANGE 5.0f
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#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players
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#define DEFAULT_COLLISION_HEIGHT 2.03128f // Most common value in dbc
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// used for creating values for respawn for example
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inline uint32 PAIR64_HIPART(uint64 x);
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inline uint32 PAIR64_LOPART(uint64 x);
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inline uint16 MAKE_PAIR16(uint8 l, uint8 h);
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inline uint32 MAKE_PAIR32(uint16 l, uint16 h);
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inline uint16 PAIR32_HIPART(uint32 x);
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inline uint16 PAIR32_LOPART(uint32 x);
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uint32 PAIR64_HIPART(uint64 x)
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{
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return (uint32)((x >> 32) & UI64LIT(0x00000000FFFFFFFF));
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}
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uint32 PAIR64_LOPART(uint64 x)
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{
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return (uint32)(x & UI64LIT(0x00000000FFFFFFFF));
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}
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uint16 MAKE_PAIR16(uint8 l, uint8 h)
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{
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return uint16(l | (uint16(h) << 8));
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}
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uint32 MAKE_PAIR32(uint16 l, uint16 h)
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{
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return uint32(l | (uint32(h) << 16));
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}
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uint16 PAIR32_HIPART(uint32 x)
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{
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return (uint16)((x >> 16) & 0x0000FFFF);
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}
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uint16 PAIR32_LOPART(uint32 x)
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{
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return (uint16)(x & 0x0000FFFF);
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}
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#endif
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