Files
azerothcore-wotlk/src/server/game/DungeonFinding/LFGScripts.cpp
Kargatum 5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00

286 lines
11 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/*
* Interaction between core and LFGScripts
*/
#include "Group.h"
#include "LFGMgr.h"
#include "LFGScripts.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
namespace lfg
{
LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript")
{
}
void LFGPlayerScript::OnLevelChanged(Player* player, uint8 /*oldLevel*/)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
sLFGMgr->InitializeLockedDungeons(player);
}
void LFGPlayerScript::OnLogout(Player* player)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
if (!player->GetGroup() || !player->GetGroup()->isLFGGroup())
{
player->GetSession()->SendLfgLfrList(false);
sLFGMgr->LeaveLfg(player->GetGUID());
sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), true, player->GetGroup() ? player->GetGroup()->GetGUID() : ObjectGuid::Empty);
// pussywizard: after all necessary actions handle raid browser
// pussywizard: already done above
//if (sLFGMgr->GetState(player->GetGUID()) == LFG_STATE_RAIDBROWSER)
// sLFGMgr->LeaveLfg(player->GetGUID());
}
sLFGMgr->LfrSearchRemove(player);
}
void LFGPlayerScript::OnLogin(Player* player)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
// Temporal: Trying to determine when group data and LFG data gets desynched
ObjectGuid guid = player->GetGUID();
ObjectGuid gguid = sLFGMgr->GetGroup(guid);
if (Group const* group = player->GetGroup())
{
ObjectGuid gguid2 = group->GetGUID();
if (gguid != gguid2)
{
sLFGMgr->SetupGroupMember(guid, group->GetGUID());
}
}
sLFGMgr->InitializeLockedDungeons(player);
sLFGMgr->SetTeam(player->GetGUID(), player->GetTeamId());
// TODO - Restore LfgPlayerData and send proper status to player if it was in a group
}
void LFGPlayerScript::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/)
{
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (mapEntry->IsDungeon() && difficulty > DUNGEON_DIFFICULTY_NORMAL)
sLFGMgr->InitializeLockedDungeons(player);
}
void LFGPlayerScript::OnMapChanged(Player* player)
{
Map const* map = player->GetMap();
if (sLFGMgr->inLfgDungeonMap(player->GetGUID(), map->GetId(), map->GetDifficulty()))
{
Group* group = player->GetGroup();
// This function is also called when players log in
// if for some reason the LFG system recognises the player as being in a LFG dungeon,
// but the player was loaded without a valid group, we'll teleport to homebind to prevent
// crashes or other undefined behaviour
if (!group)
{
sLFGMgr->LeaveLfg(player->GetGUID());
sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), true);
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
LOG_DEBUG("lfg", "LFGPlayerScript::OnMapChanged, Player %s (%s) is in LFG dungeon map but does not have a valid group! Teleporting to homebind.",
player->GetName().c_str(), player->GetGUID().ToString().c_str());
return;
}
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
if (Player* member = itr->GetSource())
player->GetSession()->SendNameQueryOpcode(member->GetGUID());
if (group->IsLfgWithBuff())
player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
}
else
{
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
// Xinef: Destroy group if only one player is left
if (Group* group = player->GetGroup())
if (group->GetMembersCount() <= 1u)
group->Disband();
}
}
LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript")
{
}
void LFGGroupScript::OnAddMember(Group* group, ObjectGuid guid)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
ObjectGuid gguid = group->GetGUID();
ObjectGuid leader = group->GetLeaderGUID();
if (leader == guid)
{
LOG_DEBUG("lfg", "LFGScripts::OnAddMember [%s]: added [%s] leader [%s]", gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str());
sLFGMgr->SetLeader(gguid, guid);
}
else
{
LfgState gstate = sLFGMgr->GetState(gguid);
LfgState state = sLFGMgr->GetState(guid);
LOG_DEBUG("lfg", "LFGScripts::OnAddMember [%s]: added [%s] leader [%s] gstate: %u, state: %u",
gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str(), gstate, state);
if (state == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(guid);
if (gstate == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(gguid);
}
if (!group->isLFGGroup())
{
sLFGMgr->LeaveAllLfgQueues(leader, true, gguid); // pussywizard: invited, queued, party formed, neither party nor new member are queued, but leader is in queue solo!
sLFGMgr->LeaveAllLfgQueues(guid, false);
}
sLFGMgr->SetGroup(guid, gguid);
sLFGMgr->AddPlayerToGroup(gguid, guid);
// pussywizard: after all necessary actions handle raid browser
if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)
sLFGMgr->LeaveLfg(guid);
}
void LFGGroupScript::OnRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const* reason)
{
// used only with EXTRA_LOGS
(void)kicker;
(void)reason;
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
ObjectGuid gguid = group->GetGUID();
LOG_DEBUG("lfg", "LFGScripts::OnRemoveMember [%s]: remove [%s] Method: %d Kicker: [%s] Reason: %s",
gguid.ToString().c_str(), guid.ToString().c_str(), method, kicker.ToString().c_str(), (reason ? reason : ""));
bool isLFG = group->isLFGGroup();
LfgState state = sLFGMgr->GetState(gguid);
// If group is being formed after proposal success do nothing more
if (state == LFG_STATE_PROPOSAL && method == GROUP_REMOVEMETHOD_DEFAULT)
{
// LfgData: Remove player from group
sLFGMgr->SetGroup(guid, ObjectGuid::Empty);
sLFGMgr->RemovePlayerFromGroup(gguid, guid);
return;
}
sLFGMgr->LeaveLfg(guid);
sLFGMgr->LeaveAllLfgQueues(guid, true, gguid);
sLFGMgr->SetGroup(guid, ObjectGuid::Empty);
uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid);
// pussywizard: after all necessary actions handle raid browser
// pussywizard: already done above
//if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)
// sLFGMgr->LeaveLfg(guid);
// Xinef: only LFG groups can go below
if (!isLFG)
return;
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
// xinef: fixed dungeon deserter
if (method != GROUP_REMOVEMETHOD_KICK_LFG && state != LFG_STATE_FINISHED_DUNGEON &&
player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN) && players >= LFG_GROUP_KICK_VOTES_NEEDED)
{
player->AddAura(LFG_SPELL_DUNGEON_DESERTER, player);
}
//else if (state == LFG_STATE_BOOT)
// Update internal kick cooldown of kicked
player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_LEADER_UNK1));
if (player->GetMap()->IsDungeon()) // Teleport player out the dungeon
{
// Xinef: no longer valid sLFGMgr->TeleportPlayer(player, true);
if (!player->IsBeingTeleportedFar() && player->GetMapId() == sLFGMgr->GetDungeonMapId(gguid))
player->TeleportToEntryPoint();
}
}
if (state != LFG_STATE_FINISHED_DUNGEON) // Need more players to finish the dungeon
if (Player* leader = ObjectAccessor::FindConnectedPlayer(sLFGMgr->GetLeader(gguid)))
leader->GetSession()->SendLfgOfferContinue(sLFGMgr->GetDungeon(gguid, false));
}
void LFGGroupScript::OnDisband(Group* group)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
ObjectGuid gguid = group->GetGUID();
LOG_DEBUG("lfg", "LFGScripts::OnDisband [%s]", gguid.ToString().c_str());
// pussywizard: after all necessary actions handle raid browser
if (sLFGMgr->GetState(group->GetLeaderGUID()) == LFG_STATE_RAIDBROWSER)
sLFGMgr->LeaveLfg(group->GetLeaderGUID());
sLFGMgr->RemoveGroupData(gguid);
}
void LFGGroupScript::OnChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
ObjectGuid gguid = group->GetGUID();
LOG_DEBUG("lfg", "LFGScripts::OnChangeLeader [%s]: old [%s] new [%s]",
gguid.ToString().c_str(), newLeaderGuid.ToString().c_str(), oldLeaderGuid.ToString().c_str());
sLFGMgr->SetLeader(gguid, newLeaderGuid);
// pussywizard: after all necessary actions handle raid browser
if (sLFGMgr->GetState(oldLeaderGuid) == LFG_STATE_RAIDBROWSER)
sLFGMgr->LeaveLfg(oldLeaderGuid);
}
void LFGGroupScript::OnInviteMember(Group* group, ObjectGuid guid)
{
// used only with EXTRA_LOGS
(void)guid;
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
ObjectGuid gguid = group->GetGUID();
ObjectGuid leader = group->GetLeaderGUID();
LOG_DEBUG("lfg", "LFGScripts::OnInviteMember [%s]: invite [%s] leader [%s]", gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str());
// No gguid == new group being formed
// No leader == after group creation first invite is new leader
// leader and no gguid == first invite after leader is added to new group (this is the real invite)
if (leader && !gguid)
{
sLFGMgr->LeaveLfg(leader);
sLFGMgr->LeaveAllLfgQueues(leader, true);
}
}
} // namespace lfg