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Changed multi-segment taxi paths to fly nearby flight masters along the way, not directly through them. Taxi cost on multi-segment paths is now charged per segment when it is started. Properly send taxi node status on login, as well as if the taxi master is out of range. Apply reputation discount to all points in multi-segment paths. Properly clean up list of taxi destinations upon arrival at final node. Teleport players to the destination taxi node location instead of their current ground position. Don't start a spline with just 1 point in FlightPathMovementGenerator Source: TrinityCore.