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* move several enum definitions in a new files * move more things * remove the include comment * move the related code to CharmInfo in this own file *original idea of Ovahlord Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * fix clang build errors and few blank lines * missing forward declaration * new tentative to fix gcc/clang build * add several include could be necessary for gcc/clang compilation * . * revert some include since the last AC update * fix some loop inconsistencies * align all enums in UnitDefine.h --------- Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
463 lines
25 KiB
C
463 lines
25 KiB
C
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Define.h"
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#include "EnumFlag.h"
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enum UnitBytes1Offsets : uint8
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{
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UNIT_BYTES_1_OFFSET_STAND_STATE = 0,
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UNIT_BYTES_1_OFFSET_PET_TALENTS = 1,
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UNIT_BYTES_1_OFFSET_VIS_FLAG = 2,
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UNIT_BYTES_1_OFFSET_ANIM_TIER = 3
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};
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// byte value (UNIT_FIELD_BYTES_1, 0)
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enum UnitStandStateType
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{
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UNIT_STAND_STATE_STAND = 0,
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UNIT_STAND_STATE_SIT = 1,
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UNIT_STAND_STATE_SIT_CHAIR = 2,
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UNIT_STAND_STATE_SLEEP = 3,
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UNIT_STAND_STATE_SIT_LOW_CHAIR = 4,
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UNIT_STAND_STATE_SIT_MEDIUM_CHAIR = 5,
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UNIT_STAND_STATE_SIT_HIGH_CHAIR = 6,
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UNIT_STAND_STATE_DEAD = 7,
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UNIT_STAND_STATE_KNEEL = 8,
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UNIT_STAND_STATE_SUBMERGED = 9
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};
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// byte flag value (UNIT_FIELD_BYTES_1, 2)
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enum UnitStandFlags
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{
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UNIT_STAND_FLAGS_UNK1 = 0x01,
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UNIT_STAND_FLAGS_CREEP = 0x02,
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UNIT_STAND_FLAGS_UNTRACKABLE = 0x04,
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UNIT_STAND_FLAGS_UNK4 = 0x08,
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UNIT_STAND_FLAGS_UNK5 = 0x10,
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UNIT_STAND_FLAGS_ALL = 0xFF
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};
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// byte flags value (UNIT_FIELD_BYTES_1, 3)
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enum UnitBytes1_Flags
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{
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UNIT_BYTE1_FLAG_GROUND = 0x00,
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UNIT_BYTE1_FLAG_ALWAYS_STAND = 0x01,
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UNIT_BYTE1_FLAG_HOVER = 0x02,
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UNIT_BYTE1_FLAG_FLY = 0x03,
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UNIT_BYTE1_FLAG_SUBMERGED = 0x04,
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UNIT_BYTE1_FLAG_ALL = 0xFF
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};
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// high byte (3 from 0..3) of UNIT_FIELD_BYTES_2
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enum ShapeshiftForm
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{
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FORM_NONE = 0x00,
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FORM_CAT = 0x01,
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FORM_TREE = 0x02,
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FORM_TRAVEL = 0x03,
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FORM_AQUA = 0x04,
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FORM_BEAR = 0x05,
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FORM_AMBIENT = 0x06,
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FORM_GHOUL = 0x07,
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FORM_DIREBEAR = 0x08,
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FORM_STEVES_GHOUL = 0x09,
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FORM_THARONJA_SKELETON = 0x0A,
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FORM_TEST_OF_STRENGTH = 0x0B,
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FORM_BLB_PLAYER = 0x0C,
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FORM_SHADOW_DANCE = 0x0D,
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FORM_CREATUREBEAR = 0x0E,
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FORM_CREATURECAT = 0x0F,
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FORM_GHOSTWOLF = 0x10,
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FORM_BATTLESTANCE = 0x11,
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FORM_DEFENSIVESTANCE = 0x12,
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FORM_BERSERKERSTANCE = 0x13,
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FORM_TEST = 0x14,
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FORM_ZOMBIE = 0x15,
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FORM_METAMORPHOSIS = 0x16,
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FORM_UNDEAD = 0x19,
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FORM_MASTER_ANGLER = 0x1A,
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FORM_FLIGHT_EPIC = 0x1B,
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FORM_SHADOW = 0x1C,
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FORM_FLIGHT = 0x1D,
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FORM_STEALTH = 0x1E,
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FORM_MOONKIN = 0x1F,
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FORM_SPIRITOFREDEMPTION = 0x20
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};
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// low byte (0 from 0..3) of UNIT_FIELD_BYTES_2
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enum SheathState
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{
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SHEATH_STATE_UNARMED = 0, // non prepared weapon
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SHEATH_STATE_MELEE = 1, // prepared melee weapon
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SHEATH_STATE_RANGED = 2 // prepared ranged weapon
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};
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#define MAX_SHEATH_STATE 3
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// byte (1 from 0..3) of UNIT_FIELD_BYTES_2
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enum UnitPVPStateFlags
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{
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UNIT_BYTE2_FLAG_PVP = 0x01,
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UNIT_BYTE2_FLAG_UNK1 = 0x02,
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UNIT_BYTE2_FLAG_FFA_PVP = 0x04,
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UNIT_BYTE2_FLAG_SANCTUARY = 0x08,
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UNIT_BYTE2_FLAG_UNK4 = 0x10,
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UNIT_BYTE2_FLAG_UNK5 = 0x20,
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UNIT_BYTE2_FLAG_UNK6 = 0x40,
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UNIT_BYTE2_FLAG_UNK7 = 0x80
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};
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// byte (2 from 0..3) of UNIT_FIELD_BYTES_2
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enum UnitRename
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{
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UNIT_CAN_BE_RENAMED = 0x01,
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UNIT_CAN_BE_ABANDONED = 0x02
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};
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enum UnitTypeMask
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{
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UNIT_MASK_NONE = 0x00000000,
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UNIT_MASK_SUMMON = 0x00000001,
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UNIT_MASK_MINION = 0x00000002,
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UNIT_MASK_GUARDIAN = 0x00000004,
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UNIT_MASK_TOTEM = 0x00000008,
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UNIT_MASK_PET = 0x00000010,
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UNIT_MASK_VEHICLE = 0x00000020,
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UNIT_MASK_PUPPET = 0x00000040,
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UNIT_MASK_HUNTER_PET = 0x00000080,
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UNIT_MASK_CONTROLABLE_GUARDIAN = 0x00000100,
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UNIT_MASK_ACCESSORY = 0x00000200
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};
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enum UnitState
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{
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UNIT_STATE_DIED = 0x00000001, // player has fake death aura
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UNIT_STATE_MELEE_ATTACKING = 0x00000002, // player is melee attacking someone
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//UNIT_STATE_MELEE_ATTACK_BY = 0x00000004, // player is melee attack by someone
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UNIT_STATE_STUNNED = 0x00000008,
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UNIT_STATE_ROAMING = 0x00000010,
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UNIT_STATE_CHASE = 0x00000020,
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//UNIT_STATE_SEARCHING = 0x00000040,
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UNIT_STATE_FLEEING = 0x00000080,
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UNIT_STATE_IN_FLIGHT = 0x00000100, // player is in flight mode
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UNIT_STATE_FOLLOW = 0x00000200,
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UNIT_STATE_ROOT = 0x00000400,
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UNIT_STATE_CONFUSED = 0x00000800,
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UNIT_STATE_DISTRACTED = 0x00001000,
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UNIT_STATE_ISOLATED = 0x00002000, // area auras do not affect other players
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UNIT_STATE_ATTACK_PLAYER = 0x00004000,
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UNIT_STATE_CASTING = 0x00008000,
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UNIT_STATE_POSSESSED = 0x00010000,
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UNIT_STATE_CHARGING = 0x00020000,
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UNIT_STATE_JUMPING = 0x00040000,
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UNIT_STATE_MOVE = 0x00100000,
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UNIT_STATE_ROTATING = 0x00200000,
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UNIT_STATE_EVADE = 0x00400000,
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UNIT_STATE_ROAMING_MOVE = 0x00800000,
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UNIT_STATE_CONFUSED_MOVE = 0x01000000,
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UNIT_STATE_FLEEING_MOVE = 0x02000000,
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UNIT_STATE_CHASE_MOVE = 0x04000000,
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UNIT_STATE_FOLLOW_MOVE = 0x08000000,
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UNIT_STATE_IGNORE_PATHFINDING = 0x10000000, // do not use pathfinding in any MovementGenerator
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UNIT_STATE_NO_ENVIRONMENT_UPD = 0x20000000,
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UNIT_STATE_ALL_STATE_SUPPORTED = UNIT_STATE_DIED | UNIT_STATE_MELEE_ATTACKING | UNIT_STATE_STUNNED | UNIT_STATE_ROAMING | UNIT_STATE_CHASE
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| UNIT_STATE_FLEEING | UNIT_STATE_IN_FLIGHT | UNIT_STATE_FOLLOW | UNIT_STATE_ROOT | UNIT_STATE_CONFUSED
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| UNIT_STATE_DISTRACTED | UNIT_STATE_ISOLATED | UNIT_STATE_ATTACK_PLAYER | UNIT_STATE_CASTING
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| UNIT_STATE_POSSESSED | UNIT_STATE_CHARGING | UNIT_STATE_JUMPING | UNIT_STATE_MOVE | UNIT_STATE_ROTATING
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| UNIT_STATE_EVADE | UNIT_STATE_ROAMING_MOVE | UNIT_STATE_CONFUSED_MOVE | UNIT_STATE_FLEEING_MOVE
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| UNIT_STATE_CHASE_MOVE | UNIT_STATE_FOLLOW_MOVE | UNIT_STATE_IGNORE_PATHFINDING | UNIT_STATE_NO_ENVIRONMENT_UPD,
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UNIT_STATE_UNATTACKABLE = UNIT_STATE_IN_FLIGHT,
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// for real move using movegen check and stop (except unstoppable flight)
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UNIT_STATE_MOVING = UNIT_STATE_ROAMING_MOVE | UNIT_STATE_CONFUSED_MOVE | UNIT_STATE_FLEEING_MOVE | UNIT_STATE_CHASE_MOVE | UNIT_STATE_FOLLOW_MOVE,
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UNIT_STATE_CONTROLLED = (UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING),
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UNIT_STATE_LOST_CONTROL = (UNIT_STATE_CONTROLLED | UNIT_STATE_JUMPING | UNIT_STATE_CHARGING),
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UNIT_STATE_SIGHTLESS = (UNIT_STATE_LOST_CONTROL | UNIT_STATE_EVADE),
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UNIT_STATE_CANNOT_AUTOATTACK = (UNIT_STATE_LOST_CONTROL | UNIT_STATE_CASTING),
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UNIT_STATE_CANNOT_TURN = (UNIT_STATE_LOST_CONTROL | UNIT_STATE_ROTATING | UNIT_STATE_ROOT),
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// stay by different reasons
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UNIT_STATE_NOT_MOVE = UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DIED | UNIT_STATE_DISTRACTED,
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UNIT_STATE_IGNORE_ANTISPEEDHACK = UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED | UNIT_STATE_CHARGING | UNIT_STATE_DISTRACTED | UNIT_STATE_POSSESSED,
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UNIT_STATE_ALL_STATE = 0xffffffff //(UNIT_STATE_STOPPED | UNIT_STATE_MOVING | UNIT_STATE_IN_COMBAT | UNIT_STATE_IN_FLIGHT)
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};
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// Used for IsClass hook
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enum ClassContext : uint8
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{
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CLASS_CONTEXT_NONE = 0, // Default
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CLASS_CONTEXT_INIT = 1,
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CLASS_CONTEXT_TELEPORT = 2,
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CLASS_CONTEXT_QUEST = 3,
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CLASS_CONTEXT_STATS = 4,
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CLASS_CONTEXT_TAXI = 5,
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CLASS_CONTEXT_SKILL = 6,
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CLASS_CONTEXT_TALENT_POINT_CALC = 7,
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CLASS_CONTEXT_ABILITY = 8,
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CLASS_CONTEXT_ABILITY_REACTIVE = 9,
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CLASS_CONTEXT_PET = 10,
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CLASS_CONTEXT_PET_CHARM = 11,
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CLASS_CONTEXT_EQUIP_RELIC = 12,
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CLASS_CONTEXT_EQUIP_SHIELDS = 13,
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CLASS_CONTEXT_EQUIP_ARMOR_CLASS = 14,
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CLASS_CONTEXT_WEAPON_SWAP = 15,
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CLASS_CONTEXT_GRAVEYARD = 16,
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CLASS_CONTEXT_CLASS_TRAINER = 17
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};
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// Value masks for UNIT_FIELD_FLAGS
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enum UnitFlags : uint32
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{
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UNIT_FLAG_NONE = 0x00000000,
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UNIT_FLAG_SERVER_CONTROLLED = 0x00000001, // set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner
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UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable
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UNIT_FLAG_DISABLE_MOVE = 0x00000004,
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UNIT_FLAG_PLAYER_CONTROLLED = 0x00000008, // controlled by player, use _IMMUNE_TO_PC instead of _IMMUNE_TO_NPC
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UNIT_FLAG_RENAME = 0x00000010,
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UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA
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UNIT_FLAG_UNK_6 = 0x00000040,
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UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PLAYER_CONTROLLED | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
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UNIT_FLAG_IMMUNE_TO_PC = 0x00000100, // disables combat/assistance with PlayerCharacters (PC) - see Unit::_IsValidAttackTarget, Unit::_IsValidAssistTarget
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UNIT_FLAG_IMMUNE_TO_NPC = 0x00000200, // disables combat/assistance with NonPlayerCharacters (NPC) - see Unit::_IsValidAttackTarget, Unit::_IsValidAssistTarget
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UNIT_FLAG_LOOTING = 0x00000400, // loot animation
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UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8
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UNIT_FLAG_PVP = 0x00001000, // changed in 3.0.3
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UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1
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UNIT_FLAG_CANNOT_SWIM = 0x00004000, // 2.0.8
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UNIT_FLAG_SWIMMING = 0x00008000, // shows swim animation in water
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UNIT_FLAG_NON_ATTACKABLE_2 = 0x00010000, // removes attackable icon, if on yourself, cannot assist self but can cast TARGET_SELF spells - added by SPELL_AURA_MOD_UNATTACKABLE
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UNIT_FLAG_PACIFIED = 0x00020000, // 3.0.3 ok
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UNIT_FLAG_STUNNED = 0x00040000, // 3.0.3 ok
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UNIT_FLAG_IN_COMBAT = 0x00080000,
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UNIT_FLAG_TAXI_FLIGHT = 0x00100000, // disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag
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UNIT_FLAG_DISARMED = 0x00200000, // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
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UNIT_FLAG_CONFUSED = 0x00400000,
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UNIT_FLAG_FLEEING = 0x00800000,
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UNIT_FLAG_POSSESSED = 0x01000000, // under direct client control by a player (possess or vehicle)
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UNIT_FLAG_NOT_SELECTABLE = 0x02000000,
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UNIT_FLAG_SKINNABLE = 0x04000000,
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UNIT_FLAG_MOUNT = 0x08000000,
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UNIT_FLAG_UNK_28 = 0x10000000,
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UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT = 0x20000000, // Prevent automatically playing emotes from parsing chat text, for example "lol" in /say, ending message with ? or !, or using /yell
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UNIT_FLAG_SHEATHE = 0x40000000,
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UNIT_FLAG_IMMUNE = 0x80000000 // Immune to damage
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};
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DEFINE_ENUM_FLAG(UnitFlags);
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// Value masks for UNIT_FIELD_FLAGS_2
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enum UnitFlags2 : uint32
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{
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UNIT_FLAG2_NONE = 0x00000000,
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UNIT_FLAG2_FEIGN_DEATH = 0x00000001,
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UNIT_FLAG2_HIDE_BODY = 0x00000002, // Hide unit model (show only player equip)
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UNIT_FLAG2_IGNORE_REPUTATION = 0x00000004,
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UNIT_FLAG2_COMPREHEND_LANG = 0x00000008,
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UNIT_FLAG2_MIRROR_IMAGE = 0x00000010,
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UNIT_FLAG2_DO_NOT_FADE_IN = 0x00000020, // Unit model instantly appears when summoned (does not fade in)
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UNIT_FLAG2_FORCE_MOVEMENT = 0x00000040,
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UNIT_FLAG2_DISARM_OFFHAND = 0x00000080,
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UNIT_FLAG2_DISABLE_PRED_STATS = 0x00000100, // Player has disabled predicted stats (Used by raid frames)
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UNIT_FLAG2_DISARM_RANGED = 0x00000400, // this does not disable ranged weapon display (maybe additional flag needed?)
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UNIT_FLAG2_REGENERATE_POWER = 0x00000800,
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UNIT_FLAG2_RESTRICT_PARTY_INTERACTION = 0x00001000, // Restrict interaction to party or raid
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UNIT_FLAG2_PREVENT_SPELL_CLICK = 0x00002000, // Prevent spellclick
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UNIT_FLAG2_ALLOW_ENEMY_INTERACT = 0x00004000,
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UNIT_FLAG2_CANNOT_TURN = 0x00008000,
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UNIT_FLAG2_UNK2 = 0x00010000,
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UNIT_FLAG2_PLAY_DEATH_ANIM = 0x00020000, // Plays special death animation upon death
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UNIT_FLAG2_ALLOW_CHEAT_SPELLS = 0x00040000, // Allows casting spells with AttributesEx7 & SPELL_ATTR7_DEBUG_SPELL
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UNIT_FLAG2_UNUSED_6 = 0x01000000
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};
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DEFINE_ENUM_FLAG(UnitFlags2);
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/// Non Player Character flags
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enum NPCFlags : uint32
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{
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UNIT_NPC_FLAG_NONE = 0x00000000, // SKIP
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UNIT_NPC_FLAG_GOSSIP = 0x00000001, // TITLE has gossip menu DESCRIPTION 100%
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UNIT_NPC_FLAG_QUESTGIVER = 0x00000002, // TITLE is quest giver DESCRIPTION guessed, probably ok
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UNIT_NPC_FLAG_UNK1 = 0x00000004,
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UNIT_NPC_FLAG_UNK2 = 0x00000008,
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UNIT_NPC_FLAG_TRAINER = 0x00000010, // TITLE is trainer DESCRIPTION 100%
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UNIT_NPC_FLAG_TRAINER_CLASS = 0x00000020, // TITLE is class trainer DESCRIPTION 100%
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UNIT_NPC_FLAG_TRAINER_PROFESSION = 0x00000040, // TITLE is profession trainer DESCRIPTION 100%
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UNIT_NPC_FLAG_VENDOR = 0x00000080, // TITLE is vendor (generic) DESCRIPTION 100%
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UNIT_NPC_FLAG_VENDOR_AMMO = 0x00000100, // TITLE is vendor (ammo) DESCRIPTION 100%, general goods vendor
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UNIT_NPC_FLAG_VENDOR_FOOD = 0x00000200, // TITLE is vendor (food) DESCRIPTION 100%
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UNIT_NPC_FLAG_VENDOR_POISON = 0x00000400, // TITLE is vendor (poison) DESCRIPTION guessed
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UNIT_NPC_FLAG_VENDOR_REAGENT = 0x00000800, // TITLE is vendor (reagents) DESCRIPTION 100%
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UNIT_NPC_FLAG_REPAIR = 0x00001000, // TITLE can repair DESCRIPTION 100%
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UNIT_NPC_FLAG_FLIGHTMASTER = 0x00002000, // TITLE is flight master DESCRIPTION 100%
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UNIT_NPC_FLAG_SPIRITHEALER = 0x00004000, // TITLE is spirit healer DESCRIPTION guessed
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UNIT_NPC_FLAG_SPIRITGUIDE = 0x00008000, // TITLE is spirit guide DESCRIPTION guessed
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UNIT_NPC_FLAG_INNKEEPER = 0x00010000, // TITLE is innkeeper
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UNIT_NPC_FLAG_BANKER = 0x00020000, // TITLE is banker DESCRIPTION 100%
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UNIT_NPC_FLAG_PETITIONER = 0x00040000, // TITLE handles guild/arena petitions DESCRIPTION 100% 0xC0000 = guild petitions, 0x40000 = arena team petitions
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UNIT_NPC_FLAG_TABARDDESIGNER = 0x00080000, // TITLE is guild tabard designer DESCRIPTION 100%
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UNIT_NPC_FLAG_BATTLEMASTER = 0x00100000, // TITLE is battlemaster DESCRIPTION 100%
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UNIT_NPC_FLAG_AUCTIONEER = 0x00200000, // TITLE is auctioneer DESCRIPTION 100%
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UNIT_NPC_FLAG_STABLEMASTER = 0x00400000, // TITLE is stable master DESCRIPTION 100%
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UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // TITLE is guild banker DESCRIPTION cause client to send 997 opcode
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UNIT_NPC_FLAG_SPELLCLICK = 0x01000000, // TITLE has spell click enabled DESCRIPTION cause client to send 1015 opcode (spell click)
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UNIT_NPC_FLAG_PLAYER_VEHICLE = 0x02000000, // TITLE is player vehicle DESCRIPTION players with mounts that have vehicle data should have it set
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UNIT_NPC_FLAG_MAILBOX = 0x04000000, // TITLE is mailbox
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UNIT_NPC_FLAG_VENDOR_MASK = UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_VENDOR_AMMO | UNIT_NPC_FLAG_VENDOR_POISON | UNIT_NPC_FLAG_VENDOR_REAGENT
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};
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DEFINE_ENUM_FLAG(NPCFlags);
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enum UnitMoveType
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{
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MOVE_WALK = 0,
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MOVE_RUN = 1,
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MOVE_RUN_BACK = 2,
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MOVE_SWIM = 3,
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MOVE_SWIM_BACK = 4,
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MOVE_TURN_RATE = 5,
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MOVE_FLIGHT = 6,
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MOVE_FLIGHT_BACK = 7,
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MOVE_PITCH_RATE = 8
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};
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#define MAX_MOVE_TYPE 9
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enum MovementFlags
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{
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MOVEMENTFLAG_NONE = 0x00000000,
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MOVEMENTFLAG_FORWARD = 0x00000001,
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MOVEMENTFLAG_BACKWARD = 0x00000002,
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MOVEMENTFLAG_STRAFE_LEFT = 0x00000004,
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MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008,
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MOVEMENTFLAG_LEFT = 0x00000010,
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MOVEMENTFLAG_RIGHT = 0x00000020,
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MOVEMENTFLAG_PITCH_UP = 0x00000040,
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MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
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MOVEMENTFLAG_WALKING = 0x00000100, // Walking
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MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
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MOVEMENTFLAG_DISABLE_GRAVITY = 0x00000400, // Former MOVEMENTFLAG_LEVITATING. This is used when walking is not possible.
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MOVEMENTFLAG_ROOT = 0x00000800, // Must not be set along with MOVEMENTFLAG_MASK_MOVING
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MOVEMENTFLAG_FALLING = 0x00001000, // damage dealt on that type of falling
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MOVEMENTFLAG_FALLING_FAR = 0x00002000,
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MOVEMENTFLAG_PENDING_STOP = 0x00004000,
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MOVEMENTFLAG_PENDING_STRAFE_STOP = 0x00008000,
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MOVEMENTFLAG_PENDING_FORWARD = 0x00010000,
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MOVEMENTFLAG_PENDING_BACKWARD = 0x00020000,
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MOVEMENTFLAG_PENDING_STRAFE_LEFT = 0x00040000,
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MOVEMENTFLAG_PENDING_STRAFE_RIGHT = 0x00080000,
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MOVEMENTFLAG_PENDING_ROOT = 0x00100000,
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MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also
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MOVEMENTFLAG_ASCENDING = 0x00400000, // press "space" when flying
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MOVEMENTFLAG_DESCENDING = 0x00800000,
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MOVEMENTFLAG_CAN_FLY = 0x01000000, // Appears when unit can fly AND also walk
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MOVEMENTFLAG_FLYING = 0x02000000, // unit is actually flying. pretty sure this is only used for players. creatures use disable_gravity
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MOVEMENTFLAG_SPLINE_ELEVATION = 0x04000000, // used for flight paths
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MOVEMENTFLAG_SPLINE_ENABLED = 0x08000000, // used for flight paths
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MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water
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MOVEMENTFLAG_FALLING_SLOW = 0x20000000, // active rogue safe fall spell (passive)
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MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump
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|
|
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/// @todo: Check if PITCH_UP and PITCH_DOWN really belong here..
|
|
MOVEMENTFLAG_MASK_MOVING =
|
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MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT |
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MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN | MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING |
|
|
MOVEMENTFLAG_SPLINE_ELEVATION,
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|
|
|
MOVEMENTFLAG_MASK_TURNING =
|
|
MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT,
|
|
|
|
MOVEMENTFLAG_MASK_MOVING_FLY =
|
|
MOVEMENTFLAG_FLYING | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING,
|
|
|
|
/// @todo if needed: add more flags to this masks that are exclusive to players
|
|
MOVEMENTFLAG_MASK_PLAYER_ONLY =
|
|
MOVEMENTFLAG_FLYING,
|
|
|
|
/// Movement flags that have change status opcodes associated for players
|
|
MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE = MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_ROOT |
|
|
MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_WATERWALKING | MOVEMENTFLAG_FALLING_SLOW | MOVEMENTFLAG_HOVER
|
|
};
|
|
|
|
enum MovementFlags2
|
|
{
|
|
MOVEMENTFLAG2_NONE = 0x00000000,
|
|
MOVEMENTFLAG2_NO_STRAFE = 0x00000001,
|
|
MOVEMENTFLAG2_NO_JUMPING = 0x00000002,
|
|
MOVEMENTFLAG2_UNK3 = 0x00000004, // Overrides various clientside checks
|
|
MOVEMENTFLAG2_FULL_SPEED_TURNING = 0x00000008,
|
|
MOVEMENTFLAG2_FULL_SPEED_PITCHING = 0x00000010,
|
|
MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x00000020,
|
|
MOVEMENTFLAG2_UNK7 = 0x00000040,
|
|
MOVEMENTFLAG2_UNK8 = 0x00000080,
|
|
MOVEMENTFLAG2_UNK9 = 0x00000100,
|
|
MOVEMENTFLAG2_UNK10 = 0x00000200,
|
|
MOVEMENTFLAG2_INTERPOLATED_MOVEMENT = 0x00000400,
|
|
MOVEMENTFLAG2_INTERPOLATED_TURNING = 0x00000800,
|
|
MOVEMENTFLAG2_INTERPOLATED_PITCHING = 0x00001000,
|
|
MOVEMENTFLAG2_UNK14 = 0x00002000,
|
|
MOVEMENTFLAG2_UNK15 = 0x00004000,
|
|
MOVEMENTFLAG2_UNK16 = 0x00008000
|
|
};
|
|
|
|
enum SplineFlags
|
|
{
|
|
SPLINEFLAG_NONE = 0x00000000,
|
|
SPLINEFLAG_FORWARD = 0x00000001,
|
|
SPLINEFLAG_BACKWARD = 0x00000002,
|
|
SPLINEFLAG_STRAFE_LEFT = 0x00000004,
|
|
SPLINEFLAG_STRAFE_RIGHT = 0x00000008,
|
|
SPLINEFLAG_TURN_LEFT = 0x00000010,
|
|
SPLINEFLAG_TURN_RIGHT = 0x00000020,
|
|
SPLINEFLAG_PITCH_UP = 0x00000040,
|
|
SPLINEFLAG_PITCH_DOWN = 0x00000080,
|
|
SPLINEFLAG_DONE = 0x00000100,
|
|
SPLINEFLAG_FALLING = 0x00000200,
|
|
SPLINEFLAG_NO_SPLINE = 0x00000400,
|
|
SPLINEFLAG_TRAJECTORY = 0x00000800,
|
|
SPLINEFLAG_WALK_MODE = 0x00001000,
|
|
SPLINEFLAG_FLYING = 0x00002000,
|
|
SPLINEFLAG_KNOCKBACK = 0x00004000,
|
|
SPLINEFLAG_FINAL_POINT = 0x00008000,
|
|
SPLINEFLAG_FINAL_TARGET = 0x00010000,
|
|
SPLINEFLAG_FINAL_FACING = 0x00020000,
|
|
SPLINEFLAG_CATMULL_ROM = 0x00040000,
|
|
SPLINEFLAG_CYCLIC = 0x00080000,
|
|
SPLINEFLAG_ENTER_CYCLE = 0x00100000,
|
|
SPLINEFLAG_ANIMATION_TIER = 0x00200000,
|
|
SPLINEFLAG_FROZEN = 0x00400000,
|
|
SPLINEFLAG_TRANSPORT = 0x00800000,
|
|
SPLINEFLAG_TRANSPORT_EXIT = 0x01000000,
|
|
SPLINEFLAG_UNKNOWN7 = 0x02000000,
|
|
SPLINEFLAG_UNKNOWN8 = 0x04000000,
|
|
SPLINEFLAG_ORIENTATION_INVERTED = 0x08000000,
|
|
SPLINEFLAG_USE_PATH_SMOOTHING = 0x10000000,
|
|
SPLINEFLAG_ANIMATION = 0x20000000,
|
|
SPLINEFLAG_UNCOMPRESSED_PATH = 0x40000000,
|
|
SPLINEFLAG_UNKNOWN10 = 0x80000000
|
|
};
|
|
|
|
enum SplineType
|
|
{
|
|
SPLINETYPE_NORMAL = 0,
|
|
SPLINETYPE_STOP = 1,
|
|
SPLINETYPE_FACING_SPOT = 2,
|
|
SPLINETYPE_FACING_TARGET = 3,
|
|
SPLINETYPE_FACING_ANGLE = 4
|
|
};
|