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azerothcore-wotlk/src/server/game/Maps/MapUpdater.cpp

146 lines
2.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2020 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "MapUpdater.h"
#include "Map.h"
#include "LFGMgr.h"
#include "AvgDiffTracker.h"
class UpdateRequest
{
public:
UpdateRequest() = default;
virtual ~UpdateRequest() = default;
virtual void call() = 0;
};
class MapUpdateRequest : public UpdateRequest
{
public:
MapUpdateRequest(Map& m, MapUpdater& u, uint32 d, uint32 sd)
: m_map(m), m_updater(u), m_diff(d), s_diff(sd)
{
}
void call() override
{
m_map.Update(m_diff, s_diff);
m_updater.update_finished();
}
private:
Map& m_map;
MapUpdater& m_updater;
uint32 m_diff;
uint32 s_diff;
};
class LFGUpdateRequest : public UpdateRequest
{
public:
LFGUpdateRequest(MapUpdater& u, uint32 d) : m_updater(u), m_diff(d) {}
void call()
{
uint32 startTime = getMSTime();
sLFGMgr->Update(m_diff, 1);
uint32 totalTime = getMSTimeDiff(startTime, getMSTime());
lfgDiffTracker.Update(totalTime);
m_updater.update_finished();
}
private:
MapUpdater& m_updater;
uint32 m_diff;
};
MapUpdater::MapUpdater(): pending_requests(0)
{
}
MapUpdater::~MapUpdater()
{
deactivate();
}
void MapUpdater::activate(size_t num_threads)
{
for (size_t i = 0; i < num_threads; ++i)
{
_workerThreads.push_back(std::thread(&MapUpdater::WorkerThread, this));
}
}
void MapUpdater::deactivate()
{
_cancelationToken = true;
wait();
_queue.Cancel();
for (auto& thread : _workerThreads)
{
thread.join();
}
}
void MapUpdater::wait()
{
std::unique_lock<std::mutex> guard(_lock);
while (pending_requests > 0)
_condition.wait(guard);
guard.unlock();
}
void MapUpdater::schedule_update(Map& map, uint32 diff, uint32 s_diff)
{
std::lock_guard<std::mutex> guard(_lock);
++pending_requests;
_queue.Push(new MapUpdateRequest(map, *this, diff, s_diff));
}
void MapUpdater::schedule_lfg_update(uint32 diff)
{
std::lock_guard<std::mutex> guard(_lock);
++pending_requests;
_queue.Push(new LFGUpdateRequest(*this, diff));
}
bool MapUpdater::activated()
{
return _workerThreads.size() > 0;
}
void MapUpdater::update_finished()
{
std::lock_guard<std::mutex> lock(_lock);
--pending_requests;
_condition.notify_all();
}
void MapUpdater::WorkerThread()
{
while (1)
{
UpdateRequest* request = nullptr;
_queue.WaitAndPop(request);
if (_cancelationToken)
return;
request->call();
delete request;
}
}