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https://github.com/mod-playerbots/azerothcore-wotlk.git
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67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef AZEROTHCORE_TOTEM_H
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#define AZEROTHCORE_TOTEM_H
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#include "TemporarySummon.h"
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enum TotemType
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{
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TOTEM_PASSIVE = 0,
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TOTEM_ACTIVE = 1,
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TOTEM_STATUE = 2 // copied straight from moongose, may need more implementation to work
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};
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// Some Totems cast spells that are not in creature DB
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#define SENTRY_TOTEM_SPELLID 6495
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#define SENTRY_TOTEM_ENTRY 3968
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#define EARTHBIND_TOTEM_ENTRY 2630
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constexpr uint32 SPELL_CYCLONE = 33786;
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class Totem : public Minion
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{
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public:
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explicit Totem(SummonPropertiesEntry const* properties, ObjectGuid owner);
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~Totem() override {};
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void Update(uint32 time) override;
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void InitStats(uint32 duration) override;
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void InitSummon() override;
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void UnSummon(uint32 msTime = 0) override;
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uint32 GetSpell(uint8 slot = 0) const { return m_spells[slot]; }
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uint32 GetTotemDuration() const { return m_duration; }
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void SetTotemDuration(uint32 duration) { m_duration = duration; }
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TotemType GetTotemType() const { return m_type; }
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bool UpdateStats(Stats /*stat*/) override { return true; }
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bool UpdateAllStats() override { return true; }
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void UpdateResistances(uint32 /*school*/) override {}
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void UpdateArmor() override {}
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void UpdateMaxHealth() override {}
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void UpdateMaxPower(Powers /*power*/) override {}
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void UpdateAttackPowerAndDamage(bool /*ranged*/) override {}
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void UpdateDamagePhysical(WeaponAttackType /*attType*/) override {}
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bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const override;
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protected:
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TotemType m_type;
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uint32 m_duration;
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};
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#endif
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