Files
azerothcore-wotlk/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
2021-09-30 13:40:52 +07:00

177 lines
6.3 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundBE.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
BattlegroundBE::BattlegroundBE()
{
BgObjects.resize(BG_BE_OBJECT_MAX);
StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
//we must set messageIds
StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
}
BattlegroundBE::~BattlegroundBE()
{
}
void BattlegroundBE::StartingEventCloseDoors()
{
for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, RESPAWN_ONE_DAY);
}
void BattlegroundBE::StartingEventOpenDoors()
{
for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i)
DoorOpen(i);
for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
void BattlegroundBE::AddPlayer(Player* player)
{
Battleground::AddPlayer(player);
PlayerScores[player->GetGUID()] = new BattlegroundScore(player);
Battleground::UpdateArenaWorldState();
}
void BattlegroundBE::RemovePlayer(Player* /*player*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
Battleground::UpdateArenaWorldState();
CheckArenaWinConditions();
}
void BattlegroundBE::HandleKillPlayer(Player* player, Player* killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
if (!killer)
{
LOG_ERROR("bg.battleground", "Killer player not found");
return;
}
Battleground::HandleKillPlayer(player, killer);
Battleground::UpdateArenaWorldState();
CheckArenaWinConditions();
}
bool BattlegroundBE::HandlePlayerUnderMap(Player* player)
{
player->NearTeleportTo(6238.930176f, 262.963470f, 0.889519f, player->GetOrientation());
return true;
}
void BattlegroundBE::HandleAreaTrigger(Player* player, uint32 trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
switch (trigger)
{
case 4538: // buff trigger?
//buff_guid = BgObjects[BG_BE_OBJECT_BUFF_1];
break;
case 4539: // buff trigger?
//buff_guid = BgObjects[BG_BE_OBJECT_BUFF_2];
break;
// OUTSIDE OF ARENA, TELEPORT!
case 4919:
player->NearTeleportTo(6220.90f, 318.94f, 5.1f, 5.3f);
break;
case 4921:
player->NearTeleportTo(6250.27f, 208.50f, 4.77f, 1.9f);
break;
case 4922:
player->NearTeleportTo(6214.4f, 227.12f, 4.28f, 0.8f);
break;
case 4923:
player->NearTeleportTo(6180.98f, 265.28f, 4.27f, 6.06f);
break;
case 4924:
player->NearTeleportTo(6269.0f, 295.06f, 4.46f, 3.98f);
break;
case 4944: // under arena -20
case 5039: // under arena -40
case 5040: // under arena -60
player->NearTeleportTo(6238.930176f, 262.963470f, 0.889519f, player->GetOrientation());
break;
}
}
void BattlegroundBE::FillInitialWorldStates(WorldPacket& data)
{
data << uint32(0x9f3) << uint32(1); // 9
Battleground::UpdateArenaWorldState();
}
void BattlegroundBE::Init()
{
//call parent's class reset
Battleground::Init();
}
bool BattlegroundBE::SetupBattleground()
{
// gates
if (!AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
|| !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)
// Arena Ready Marker
|| !AddObject(BG_BE_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 6189.47f, 235.54f, 5.52f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
|| !AddObject(BG_BE_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 6287.19f, 288.25f, 5.33f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
{
LOG_ERROR("sql.sql", "BatteGroundBE: Failed to spawn some object!");
return false;
}
return true;
}
void BattlegroundBE::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
{
Battleground::UpdatePlayerScore(player, type, value, doAddHonor);
}