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https://github.com/mod-playerbots/azerothcore-wotlk.git
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109 lines
3.7 KiB
CMake
109 lines
3.7 KiB
CMake
#
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# This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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#
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# This file is free software; as a special exception the author gives
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# unlimited permission to copy and/or distribute it, with or without
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# modifications, as long as this notice is preserved.
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#
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# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# Returns the base path to the script directory in the source directory
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function(WarnAboutSpacesInBuildPath)
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# Only check win32 since unix doesn't allow spaces in paths
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if(WIN32)
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string(FIND "${CMAKE_BINARY_DIR}" " " SPACE_INDEX_POS)
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if(SPACE_INDEX_POS GREATER -1)
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message("")
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message(WARNING " *** WARNING!\n"
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" *** Your selected build directory contains spaces!\n"
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" *** Please note that this will cause issues!")
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endif()
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endif()
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endfunction()
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# Returns the base path to the script directory in the source directory
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function(GetScriptsBasePath variable)
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set(${variable} "${CMAKE_SOURCE_DIR}/src/server/scripts" PARENT_SCOPE)
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endfunction()
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# Stores the absolut path of the given module in the variable
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function(GetPathToScriptModule module variable)
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GetScriptsBasePath(SCRIPTS_BASE_PATH)
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set(${variable} "${SCRIPTS_BASE_PATH}/${module}" PARENT_SCOPE)
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endfunction()
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# Stores the project name of the given module in the variable
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function(GetProjectNameOfScriptModule module variable)
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string(TOLOWER "scripts_${SCRIPT_MODULE}" GENERATED_NAME)
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set(${variable} "${GENERATED_NAME}" PARENT_SCOPE)
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endfunction()
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# Creates a list of all script modules
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# and stores it in the given variable.
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function(GetScriptModuleList variable)
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GetScriptsBasePath(BASE_PATH)
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file(GLOB LOCALE_SCRIPT_MODULE_LIST RELATIVE
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${BASE_PATH}
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${BASE_PATH}/*)
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set(${variable})
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foreach(SCRIPT_MODULE ${LOCALE_SCRIPT_MODULE_LIST})
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GetPathToScriptModule(${SCRIPT_MODULE} SCRIPT_MODULE_PATH)
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if(IS_DIRECTORY ${SCRIPT_MODULE_PATH})
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list(APPEND ${variable} ${SCRIPT_MODULE})
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endif()
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endforeach()
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set(${variable} ${${variable}} PARENT_SCOPE)
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endfunction()
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# Converts the given script module name into it's
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# variable name which holds the linkage type.
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function(ScriptModuleNameToVariable module variable)
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string(TOUPPER ${module} ${variable})
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set(${variable} "SCRIPTS_${${variable}}")
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set(${variable} ${${variable}} PARENT_SCOPE)
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endfunction()
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# Stores in the given variable whether dynamic linking is required
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function(IsDynamicLinkingRequired variable)
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if(SCRIPTS MATCHES "dynamic")
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set(IS_DEFAULT_VALUE_DYNAMIC ON)
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endif()
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GetScriptModuleList(SCRIPT_MODULE_LIST)
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set(IS_REQUIRED OFF)
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foreach(SCRIPT_MODULE ${SCRIPT_MODULE_LIST})
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ScriptModuleNameToVariable(${SCRIPT_MODULE} SCRIPT_MODULE_VARIABLE)
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if((${SCRIPT_MODULE_VARIABLE} STREQUAL "dynamic") OR
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(${SCRIPT_MODULE_VARIABLE} STREQUAL "default" AND IS_DEFAULT_VALUE_DYNAMIC))
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set(IS_REQUIRED ON)
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break()
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endif()
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endforeach()
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set(${variable} ${IS_REQUIRED} PARENT_SCOPE)
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endfunction()
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# Stores the native variable name
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function(GetNativeSharedLibraryName module variable)
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if(WIN32)
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set(${variable} "${module}.dll" PARENT_SCOPE)
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elseif(APPLE)
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set(${variable} "lib${module}.dylib" PARENT_SCOPE)
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else()
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set(${variable} "lib${module}.so" PARENT_SCOPE)
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endif()
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endfunction()
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# Stores the native install path in the variable
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function(GetInstallOffset variable)
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if(WIN32)
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set(${variable} "${CMAKE_INSTALL_PREFIX}/scripts" PARENT_SCOPE)
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else()
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set(${variable} "${CMAKE_INSTALL_PREFIX}/bin/scripts" PARENT_SCOPE)
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endif()
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endfunction()
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