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https://github.com/mod-playerbots/azerothcore-wotlk.git
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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ModuleMgr.h"
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#include "Log.h"
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#include "Tokenize.h"
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namespace
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{
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std::string_view _modulesList = {};
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}
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void Acore::Module::SetEnableModulesList(std::string_view modulesList)
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{
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_modulesList = modulesList;
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}
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std::vector<std::string_view> Acore::Module::GetEnableModulesList()
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{
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std::vector<std::string_view> _list;
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for (auto const& modName : Acore::Tokenize(_modulesList, ',', false))
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{
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_list.emplace_back(modName);
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}
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return _list;
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}
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