Files
azerothcore-wotlk/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp

210 lines
8.4 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundDS.h"
#include "ArenaScore.h"
#include "Creature.h"
#include "GameObject.h"
#include "Language.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
BattlegroundDS::BattlegroundDS()
{
BgObjects.resize(BG_DS_OBJECT_MAX);
BgCreatures.resize(BG_DS_NPC_MAX);
_pipeKnockBackTimer = 0;
_pipeKnockBackCount = 0;
}
void BattlegroundDS::PostUpdateImpl(uint32 diff)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case BG_DS_EVENT_WATERFALL_WARNING:
// Add the water
DoorClose(BG_DS_OBJECT_WATER_2);
_events.ScheduleEvent(BG_DS_EVENT_WATERFALL_ON, BG_DS_WATERFALL_WARNING_DURATION);
break;
case BG_DS_EVENT_WATERFALL_ON:
// Active collision and start knockback timer
DoorClose(BG_DS_OBJECT_WATER_1);
_events.ScheduleEvent(BG_DS_EVENT_WATERFALL_OFF, BG_DS_WATERFALL_DURATION);
_events.ScheduleEvent(BG_DS_EVENT_WATERFALL_KNOCKBACK, BG_DS_WATERFALL_KNOCKBACK_TIMER);
break;
case BG_DS_EVENT_WATERFALL_OFF:
// Remove collision and water
DoorOpen(BG_DS_OBJECT_WATER_1);
DoorOpen(BG_DS_OBJECT_WATER_2);
_events.CancelEvent(BG_DS_EVENT_WATERFALL_KNOCKBACK);
_events.ScheduleEvent(BG_DS_EVENT_WATERFALL_WARNING, BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX);
break;
case BG_DS_EVENT_WATERFALL_KNOCKBACK:
// Repeat knockback while the waterfall still active
if (Creature* waterSpout = GetBGCreature(BG_DS_NPC_WATERFALL_KNOCKBACK))
waterSpout->CastSpell(waterSpout, BG_DS_SPELL_WATER_SPOUT, true);
_events.ScheduleEvent(eventId, BG_DS_WATERFALL_KNOCKBACK_TIMER);
break;
case BG_DS_EVENT_PIPE_KNOCKBACK:
for (uint32 i = BG_DS_NPC_PIPE_KNOCKBACK_1; i <= BG_DS_NPC_PIPE_KNOCKBACK_2; ++i)
if (Creature* waterSpout = GetBGCreature(i))
waterSpout->CastSpell(waterSpout, BG_DS_SPELL_FLUSH, true);
break;
}
}
if (_pipeKnockBackCount < BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT)
{
if (_pipeKnockBackTimer < diff)
{
for (uint32 i = BG_DS_NPC_PIPE_KNOCKBACK_1; i <= BG_DS_NPC_PIPE_KNOCKBACK_2; ++i)
if (Creature* waterSpout = GetBGCreature(i))
waterSpout->CastSpell(waterSpout, BG_DS_SPELL_FLUSH, true);
++_pipeKnockBackCount;
_pipeKnockBackTimer = BG_DS_PIPE_KNOCKBACK_DELAY;
}
else
_pipeKnockBackTimer -= diff;
}
}
void BattlegroundDS::StartingEventCloseDoors()
{
for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
void BattlegroundDS::StartingEventOpenDoors()
{
for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i)
DoorOpen(i);
for (uint32 i = BG_DS_OBJECT_BUFF_1; i <= BG_DS_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
_events.ScheduleEvent(BG_DS_EVENT_WATERFALL_WARNING, BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX);
//for (uint8 i = 0; i < BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT; ++i)
// _events.ScheduleEvent(BG_DS_EVENT_PIPE_KNOCKBACK, BG_DS_PIPE_KNOCKBACK_FIRST_DELAY + i * BG_DS_PIPE_KNOCKBACK_DELAY);
_pipeKnockBackCount = 0;
_pipeKnockBackTimer = BG_DS_PIPE_KNOCKBACK_FIRST_DELAY;
SpawnBGObject(BG_DS_OBJECT_WATER_2, RESPAWN_IMMEDIATELY);
DoorOpen(BG_DS_OBJECT_WATER_2);
// Turn off collision
if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1]))
gob->SetGoState(GO_STATE_ACTIVE);
// Remove effects of Demonic Circle Summon
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if (itr->second->HasAura(48018))
itr->second->RemoveAurasDueToSpell(48018);
}
void BattlegroundDS::HandleAreaTrigger(Player* player, uint32 trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
switch (trigger)
{
case 5347:
case 5348:
// Remove effects of Demonic Circle Summon
if (player->HasAura(SPELL_WARL_DEMONIC_CIRCLE))
player->RemoveAurasDueToSpell(SPELL_WARL_DEMONIC_CIRCLE);
// Someone has get back into the pipes and the knockback has already been performed,
// so we reset the knockback count for kicking the player again into the arena.
if (_pipeKnockBackCount >= BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT)
_pipeKnockBackCount = 0;
break;
// OUTSIDE OF ARENA, TELEPORT!
case 5328:
player->NearTeleportTo(1290.44f, 744.96f, 3.16f, 1.6f);
break;
case 5329:
player->NearTeleportTo(1292.6f, 837.07f, 3.161f, 4.7f);
break;
case 5330:
player->NearTeleportTo(1250.68f, 790.86f, 3.16f, 0.0f);
break;
case 5331:
player->NearTeleportTo(1332.50f, 790.9f, 3.16f, 3.14f);
break;
case 5326: // -10
case 5343: // -40
case 5344: // -60
player->NearTeleportTo(1330.0f, 800.0f, 3.16f, player->GetOrientation());
break;
/*default:
Battleground::HandleAreaTrigger(player, trigger);
break;*/
}
}
bool BattlegroundDS::HandlePlayerUnderMap(Player* player)
{
player->NearTeleportTo(1299.046f, 784.825f, 9.338f, 2.422f);
return true;
}
void BattlegroundDS::FillInitialWorldStates(WorldPacket& data)
{
data << uint32(3610) << uint32(1); // 9 show
Arena::FillInitialWorldStates(data);
}
bool BattlegroundDS::SetupBattleground()
{
// gates
if (!AddObject(BG_DS_OBJECT_DOOR_1, BG_DS_OBJECT_TYPE_DOOR_1, 1350.95f, 817.2f, 20.8096f, 3.15f, 0, 0, 0.99627f, 0.0862864f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_DS_OBJECT_DOOR_2, BG_DS_OBJECT_TYPE_DOOR_2, 1232.65f, 764.913f, 20.0729f, 6.3f, 0, 0, 0.0310211f, -0.999519f, RESPAWN_IMMEDIATELY)
// water
|| !AddObject(BG_DS_OBJECT_WATER_1, BG_DS_OBJECT_TYPE_WATER_1, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120)
|| !AddObject(BG_DS_OBJECT_WATER_2, BG_DS_OBJECT_TYPE_WATER_2, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120)
// buffs
|| !AddObject(BG_DS_OBJECT_BUFF_1, BG_DS_OBJECT_TYPE_BUFF_1, 1291.7f, 813.424f, 7.11472f, 4.64562f, 0, 0, 0.730314f, -0.683111f, 120)
|| !AddObject(BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_TYPE_BUFF_2, 1291.7f, 768.911f, 7.11472f, 1.55194f, 0, 0, 0.700409f, 0.713742f, 120)
// knockback creatures
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_WATERFALL_KNOCKBACK, 1291.76f, 791.02f, 7.115f, 3.054326f, RESPAWN_IMMEDIATELY)
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, RESPAWN_IMMEDIATELY)
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_2, 1212.833f, 765.3871f, 16.09484f, 0.0f, RESPAWN_IMMEDIATELY)
// Arena Ready Marker
|| !AddObject(BG_DS_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 1229.44f, 759.35f, 17.89f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
|| !AddObject(BG_DS_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 1352.90f, 822.77f, 17.96f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
{
LOG_ERROR("sql.sql", "BatteGroundDS: Failed to spawn some object!");
return false;
}
return true;
}