mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 02:50:29 +00:00
147 lines
4.1 KiB
C++
147 lines
4.1 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
|
|
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*/
|
|
|
|
#include "Common.h"
|
|
#include "CharacterDatabaseCleaner.h"
|
|
#include "World.h"
|
|
#include "Database/DatabaseEnv.h"
|
|
#include "SpellMgr.h"
|
|
#include "DBCStores.h"
|
|
|
|
void CharacterDatabaseCleaner::CleanDatabase()
|
|
{
|
|
// config to disable
|
|
if (!sWorld->getBoolConfig(CONFIG_CLEAN_CHARACTER_DB))
|
|
return;
|
|
|
|
sLog->outString("Cleaning character database...");
|
|
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// check flags which clean ups are necessary
|
|
QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = %d", WS_CLEANING_FLAGS);
|
|
if (!result)
|
|
return;
|
|
|
|
uint32 flags = (*result)[0].GetUInt32();
|
|
|
|
// clean up
|
|
if (flags & CLEANING_FLAG_ACHIEVEMENT_PROGRESS)
|
|
CleanCharacterAchievementProgress();
|
|
|
|
if (flags & CLEANING_FLAG_SKILLS)
|
|
CleanCharacterSkills();
|
|
|
|
if (flags & CLEANING_FLAG_SPELLS)
|
|
CleanCharacterSpell();
|
|
|
|
if (flags & CLEANING_FLAG_TALENTS)
|
|
CleanCharacterTalent();
|
|
|
|
if (flags & CLEANING_FLAG_QUESTSTATUS)
|
|
CleanCharacterQuestStatus();
|
|
|
|
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
|
|
// you need to define them at least once in worldstates.
|
|
flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS);
|
|
CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = %d", flags, WS_CLEANING_FLAGS);
|
|
|
|
sWorld->SetCleaningFlags(flags);
|
|
|
|
sLog->outString(">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table, bool (*check)(uint32))
|
|
{
|
|
QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table);
|
|
if (!result)
|
|
{
|
|
sLog->outString("Table %s is empty.", table);
|
|
return;
|
|
}
|
|
|
|
bool found = false;
|
|
std::ostringstream ss;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
if (!check(id))
|
|
{
|
|
if (!found)
|
|
{
|
|
ss << "DELETE FROM " << table << " WHERE " << column << " IN (";
|
|
found = true;
|
|
}
|
|
else
|
|
ss << ',';
|
|
|
|
ss << id;
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
|
|
if (found)
|
|
{
|
|
ss << ')';
|
|
CharacterDatabase.Execute(ss.str().c_str());
|
|
}
|
|
}
|
|
|
|
bool CharacterDatabaseCleaner::AchievementProgressCheck(uint32 criteria)
|
|
{
|
|
return sAchievementCriteriaStore.LookupEntry(criteria);
|
|
}
|
|
|
|
void CharacterDatabaseCleaner::CleanCharacterAchievementProgress()
|
|
{
|
|
CheckUnique("criteria", "character_achievement_progress", &AchievementProgressCheck);
|
|
}
|
|
|
|
bool CharacterDatabaseCleaner::SkillCheck(uint32 skill)
|
|
{
|
|
return sSkillLineStore.LookupEntry(skill);
|
|
}
|
|
|
|
void CharacterDatabaseCleaner::CleanCharacterSkills()
|
|
{
|
|
CheckUnique("skill", "character_skills", &SkillCheck);
|
|
}
|
|
|
|
bool CharacterDatabaseCleaner::SpellCheck(uint32 spell_id)
|
|
{
|
|
return sSpellMgr->GetSpellInfo(spell_id) && !GetTalentSpellPos(spell_id);
|
|
}
|
|
|
|
void CharacterDatabaseCleaner::CleanCharacterSpell()
|
|
{
|
|
CheckUnique("spell", "character_spell", &SpellCheck);
|
|
}
|
|
|
|
bool CharacterDatabaseCleaner::TalentCheck(uint32 talent_id)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talent_id);
|
|
if (!talentInfo)
|
|
return false;
|
|
|
|
return sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
}
|
|
|
|
void CharacterDatabaseCleaner::CleanCharacterTalent()
|
|
{
|
|
CharacterDatabase.DirectPExecute("DELETE FROM character_talent WHERE specMask >= %u", 1 << MAX_TALENT_SPECS);
|
|
CheckUnique("spell", "character_talent", &TalentCheck);
|
|
}
|
|
|
|
void CharacterDatabaseCleaner::CleanCharacterQuestStatus()
|
|
{
|
|
CharacterDatabase.DirectExecute("DELETE FROM character_queststatus WHERE status = 0");
|
|
}
|
|
|