Files
azerothcore-wotlk/src/server/game/Entities/Player/PlayerSettings.h
2022-03-12 22:28:00 +01:00

52 lines
1.6 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _PLAYER_SETTINGS_H
#define _PLAYER_SETTINGS_H
class Player;
const std::string AzerothcorePSSource = "ac_default";
enum CharacterSettingIndexes : uint8
{
SETTING_ANNOUNCER_FLAGS,
MAX_CHAR_SETTINGS
};
enum AnnouncerFlags : uint8
{
ANNOUNCER_FLAG_DISABLE_BG_QUEUE = 1,
ANNOUNCER_FLAG_DISABLE_ARENA_QUEUE = 2,
ANNOUNCER_FLAG_DISABLE_AUTOBROADCAST = 4
};
struct PlayerSetting
{
uint32 value;
[[nodiscard]] bool HasFlag(uint32 flag) { return (value & flag) != 0; }
[[nodiscard]] bool IsEnabled(uint32 equals = 1) { return value == equals; }
void AddFlag(uint32 flag) { value = value | flag; }
void RemoveFlag(uint32 flag) { value = value &~ flag; }
};
typedef std::vector<PlayerSetting> PlayerSettingVector;
typedef std::map<std::string, PlayerSettingVector> PlayerSettingMap;
#endif