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azerothcore-wotlk/src/server/game/Entities/Creature/GossipDef.h

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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AZEROTHCORE_GOSSIP_H
#define AZEROTHCORE_GOSSIP_H
#include "Common.h"
#include "NPCHandler.h"
#include "Object.h"
#include "QuestDef.h"
class WorldSession;
class ObjectGuid;
#define GOSSIP_MAX_MENU_ITEMS 32
#define DEFAULT_GOSSIP_MESSAGE 0xffffff
enum Gossip_Option
{
GOSSIP_OPTION_NONE = 0, //UNIT_NPC_FLAG_NONE (0)
GOSSIP_OPTION_GOSSIP = 1, //UNIT_NPC_FLAG_GOSSIP (1)
GOSSIP_OPTION_QUESTGIVER = 2, //UNIT_NPC_FLAG_QUESTGIVER (2)
GOSSIP_OPTION_VENDOR = 3, //UNIT_NPC_FLAG_VENDOR (128)
GOSSIP_OPTION_TAXIVENDOR = 4, //UNIT_NPC_FLAG_TAXIVENDOR (8192)
GOSSIP_OPTION_TRAINER = 5, //UNIT_NPC_FLAG_TRAINER (16)
GOSSIP_OPTION_SPIRITHEALER = 6, //UNIT_NPC_FLAG_SPIRITHEALER (16384)
GOSSIP_OPTION_SPIRITGUIDE = 7, //UNIT_NPC_FLAG_SPIRITGUIDE (32768)
GOSSIP_OPTION_INNKEEPER = 8, //UNIT_NPC_FLAG_INNKEEPER (65536)
GOSSIP_OPTION_BANKER = 9, //UNIT_NPC_FLAG_BANKER (131072)
GOSSIP_OPTION_PETITIONER = 10, //UNIT_NPC_FLAG_PETITIONER (262144)
GOSSIP_OPTION_TABARDDESIGNER = 11, //UNIT_NPC_FLAG_TABARDDESIGNER (524288)
GOSSIP_OPTION_BATTLEFIELD = 12, //UNIT_NPC_FLAG_BATTLEFIELDPERSON (1048576)
GOSSIP_OPTION_AUCTIONEER = 13, //UNIT_NPC_FLAG_AUCTIONEER (2097152)
GOSSIP_OPTION_STABLEPET = 14, //UNIT_NPC_FLAG_STABLE (4194304)
GOSSIP_OPTION_ARMORER = 15, //UNIT_NPC_FLAG_ARMORER (4096)
GOSSIP_OPTION_UNLEARNTALENTS = 16, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
GOSSIP_OPTION_UNLEARNPETTALENTS = 17, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
GOSSIP_OPTION_LEARNDUALSPEC = 18, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
GOSSIP_OPTION_OUTDOORPVP = 19, //added by code (option for outdoor pvp creatures)
GOSSIP_OPTION_DUALSPEC_INFO = 20, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
GOSSIP_OPTION_MAX
};
enum GossipOptionIcon
{
GOSSIP_ICON_CHAT = 0, // white chat bubble
GOSSIP_ICON_VENDOR = 1, // brown bag
GOSSIP_ICON_TAXI = 2, // flightmarker (paperplane)
GOSSIP_ICON_TRAINER = 3, // brown book (trainer)
GOSSIP_ICON_INTERACT_1 = 4, // golden interaction wheel
GOSSIP_ICON_INTERACT_2 = 5, // golden interaction wheel
GOSSIP_ICON_MONEY_BAG = 6, // brown bag (with gold coin in lower corner)
GOSSIP_ICON_TALK = 7, // white chat bubble (with "..." inside)
GOSSIP_ICON_TABARD = 8, // white tabard
GOSSIP_ICON_BATTLE = 9, // two crossed swords
GOSSIP_ICON_DOT = 10, // yellow dot/point
GOSSIP_ICON_CHAT_11 = 11, // white chat bubble
GOSSIP_ICON_CHAT_12 = 12, // white chat bubble
GOSSIP_ICON_CHAT_13 = 13, // white chat bubble
GOSSIP_ICON_UNK_14 = 14, // INVALID - DO NOT USE
GOSSIP_ICON_UNK_15 = 15, // INVALID - DO NOT USE
GOSSIP_ICON_CHAT_16 = 16, // white chat bubble
GOSSIP_ICON_CHAT_17 = 17, // white chat bubble
GOSSIP_ICON_CHAT_18 = 18, // white chat bubble
GOSSIP_ICON_CHAT_19 = 19, // white chat bubble
GOSSIP_ICON_CHAT_20 = 20, // white chat bubble
GOSSIP_ICON_MAX
};
//POI icons. Many more exist, list not complete.
enum Poi_Icon
{
ICON_POI_BLANK = 0, // Blank (not visible)
ICON_POI_GREY_AV_MINE = 1, // Grey mine lorry
ICON_POI_RED_AV_MINE = 2, // Red mine lorry
ICON_POI_BLUE_AV_MINE = 3, // Blue mine lorry
ICON_POI_BWTOMB = 4, // Blue and White Tomb Stone
ICON_POI_SMALL_HOUSE = 5, // Small house
ICON_POI_GREYTOWER = 6, // Grey Tower
ICON_POI_REDFLAG = 7, // Red Flag w/Yellow !
ICON_POI_TOMBSTONE = 8, // Normal tomb stone (brown)
ICON_POI_BWTOWER = 9, // Blue and White Tower
ICON_POI_REDTOWER = 10, // Red Tower
ICON_POI_BLUETOWER = 11, // Blue Tower
ICON_POI_RWTOWER = 12, // Red and White Tower
ICON_POI_REDTOMB = 13, // Red Tomb Stone
ICON_POI_RWTOMB = 14, // Red and White Tomb Stone
ICON_POI_BLUETOMB = 15, // Blue Tomb Stone
ICON_POI_16 = 16, // Grey ?
ICON_POI_17 = 17, // Blue/White ?
ICON_POI_18 = 18, // Blue ?
ICON_POI_19 = 19, // Red and White ?
ICON_POI_20 = 20, // Red ?
ICON_POI_GREYLOGS = 21, // Grey Wood Logs
ICON_POI_BWLOGS = 22, // Blue and White Wood Logs
ICON_POI_BLUELOGS = 23, // Blue Wood Logs
ICON_POI_RWLOGS = 24, // Red and White Wood Logs
ICON_POI_REDLOGS = 25, // Red Wood Logs
ICON_POI_26 = 26, // Grey ?
ICON_POI_27 = 27, // Blue and White ?
ICON_POI_28 = 28, // Blue ?
ICON_POI_29 = 29, // Red and White ?
ICON_POI_30 = 30, // Red ?
ICON_POI_GREYHOUSE = 31, // Grey House
ICON_POI_BWHOUSE = 32, // Blue and White House
ICON_POI_BLUEHOUSE = 33, // Blue House
ICON_POI_RWHOUSE = 34, // Red and White House
ICON_POI_REDHOUSE = 35, // Red House
ICON_POI_GREYHORSE = 36, // Grey Horse
ICON_POI_BWHORSE = 37, // Blue and White Horse
ICON_POI_BLUEHORSE = 38, // Blue Horse
ICON_POI_RWHORSE = 39, // Red and White Horse
ICON_POI_REDHORSE = 40 // Red Horse
};
struct GossipMenuItem
{
uint8 MenuItemIcon;
bool IsCoded;
std::string Message;
uint32 Sender;
uint32 OptionType;
std::string BoxMessage;
uint32 BoxMoney;
};
// need an ordered container
typedef std::map<uint32, GossipMenuItem> GossipMenuItemContainer;
struct GossipMenuItemData
{
uint32 GossipActionMenuId; // MenuId of the gossip triggered by this action
uint32 GossipActionPoi;
};
// need an ordered container
typedef std::map<uint32, GossipMenuItemData> GossipMenuItemDataContainer;
struct QuestMenuItem
{
uint32 QuestId;
uint8 QuestIcon;
};
typedef std::vector<QuestMenuItem> QuestMenuItemList;
class GossipMenu
{
public:
GossipMenu();
~GossipMenu();
void AddMenuItem(int32 menuItemId, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded = false);
void AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action, uint32 boxMoney);
void SetMenuId(uint32 menu_id) { _menuId = menu_id; }
[[nodiscard]] uint32 GetMenuId() const { return _menuId; }
void SetLocale(LocaleConstant locale) { _locale = locale; }
[[nodiscard]] LocaleConstant GetLocale() const { return _locale; }
void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi);
[[nodiscard]] uint32 GetMenuItemCount() const
{
return _menuItems.size();
}
[[nodiscard]] bool Empty() const
{
return _menuItems.empty();
}
[[nodiscard]] GossipMenuItem const* GetItem(uint32 id) const
{
GossipMenuItemContainer::const_iterator itr = _menuItems.find(id);
if (itr != _menuItems.end())
return &itr->second;
return nullptr;
}
[[nodiscard]] GossipMenuItemData const* GetItemData(uint32 indexId) const
{
GossipMenuItemDataContainer::const_iterator itr = _menuItemData.find(indexId);
if (itr != _menuItemData.end())
return &itr->second;
return nullptr;
}
[[nodiscard]] uint32 GetMenuItemSender(uint32 menuItemId) const;
[[nodiscard]] uint32 GetMenuItemAction(uint32 menuItemId) const;
[[nodiscard]] bool IsMenuItemCoded(uint32 menuItemId) const;
void ClearMenu();
[[nodiscard]] GossipMenuItemContainer const& GetMenuItems() const
{
return _menuItems;
}
private:
GossipMenuItemContainer _menuItems;
GossipMenuItemDataContainer _menuItemData;
uint32 _menuId;
LocaleConstant _locale;
};
class QuestMenu
{
public:
QuestMenu();
~QuestMenu();
void AddMenuItem(uint32 QuestId, uint8 Icon);
void ClearMenu();
[[nodiscard]] uint8 GetMenuItemCount() const
{
return _questMenuItems.size();
}
[[nodiscard]] bool Empty() const
{
return _questMenuItems.empty();
}
[[nodiscard]] bool HasItem(uint32 questId) const;
[[nodiscard]] QuestMenuItem const& GetItem(uint16 index) const
{
return _questMenuItems[index];
}
private:
QuestMenuItemList _questMenuItems;
};
class PlayerMenu
{
public:
explicit PlayerMenu(WorldSession* session);
~PlayerMenu();
GossipMenu& GetGossipMenu() { return _gossipMenu; }
QuestMenu& GetQuestMenu() { return _questMenu; }
[[nodiscard]] bool Empty() const { return _gossipMenu.Empty() && _questMenu.Empty(); }
void ClearMenus();
[[nodiscard]] uint32 GetGossipOptionSender(uint32 selection) const { return _gossipMenu.GetMenuItemSender(selection); }
[[nodiscard]] uint32 GetGossipOptionAction(uint32 selection) const { return _gossipMenu.GetMenuItemAction(selection); }
[[nodiscard]] bool IsGossipOptionCoded(uint32 selection) const { return _gossipMenu.IsMenuItemCoded(selection); }
void SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID) const;
void SendCloseGossip() const;
void SendPointOfInterest(uint32 poiId) const;
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
void SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) const;
void SendQuestGiverQuestList(QEmote const& eEmote, std::string const& Title, ObjectGuid guid);
void SendQuestQueryResponse(Quest const* quest) const;
void SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const;
void SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool enableNext) const;
void SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const;
private:
GossipMenu _gossipMenu;
QuestMenu _questMenu;
WorldSession* _session;
};
#endif