mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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292 lines
13 KiB
C++
292 lines
13 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef AZEROTHCORE_GOSSIP_H
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#define AZEROTHCORE_GOSSIP_H
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#include "Common.h"
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#include "NPCHandler.h"
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#include "Object.h"
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#include "QuestDef.h"
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class WorldSession;
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class ObjectGuid;
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#define GOSSIP_MAX_MENU_ITEMS 32
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#define DEFAULT_GOSSIP_MESSAGE 0xffffff
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enum Gossip_Option
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{
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GOSSIP_OPTION_NONE = 0, //UNIT_NPC_FLAG_NONE (0)
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GOSSIP_OPTION_GOSSIP = 1, //UNIT_NPC_FLAG_GOSSIP (1)
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GOSSIP_OPTION_QUESTGIVER = 2, //UNIT_NPC_FLAG_QUESTGIVER (2)
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GOSSIP_OPTION_VENDOR = 3, //UNIT_NPC_FLAG_VENDOR (128)
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GOSSIP_OPTION_TAXIVENDOR = 4, //UNIT_NPC_FLAG_TAXIVENDOR (8192)
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GOSSIP_OPTION_TRAINER = 5, //UNIT_NPC_FLAG_TRAINER (16)
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GOSSIP_OPTION_SPIRITHEALER = 6, //UNIT_NPC_FLAG_SPIRITHEALER (16384)
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GOSSIP_OPTION_SPIRITGUIDE = 7, //UNIT_NPC_FLAG_SPIRITGUIDE (32768)
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GOSSIP_OPTION_INNKEEPER = 8, //UNIT_NPC_FLAG_INNKEEPER (65536)
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GOSSIP_OPTION_BANKER = 9, //UNIT_NPC_FLAG_BANKER (131072)
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GOSSIP_OPTION_PETITIONER = 10, //UNIT_NPC_FLAG_PETITIONER (262144)
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GOSSIP_OPTION_TABARDDESIGNER = 11, //UNIT_NPC_FLAG_TABARDDESIGNER (524288)
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GOSSIP_OPTION_BATTLEFIELD = 12, //UNIT_NPC_FLAG_BATTLEFIELDPERSON (1048576)
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GOSSIP_OPTION_AUCTIONEER = 13, //UNIT_NPC_FLAG_AUCTIONEER (2097152)
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GOSSIP_OPTION_STABLEPET = 14, //UNIT_NPC_FLAG_STABLE (4194304)
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GOSSIP_OPTION_ARMORER = 15, //UNIT_NPC_FLAG_ARMORER (4096)
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GOSSIP_OPTION_UNLEARNTALENTS = 16, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_UNLEARNPETTALENTS = 17, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_LEARNDUALSPEC = 18, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_OUTDOORPVP = 19, //added by code (option for outdoor pvp creatures)
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GOSSIP_OPTION_DUALSPEC_INFO = 20, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_MAX
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};
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enum GossipOptionIcon
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{
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GOSSIP_ICON_CHAT = 0, // white chat bubble
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GOSSIP_ICON_VENDOR = 1, // brown bag
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GOSSIP_ICON_TAXI = 2, // flightmarker (paperplane)
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GOSSIP_ICON_TRAINER = 3, // brown book (trainer)
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GOSSIP_ICON_INTERACT_1 = 4, // golden interaction wheel
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GOSSIP_ICON_INTERACT_2 = 5, // golden interaction wheel
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GOSSIP_ICON_MONEY_BAG = 6, // brown bag (with gold coin in lower corner)
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GOSSIP_ICON_TALK = 7, // white chat bubble (with "..." inside)
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GOSSIP_ICON_TABARD = 8, // white tabard
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GOSSIP_ICON_BATTLE = 9, // two crossed swords
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GOSSIP_ICON_DOT = 10, // yellow dot/point
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GOSSIP_ICON_CHAT_11 = 11, // white chat bubble
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GOSSIP_ICON_CHAT_12 = 12, // white chat bubble
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GOSSIP_ICON_CHAT_13 = 13, // white chat bubble
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GOSSIP_ICON_UNK_14 = 14, // INVALID - DO NOT USE
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GOSSIP_ICON_UNK_15 = 15, // INVALID - DO NOT USE
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GOSSIP_ICON_CHAT_16 = 16, // white chat bubble
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GOSSIP_ICON_CHAT_17 = 17, // white chat bubble
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GOSSIP_ICON_CHAT_18 = 18, // white chat bubble
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GOSSIP_ICON_CHAT_19 = 19, // white chat bubble
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GOSSIP_ICON_CHAT_20 = 20, // white chat bubble
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GOSSIP_ICON_MAX
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};
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//POI icons. Many more exist, list not complete.
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enum Poi_Icon
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{
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ICON_POI_BLANK = 0, // Blank (not visible)
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ICON_POI_GREY_AV_MINE = 1, // Grey mine lorry
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ICON_POI_RED_AV_MINE = 2, // Red mine lorry
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ICON_POI_BLUE_AV_MINE = 3, // Blue mine lorry
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ICON_POI_BWTOMB = 4, // Blue and White Tomb Stone
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ICON_POI_SMALL_HOUSE = 5, // Small house
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ICON_POI_GREYTOWER = 6, // Grey Tower
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ICON_POI_REDFLAG = 7, // Red Flag w/Yellow !
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ICON_POI_TOMBSTONE = 8, // Normal tomb stone (brown)
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ICON_POI_BWTOWER = 9, // Blue and White Tower
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ICON_POI_REDTOWER = 10, // Red Tower
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ICON_POI_BLUETOWER = 11, // Blue Tower
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ICON_POI_RWTOWER = 12, // Red and White Tower
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ICON_POI_REDTOMB = 13, // Red Tomb Stone
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ICON_POI_RWTOMB = 14, // Red and White Tomb Stone
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ICON_POI_BLUETOMB = 15, // Blue Tomb Stone
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ICON_POI_16 = 16, // Grey ?
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ICON_POI_17 = 17, // Blue/White ?
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ICON_POI_18 = 18, // Blue ?
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ICON_POI_19 = 19, // Red and White ?
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ICON_POI_20 = 20, // Red ?
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ICON_POI_GREYLOGS = 21, // Grey Wood Logs
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ICON_POI_BWLOGS = 22, // Blue and White Wood Logs
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ICON_POI_BLUELOGS = 23, // Blue Wood Logs
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ICON_POI_RWLOGS = 24, // Red and White Wood Logs
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ICON_POI_REDLOGS = 25, // Red Wood Logs
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ICON_POI_26 = 26, // Grey ?
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ICON_POI_27 = 27, // Blue and White ?
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ICON_POI_28 = 28, // Blue ?
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ICON_POI_29 = 29, // Red and White ?
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ICON_POI_30 = 30, // Red ?
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ICON_POI_GREYHOUSE = 31, // Grey House
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ICON_POI_BWHOUSE = 32, // Blue and White House
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ICON_POI_BLUEHOUSE = 33, // Blue House
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ICON_POI_RWHOUSE = 34, // Red and White House
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ICON_POI_REDHOUSE = 35, // Red House
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ICON_POI_GREYHORSE = 36, // Grey Horse
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ICON_POI_BWHORSE = 37, // Blue and White Horse
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ICON_POI_BLUEHORSE = 38, // Blue Horse
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ICON_POI_RWHORSE = 39, // Red and White Horse
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ICON_POI_REDHORSE = 40 // Red Horse
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};
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struct GossipMenuItem
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{
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uint8 MenuItemIcon;
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bool IsCoded;
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std::string Message;
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uint32 Sender;
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uint32 OptionType;
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std::string BoxMessage;
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uint32 BoxMoney;
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};
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// need an ordered container
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typedef std::map<uint32, GossipMenuItem> GossipMenuItemContainer;
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struct GossipMenuItemData
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{
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uint32 GossipActionMenuId; // MenuId of the gossip triggered by this action
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uint32 GossipActionPoi;
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};
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// need an ordered container
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typedef std::map<uint32, GossipMenuItemData> GossipMenuItemDataContainer;
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struct QuestMenuItem
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{
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uint32 QuestId;
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uint8 QuestIcon;
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};
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typedef std::vector<QuestMenuItem> QuestMenuItemList;
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class GossipMenu
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{
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public:
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GossipMenu();
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~GossipMenu();
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void AddMenuItem(int32 menuItemId, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded = false);
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void AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action, uint32 boxMoney);
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void SetMenuId(uint32 menu_id) { _menuId = menu_id; }
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[[nodiscard]] uint32 GetMenuId() const { return _menuId; }
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void SetLocale(LocaleConstant locale) { _locale = locale; }
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[[nodiscard]] LocaleConstant GetLocale() const { return _locale; }
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void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi);
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[[nodiscard]] uint32 GetMenuItemCount() const
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{
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return _menuItems.size();
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}
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[[nodiscard]] bool Empty() const
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{
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return _menuItems.empty();
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}
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[[nodiscard]] GossipMenuItem const* GetItem(uint32 id) const
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{
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GossipMenuItemContainer::const_iterator itr = _menuItems.find(id);
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if (itr != _menuItems.end())
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return &itr->second;
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return nullptr;
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}
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[[nodiscard]] GossipMenuItemData const* GetItemData(uint32 indexId) const
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{
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GossipMenuItemDataContainer::const_iterator itr = _menuItemData.find(indexId);
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if (itr != _menuItemData.end())
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return &itr->second;
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return nullptr;
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}
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[[nodiscard]] uint32 GetMenuItemSender(uint32 menuItemId) const;
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[[nodiscard]] uint32 GetMenuItemAction(uint32 menuItemId) const;
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[[nodiscard]] bool IsMenuItemCoded(uint32 menuItemId) const;
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void ClearMenu();
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[[nodiscard]] GossipMenuItemContainer const& GetMenuItems() const
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{
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return _menuItems;
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}
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private:
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GossipMenuItemContainer _menuItems;
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GossipMenuItemDataContainer _menuItemData;
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uint32 _menuId;
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LocaleConstant _locale;
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};
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class QuestMenu
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{
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public:
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QuestMenu();
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~QuestMenu();
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void AddMenuItem(uint32 QuestId, uint8 Icon);
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void ClearMenu();
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[[nodiscard]] uint8 GetMenuItemCount() const
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{
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return _questMenuItems.size();
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}
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[[nodiscard]] bool Empty() const
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{
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return _questMenuItems.empty();
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}
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[[nodiscard]] bool HasItem(uint32 questId) const;
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[[nodiscard]] QuestMenuItem const& GetItem(uint16 index) const
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{
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return _questMenuItems[index];
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}
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private:
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QuestMenuItemList _questMenuItems;
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};
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class PlayerMenu
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{
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public:
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explicit PlayerMenu(WorldSession* session);
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~PlayerMenu();
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GossipMenu& GetGossipMenu() { return _gossipMenu; }
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QuestMenu& GetQuestMenu() { return _questMenu; }
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[[nodiscard]] bool Empty() const { return _gossipMenu.Empty() && _questMenu.Empty(); }
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void ClearMenus();
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[[nodiscard]] uint32 GetGossipOptionSender(uint32 selection) const { return _gossipMenu.GetMenuItemSender(selection); }
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[[nodiscard]] uint32 GetGossipOptionAction(uint32 selection) const { return _gossipMenu.GetMenuItemAction(selection); }
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[[nodiscard]] bool IsGossipOptionCoded(uint32 selection) const { return _gossipMenu.IsMenuItemCoded(selection); }
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void SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID) const;
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void SendCloseGossip() const;
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void SendPointOfInterest(uint32 poiId) const;
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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void SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) const;
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void SendQuestGiverQuestList(QEmote const& eEmote, std::string const& Title, ObjectGuid guid);
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void SendQuestQueryResponse(Quest const* quest) const;
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void SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const;
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void SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool enableNext) const;
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void SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const;
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private:
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GossipMenu _gossipMenu;
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QuestMenu _questMenu;
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WorldSession* _session;
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};
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#endif
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