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azerothcore-wotlk/src/server/game/Server/WorldSocketMgr.h

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C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/** \addtogroup u2w User to World Communication
* @{
* \file WorldSocketMgr.h
*/
#ifndef __WORLDSOCKETMGR_H
#define __WORLDSOCKETMGR_H
#include "SocketMgr.h"
class WorldSocket;
/// Manages all sockets connected to peers and network threads
class AC_GAME_API WorldSocketMgr : public SocketMgr<WorldSocket>
{
typedef SocketMgr<WorldSocket> BaseSocketMgr;
public:
static WorldSocketMgr& Instance();
/// Start network, listen at address:port .
bool StartWorldNetwork(Acore::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int networkThreads);
/// Stops all network threads, It will wait for all running threads .
void StopNetwork() override;
void OnSocketOpen(tcp::socket&& sock, uint32 threadIndex) override;
std::size_t GetApplicationSendBufferSize() const { return _socketApplicationSendBufferSize; }
protected:
WorldSocketMgr();
NetworkThread<WorldSocket>* CreateThreads() const override;
static void OnSocketAccept(tcp::socket&& sock, uint32 threadIndex)
{
Instance().OnSocketOpen(std::forward<tcp::socket>(sock), threadIndex);
}
private:
int32 _socketSystemSendBufferSize;
int32 _socketApplicationSendBufferSize;
bool _tcpNoDelay;
};
#define sWorldSocketMgr WorldSocketMgr::Instance()
#endif
/// @}