Files
azerothcore-wotlk/src/server/scripts/ScriptPCH.h
Winfidonarleyan eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00

52 lines
1.5 KiB
C

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SC_PRECOMPILED_H
#define SC_PRECOMPILED_H
#include "AchievementCriteriaScript.h"
#include "AreaTriggerScript.h"
#include "Cell.h"
#include "CellImpl.h"
#include "Chat.h"
#include "CombatAI.h"
#include "CreatureScript.h"
#include "DBCStores.h"
#include "DBCStructure.h"
#include "GameEventMgr.h"
#include "GameObject.h"
#include "GameObjectScript.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "ItemScript.h"
#include "ObjectMgr.h"
#include "PassiveAI.h"
#include "PlayerScript.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "Unit.h"
#ifdef _WIN32
#include <windows.h>
#endif
#endif