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azerothcore-wotlk/src/server/authserver/Server/AuthSocket.h

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef _AUTHSOCKET_H
#define _AUTHSOCKET_H
#include "Common.h"
#include "CryptoHash.h"
#include "RealmSocket.h"
#include "SRP6.h"
class ACE_INET_Addr;
struct Realm;
enum eStatus
{
STATUS_CHALLENGE,
STATUS_LOGON_PROOF,
STATUS_RECON_PROOF,
STATUS_PATCH, // unused
STATUS_AUTHED,
STATUS_CLOSED
};
// Handle login commands
class AuthSocket: public RealmSocket::Session
{
public:
const static int s_BYTE_SIZE = 32;
AuthSocket(RealmSocket& socket);
~AuthSocket() override;
void OnRead() override;
void OnAccept() override;
void OnClose() override;
static ACE_INET_Addr const& GetAddressForClient(Realm const& realm, ACE_INET_Addr const& clientAddr);
bool _HandleLogonChallenge();
bool _HandleLogonProof();
bool _HandleReconnectChallenge();
bool _HandleReconnectProof();
bool _HandleRealmList();
//data transfer handle for patch
bool _HandleXferResume();
bool _HandleXferCancel();
bool _HandleXferAccept();
FILE* pPatch;
ACE_Thread_Mutex patcherLock;
private:
RealmSocket& socket_;
RealmSocket& socket() { return socket_; }
std::optional<acore::Crypto::SRP6> _srp6;
SessionKey _sessionKey = {};
std::array<uint8, 16> _reconnectProof = {};
eStatus _status;
std::string _login;
std::string _tokenKey;
// Since GetLocaleByName() is _NOT_ bijective, we have to store the locale as a string. Otherwise we can't differ
// between enUS and enGB, which is important for the patch system
std::string _localizationName;
std::string _os;
uint16 _build;
uint8 _expversion;
AccountTypes _accountSecurityLevel;
};
#endif