Files
azerothcore-wotlk/src/server/scripts/Commands/cs_debug.cpp
UltraNix 47790c9714 fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… (#11341)
* Core/Vmaps: Stop M2s from occluding for spellcast LoS. Original authors: @Shauren & @HelloKitty

Fixes #11293

* buildfix.

Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com>
2022-04-10 09:24:35 -03:00

1337 lines
49 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: debug_commandscript
%Complete: 100
Comment: All debug related commands
Category: commandscripts
EndScriptData */
#include "Bag.h"
#include "BattlegroundMgr.h"
#include "CellImpl.h"
#include "Channel.h"
#include "Chat.h"
#include "GossipDef.h"
#include "GridNotifiersImpl.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Log.h"
#include "MapMgr.h"
#include "M2Stores.h"
#include "ObjectMgr.h"
#include "PoolMgr.h"
#include "ScriptMgr.h"
#include "SpellMgr.h"
#include "Transport.h"
#include "Warden.h"
#include "World.h"
#include <fstream>
#include <set>
using namespace Acore::ChatCommands;
class debug_commandscript : public CommandScript
{
public:
debug_commandscript() : CommandScript("debug_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable debugPlayCommandTable =
{
{ "cinematic", HandleDebugPlayCinematicCommand, SEC_ADMINISTRATOR, Console::No },
{ "movie", HandleDebugPlayMovieCommand, SEC_ADMINISTRATOR, Console::No },
{ "sound", HandleDebugPlaySoundCommand, SEC_ADMINISTRATOR, Console::No },
{ "music", HandleDebugPlayMusicCommand, SEC_ADMINISTRATOR, Console::No }
};
static ChatCommandTable debugSendCommandTable =
{
{ "buyerror", HandleDebugSendBuyErrorCommand, SEC_ADMINISTRATOR, Console::No },
{ "channelnotify", HandleDebugSendChannelNotifyCommand, SEC_ADMINISTRATOR, Console::No },
{ "chatmmessage", HandleDebugSendChatMsgCommand, SEC_ADMINISTRATOR, Console::No },
{ "equiperror", HandleDebugSendEquipErrorCommand, SEC_ADMINISTRATOR, Console::No },
{ "largepacket", HandleDebugSendLargePacketCommand, SEC_ADMINISTRATOR, Console::No },
{ "opcode", HandleDebugSendOpcodeCommand, SEC_ADMINISTRATOR, Console::No },
{ "qpartymsg", HandleDebugSendQuestPartyMsgCommand, SEC_ADMINISTRATOR, Console::No },
{ "qinvalidmsg", HandleDebugSendQuestInvalidMsgCommand, SEC_ADMINISTRATOR, Console::No },
{ "sellerror", HandleDebugSendSellErrorCommand, SEC_ADMINISTRATOR, Console::No },
{ "setphaseshift", HandleDebugSendSetPhaseShiftCommand, SEC_ADMINISTRATOR, Console::No },
{ "spellfail", HandleDebugSendSpellFailCommand, SEC_ADMINISTRATOR, Console::No }
};
static ChatCommandTable debugCommandTable =
{
{ "setbit", HandleDebugSet32BitCommand, SEC_ADMINISTRATOR, Console::No },
{ "threat", HandleDebugThreatListCommand, SEC_ADMINISTRATOR, Console::No },
{ "hostil", HandleDebugHostileRefListCommand, SEC_ADMINISTRATOR, Console::No },
{ "anim", HandleDebugAnimCommand, SEC_ADMINISTRATOR, Console::No },
{ "arena", HandleDebugArenaCommand, SEC_ADMINISTRATOR, Console::No },
{ "bg", HandleDebugBattlegroundCommand, SEC_ADMINISTRATOR, Console::No },
{ "getitemstate", HandleDebugGetItemStateCommand, SEC_ADMINISTRATOR, Console::No },
{ "lootrecipient", HandleDebugGetLootRecipientCommand, SEC_ADMINISTRATOR, Console::No },
{ "getvalue", HandleDebugGetValueCommand, SEC_ADMINISTRATOR, Console::No },
{ "getitemvalue", HandleDebugGetItemValueCommand, SEC_ADMINISTRATOR, Console::No },
{ "Mod32Value", HandleDebugMod32ValueCommand, SEC_ADMINISTRATOR, Console::No },
{ "play", debugPlayCommandTable },
{ "send", debugSendCommandTable },
{ "setaurastate", HandleDebugSetAuraStateCommand, SEC_ADMINISTRATOR, Console::No },
{ "setitemvalue", HandleDebugSetItemValueCommand, SEC_ADMINISTRATOR, Console::No },
{ "setvalue", HandleDebugSetValueCommand, SEC_ADMINISTRATOR, Console::No },
{ "spawnvehicle", HandleDebugSpawnVehicleCommand, SEC_ADMINISTRATOR, Console::No },
{ "setvid", HandleDebugSetVehicleIdCommand, SEC_ADMINISTRATOR, Console::No },
{ "entervehicle", HandleDebugEnterVehicleCommand, SEC_ADMINISTRATOR, Console::No },
{ "uws", HandleDebugUpdateWorldStateCommand, SEC_ADMINISTRATOR, Console::No },
{ "update", HandleDebugUpdateCommand, SEC_ADMINISTRATOR, Console::No },
{ "itemexpire", HandleDebugItemExpireCommand, SEC_ADMINISTRATOR, Console::No },
{ "areatriggers", HandleDebugAreaTriggersCommand, SEC_ADMINISTRATOR, Console::No },
{ "lfg", HandleDebugDungeonFinderCommand, SEC_ADMINISTRATOR, Console::No },
{ "los", HandleDebugLoSCommand, SEC_ADMINISTRATOR, Console::No },
{ "moveflags", HandleDebugMoveflagsCommand, SEC_ADMINISTRATOR, Console::No },
{ "unitstate", HandleDebugUnitStateCommand, SEC_ADMINISTRATOR, Console::No },
{ "objectcount", HandleDebugObjectCountCommand, SEC_ADMINISTRATOR, Console::Yes},
{ "dummy", HandleDebugDummyCommand, SEC_ADMINISTRATOR, Console::No }
};
static ChatCommandTable commandTable =
{
{ "debug", debugCommandTable },
{ "wpgps", HandleWPGPSCommand, SEC_ADMINISTRATOR, Console::No }
};
return commandTable;
}
// cinematicId - ID from CinematicSequences.dbc
static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, uint32 cinematicId)
{
CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(cinematicId);
if (!cineSeq)
{
handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, cinematicId);
handler->SetSentErrorMessage(true);
return false;
}
// Dump camera locations
if (std::vector<FlyByCamera> const* flyByCameras = GetFlyByCameras(cineSeq->cinematicCamera))
{
handler->PSendSysMessage("Waypoints for sequence %u, camera %u", cinematicId, cineSeq->cinematicCamera);
uint32 count = 1;
for (FlyByCamera const& cam : *flyByCameras)
{
handler->PSendSysMessage("%02u - %7ums [%s (%f degrees)]", count, cam.timeStamp, cam.locations.ToString().c_str(), cam.locations.GetOrientation() * (180 / M_PI));
++count;
}
handler->PSendSysMessage("%u waypoints dumped", flyByCameras->size());
}
handler->GetPlayer()->SendCinematicStart(cinematicId);
return true;
}
// movieId - ID from Movie.dbc
static bool HandleDebugPlayMovieCommand(ChatHandler* handler, uint32 movieId)
{
if (!sMovieStore.LookupEntry(movieId))
{
handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, movieId);
handler->SetSentErrorMessage(true);
return false;
}
handler->GetPlayer()->SendMovieStart(movieId);
return true;
}
// soundId - ID from SoundEntries.dbc
static bool HandleDebugPlaySoundCommand(ChatHandler* handler, uint32 soundId)
{
if (!sSoundEntriesStore.LookupEntry(soundId))
{
handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
handler->SetSentErrorMessage(true);
return false;
}
Player* player = handler->GetPlayer();
Unit* unit = handler->getSelectedUnit();
if (!unit)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (player->GetTarget())
unit->PlayDistanceSound(soundId, player);
else
unit->PlayDirectSound(soundId, player);
handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId);
return true;
}
// musicId - ID from SoundEntries.dbc
static bool HandleDebugPlayMusicCommand(ChatHandler* handler, uint32 musicId)
{
if (!sSoundEntriesStore.LookupEntry(musicId))
{
handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, musicId);
handler->SetSentErrorMessage(true);
return false;
}
Player* player = handler->GetPlayer();
player->PlayDirectMusic(musicId, player);
handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, musicId);
return true;
}
static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, SpellCastResult result, Optional<uint32> failArg1, Optional<uint32> failArg2)
{
WorldPacket data(SMSG_CAST_FAILED, 5);
data << uint8(0);
data << uint32(133); // Spell "Fireball"
data << uint8(result);
if (failArg1 || failArg2)
{
data << uint32(failArg1.value_or(0));
}
if (failArg2)
{
data << uint32(*failArg2);
}
handler->GetSession()->SendPacket(&data);
return true;
}
static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, InventoryResult error)
{
handler->GetPlayer()->SendEquipError(InventoryResult(error), nullptr, nullptr);
return true;
}
static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, SellResult error)
{
handler->GetPlayer()->SendSellError(SellResult(error), nullptr, ObjectGuid::Empty, 0);
return true;
}
static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, BuyResult error)
{
handler->GetPlayer()->SendBuyError(BuyResult(error), nullptr, 0, 0);
return true;
}
static bool HandleDebugSendOpcodeCommand(ChatHandler* handler)
{
Unit* unit = handler->getSelectedUnit();
Player* player = nullptr;
if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
{
player = handler->GetSession()->GetPlayer();
}
else
{
player = unit->ToPlayer();
}
if (!unit)
{
unit = player;
}
std::ifstream ifs("opcode.txt");
if (!ifs.is_open())
{
handler->SendSysMessage(LANG_DEBUG_OPCODE_FILE_MISSING);
handler->SetSentErrorMessage(true);
return false;
}
// remove comments from file
std::stringstream parsedStream;
while (!ifs.eof())
{
char commentToken[2];
ifs.get(commentToken[0]);
if (commentToken[0] == '/' && !ifs.eof())
{
ifs.get(commentToken[1]);
// /* comment
if (commentToken[1] == '*')
{
while (!ifs.eof())
{
ifs.get(commentToken[0]);
if (commentToken[0] == '*' && !ifs.eof())
{
ifs.get(commentToken[1]);
if (commentToken[1] == '/')
break;
else
ifs.putback(commentToken[1]);
}
}
continue;
}
// line comment
else if (commentToken[1] == '/')
{
std::string str;
getline(ifs, str);
continue;
}
// regular data
else
{
ifs.putback(commentToken[1]);
}
}
parsedStream.put(commentToken[0]);
}
ifs.close();
uint32 opcode;
parsedStream >> opcode;
WorldPacket data(opcode, 0);
while (!parsedStream.eof())
{
std::string type;
parsedStream >> type;
if (type.empty())
break;
if (type == "uint8")
{
uint16 val1;
parsedStream >> val1;
data << uint8(val1);
}
else if (type == "uint16")
{
uint16 val2;
parsedStream >> val2;
data << val2;
}
else if (type == "uint32")
{
uint32 val3;
parsedStream >> val3;
data << val3;
}
else if (type == "uint64")
{
uint64 val4;
parsedStream >> val4;
data << val4;
}
else if (type == "float")
{
float val5;
parsedStream >> val5;
data << val5;
}
else if (type == "string")
{
std::string val6;
parsedStream >> val6;
data << val6;
}
else if (type == "appitsguid")
{
data << unit->GetPackGUID();
}
else if (type == "appmyguid")
{
data << player->GetPackGUID();
}
else if (type == "appgoguid")
{
GameObject* obj = handler->GetNearbyGameObject();
if (!obj)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
handler->SetSentErrorMessage(true);
ifs.close();
return false;
}
data << obj->GetPackGUID();
}
else if (type == "goguid")
{
GameObject* obj = handler->GetNearbyGameObject();
if (!obj)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
handler->SetSentErrorMessage(true);
ifs.close();
return false;
}
data << obj->GetGUID();
}
else if (type == "myguid")
{
data << player->GetGUID();
}
else if (type == "itsguid")
{
data << unit->GetGUID();
}
else if (type == "itspos")
{
data << unit->GetPositionX();
data << unit->GetPositionY();
data << unit->GetPositionZ();
}
else if (type == "mypos")
{
data << player->GetPositionX();
data << player->GetPositionY();
data << player->GetPositionZ();
}
else
{
LOG_ERROR("network.opcode", "Sending opcode that has unknown type '{}'", type);
break;
}
}
data.hexlike();
player->GetSession()->SendPacket(&data);
handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName().c_str());
return true;
}
static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, uint32 variable, uint32 value)
{
handler->GetPlayer()->SendUpdateWorldState(variable, value);
return true;
}
static bool HandleDebugAreaTriggersCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player->isDebugAreaTriggers)
{
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
player->isDebugAreaTriggers = true;
}
else
{
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
player->isDebugAreaTriggers = false;
}
return true;
}
static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, ChatNotify type)
{
WorldPacket data(SMSG_CHANNEL_NOTIFY, (1 + 10));
data << type;
data << "test";
data << uint32(0);
data << uint32(0);
handler->GetSession()->SendPacket(&data);
return true;
}
static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, ChatMsg type)
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, type, LANG_UNIVERSAL, handler->GetPlayer(), handler->GetPlayer(), "testtest", 0, "chan");
handler->GetSession()->SendPacket(&data);
return true;
}
static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, QuestShareMessages msg)
{
handler->GetPlayer()->SendPushToPartyResponse(handler->GetPlayer(), msg);
return true;
}
static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler)
{
Creature* target = handler->getSelectedCreature();
if (!target)
return false;
handler->PSendSysMessage("Loot recipient for creature %s (GUID %u, SpawnID %u) is %s",
target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetSpawnId(),
target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName().c_str() : "offline") : "no loot recipient");
return true;
}
static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, QuestFailedReason msg)
{
handler->GetPlayer()->SendCanTakeQuestResponse(msg);
return true;
}
static bool HandleDebugGetItemStateCommand(ChatHandler* handler, std::string itemState)
{
ItemUpdateState state = ITEM_UNCHANGED;
bool listQueue = false;
bool checkAll = false;
if (itemState == "unchanged")
state = ITEM_UNCHANGED;
else if (itemState == "changed")
state = ITEM_CHANGED;
else if (itemState == "new")
state = ITEM_NEW;
else if (itemState == "removed")
state = ITEM_REMOVED;
else if (itemState == "queue")
listQueue = true;
else if (itemState == "check_all")
checkAll = true;
else
return false;
Player* player = handler->getSelectedPlayer();
if (!player)
player = handler->GetPlayer();
if (!listQueue && !checkAll)
{
itemState = "The player has the following " + itemState + " items: ";
handler->SendSysMessage(itemState.c_str());
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
if (Bag* bag = item->ToBag())
{
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
if (Item* item2 = bag->GetItemByPos(j))
if (item2->GetState() == state)
handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str());
}
else if (item->GetState() == state)
handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str());
}
}
}
if (listQueue)
{
auto const& updateQueue = player->GetItemUpdateQueue();
for (auto const& item : updateQueue)
{
Bag* container = item->GetContainer();
uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
std::string st;
switch (item->GetState())
{
case ITEM_UNCHANGED:
st = "unchanged";
break;
case ITEM_CHANGED:
st = "changed";
break;
case ITEM_NEW:
st = "new";
break;
case ITEM_REMOVED:
st = "removed";
break;
}
handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bagSlot, item->GetSlot(), item->GetGUID().GetCounter(), st.c_str());
}
if (updateQueue.empty())
handler->PSendSysMessage("The player's updatequeue is empty");
}
if (checkAll)
{
bool error = false;
auto const& updateQueue = player->GetItemUpdateQueue();
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item)
continue;
if (item->GetSlot() != i)
{
handler->PSendSysMessage("Item with slot %d and guid %d has an incorrect slot value: %d", i, item->GetGUID().GetCounter(), item->GetSlot());
error = true;
continue;
}
if (item->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("The item with slot %d %s does have non-matching owner guid %s and %s!", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
error = true;
continue;
}
if (Bag* container = item->GetContainer())
{
handler->PSendSysMessage("The item with slot %d %s has a container (slot: %d, %s) but shouldn't!", item->GetSlot(), item->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str());
error = true;
continue;
}
if (item->IsInUpdateQueue())
{
uint16 qp = item->GetQueuePos();
if (qp > updateQueue.size())
{
handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUID().GetCounter(), qp);
error = true;
continue;
}
if (updateQueue[qp] == nullptr)
{
handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().GetCounter(), qp);
error = true;
continue;
}
if (updateQueue[qp] != item)
{
handler->PSendSysMessage("The item with slot %d and guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUID().GetCounter(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().GetCounter());
error = true;
continue;
}
}
else if (item->GetState() != ITEM_UNCHANGED)
{
handler->PSendSysMessage("The item with slot %d and guid %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUID().GetCounter(), item->GetState());
error = true;
continue;
}
if (Bag* bag = item->ToBag())
{
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
{
Item* item2 = bag->GetItemByPos(j);
if (!item2)
continue;
if (item2->GetSlot() != j)
{
handler->PSendSysMessage("The item in bag %d and slot %d (guid: %d) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUID().GetCounter(), item2->GetSlot());
error = true;
continue;
}
if (item2->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("The item in bag %d at slot %d and %s, the owner (%s) and the player (%s) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
error = true;
continue;
}
Bag* container = item2->GetContainer();
if (!container)
{
handler->PSendSysMessage("The item in bag %d at slot %d %s has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str());
error = true;
continue;
}
if (container != bag)
{
handler->PSendSysMessage("The item in bag %d at slot %d %s has a different container(slot %d %s)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str());
error = true;
continue;
}
if (item2->IsInUpdateQueue())
{
uint16 qp = item2->GetQueuePos();
if (qp > updateQueue.size())
{
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp);
error = true;
continue;
}
if (updateQueue[qp] == nullptr)
{
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp);
error = true;
continue;
}
if (updateQueue[qp] != item2)
{
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().GetCounter());
error = true;
continue;
}
}
else if (item2->GetState() != ITEM_UNCHANGED)
{
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), item2->GetState());
error = true;
continue;
}
}
}
}
uint32 index = 0;
for (auto const& item : updateQueue)
{
index++;
if (item->GetOwnerGUID() != player->GetGUID())
{
handler->SendSysMessage(Acore::StringFormatFmt("queue({}): For the item {}, the owner ({}) and the player ({}) don't match!", index, item->GetGUID().ToString(), item->GetOwnerGUID().ToString(), player->GetGUID().ToString()));
error = true;
continue;
}
if (item->GetQueuePos() != index)
{
handler->SendSysMessage(Acore::StringFormatFmt("queue({}): For the item {}, the queuepos doesn't match it's position in the queue!", index, item->GetGUID().ToString()));
error = true;
continue;
}
if (item->GetState() == ITEM_REMOVED)
continue;
Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
if (test == nullptr)
{
handler->SendSysMessage(Acore::StringFormatFmt("queue({}): The bag({}) and slot({}) values for {} are incorrect, the player doesn't have any item at that position!", index, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString()));
error = true;
continue;
}
if (test != item)
{
handler->SendSysMessage(Acore::StringFormatFmt("queue({}): The bag({}) and slot({}) values for the %s are incorrect, {} is there instead!", index, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), test->GetGUID().ToString()));
error = true;
continue;
}
}
if (!error)
handler->SendSysMessage("All OK!");
}
return true;
}
static bool HandleDebugDungeonFinderCommand(ChatHandler* /*handler*/)
{
sLFGMgr->ToggleTesting();
return true;
}
static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/)
{
sBattlegroundMgr->ToggleTesting();
return true;
}
static bool HandleDebugArenaCommand(ChatHandler* /*handler*/)
{
sBattlegroundMgr->ToggleArenaTesting();
return true;
}
static bool HandleDebugThreatListCommand(ChatHandler* handler)
{
Creature* target = handler->getSelectedCreature();
if (!target || target->IsTotem() || target->IsPet())
return false;
auto const& threatList = target->getThreatMgr().getThreatList();
ThreatContainer::StorageType::const_iterator itr;
uint32 count = 0;
handler->PSendSysMessage("Threat list of %s (%s)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
for (itr = threatList.begin(); itr != threatList.end(); ++itr)
{
Unit* unit = (*itr)->getTarget();
if (!unit)
{
handler->PSendSysMessage(" %u. No Unit - threat %f", ++count, (*itr)->getThreat());
continue;
}
handler->PSendSysMessage(" %u. %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->getThreat());
}
auto const& threatList2 = target->getThreatMgr().getOfflineThreatList();
for (itr = threatList2.begin(); itr != threatList2.end(); ++itr)
{
Unit* unit = (*itr)->getTarget();
if (!unit)
{
handler->PSendSysMessage(" %u. [offline] No Unit - threat %f", ++count, (*itr)->getThreat());
continue;
}
handler->PSendSysMessage(" %u. [offline] %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->getThreat());
}
handler->SendSysMessage("End of threat list.");
return true;
}
static bool HandleDebugHostileRefListCommand(ChatHandler* handler)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
HostileReference* ref = target->getHostileRefMgr().getFirst();
uint32 count = 0;
handler->PSendSysMessage("Hostil reference list of %s (%s)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
while (ref)
{
if (Unit* unit = ref->GetSource()->GetOwner())
{
handler->PSendSysMessage(" %u. %s %s (%s) - threat %f", ++count, (ref->isOnline() ? "" : "[offline]"),
unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), ref->getThreat());
}
else
{
handler->PSendSysMessage(" %u. No Owner - threat %f", ++count, ref->getThreat());
}
ref = ref->next();
}
handler->SendSysMessage("End of hostil reference list.");
return true;
}
static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, uint32 id)
{
Unit* target = handler->getSelectedUnit();
if (!target || target->IsVehicle())
return false;
//target->SetVehicleId(id);
handler->PSendSysMessage("Vehicle id set to %u", id);
return true;
}
static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, uint32 entry, Optional<int8> seatId)
{
Unit* target = handler->getSelectedUnit();
if (!target || !target->IsVehicle())
return false;
if (!seatId)
seatId = -1;
if (!entry)
handler->GetPlayer()->EnterVehicle(target, *seatId);
else
{
Creature* passenger = nullptr;
Acore::AllCreaturesOfEntryInRange check(handler->GetPlayer(), entry, 20.0f);
Acore::CreatureSearcher<Acore::AllCreaturesOfEntryInRange> searcher(handler->GetPlayer(), passenger, check);
Cell::VisitAllObjects(handler->GetPlayer(), searcher, 30.0f);
if (!passenger || passenger == target)
return false;
passenger->EnterVehicle(target, *seatId);
}
handler->PSendSysMessage("Unit %u entered vehicle %hhd", entry, *seatId);
return true;
}
static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, uint32 entry, Optional<uint32> id)
{
float x, y, z, o = handler->GetPlayer()->GetOrientation();
handler->GetPlayer()->GetClosePoint(x, y, z, handler->GetPlayer()->GetCombatReach());
if (!id)
return handler->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr;
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (!ci)
return false;
VehicleEntry const* ve = sVehicleStore.LookupEntry(*id);
if (!ve)
return false;
Creature* v = new Creature();
Map* map = handler->GetPlayer()->GetMap();
if (!v->Create(map->GenerateLowGuid<HighGuid::Vehicle>(), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, *id, x, y, z, o))
{
delete v;
return false;
}
map->AddToMap(v->ToCreature());
return true;
}
static bool HandleDebugSendLargePacketCommand(ChatHandler* handler)
{
std::ostringstream ss;
while (ss.str().size() < 128000)
ss << "This is a dummy string to push the packet's size beyond 128000 bytes. ";
handler->SendSysMessage(ss.str().c_str());
return true;
}
static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, uint32 phaseShift)
{
handler->GetSession()->SendSetPhaseShift(phaseShift);
return true;
}
static bool HandleDebugGetItemValueCommand(ChatHandler* handler, ObjectGuid::LowType guid, uint32 index)
{
Item* i = handler->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
if (!i)
return false;
if (index >= i->GetValuesCount())
return false;
uint32 value = i->GetUInt32Value(index);
handler->PSendSysMessage("Item %u: value at %u is %u", guid, index, value);
return true;
}
static bool HandleDebugSetItemValueCommand(ChatHandler* handler, ObjectGuid::LowType guid, uint32 index, uint32 value)
{
Item* i = handler->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
if (!i)
return false;
if (index >= i->GetValuesCount())
return false;
i->SetUInt32Value(index, value);
return true;
}
static bool HandleDebugItemExpireCommand(ChatHandler* handler, ObjectGuid::LowType guid)
{
Item* i = handler->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, guid));
if (!i)
return false;
handler->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
sScriptMgr->OnItemExpire(handler->GetPlayer(), i->GetTemplate());
return true;
}
// Play emote animation
static bool HandleDebugAnimCommand(ChatHandler* handler, Emote emote)
{
if (Unit* unit = handler->getSelectedUnit())
unit->HandleEmoteCommand(emote);
handler->PSendSysMessage("Playing emote %s", EnumUtils::ToConstant(emote));
return true;
}
static bool HandleDebugLoSCommand(ChatHandler* handler)
{
if (Unit* unit = handler->getSelectedUnit())
{
Player* player = handler->GetSession()->GetPlayer();
handler->PSendSysMessage("Checking LoS %s -> %s:", player->GetName().c_str(), unit->GetName().c_str());
handler->PSendSysMessage(" VMAP LoS: %s", player->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::Nothing, LINEOFSIGHT_CHECK_VMAP) ? "clear" : "obstructed");
handler->PSendSysMessage(" GObj LoS: %s", player->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::Nothing, LINEOFSIGHT_CHECK_GOBJECT_ALL) ? "clear" : "obstructed");
handler->PSendSysMessage("%s is %sin line of sight of %s.", unit->GetName().c_str(), (player->IsWithinLOSInMap(unit) ? "" : "not "), player->GetName().c_str());
return true;
}
return false;
}
static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, Optional<AuraStateType> state, bool apply)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (!state)
{
// reset all states
for (AuraStateType s : EnumUtils::Iterate<AuraStateType>())
unit->ModifyAuraState(s, false);
return true;
}
unit->ModifyAuraState(*state, apply);
return true;
}
static bool HandleDebugSetValueCommand(ChatHandler* handler, uint32 index, Variant<uint32, float> value)
{
WorldObject* target = handler->getSelectedObject();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (index >= target->GetValuesCount())
{
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, index, target->GetGUID().GetCounter(), target->GetValuesCount());
return false;
}
if (value.holds_alternative<uint32>())
{
target->SetUInt32Value(index, value.get<uint32>());
handler->PSendSysMessage(LANG_SET_UINT_FIELD, target->GetGUID().GetCounter(), uint32(index), uint32(value));
}
else if (value.holds_alternative<float>())
{
target->SetFloatValue(index, value.get<float>());
handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, target->GetGUID().GetCounter(), static_cast<float>(index), uint32(value));
}
return true;
}
static bool HandleDebugGetValueCommand(ChatHandler* handler, uint32 index, bool isInt)
{
Unit* target = handler->getSelectedUnit();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
ObjectGuid guid = target->GetGUID();
if (index >= target->GetValuesCount())
{
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, index, guid.GetCounter(), target->GetValuesCount());
return false;
}
if (isInt)
{
uint32 value = target->GetUInt32Value(index);
handler->PSendSysMessage(LANG_GET_UINT_FIELD, guid.GetCounter(), index, value);
}
else
{
float value = target->GetFloatValue(index);
handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, guid.GetCounter(), index, value);
}
return true;
}
static bool HandleDebugMod32ValueCommand(ChatHandler* handler, uint32 index, uint32 value)
{
if (index >= handler->GetPlayer()->GetValuesCount())
{
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, index, handler->GetPlayer()->GetGUID().GetCounter(), handler->GetPlayer()->GetValuesCount());
return false;
}
uint32 currentValue = handler->GetPlayer()->GetUInt32Value(index);
currentValue += value;
handler->GetPlayer()->SetUInt32Value(index, currentValue);
handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, index, currentValue);
return true;
}
static bool HandleDebugUpdateCommand(ChatHandler* handler, uint32 index, Optional<uint32> value)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (!index)
return true;
// check index
if (unit->GetTypeId() == TYPEID_PLAYER)
{
if (index >= PLAYER_END)
return true;
}
else if (index >= UNIT_END)
return true;
if (!value)
{
value = unit->GetUInt32Value(index);
handler->PSendSysMessage(LANG_UPDATE, unit->GetGUID().GetCounter(), index, *value);
return true;
}
unit->SetUInt32Value(index, *value);
handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUID().GetCounter(), index, *value);
return true;
}
static bool HandleDebugSet32BitCommand(ChatHandler* handler, uint32 index, uint8 bit)
{
WorldObject* target = handler->getSelectedObject();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (bit > 32) // uint32 = 32 bits
return false;
uint32 value = bit ? 1 << (bit - 1) : 0;
target->SetUInt32Value(index, value);
handler->PSendSysMessage(LANG_SET_32BIT_FIELD, index, value);
return true;
}
static bool HandleDebugMoveflagsCommand(ChatHandler* handler, Optional<uint32> moveFlags, Optional<uint32> moveFlagsExtra)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetPlayer();
if (!moveFlags)
{
//! Display case
handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
}
else
{
static uint32 const FlagsWithHandlers = MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE |
MOVEMENTFLAG_WALKING | MOVEMENTFLAG_SWIMMING |
MOVEMENTFLAG_SPLINE_ENABLED;
bool unhandledFlag = ((*moveFlags ^ target->GetUnitMovementFlags()) & ~FlagsWithHandlers) != 0;
target->SetWalk((*moveFlags & MOVEMENTFLAG_WALKING) != 0);
target->SetDisableGravity((*moveFlags & MOVEMENTFLAG_DISABLE_GRAVITY) != 0);
target->SetSwim((*moveFlags & MOVEMENTFLAG_SWIMMING) != 0);
target->SetCanFly((*moveFlags & MOVEMENTFLAG_CAN_FLY) != 0);
target->SetWaterWalking((*moveFlags & MOVEMENTFLAG_WATERWALKING) != 0);
target->SetFeatherFall((*moveFlags & MOVEMENTFLAG_FALLING_SLOW) != 0);
target->SetHover((*moveFlags & MOVEMENTFLAG_HOVER) != 0);
if (*moveFlags & (MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_CAN_FLY))
*moveFlags &= ~MOVEMENTFLAG_FALLING;
if (*moveFlags & MOVEMENTFLAG_ROOT)
{
target->SetControlled(true, UNIT_STATE_ROOT);
*moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
}
if (target->HasUnitMovementFlag(MOVEMENTFLAG_SPLINE_ENABLED) && !(*moveFlags & MOVEMENTFLAG_SPLINE_ENABLED))
target->StopMoving();
if (unhandledFlag)
target->SetUnitMovementFlags(*moveFlags);
if (moveFlagsExtra)
{
target->SetExtraUnitMovementFlags(*moveFlagsExtra);
}
if (moveFlagsExtra || unhandledFlag)
target->SendMovementFlagUpdate();
handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
}
return true;
}
static bool HandleDebugUnitStateCommand(ChatHandler* handler, uint32 unitState)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
target->ClearUnitState(target->GetUnitState());
target->AddUnitState(unitState);
return true;
}
static bool HandleWPGPSCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
LOG_INFO("sql.dev", "(@PATH, XX, {0:.3f}, {0:.3f}, {0:.5f}, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
handler->PSendSysMessage("Waypoint SQL written to SQL Developer log");
return true;
}
static bool HandleDebugObjectCountCommand(ChatHandler* handler, Optional<uint32> mapId)
{
if (mapId)
{
sMapMgr->DoForAllMapsWithMapId(mapId.value(),
[handler](Map* map) -> void
{
HandleDebugObjectCountMap(handler, map);
}
);
}
else
{
sMapMgr->DoForAllMaps(
[handler](Map* map) -> void
{
HandleDebugObjectCountMap(handler, map);
}
);
}
return true;
}
class CreatureCountWorker
{
public:
CreatureCountWorker() { }
void Visit(std::unordered_map<ObjectGuid, Creature*>& creatureMap)
{
for (auto const& p : creatureMap)
{
uint32& count = creatureIds[p.second->GetEntry()];
++count;
}
}
template<class T>
void Visit(std::unordered_map<ObjectGuid, T*>&) { }
std::vector<std::pair<uint32, uint32>> GetTopCreatureCount(uint32 count)
{
auto comp = [](std::pair<uint32, uint32> const& a, std::pair<uint32, uint32> const& b)
{
return a.second > b.second;
};
std::set<std::pair<uint32, uint32>, decltype(comp)> set(creatureIds.begin(), creatureIds.end(), comp);
count = std::min(count, uint32(set.size()));
std::vector<std::pair<uint32, uint32>> result(count);
std::copy_n(set.begin(), count, result.begin());
return result;
}
private:
std::unordered_map<uint32, uint32> creatureIds;
};
static void HandleDebugObjectCountMap(ChatHandler* handler, Map* map)
{
handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Creatures: %u GameObjects: %u SetActive Objects: %u",
map->GetId(), map->GetMapName(), map->GetInstanceId(),
uint64(map->GetObjectsStore().Size<Creature>()),
uint64(map->GetObjectsStore().Size<GameObject>()),
uint64(map->GetActiveNonPlayersCount()));
CreatureCountWorker worker;
TypeContainerVisitor<CreatureCountWorker, MapStoredObjectTypesContainer> visitor(worker);
visitor.Visit(map->GetObjectsStore());
handler->PSendSysMessage("Top Creatures count:");
for (auto&& p : worker.GetTopCreatureCount(5))
handler->PSendSysMessage("Entry: %u Count: %u", p.first, p.second);
}
static bool HandleDebugDummyCommand(ChatHandler* handler)
{
handler->SendSysMessage("This command does nothing right now. Edit your local core (cs_debug.cpp) to make it do whatever you need for testing.");
return true;
}
};
void AddSC_debug_commandscript()
{
new debug_commandscript();
}