mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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* Core/Vmaps: Stop M2s from occluding for spellcast LoS. Original authors: @Shauren & @HelloKitty Fixes #11293 * buildfix. Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com>
1337 lines
49 KiB
C++
1337 lines
49 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: debug_commandscript
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%Complete: 100
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Comment: All debug related commands
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Category: commandscripts
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EndScriptData */
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#include "Bag.h"
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#include "BattlegroundMgr.h"
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#include "CellImpl.h"
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#include "Channel.h"
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#include "Chat.h"
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#include "GossipDef.h"
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#include "GridNotifiersImpl.h"
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#include "InstanceScript.h"
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#include "Language.h"
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#include "Log.h"
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#include "MapMgr.h"
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#include "M2Stores.h"
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#include "ObjectMgr.h"
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#include "PoolMgr.h"
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#include "ScriptMgr.h"
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#include "SpellMgr.h"
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#include "Transport.h"
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#include "Warden.h"
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#include "World.h"
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#include <fstream>
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#include <set>
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using namespace Acore::ChatCommands;
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class debug_commandscript : public CommandScript
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{
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public:
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debug_commandscript() : CommandScript("debug_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable debugPlayCommandTable =
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{
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{ "cinematic", HandleDebugPlayCinematicCommand, SEC_ADMINISTRATOR, Console::No },
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{ "movie", HandleDebugPlayMovieCommand, SEC_ADMINISTRATOR, Console::No },
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{ "sound", HandleDebugPlaySoundCommand, SEC_ADMINISTRATOR, Console::No },
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{ "music", HandleDebugPlayMusicCommand, SEC_ADMINISTRATOR, Console::No }
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};
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static ChatCommandTable debugSendCommandTable =
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{
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{ "buyerror", HandleDebugSendBuyErrorCommand, SEC_ADMINISTRATOR, Console::No },
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{ "channelnotify", HandleDebugSendChannelNotifyCommand, SEC_ADMINISTRATOR, Console::No },
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{ "chatmmessage", HandleDebugSendChatMsgCommand, SEC_ADMINISTRATOR, Console::No },
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{ "equiperror", HandleDebugSendEquipErrorCommand, SEC_ADMINISTRATOR, Console::No },
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{ "largepacket", HandleDebugSendLargePacketCommand, SEC_ADMINISTRATOR, Console::No },
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{ "opcode", HandleDebugSendOpcodeCommand, SEC_ADMINISTRATOR, Console::No },
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{ "qpartymsg", HandleDebugSendQuestPartyMsgCommand, SEC_ADMINISTRATOR, Console::No },
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{ "qinvalidmsg", HandleDebugSendQuestInvalidMsgCommand, SEC_ADMINISTRATOR, Console::No },
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{ "sellerror", HandleDebugSendSellErrorCommand, SEC_ADMINISTRATOR, Console::No },
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{ "setphaseshift", HandleDebugSendSetPhaseShiftCommand, SEC_ADMINISTRATOR, Console::No },
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{ "spellfail", HandleDebugSendSpellFailCommand, SEC_ADMINISTRATOR, Console::No }
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};
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static ChatCommandTable debugCommandTable =
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{
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{ "setbit", HandleDebugSet32BitCommand, SEC_ADMINISTRATOR, Console::No },
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{ "threat", HandleDebugThreatListCommand, SEC_ADMINISTRATOR, Console::No },
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{ "hostil", HandleDebugHostileRefListCommand, SEC_ADMINISTRATOR, Console::No },
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{ "anim", HandleDebugAnimCommand, SEC_ADMINISTRATOR, Console::No },
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{ "arena", HandleDebugArenaCommand, SEC_ADMINISTRATOR, Console::No },
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{ "bg", HandleDebugBattlegroundCommand, SEC_ADMINISTRATOR, Console::No },
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{ "getitemstate", HandleDebugGetItemStateCommand, SEC_ADMINISTRATOR, Console::No },
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{ "lootrecipient", HandleDebugGetLootRecipientCommand, SEC_ADMINISTRATOR, Console::No },
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{ "getvalue", HandleDebugGetValueCommand, SEC_ADMINISTRATOR, Console::No },
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{ "getitemvalue", HandleDebugGetItemValueCommand, SEC_ADMINISTRATOR, Console::No },
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{ "Mod32Value", HandleDebugMod32ValueCommand, SEC_ADMINISTRATOR, Console::No },
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{ "play", debugPlayCommandTable },
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{ "send", debugSendCommandTable },
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{ "setaurastate", HandleDebugSetAuraStateCommand, SEC_ADMINISTRATOR, Console::No },
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{ "setitemvalue", HandleDebugSetItemValueCommand, SEC_ADMINISTRATOR, Console::No },
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{ "setvalue", HandleDebugSetValueCommand, SEC_ADMINISTRATOR, Console::No },
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{ "spawnvehicle", HandleDebugSpawnVehicleCommand, SEC_ADMINISTRATOR, Console::No },
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{ "setvid", HandleDebugSetVehicleIdCommand, SEC_ADMINISTRATOR, Console::No },
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{ "entervehicle", HandleDebugEnterVehicleCommand, SEC_ADMINISTRATOR, Console::No },
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{ "uws", HandleDebugUpdateWorldStateCommand, SEC_ADMINISTRATOR, Console::No },
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{ "update", HandleDebugUpdateCommand, SEC_ADMINISTRATOR, Console::No },
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{ "itemexpire", HandleDebugItemExpireCommand, SEC_ADMINISTRATOR, Console::No },
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{ "areatriggers", HandleDebugAreaTriggersCommand, SEC_ADMINISTRATOR, Console::No },
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{ "lfg", HandleDebugDungeonFinderCommand, SEC_ADMINISTRATOR, Console::No },
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{ "los", HandleDebugLoSCommand, SEC_ADMINISTRATOR, Console::No },
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{ "moveflags", HandleDebugMoveflagsCommand, SEC_ADMINISTRATOR, Console::No },
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{ "unitstate", HandleDebugUnitStateCommand, SEC_ADMINISTRATOR, Console::No },
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{ "objectcount", HandleDebugObjectCountCommand, SEC_ADMINISTRATOR, Console::Yes},
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{ "dummy", HandleDebugDummyCommand, SEC_ADMINISTRATOR, Console::No }
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};
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static ChatCommandTable commandTable =
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{
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{ "debug", debugCommandTable },
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{ "wpgps", HandleWPGPSCommand, SEC_ADMINISTRATOR, Console::No }
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};
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return commandTable;
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}
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// cinematicId - ID from CinematicSequences.dbc
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static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, uint32 cinematicId)
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{
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CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(cinematicId);
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if (!cineSeq)
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{
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handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, cinematicId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Dump camera locations
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if (std::vector<FlyByCamera> const* flyByCameras = GetFlyByCameras(cineSeq->cinematicCamera))
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{
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handler->PSendSysMessage("Waypoints for sequence %u, camera %u", cinematicId, cineSeq->cinematicCamera);
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uint32 count = 1;
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for (FlyByCamera const& cam : *flyByCameras)
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{
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handler->PSendSysMessage("%02u - %7ums [%s (%f degrees)]", count, cam.timeStamp, cam.locations.ToString().c_str(), cam.locations.GetOrientation() * (180 / M_PI));
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++count;
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}
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handler->PSendSysMessage("%u waypoints dumped", flyByCameras->size());
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}
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handler->GetPlayer()->SendCinematicStart(cinematicId);
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return true;
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}
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// movieId - ID from Movie.dbc
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static bool HandleDebugPlayMovieCommand(ChatHandler* handler, uint32 movieId)
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{
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if (!sMovieStore.LookupEntry(movieId))
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{
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handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, movieId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->GetPlayer()->SendMovieStart(movieId);
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return true;
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}
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// soundId - ID from SoundEntries.dbc
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static bool HandleDebugPlaySoundCommand(ChatHandler* handler, uint32 soundId)
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{
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if (!sSoundEntriesStore.LookupEntry(soundId))
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{
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handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Player* player = handler->GetPlayer();
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Unit* unit = handler->getSelectedUnit();
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if (!unit)
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{
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handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (player->GetTarget())
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unit->PlayDistanceSound(soundId, player);
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else
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unit->PlayDirectSound(soundId, player);
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handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId);
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return true;
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}
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// musicId - ID from SoundEntries.dbc
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static bool HandleDebugPlayMusicCommand(ChatHandler* handler, uint32 musicId)
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{
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if (!sSoundEntriesStore.LookupEntry(musicId))
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{
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handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, musicId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Player* player = handler->GetPlayer();
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player->PlayDirectMusic(musicId, player);
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handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, musicId);
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return true;
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}
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static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, SpellCastResult result, Optional<uint32> failArg1, Optional<uint32> failArg2)
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{
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WorldPacket data(SMSG_CAST_FAILED, 5);
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data << uint8(0);
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data << uint32(133); // Spell "Fireball"
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data << uint8(result);
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if (failArg1 || failArg2)
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{
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data << uint32(failArg1.value_or(0));
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}
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if (failArg2)
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{
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data << uint32(*failArg2);
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}
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handler->GetSession()->SendPacket(&data);
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return true;
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}
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static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, InventoryResult error)
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{
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handler->GetPlayer()->SendEquipError(InventoryResult(error), nullptr, nullptr);
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return true;
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}
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static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, SellResult error)
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{
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handler->GetPlayer()->SendSellError(SellResult(error), nullptr, ObjectGuid::Empty, 0);
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return true;
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}
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static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, BuyResult error)
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{
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handler->GetPlayer()->SendBuyError(BuyResult(error), nullptr, 0, 0);
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return true;
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}
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static bool HandleDebugSendOpcodeCommand(ChatHandler* handler)
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{
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Unit* unit = handler->getSelectedUnit();
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Player* player = nullptr;
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if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
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{
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player = handler->GetSession()->GetPlayer();
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}
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else
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{
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player = unit->ToPlayer();
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}
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if (!unit)
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{
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unit = player;
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}
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std::ifstream ifs("opcode.txt");
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if (!ifs.is_open())
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{
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handler->SendSysMessage(LANG_DEBUG_OPCODE_FILE_MISSING);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// remove comments from file
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std::stringstream parsedStream;
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while (!ifs.eof())
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{
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char commentToken[2];
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ifs.get(commentToken[0]);
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if (commentToken[0] == '/' && !ifs.eof())
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{
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ifs.get(commentToken[1]);
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// /* comment
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if (commentToken[1] == '*')
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{
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while (!ifs.eof())
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{
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ifs.get(commentToken[0]);
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if (commentToken[0] == '*' && !ifs.eof())
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{
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ifs.get(commentToken[1]);
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if (commentToken[1] == '/')
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break;
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else
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ifs.putback(commentToken[1]);
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}
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}
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continue;
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}
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// line comment
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else if (commentToken[1] == '/')
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{
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std::string str;
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getline(ifs, str);
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continue;
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}
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// regular data
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else
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{
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ifs.putback(commentToken[1]);
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}
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}
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parsedStream.put(commentToken[0]);
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}
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ifs.close();
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uint32 opcode;
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parsedStream >> opcode;
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WorldPacket data(opcode, 0);
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while (!parsedStream.eof())
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{
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std::string type;
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parsedStream >> type;
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if (type.empty())
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break;
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if (type == "uint8")
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{
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uint16 val1;
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parsedStream >> val1;
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data << uint8(val1);
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}
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else if (type == "uint16")
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{
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uint16 val2;
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parsedStream >> val2;
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data << val2;
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}
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else if (type == "uint32")
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{
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uint32 val3;
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parsedStream >> val3;
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data << val3;
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}
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else if (type == "uint64")
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{
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uint64 val4;
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parsedStream >> val4;
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data << val4;
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}
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else if (type == "float")
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{
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float val5;
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parsedStream >> val5;
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data << val5;
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}
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else if (type == "string")
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{
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std::string val6;
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parsedStream >> val6;
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data << val6;
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}
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else if (type == "appitsguid")
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{
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data << unit->GetPackGUID();
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}
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else if (type == "appmyguid")
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{
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data << player->GetPackGUID();
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}
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else if (type == "appgoguid")
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{
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GameObject* obj = handler->GetNearbyGameObject();
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if (!obj)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
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handler->SetSentErrorMessage(true);
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ifs.close();
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return false;
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}
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data << obj->GetPackGUID();
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}
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else if (type == "goguid")
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{
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GameObject* obj = handler->GetNearbyGameObject();
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if (!obj)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
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handler->SetSentErrorMessage(true);
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ifs.close();
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return false;
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}
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data << obj->GetGUID();
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}
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else if (type == "myguid")
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{
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data << player->GetGUID();
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}
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else if (type == "itsguid")
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{
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data << unit->GetGUID();
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}
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else if (type == "itspos")
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{
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data << unit->GetPositionX();
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data << unit->GetPositionY();
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data << unit->GetPositionZ();
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}
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else if (type == "mypos")
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{
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data << player->GetPositionX();
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data << player->GetPositionY();
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data << player->GetPositionZ();
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}
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else
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{
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LOG_ERROR("network.opcode", "Sending opcode that has unknown type '{}'", type);
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break;
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}
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}
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data.hexlike();
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player->GetSession()->SendPacket(&data);
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handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName().c_str());
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return true;
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}
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static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, uint32 variable, uint32 value)
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{
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handler->GetPlayer()->SendUpdateWorldState(variable, value);
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return true;
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}
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static bool HandleDebugAreaTriggersCommand(ChatHandler* handler)
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{
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Player* player = handler->GetSession()->GetPlayer();
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if (!player->isDebugAreaTriggers)
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{
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handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
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player->isDebugAreaTriggers = true;
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}
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else
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{
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handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
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player->isDebugAreaTriggers = false;
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}
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return true;
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}
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static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, ChatNotify type)
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{
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WorldPacket data(SMSG_CHANNEL_NOTIFY, (1 + 10));
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data << type;
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data << "test";
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data << uint32(0);
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data << uint32(0);
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handler->GetSession()->SendPacket(&data);
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return true;
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}
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static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, ChatMsg type)
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{
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, type, LANG_UNIVERSAL, handler->GetPlayer(), handler->GetPlayer(), "testtest", 0, "chan");
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handler->GetSession()->SendPacket(&data);
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return true;
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|
}
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static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, QuestShareMessages msg)
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{
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handler->GetPlayer()->SendPushToPartyResponse(handler->GetPlayer(), msg);
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return true;
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}
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static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler)
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{
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Creature* target = handler->getSelectedCreature();
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if (!target)
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return false;
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handler->PSendSysMessage("Loot recipient for creature %s (GUID %u, SpawnID %u) is %s",
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target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetSpawnId(),
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target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName().c_str() : "offline") : "no loot recipient");
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return true;
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}
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static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, QuestFailedReason msg)
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{
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handler->GetPlayer()->SendCanTakeQuestResponse(msg);
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return true;
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}
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static bool HandleDebugGetItemStateCommand(ChatHandler* handler, std::string itemState)
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|
{
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|
ItemUpdateState state = ITEM_UNCHANGED;
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bool listQueue = false;
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|
bool checkAll = false;
|
|
|
|
if (itemState == "unchanged")
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|
state = ITEM_UNCHANGED;
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|
else if (itemState == "changed")
|
|
state = ITEM_CHANGED;
|
|
else if (itemState == "new")
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state = ITEM_NEW;
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|
else if (itemState == "removed")
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|
state = ITEM_REMOVED;
|
|
else if (itemState == "queue")
|
|
listQueue = true;
|
|
else if (itemState == "check_all")
|
|
checkAll = true;
|
|
else
|
|
return false;
|
|
|
|
Player* player = handler->getSelectedPlayer();
|
|
if (!player)
|
|
player = handler->GetPlayer();
|
|
|
|
if (!listQueue && !checkAll)
|
|
{
|
|
itemState = "The player has the following " + itemState + " items: ";
|
|
handler->SendSysMessage(itemState.c_str());
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
|
|
continue;
|
|
|
|
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (Bag* bag = item->ToBag())
|
|
{
|
|
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
|
|
if (Item* item2 = bag->GetItemByPos(j))
|
|
if (item2->GetState() == state)
|
|
handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str());
|
|
}
|
|
else if (item->GetState() == state)
|
|
handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (listQueue)
|
|
{
|
|
auto const& updateQueue = player->GetItemUpdateQueue();
|
|
|
|
for (auto const& item : updateQueue)
|
|
{
|
|
Bag* container = item->GetContainer();
|
|
uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
|
|
|
|
std::string st;
|
|
switch (item->GetState())
|
|
{
|
|
case ITEM_UNCHANGED:
|
|
st = "unchanged";
|
|
break;
|
|
case ITEM_CHANGED:
|
|
st = "changed";
|
|
break;
|
|
case ITEM_NEW:
|
|
st = "new";
|
|
break;
|
|
case ITEM_REMOVED:
|
|
st = "removed";
|
|
break;
|
|
}
|
|
|
|
handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bagSlot, item->GetSlot(), item->GetGUID().GetCounter(), st.c_str());
|
|
}
|
|
|
|
if (updateQueue.empty())
|
|
handler->PSendSysMessage("The player's updatequeue is empty");
|
|
}
|
|
|
|
if (checkAll)
|
|
{
|
|
bool error = false;
|
|
auto const& updateQueue = player->GetItemUpdateQueue();
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
|
|
continue;
|
|
|
|
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!item)
|
|
continue;
|
|
|
|
if (item->GetSlot() != i)
|
|
{
|
|
handler->PSendSysMessage("Item with slot %d and guid %d has an incorrect slot value: %d", i, item->GetGUID().GetCounter(), item->GetSlot());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d %s does have non-matching owner guid %s and %s!", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (Bag* container = item->GetContainer())
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d %s has a container (slot: %d, %s) but shouldn't!", item->GetSlot(), item->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->IsInUpdateQueue())
|
|
{
|
|
uint16 qp = item->GetQueuePos();
|
|
if (qp > updateQueue.size())
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUID().GetCounter(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] == nullptr)
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().GetCounter(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] != item)
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUID().GetCounter(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().GetCounter());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
else if (item->GetState() != ITEM_UNCHANGED)
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUID().GetCounter(), item->GetState());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (Bag* bag = item->ToBag())
|
|
{
|
|
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
|
|
{
|
|
Item* item2 = bag->GetItemByPos(j);
|
|
if (!item2)
|
|
continue;
|
|
|
|
if (item2->GetSlot() != j)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d and slot %d (guid: %d) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUID().GetCounter(), item2->GetSlot());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item2->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d and %s, the owner (%s) and the player (%s) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
Bag* container = item2->GetContainer();
|
|
if (!container)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d %s has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (container != bag)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d %s has a different container(slot %d %s)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item2->IsInUpdateQueue())
|
|
{
|
|
uint16 qp = item2->GetQueuePos();
|
|
if (qp > updateQueue.size())
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] == nullptr)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] != item2)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().GetCounter());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
else if (item2->GetState() != ITEM_UNCHANGED)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), item2->GetState());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 index = 0;
|
|
|
|
for (auto const& item : updateQueue)
|
|
{
|
|
index++;
|
|
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->SendSysMessage(Acore::StringFormatFmt("queue({}): For the item {}, the owner ({}) and the player ({}) don't match!", index, item->GetGUID().ToString(), item->GetOwnerGUID().ToString(), player->GetGUID().ToString()));
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->GetQueuePos() != index)
|
|
{
|
|
handler->SendSysMessage(Acore::StringFormatFmt("queue({}): For the item {}, the queuepos doesn't match it's position in the queue!", index, item->GetGUID().ToString()));
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->GetState() == ITEM_REMOVED)
|
|
continue;
|
|
|
|
Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
|
|
|
|
if (test == nullptr)
|
|
{
|
|
handler->SendSysMessage(Acore::StringFormatFmt("queue({}): The bag({}) and slot({}) values for {} are incorrect, the player doesn't have any item at that position!", index, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString()));
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (test != item)
|
|
{
|
|
handler->SendSysMessage(Acore::StringFormatFmt("queue({}): The bag({}) and slot({}) values for the %s are incorrect, {} is there instead!", index, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), test->GetGUID().ToString()));
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (!error)
|
|
handler->SendSysMessage("All OK!");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugDungeonFinderCommand(ChatHandler* /*handler*/)
|
|
{
|
|
sLFGMgr->ToggleTesting();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/)
|
|
{
|
|
sBattlegroundMgr->ToggleTesting();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugArenaCommand(ChatHandler* /*handler*/)
|
|
{
|
|
sBattlegroundMgr->ToggleArenaTesting();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugThreatListCommand(ChatHandler* handler)
|
|
{
|
|
Creature* target = handler->getSelectedCreature();
|
|
if (!target || target->IsTotem() || target->IsPet())
|
|
return false;
|
|
|
|
auto const& threatList = target->getThreatMgr().getThreatList();
|
|
ThreatContainer::StorageType::const_iterator itr;
|
|
uint32 count = 0;
|
|
|
|
handler->PSendSysMessage("Threat list of %s (%s)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
|
|
|
|
for (itr = threatList.begin(); itr != threatList.end(); ++itr)
|
|
{
|
|
Unit* unit = (*itr)->getTarget();
|
|
if (!unit)
|
|
{
|
|
handler->PSendSysMessage(" %u. No Unit - threat %f", ++count, (*itr)->getThreat());
|
|
continue;
|
|
}
|
|
|
|
handler->PSendSysMessage(" %u. %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->getThreat());
|
|
}
|
|
|
|
auto const& threatList2 = target->getThreatMgr().getOfflineThreatList();
|
|
for (itr = threatList2.begin(); itr != threatList2.end(); ++itr)
|
|
{
|
|
Unit* unit = (*itr)->getTarget();
|
|
if (!unit)
|
|
{
|
|
handler->PSendSysMessage(" %u. [offline] No Unit - threat %f", ++count, (*itr)->getThreat());
|
|
continue;
|
|
}
|
|
|
|
handler->PSendSysMessage(" %u. [offline] %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->getThreat());
|
|
}
|
|
|
|
handler->SendSysMessage("End of threat list.");
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugHostileRefListCommand(ChatHandler* handler)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
target = handler->GetSession()->GetPlayer();
|
|
|
|
HostileReference* ref = target->getHostileRefMgr().getFirst();
|
|
uint32 count = 0;
|
|
|
|
handler->PSendSysMessage("Hostil reference list of %s (%s)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
|
|
|
|
while (ref)
|
|
{
|
|
if (Unit* unit = ref->GetSource()->GetOwner())
|
|
{
|
|
handler->PSendSysMessage(" %u. %s %s (%s) - threat %f", ++count, (ref->isOnline() ? "" : "[offline]"),
|
|
unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), ref->getThreat());
|
|
}
|
|
else
|
|
{
|
|
handler->PSendSysMessage(" %u. No Owner - threat %f", ++count, ref->getThreat());
|
|
}
|
|
|
|
ref = ref->next();
|
|
}
|
|
|
|
handler->SendSysMessage("End of hostil reference list.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, uint32 id)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target || target->IsVehicle())
|
|
return false;
|
|
|
|
//target->SetVehicleId(id);
|
|
handler->PSendSysMessage("Vehicle id set to %u", id);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, uint32 entry, Optional<int8> seatId)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target || !target->IsVehicle())
|
|
return false;
|
|
|
|
if (!seatId)
|
|
seatId = -1;
|
|
|
|
if (!entry)
|
|
handler->GetPlayer()->EnterVehicle(target, *seatId);
|
|
else
|
|
{
|
|
Creature* passenger = nullptr;
|
|
Acore::AllCreaturesOfEntryInRange check(handler->GetPlayer(), entry, 20.0f);
|
|
Acore::CreatureSearcher<Acore::AllCreaturesOfEntryInRange> searcher(handler->GetPlayer(), passenger, check);
|
|
Cell::VisitAllObjects(handler->GetPlayer(), searcher, 30.0f);
|
|
|
|
if (!passenger || passenger == target)
|
|
return false;
|
|
|
|
passenger->EnterVehicle(target, *seatId);
|
|
}
|
|
|
|
handler->PSendSysMessage("Unit %u entered vehicle %hhd", entry, *seatId);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, uint32 entry, Optional<uint32> id)
|
|
{
|
|
float x, y, z, o = handler->GetPlayer()->GetOrientation();
|
|
handler->GetPlayer()->GetClosePoint(x, y, z, handler->GetPlayer()->GetCombatReach());
|
|
|
|
if (!id)
|
|
return handler->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr;
|
|
|
|
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
|
|
|
|
if (!ci)
|
|
return false;
|
|
|
|
VehicleEntry const* ve = sVehicleStore.LookupEntry(*id);
|
|
|
|
if (!ve)
|
|
return false;
|
|
|
|
Creature* v = new Creature();
|
|
|
|
Map* map = handler->GetPlayer()->GetMap();
|
|
|
|
if (!v->Create(map->GenerateLowGuid<HighGuid::Vehicle>(), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, *id, x, y, z, o))
|
|
{
|
|
delete v;
|
|
return false;
|
|
}
|
|
|
|
map->AddToMap(v->ToCreature());
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendLargePacketCommand(ChatHandler* handler)
|
|
{
|
|
std::ostringstream ss;
|
|
|
|
while (ss.str().size() < 128000)
|
|
ss << "This is a dummy string to push the packet's size beyond 128000 bytes. ";
|
|
|
|
handler->SendSysMessage(ss.str().c_str());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, uint32 phaseShift)
|
|
{
|
|
handler->GetSession()->SendSetPhaseShift(phaseShift);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGetItemValueCommand(ChatHandler* handler, ObjectGuid::LowType guid, uint32 index)
|
|
{
|
|
Item* i = handler->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
if (index >= i->GetValuesCount())
|
|
return false;
|
|
|
|
uint32 value = i->GetUInt32Value(index);
|
|
|
|
handler->PSendSysMessage("Item %u: value at %u is %u", guid, index, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetItemValueCommand(ChatHandler* handler, ObjectGuid::LowType guid, uint32 index, uint32 value)
|
|
{
|
|
Item* i = handler->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
if (index >= i->GetValuesCount())
|
|
return false;
|
|
|
|
i->SetUInt32Value(index, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugItemExpireCommand(ChatHandler* handler, ObjectGuid::LowType guid)
|
|
{
|
|
Item* i = handler->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, guid));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
handler->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
|
|
sScriptMgr->OnItemExpire(handler->GetPlayer(), i->GetTemplate());
|
|
|
|
return true;
|
|
}
|
|
|
|
// Play emote animation
|
|
static bool HandleDebugAnimCommand(ChatHandler* handler, Emote emote)
|
|
{
|
|
if (Unit* unit = handler->getSelectedUnit())
|
|
unit->HandleEmoteCommand(emote);
|
|
|
|
handler->PSendSysMessage("Playing emote %s", EnumUtils::ToConstant(emote));
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugLoSCommand(ChatHandler* handler)
|
|
{
|
|
if (Unit* unit = handler->getSelectedUnit())
|
|
{
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
handler->PSendSysMessage("Checking LoS %s -> %s:", player->GetName().c_str(), unit->GetName().c_str());
|
|
handler->PSendSysMessage(" VMAP LoS: %s", player->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::Nothing, LINEOFSIGHT_CHECK_VMAP) ? "clear" : "obstructed");
|
|
handler->PSendSysMessage(" GObj LoS: %s", player->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::Nothing, LINEOFSIGHT_CHECK_GOBJECT_ALL) ? "clear" : "obstructed");
|
|
handler->PSendSysMessage("%s is %sin line of sight of %s.", unit->GetName().c_str(), (player->IsWithinLOSInMap(unit) ? "" : "not "), player->GetName().c_str());
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, Optional<AuraStateType> state, bool apply)
|
|
{
|
|
Unit* unit = handler->getSelectedUnit();
|
|
if (!unit)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!state)
|
|
{
|
|
// reset all states
|
|
for (AuraStateType s : EnumUtils::Iterate<AuraStateType>())
|
|
unit->ModifyAuraState(s, false);
|
|
return true;
|
|
}
|
|
|
|
unit->ModifyAuraState(*state, apply);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetValueCommand(ChatHandler* handler, uint32 index, Variant<uint32, float> value)
|
|
{
|
|
WorldObject* target = handler->getSelectedObject();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (index >= target->GetValuesCount())
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, index, target->GetGUID().GetCounter(), target->GetValuesCount());
|
|
return false;
|
|
}
|
|
|
|
if (value.holds_alternative<uint32>())
|
|
{
|
|
target->SetUInt32Value(index, value.get<uint32>());
|
|
handler->PSendSysMessage(LANG_SET_UINT_FIELD, target->GetGUID().GetCounter(), uint32(index), uint32(value));
|
|
}
|
|
else if (value.holds_alternative<float>())
|
|
{
|
|
target->SetFloatValue(index, value.get<float>());
|
|
handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, target->GetGUID().GetCounter(), static_cast<float>(index), uint32(value));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGetValueCommand(ChatHandler* handler, uint32 index, bool isInt)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
ObjectGuid guid = target->GetGUID();
|
|
|
|
if (index >= target->GetValuesCount())
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, index, guid.GetCounter(), target->GetValuesCount());
|
|
return false;
|
|
}
|
|
|
|
if (isInt)
|
|
{
|
|
uint32 value = target->GetUInt32Value(index);
|
|
handler->PSendSysMessage(LANG_GET_UINT_FIELD, guid.GetCounter(), index, value);
|
|
}
|
|
else
|
|
{
|
|
float value = target->GetFloatValue(index);
|
|
handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, guid.GetCounter(), index, value);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugMod32ValueCommand(ChatHandler* handler, uint32 index, uint32 value)
|
|
{
|
|
if (index >= handler->GetPlayer()->GetValuesCount())
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, index, handler->GetPlayer()->GetGUID().GetCounter(), handler->GetPlayer()->GetValuesCount());
|
|
return false;
|
|
}
|
|
|
|
uint32 currentValue = handler->GetPlayer()->GetUInt32Value(index);
|
|
|
|
currentValue += value;
|
|
handler->GetPlayer()->SetUInt32Value(index, currentValue);
|
|
|
|
handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, index, currentValue);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugUpdateCommand(ChatHandler* handler, uint32 index, Optional<uint32> value)
|
|
{
|
|
Unit* unit = handler->getSelectedUnit();
|
|
if (!unit)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!index)
|
|
return true;
|
|
|
|
// check index
|
|
if (unit->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (index >= PLAYER_END)
|
|
return true;
|
|
}
|
|
else if (index >= UNIT_END)
|
|
return true;
|
|
|
|
if (!value)
|
|
{
|
|
value = unit->GetUInt32Value(index);
|
|
|
|
handler->PSendSysMessage(LANG_UPDATE, unit->GetGUID().GetCounter(), index, *value);
|
|
return true;
|
|
}
|
|
|
|
unit->SetUInt32Value(index, *value);
|
|
|
|
handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUID().GetCounter(), index, *value);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSet32BitCommand(ChatHandler* handler, uint32 index, uint8 bit)
|
|
{
|
|
WorldObject* target = handler->getSelectedObject();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (bit > 32) // uint32 = 32 bits
|
|
return false;
|
|
|
|
uint32 value = bit ? 1 << (bit - 1) : 0;
|
|
target->SetUInt32Value(index, value);
|
|
|
|
handler->PSendSysMessage(LANG_SET_32BIT_FIELD, index, value);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugMoveflagsCommand(ChatHandler* handler, Optional<uint32> moveFlags, Optional<uint32> moveFlagsExtra)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
target = handler->GetPlayer();
|
|
|
|
if (!moveFlags)
|
|
{
|
|
//! Display case
|
|
handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
|
|
}
|
|
else
|
|
{
|
|
static uint32 const FlagsWithHandlers = MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE |
|
|
MOVEMENTFLAG_WALKING | MOVEMENTFLAG_SWIMMING |
|
|
MOVEMENTFLAG_SPLINE_ENABLED;
|
|
|
|
bool unhandledFlag = ((*moveFlags ^ target->GetUnitMovementFlags()) & ~FlagsWithHandlers) != 0;
|
|
|
|
target->SetWalk((*moveFlags & MOVEMENTFLAG_WALKING) != 0);
|
|
target->SetDisableGravity((*moveFlags & MOVEMENTFLAG_DISABLE_GRAVITY) != 0);
|
|
target->SetSwim((*moveFlags & MOVEMENTFLAG_SWIMMING) != 0);
|
|
target->SetCanFly((*moveFlags & MOVEMENTFLAG_CAN_FLY) != 0);
|
|
target->SetWaterWalking((*moveFlags & MOVEMENTFLAG_WATERWALKING) != 0);
|
|
target->SetFeatherFall((*moveFlags & MOVEMENTFLAG_FALLING_SLOW) != 0);
|
|
target->SetHover((*moveFlags & MOVEMENTFLAG_HOVER) != 0);
|
|
|
|
if (*moveFlags & (MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_CAN_FLY))
|
|
*moveFlags &= ~MOVEMENTFLAG_FALLING;
|
|
|
|
if (*moveFlags & MOVEMENTFLAG_ROOT)
|
|
{
|
|
target->SetControlled(true, UNIT_STATE_ROOT);
|
|
*moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
|
|
}
|
|
|
|
if (target->HasUnitMovementFlag(MOVEMENTFLAG_SPLINE_ENABLED) && !(*moveFlags & MOVEMENTFLAG_SPLINE_ENABLED))
|
|
target->StopMoving();
|
|
|
|
if (unhandledFlag)
|
|
target->SetUnitMovementFlags(*moveFlags);
|
|
|
|
if (moveFlagsExtra)
|
|
{
|
|
target->SetExtraUnitMovementFlags(*moveFlagsExtra);
|
|
}
|
|
|
|
if (moveFlagsExtra || unhandledFlag)
|
|
target->SendMovementFlagUpdate();
|
|
|
|
handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugUnitStateCommand(ChatHandler* handler, uint32 unitState)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
target = handler->GetSession()->GetPlayer();
|
|
|
|
target->ClearUnitState(target->GetUnitState());
|
|
target->AddUnitState(unitState);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleWPGPSCommand(ChatHandler* handler)
|
|
{
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
|
|
LOG_INFO("sql.dev", "(@PATH, XX, {0:.3f}, {0:.3f}, {0:.5f}, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
|
|
|
|
handler->PSendSysMessage("Waypoint SQL written to SQL Developer log");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugObjectCountCommand(ChatHandler* handler, Optional<uint32> mapId)
|
|
{
|
|
if (mapId)
|
|
{
|
|
sMapMgr->DoForAllMapsWithMapId(mapId.value(),
|
|
[handler](Map* map) -> void
|
|
{
|
|
HandleDebugObjectCountMap(handler, map);
|
|
}
|
|
);
|
|
}
|
|
else
|
|
{
|
|
sMapMgr->DoForAllMaps(
|
|
[handler](Map* map) -> void
|
|
{
|
|
HandleDebugObjectCountMap(handler, map);
|
|
}
|
|
);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
class CreatureCountWorker
|
|
{
|
|
public:
|
|
CreatureCountWorker() { }
|
|
|
|
void Visit(std::unordered_map<ObjectGuid, Creature*>& creatureMap)
|
|
{
|
|
for (auto const& p : creatureMap)
|
|
{
|
|
uint32& count = creatureIds[p.second->GetEntry()];
|
|
++count;
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
void Visit(std::unordered_map<ObjectGuid, T*>&) { }
|
|
|
|
std::vector<std::pair<uint32, uint32>> GetTopCreatureCount(uint32 count)
|
|
{
|
|
auto comp = [](std::pair<uint32, uint32> const& a, std::pair<uint32, uint32> const& b)
|
|
{
|
|
return a.second > b.second;
|
|
};
|
|
std::set<std::pair<uint32, uint32>, decltype(comp)> set(creatureIds.begin(), creatureIds.end(), comp);
|
|
|
|
count = std::min(count, uint32(set.size()));
|
|
std::vector<std::pair<uint32, uint32>> result(count);
|
|
std::copy_n(set.begin(), count, result.begin());
|
|
|
|
return result;
|
|
}
|
|
|
|
private:
|
|
std::unordered_map<uint32, uint32> creatureIds;
|
|
};
|
|
|
|
static void HandleDebugObjectCountMap(ChatHandler* handler, Map* map)
|
|
{
|
|
handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Creatures: %u GameObjects: %u SetActive Objects: %u",
|
|
map->GetId(), map->GetMapName(), map->GetInstanceId(),
|
|
uint64(map->GetObjectsStore().Size<Creature>()),
|
|
uint64(map->GetObjectsStore().Size<GameObject>()),
|
|
uint64(map->GetActiveNonPlayersCount()));
|
|
|
|
CreatureCountWorker worker;
|
|
TypeContainerVisitor<CreatureCountWorker, MapStoredObjectTypesContainer> visitor(worker);
|
|
visitor.Visit(map->GetObjectsStore());
|
|
|
|
handler->PSendSysMessage("Top Creatures count:");
|
|
|
|
for (auto&& p : worker.GetTopCreatureCount(5))
|
|
handler->PSendSysMessage("Entry: %u Count: %u", p.first, p.second);
|
|
}
|
|
|
|
static bool HandleDebugDummyCommand(ChatHandler* handler)
|
|
{
|
|
handler->SendSysMessage("This command does nothing right now. Edit your local core (cs_debug.cpp) to make it do whatever you need for testing.");
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_debug_commandscript()
|
|
{
|
|
new debug_commandscript();
|
|
}
|