mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
1468 lines
57 KiB
C++
1468 lines
57 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "Chat.h"
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#include "Common.h"
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#include "CreatureAI.h"
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#include "DisableMgr.h"
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#include "Group.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Pet.h"
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#include "Player.h"
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#include "Spell.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "QueryHolder.h"
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class LoadPetFromDBQueryHolder : public CharacterDatabaseQueryHolder
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{
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public:
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LoadPetFromDBQueryHolder(uint32 petNumber, bool current, uint32 diffTime, std::string&& actionBar, uint32 health, uint32 mana)
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: _petNumber(petNumber),
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_current(current),
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_diffTime(diffTime),
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_actionBar(std::move(actionBar)),
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_savedHealth(health),
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_savedMana(mana) { }
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uint32 GetPetNumber() const { return _petNumber; }
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uint32 GetDiffTime() const { return _diffTime; }
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bool GetCurrent() const { return _current; }
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uint32 GetSavedHealth() const { return _savedHealth; }
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uint32 GetSavedMana() const { return _savedMana; }
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std::string GetActionBar() const { return _actionBar; }
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bool Initialize();
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private:
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enum
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{
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AURAS,
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SPELLS,
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COOLDOWNS,
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MAX
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};
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const uint32 _petNumber;
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const bool _current;
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const uint32 _diffTime;
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const std::string _actionBar;
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const uint32 _savedHealth;
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const uint32 _savedMana;
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};
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bool LoadPetFromDBQueryHolder::Initialize()
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{
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SetSize(MAX);
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bool res = true;
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CharacterDatabasePreparedStatement* stmt = nullptr;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA);
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stmt->setUInt32(0, _petNumber);
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res &= SetPreparedQuery(AURAS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL);
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stmt->setUInt32(0, _petNumber);
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res &= SetPreparedQuery(SPELLS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN);
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stmt->setUInt32(0, _petNumber);
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res &= SetPreparedQuery(COOLDOWNS, stmt);
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return res;
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}
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uint8 WorldSession::HandleLoadPetFromDBFirstCallback(PreparedQueryResult result, uint8 asynchLoadType)
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{
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if (!result)
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return PET_LOAD_NO_RESULT;
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Player* owner = GetPlayer();
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if (!owner || owner->GetPet() || owner->GetVehicle() || owner->IsSpectator() || owner->IsBeingTeleportedFar())
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{
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return PET_LOAD_ERROR;
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}
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Field* fields = result->Fetch();
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// Xinef: this can happen if fetch is called twice, impossibru.
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if (!fields)
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return PET_LOAD_ERROR;
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// update for case of current pet "slot = 0"
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uint32 petentry = fields[1].GetUInt32();
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if (!petentry)
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return PET_LOAD_NO_RESULT;
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uint8 petSlot = fields[7].GetUInt8();
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bool current = petSlot == PET_SAVE_AS_CURRENT;
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uint32 summon_spell_id = fields[15].GetUInt32();
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE nullptr
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bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0;
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uint32 pet_number = fields[0].GetUInt32();
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uint32 savedhealth = fields[10].GetUInt32();
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uint32 savedmana = fields[11].GetUInt32();
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PetType pet_type = PetType(fields[16].GetUInt8());
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// xinef: BG resurrect, overwrite saved value
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if (asynchLoadType == PET_LOAD_BG_RESURRECT)
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savedhealth = 1;
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if (pet_type == HUNTER_PET && savedhealth == 0 && asynchLoadType != PET_LOAD_SUMMON_DEAD_PET)
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{
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WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1 + 4);
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data << uint8(0);
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data << uint32(883);
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data << uint8(SPELL_FAILED_TARGETS_DEAD);
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SendPacket(&data);
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owner->RemoveSpellCooldown(883, false);
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return PET_LOAD_ERROR;
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}
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// check temporary summoned pets like mage water elemental
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if (current && is_temporary_summoned)
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return PET_LOAD_ERROR;
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if (pet_type == HUNTER_PET)
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{
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CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petentry);
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if (!creatureInfo || !creatureInfo->IsTameable(owner->CanTameExoticPets()))
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return PET_LOAD_ERROR;
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}
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Map* map = owner->GetMap();
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ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Pet>();
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Pet* pet = new Pet(owner, pet_type);
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if (!pet->Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
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{
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delete pet;
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return PET_LOAD_ERROR;
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}
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std::shared_ptr<LoadPetFromDBQueryHolder> holder = std::make_shared<LoadPetFromDBQueryHolder>(pet_number, current, uint32(time(nullptr) - fields[14].GetUInt32()), fields[13].GetString(), savedhealth, savedmana);
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if (!holder->Initialize())
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{
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delete pet;
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return PET_LOAD_ERROR;
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}
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float px, py, pz;
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owner->GetClosePoint(px, py, pz, pet->GetObjectSize(), PET_FOLLOW_DIST, pet->GetFollowAngle());
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if (!pet->IsPositionValid())
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{
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LOG_ERROR("network.opcode", "Pet (%s, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
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pet->GetGUID().ToString().c_str(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
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delete pet;
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return PET_LOAD_ERROR;
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}
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pet->SetLoading(true);
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pet->Relocate(px, py, pz, owner->GetOrientation());
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pet->setPetType(pet_type);
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pet->setFaction(owner->getFaction());
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pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
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if (pet->IsCritter())
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{
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map->AddToMap(pet->ToCreature(), true);
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pet->SetLoading(false); // xinef, mine
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return PET_LOAD_OK;
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}
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if (pet->getPetType() == HUNTER_PET || pet->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON || pet->GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD)
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pet->GetCharmInfo()->SetPetNumber(pet_number, pet->IsPermanentPetFor(owner)); // Show pet details tab (Shift+P) only for hunter pets, demons or undead
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else
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pet->GetCharmInfo()->SetPetNumber(pet_number, false);
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pet->SetDisplayId(fields[3].GetUInt32());
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pet->SetNativeDisplayId(fields[3].GetUInt32());
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pet->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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pet->SetName(fields[8].GetString());
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uint32 petlevel = fields[4].GetUInt16();
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switch (pet->getPetType())
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{
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case SUMMON_PET:
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petlevel = owner->getLevel();
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if (pet->IsPetGhoul())
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pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x400); // class = rogue
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else
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pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); // class = mage
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pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
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// this enables popup window (pet dismiss, cancel)
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break;
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case HUNTER_PET:
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pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); // class = warrior, gender = none, power = focus
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pet->SetSheath(SHEATH_STATE_MELEE);
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pet->SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
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pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
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// this enables popup window (pet abandon, cancel)
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pet->SetMaxPower(POWER_HAPPINESS, pet->GetCreatePowers(POWER_HAPPINESS));
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pet->SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
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pet->setPowerType(POWER_FOCUS);
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break;
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default:
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if (!pet->IsPetGhoul())
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LOG_ERROR("network.opcode", "Pet have incorrect type (%u) for pet loading.", pet->getPetType());
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break;
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}
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pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); // cast can't be helped here
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pet->SetCreatorGUID(owner->GetGUID());
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owner->SetMinion(pet, true);
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pet->InitStatsForLevel(petlevel);
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pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
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pet->SynchronizeLevelWithOwner();
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pet->SetReactState(ReactStates(fields[6].GetUInt8()));
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pet->SetCanModifyStats(true);
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// set current pet as current
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// 0=current
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// 1..MAX_PET_STABLES in stable slot
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// PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
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if (petSlot)
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{
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT_EXCLUDE_ID);
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stmt->setUInt8(0, uint8(PET_SAVE_NOT_IN_SLOT));
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stmt->setUInt32(1, owner->GetGUID().GetCounter());
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stmt->setUInt8(2, uint8(PET_SAVE_AS_CURRENT));
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stmt->setUInt32(3, pet_number);
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
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stmt->setUInt8(0, uint8(PET_SAVE_AS_CURRENT));
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stmt->setUInt32(1, owner->GetGUID().GetCounter());
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stmt->setUInt32(2, pet_number);
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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}
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// Send fake summon spell cast - this is needed for correct cooldown application for spells
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// Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
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// TODO: pets should be summoned from real cast instead of just faking it?
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if (summon_spell_id)
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{
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WorldPacket data(SMSG_SPELL_GO, (8 + 8 + 4 + 4 + 2));
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data << owner->GetPackGUID();
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data << owner->GetPackGUID();
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data << uint8(0);
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data << uint32(summon_spell_id);
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data << uint32(256); // CAST_FLAG_UNKNOWN3
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data << uint32(0);
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owner->SendMessageToSet(&data, true);
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}
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// do it as early as possible!
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pet->InitTalentForLevel(); // set original talents points before spell loading
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if (!is_temporary_summoned)
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pet->GetCharmInfo()->InitPetActionBar();
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map->AddToMap(pet->ToCreature(), true);
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if (pet->getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
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pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
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else
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{
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pet->SetHealth(savedhealth > pet->GetMaxHealth() ? pet->GetMaxHealth() : savedhealth);
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pet->SetPower(POWER_MANA, savedmana > pet->GetMaxPower(POWER_MANA) ? pet->GetMaxPower(POWER_MANA) : savedmana);
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}
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pet->SetAsynchLoadType(asynchLoadType);
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AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
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{
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HandleLoadPetFromDBSecondCallback(static_cast<LoadPetFromDBQueryHolder const&>(holder));
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});
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return PET_LOAD_OK;
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}
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void WorldSession::HandleLoadPetFromDBSecondCallback(LoadPetFromDBQueryHolder const& holder)
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{
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if (!GetPlayer())
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return;
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Player* owner = GetPlayer();
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Pet* pet = owner->GetPet();
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if (!pet)
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return;
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pet->_LoadAuras(holder.GetPreparedResult(PET_LOAD_QUERY_LOADAURAS), holder.GetDiffTime());
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bool current = holder.GetCurrent();
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uint32 summon_spell_id = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE nullptr
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bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0;
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// load action bar, if data broken will fill later by default spells.
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if (!is_temporary_summoned)
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{
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pet->GetCharmInfo()->LoadPetActionBar(holder.GetActionBar()); // action bar stored in already read string
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pet->_LoadSpells(holder.GetPreparedResult(PET_LOAD_QUERY_LOADSPELLS));
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pet->InitTalentForLevel(); // re-init to check talent count
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pet->_LoadSpellCooldowns(holder.GetPreparedResult(PET_LOAD_QUERY_LOADSPELLCOOLDOWN));
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pet->LearnPetPassives();
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pet->InitLevelupSpellsForLevel();
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pet->CastPetAuras(current);
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}
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pet->CleanupActionBar(); // remove unknown spells from action bar after load
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owner->PetSpellInitialize();
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owner->SendTalentsInfoData(true);
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if (owner->GetGroup())
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owner->SetGroupUpdateFlag(GROUP_UPDATE_PET);
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//set last used pet number (for use in BG's)
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if (owner->GetTypeId() == TYPEID_PLAYER && pet->isControlled() && !pet->isTemporarySummoned() && (pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET))
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{
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owner->ToPlayer()->SetLastPetNumber(holder.GetPetNumber());
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owner->SetLastPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
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}
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if (pet->getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
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{
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pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
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pet->SetHealth(pet->GetMaxHealth());
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}
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else
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{
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if (!holder.GetSavedHealth() && pet->getPetType() == HUNTER_PET && pet->GetAsynchLoadType() != PET_LOAD_SUMMON_DEAD_PET)
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pet->setDeathState(JUST_DIED);
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else
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{
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pet->SetHealth(holder.GetSavedHealth() > pet->GetMaxHealth() ? pet->GetMaxHealth() : holder.GetSavedHealth());
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pet->SetPower(POWER_MANA, holder.GetSavedMana() > pet->GetMaxPower(POWER_MANA) ? pet->GetMaxPower(POWER_MANA) : holder.GetSavedMana());
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}
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}
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pet->SetLoading(false);
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owner->SetTemporaryUnsummonedPetNumber(0); // clear this only if pet is loaded successfuly
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// current
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if (current && owner->IsPetNeedBeTemporaryUnsummoned())
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{
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owner->UnsummonPetTemporaryIfAny();
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return;
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}
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pet->HandleAsynchLoadSucceed();
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}
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void WorldSession::HandleDismissCritter(WorldPacket& recvData)
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{
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ObjectGuid guid;
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recvData >> guid;
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LOG_DEBUG("network", "WORLD: Received CMSG_DISMISS_CRITTER for %s", guid.ToString().c_str());
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Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
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if (!pet)
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{
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LOG_DEBUG("network", "Vanitypet (%s) does not exist - player %s (%s / account: %u) attempted to dismiss it (possibly lagged out)",
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guid.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetAccountId());
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return;
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}
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if (_player->GetCritterGUID() == pet->GetGUID())
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{
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if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->IsSummon())
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pet->ToTempSummon()->UnSummon();
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}
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}
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void WorldSession::HandlePetAction(WorldPacket& recvData)
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{
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ObjectGuid guid1;
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uint32 data;
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ObjectGuid guid2;
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recvData >> guid1; //pet guid
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recvData >> data;
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recvData >> guid2; //tag guid
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uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
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uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
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// used also for charmed creature
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Unit* pet = ObjectAccessor::GetUnit(*_player, guid1);
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LOG_DEBUG("network.opcode", "HandlePetAction: Pet %s - flag: %u, spellid: %u, target: %s.", guid1.ToString().c_str(), uint32(flag), spellid, guid2.ToString().c_str());
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if (!pet)
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{
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LOG_ERROR("network.opcode", "HandlePetAction: Pet (%s) doesn't exist for player %s", guid1.ToString().c_str(), GetPlayer()->GetName().c_str());
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return;
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}
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if (pet != GetPlayer()->GetFirstControlled())
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{
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LOG_ERROR("network.opcode", "HandlePetAction: Pet (%s) does not belong to player %s", guid1.ToString().c_str(), GetPlayer()->GetName().c_str());
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return;
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}
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if (!pet->IsAlive())
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{
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// xinef: allow dissmis dead pets
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SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellid) : nullptr;
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if ((flag != ACT_COMMAND || spellid != COMMAND_ABANDON) && (!spell || !spell->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD)))
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return;
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}
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// Xinef: allow to controll players
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if (pet->GetTypeId() == TYPEID_PLAYER && flag != ACT_COMMAND && flag != ACT_REACTION)
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return;
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if (GetPlayer()->m_Controlled.size() == 1)
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HandlePetActionHelper(pet, guid1, spellid, flag, guid2);
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else
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{
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//If a pet is dismissed, m_Controlled will change
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std::vector<Unit*> controlled;
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for (Unit::ControlSet::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
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{
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// xinef: allow to dissmis dead pets
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if ((*itr)->GetEntry() == pet->GetEntry() && ((*itr)->IsAlive() || (flag == ACT_COMMAND && spellid == COMMAND_ABANDON)))
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controlled.push_back(*itr);
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// xinef: mirror image blizzard crappness
|
|
else if ((*itr)->GetEntry() == NPC_MIRROR_IMAGE && flag == ACT_COMMAND && spellid == COMMAND_FOLLOW)
|
|
{
|
|
(*itr)->InterruptNonMeleeSpells(false);
|
|
}
|
|
}
|
|
|
|
for (Unit* pet : controlled)
|
|
if (pet && pet->IsInWorld() && pet->GetMap() == _player->GetMap())
|
|
HandlePetActionHelper(pet, guid1, spellid, flag, guid2);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandlePetStopAttack(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
LOG_DEBUG("network", "WORLD: Received CMSG_PET_STOP_ATTACK for %s", guid.ToString().c_str());
|
|
|
|
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
|
|
|
if (!pet)
|
|
{
|
|
LOG_ERROR("network.opcode", "HandlePetStopAttack: Pet %s does not exist", guid.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
|
|
{
|
|
LOG_ERROR("network.opcode", "HandlePetStopAttack: Pet %s isn't a pet or charmed creature of player %s", guid.ToString().c_str(), GetPlayer()->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
if (!pet->IsAlive())
|
|
return;
|
|
|
|
pet->AttackStop();
|
|
pet->ClearInPetCombat();
|
|
}
|
|
|
|
void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2)
|
|
{
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
LOG_ERROR("network.opcode", "WorldSession::HandlePetAction(petGuid: %s, tagGuid: %s, spellId: %u, flag: %u): object (%s) is considered pet-like but doesn't have a charminfo!",
|
|
guid1.ToString().c_str(), guid2.ToString().c_str(), spellid, flag, pet->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
switch (flag)
|
|
{
|
|
case ACT_COMMAND: //0x07
|
|
switch (spellid)
|
|
{
|
|
case COMMAND_STAY: //flat=1792 //STAY
|
|
{
|
|
bool controlledMotion = pet->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) != NULL_MOTION_TYPE;
|
|
if (!controlledMotion)
|
|
{
|
|
pet->StopMovingOnCurrentPos();
|
|
pet->GetMotionMaster()->Clear(false);
|
|
pet->GetMotionMaster()->MoveIdle();
|
|
}
|
|
|
|
charmInfo->SetCommandState(COMMAND_STAY);
|
|
charmInfo->SetIsCommandAttack(false);
|
|
charmInfo->SetIsCommandFollow(false);
|
|
charmInfo->SetIsFollowing(false);
|
|
charmInfo->SetIsReturning(false);
|
|
charmInfo->SetIsAtStay(!controlledMotion);
|
|
charmInfo->SaveStayPosition(controlledMotion);
|
|
if (pet->ToPet())
|
|
pet->ToPet()->ClearCastWhenWillAvailable();
|
|
|
|
charmInfo->SetForcedSpell(0);
|
|
charmInfo->SetForcedTargetGUID();
|
|
break;
|
|
}
|
|
case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
|
|
{
|
|
pet->AttackStop();
|
|
pet->InterruptNonMeleeSpells(false);
|
|
pet->ClearInPetCombat();
|
|
pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle());
|
|
if (pet->ToPet())
|
|
pet->ToPet()->ClearCastWhenWillAvailable();
|
|
charmInfo->SetCommandState(COMMAND_FOLLOW);
|
|
|
|
charmInfo->SetIsCommandAttack(false);
|
|
charmInfo->SetIsAtStay(false);
|
|
charmInfo->SetIsReturning(true);
|
|
charmInfo->SetIsCommandFollow(true);
|
|
charmInfo->SetIsFollowing(false);
|
|
charmInfo->RemoveStayPosition();
|
|
charmInfo->SetForcedSpell(0);
|
|
charmInfo->SetForcedTargetGUID();
|
|
break;
|
|
}
|
|
case COMMAND_ATTACK: //spellid=1792 //ATTACK
|
|
{
|
|
// Can't attack if owner is pacified
|
|
if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
|
|
{
|
|
//pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
|
|
//TODO: Send proper error message to client
|
|
return;
|
|
}
|
|
|
|
// only place where pet can be player
|
|
Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
|
|
if (!TargetUnit)
|
|
return;
|
|
|
|
if (Unit* owner = pet->GetOwner())
|
|
if (!owner->IsValidAttackTarget(TargetUnit))
|
|
return;
|
|
|
|
// pussywizard (excluded charmed)
|
|
if (!pet->IsCharmed())
|
|
if (Creature* creaturePet = pet->ToCreature())
|
|
if (!creaturePet->_CanDetectFeignDeathOf(TargetUnit) || !creaturePet->CanCreatureAttack(TargetUnit))
|
|
return;
|
|
|
|
// Not let attack through obstructions
|
|
bool checkLos = !DisableMgr::IsPathfindingEnabled(pet->GetMap()) ||
|
|
(TargetUnit->GetTypeId() == TYPEID_UNIT && (TargetUnit->ToCreature()->isWorldBoss() || TargetUnit->ToCreature()->IsDungeonBoss()));
|
|
|
|
if (checkLos && !pet->IsWithinLOSInMap(TargetUnit))
|
|
{
|
|
WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
|
|
data << uint8(0);
|
|
data << uint32(7389);
|
|
data << uint8(SPELL_FAILED_LINE_OF_SIGHT);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
pet->ClearUnitState(UNIT_STATE_FOLLOW);
|
|
// This is true if pet has no target or has target but targets differs.
|
|
if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
|
|
{
|
|
pet->AttackStop();
|
|
|
|
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled)
|
|
{
|
|
charmInfo->SetIsCommandAttack(true);
|
|
charmInfo->SetIsAtStay(false);
|
|
charmInfo->SetIsFollowing(false);
|
|
charmInfo->SetIsCommandFollow(false);
|
|
charmInfo->SetIsReturning(false);
|
|
|
|
pet->ToCreature()->AI()->AttackStart(TargetUnit);
|
|
|
|
//10% chance to play special pet attack talk, else growl
|
|
if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
|
|
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
|
|
else
|
|
{
|
|
// 90% chance for pet and 100% chance for charmed creature
|
|
pet->SendPetAIReaction(guid1);
|
|
}
|
|
}
|
|
else // charmed player
|
|
{
|
|
charmInfo->SetIsCommandAttack(true);
|
|
charmInfo->SetIsAtStay(false);
|
|
charmInfo->SetIsFollowing(false);
|
|
charmInfo->SetIsCommandFollow(false);
|
|
charmInfo->SetIsReturning(false);
|
|
|
|
pet->Attack(TargetUnit, true);
|
|
pet->SendPetAIReaction(guid1);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
|
|
if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
|
|
{
|
|
if (pet->IsSummon())
|
|
pet->ToTempSummon()->UnSummon();
|
|
else
|
|
_player->StopCastingCharm();
|
|
}
|
|
else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
|
|
{
|
|
ASSERT(pet->GetTypeId() == TYPEID_UNIT);
|
|
if (pet->IsPet())
|
|
{
|
|
if (pet->ToPet()->getPetType() == HUNTER_PET)
|
|
GetPlayer()->RemovePet(pet->ToPet(), PET_SAVE_AS_DELETED);
|
|
else
|
|
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
|
|
pet->setDeathState(CORPSE);
|
|
}
|
|
else if (pet->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_SUMMON | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN))
|
|
{
|
|
pet->ToTempSummon()->UnSummon();
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
LOG_ERROR("network.opcode", "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
|
|
}
|
|
break;
|
|
case ACT_REACTION: // 0x6
|
|
switch (spellid)
|
|
{
|
|
case REACT_PASSIVE: //passive
|
|
pet->AttackStop();
|
|
if (pet->ToPet())
|
|
pet->ToPet()->ClearCastWhenWillAvailable();
|
|
pet->ClearInPetCombat();
|
|
[[fallthrough]]; // TODO: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
|
|
|
|
case REACT_DEFENSIVE: //recovery
|
|
case REACT_AGGRESSIVE: //activete
|
|
if (pet->GetTypeId() == TYPEID_UNIT)
|
|
pet->ToCreature()->SetReactState(ReactStates(spellid));
|
|
else
|
|
charmInfo->SetPlayerReactState(ReactStates(spellid));
|
|
break;
|
|
}
|
|
break;
|
|
case ACT_DISABLED: // 0x81 spell (disabled), ignore
|
|
case ACT_PASSIVE: // 0x01
|
|
case ACT_ENABLED: // 0xC1 spell
|
|
{
|
|
Unit* unit_target = nullptr;
|
|
|
|
// do not cast unknown spells
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("network.opcode", "WORLD: unknown PET spell id %i", spellid);
|
|
return;
|
|
}
|
|
|
|
if (guid2)
|
|
unit_target = ObjectAccessor::GetUnit(*_player, guid2);
|
|
else if (!spellInfo->IsPositive())
|
|
return;
|
|
|
|
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
|
|
return;
|
|
}
|
|
|
|
// do not cast not learned spells
|
|
if (!pet->HasSpell(spellid) || spellInfo->IsPassive())
|
|
return;
|
|
|
|
// Clear the flags as if owner clicked 'attack'. AI will reset them
|
|
// after AttackStart, even if spell failed
|
|
charmInfo->SetIsAtStay(false);
|
|
charmInfo->SetIsCommandAttack(!pet->ToCreature()->HasReactState(REACT_PASSIVE));
|
|
charmInfo->SetIsReturning(false);
|
|
charmInfo->SetIsFollowing(false);
|
|
|
|
Spell* spell = new Spell(pet, spellInfo, TRIGGERED_NONE);
|
|
spell->LoadScripts(); // xinef: load for CheckPetCast
|
|
|
|
SpellCastResult result = spell->CheckPetCast(unit_target);
|
|
|
|
//auto turn to target unless possessed
|
|
if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
|
|
{
|
|
if (unit_target)
|
|
{
|
|
pet->SetInFront(unit_target);
|
|
if (unit_target->GetTypeId() == TYPEID_PLAYER)
|
|
pet->SendUpdateToPlayer(unit_target->ToPlayer());
|
|
}
|
|
else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
|
|
{
|
|
pet->SetInFront(unit_target2);
|
|
if (unit_target2->GetTypeId() == TYPEID_PLAYER)
|
|
pet->SendUpdateToPlayer(unit_target2->ToPlayer());
|
|
}
|
|
if (Unit* powner = pet->GetCharmerOrOwner())
|
|
if (powner->GetTypeId() == TYPEID_PLAYER)
|
|
pet->SendUpdateToPlayer(powner->ToPlayer());
|
|
|
|
result = SPELL_CAST_OK;
|
|
}
|
|
|
|
if (result == SPELL_CAST_OK)
|
|
{
|
|
pet->ToCreature()->AddSpellCooldown(spellid, 0, 0);
|
|
|
|
unit_target = spell->m_targets.GetUnitTarget();
|
|
|
|
//10% chance to play special pet attack talk, else growl
|
|
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
|
|
if (pet->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
|
|
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
|
|
else
|
|
{
|
|
pet->SendPetAIReaction(guid1);
|
|
}
|
|
|
|
if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
|
|
{
|
|
// This is true if pet has no target or has target but targets differs.
|
|
if (pet->GetVictim() != unit_target)
|
|
{
|
|
if (pet->ToCreature()->IsAIEnabled)
|
|
pet->ToCreature()->AI()->AttackStart(unit_target);
|
|
}
|
|
}
|
|
|
|
spell->prepare(&(spell->m_targets));
|
|
|
|
charmInfo->SetForcedSpell(0);
|
|
charmInfo->SetForcedTargetGUID();
|
|
}
|
|
else if (pet->ToPet() && (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE))
|
|
{
|
|
unit_target = spell->m_targets.GetUnitTarget();
|
|
bool haspositiveeffect = false;
|
|
|
|
if (!unit_target)
|
|
return;
|
|
|
|
// search positive effects for spell
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->_IsPositiveEffect(i, true))
|
|
{
|
|
haspositiveeffect = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (pet->isPossessed() || pet->IsVehicle())
|
|
Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
|
|
else if (GetPlayer()->IsFriendlyTo(unit_target) && !haspositiveeffect)
|
|
spell->SendPetCastResult(SPELL_FAILED_TARGET_FRIENDLY);
|
|
else
|
|
spell->SendPetCastResult(SPELL_FAILED_DONT_REPORT);
|
|
|
|
if (!pet->HasSpellCooldown(spellid))
|
|
if(pet->ToPet())
|
|
pet->ToPet()->RemoveSpellCooldown(spellid, true);
|
|
|
|
spell->finish(false);
|
|
delete spell;
|
|
|
|
if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
|
|
return;
|
|
|
|
bool tempspellIsPositive = false;
|
|
|
|
if (!GetPlayer()->IsFriendlyTo(unit_target))
|
|
{
|
|
// only place where pet can be player
|
|
Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
|
|
if (!TargetUnit)
|
|
return;
|
|
|
|
if (Unit* owner = pet->GetOwner())
|
|
if (!owner->IsValidAttackTarget(TargetUnit))
|
|
return;
|
|
|
|
pet->ClearUnitState(UNIT_STATE_FOLLOW);
|
|
// This is true if pet has no target or has target but targets differs.
|
|
if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
|
|
{
|
|
if (pet->GetVictim())
|
|
pet->AttackStop();
|
|
|
|
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
|
|
{
|
|
charmInfo->SetIsCommandAttack(true);
|
|
charmInfo->SetIsAtStay(false);
|
|
charmInfo->SetIsFollowing(false);
|
|
charmInfo->SetIsCommandFollow(false);
|
|
charmInfo->SetIsReturning(false);
|
|
|
|
pet->ToCreature()->AI()->AttackStart(TargetUnit);
|
|
|
|
if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
|
|
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
|
|
else
|
|
pet->SendPetAIReaction(guid1);
|
|
}
|
|
else // charmed player
|
|
{
|
|
if (pet->GetVictim() && pet->GetVictim() != TargetUnit)
|
|
pet->AttackStop();
|
|
|
|
charmInfo->SetIsCommandAttack(true);
|
|
charmInfo->SetIsAtStay(false);
|
|
charmInfo->SetIsFollowing(false);
|
|
charmInfo->SetIsCommandFollow(false);
|
|
charmInfo->SetIsReturning(false);
|
|
|
|
pet->Attack(TargetUnit, true);
|
|
pet->SendPetAIReaction(guid1);
|
|
}
|
|
|
|
pet->ToPet()->CastWhenWillAvailable(spellid, unit_target, nullptr, tempspellIsPositive);
|
|
}
|
|
}
|
|
else if (haspositiveeffect)
|
|
{
|
|
bool tmpSpellIsPositive = true;
|
|
pet->ClearUnitState(UNIT_STATE_FOLLOW);
|
|
// This is true if pet has no target or has target but targets differs.
|
|
Unit* victim = pet->GetVictim();
|
|
if (victim)
|
|
{
|
|
pet->AttackStop();
|
|
}
|
|
else
|
|
victim = nullptr;
|
|
|
|
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
|
|
{
|
|
pet->StopMoving();
|
|
pet->GetMotionMaster()->Clear();
|
|
|
|
charmInfo->SetIsCommandAttack(false);
|
|
charmInfo->SetIsAtStay(false);
|
|
charmInfo->SetIsFollowing(false);
|
|
charmInfo->SetIsCommandFollow(false);
|
|
charmInfo->SetIsReturning(false);
|
|
|
|
pet->GetMotionMaster()->MoveChase(unit_target);
|
|
|
|
if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && urand(0, 100) < 10)
|
|
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
|
|
else
|
|
{
|
|
pet->SendPetAIReaction(guid1);
|
|
}
|
|
|
|
pet->ToPet()->CastWhenWillAvailable(spellid, unit_target, victim, tmpSpellIsPositive);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// dont spam alerts
|
|
if (!charmInfo->GetForcedSpell())
|
|
{
|
|
if (pet->isPossessed() || pet->IsVehicle())
|
|
Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
|
|
else
|
|
spell->SendPetCastResult(result);
|
|
}
|
|
|
|
if (!pet->ToCreature()->HasSpellCooldown(spellid))
|
|
GetPlayer()->SendClearCooldown(spellid, pet);
|
|
|
|
spell->finish(false);
|
|
delete spell;
|
|
|
|
// reset specific flags in case of spell fail. AI will reset other flags
|
|
pet->PetSpellFail(spellInfo, unit_target, result);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
LOG_ERROR("network.opcode", "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandlePetNameQuery(WorldPacket& recvData)
|
|
{
|
|
LOG_DEBUG("network.opcode", "HandlePetNameQuery. CMSG_PET_NAME_QUERY");
|
|
|
|
uint32 petnumber;
|
|
ObjectGuid petguid;
|
|
|
|
recvData >> petnumber;
|
|
recvData >> petguid;
|
|
|
|
SendPetNameQuery(petguid, petnumber);
|
|
}
|
|
|
|
void WorldSession::SendPetNameQuery(ObjectGuid petguid, uint32 petnumber)
|
|
{
|
|
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);
|
|
if (!pet)
|
|
{
|
|
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 1 + 4 + 1));
|
|
data << uint32(petnumber);
|
|
data << uint8(0);
|
|
data << uint32(0);
|
|
data << uint8(0);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
std::string name;
|
|
if (pet->GetEntry() == NPC_WATER_ELEMENTAL_PERM)
|
|
{
|
|
// Use localized creature name for the mage pet
|
|
LocaleConstant loc_idx = GetSessionDbLocaleIndex();
|
|
if (loc_idx != DEFAULT_LOCALE)
|
|
name = pet->GetNameForLocaleIdx(loc_idx);
|
|
else
|
|
name = pet->GetCreatureTemplate()->Name;
|
|
}
|
|
else
|
|
name = pet->GetName();
|
|
|
|
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + name.size() + 1));
|
|
data << uint32(petnumber);
|
|
data << name.c_str();
|
|
data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
|
|
|
|
if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
|
|
{
|
|
data << uint8(1);
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
data << ((Pet*)pet)->GetDeclinedNames()->name[i];
|
|
}
|
|
else
|
|
data << uint8(0);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
bool WorldSession::CheckStableMaster(ObjectGuid guid)
|
|
{
|
|
// spell case or GM
|
|
if (guid == GetPlayer()->GetGUID())
|
|
{
|
|
if (!GetPlayer()->IsGameMaster() && !GetPlayer()->HasAuraType(SPELL_AURA_OPEN_STABLE))
|
|
{
|
|
LOG_DEBUG("network.opcode", "Player (%s) attempt open stable in cheating way.", guid.ToString().c_str());
|
|
return false;
|
|
}
|
|
}
|
|
// stable master case
|
|
else
|
|
{
|
|
if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER))
|
|
{
|
|
LOG_DEBUG("network.opcode", "Stablemaster (%s) not found or you can't interact with him.", guid.ToString().c_str());
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void WorldSession::HandlePetSetAction(WorldPacket& recvData)
|
|
{
|
|
LOG_DEBUG("network.opcode", "HandlePetSetAction. CMSG_PET_SET_ACTION");
|
|
|
|
ObjectGuid petguid;
|
|
uint8 count;
|
|
|
|
recvData >> petguid;
|
|
|
|
Unit* checkPet = ObjectAccessor::GetUnit(*_player, petguid);
|
|
if (!checkPet || checkPet != _player->GetFirstControlled())
|
|
{
|
|
LOG_ERROR("network.opcode", "HandlePetSetAction: Unknown pet (%s) or pet owner (%s)", petguid.ToString().c_str(), _player->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
count = (recvData.size() == 24) ? 2 : 1;
|
|
|
|
uint32 position[2];
|
|
uint32 data[2];
|
|
bool move_command = false;
|
|
|
|
for (uint8 i = 0; i < count; ++i)
|
|
{
|
|
recvData >> position[i];
|
|
recvData >> data[i];
|
|
|
|
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
|
|
|
|
//ignore invalid position
|
|
if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
|
|
return;
|
|
|
|
// in the normal case, command and reaction buttons can only be moved, not removed
|
|
// at moving count == 2, at removing count == 1
|
|
// ignore attempt to remove command|reaction buttons (not possible at normal case)
|
|
if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
|
|
{
|
|
if (count == 1)
|
|
return;
|
|
|
|
move_command = true;
|
|
}
|
|
}
|
|
|
|
Unit::ControlSet petsSet;
|
|
if (checkPet->GetEntry() != petguid.GetEntry())
|
|
petsSet.insert(checkPet);
|
|
else
|
|
petsSet = _player->m_Controlled;
|
|
|
|
// Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
|
|
for (Unit::ControlSet::const_iterator itr = petsSet.begin(); itr != petsSet.end(); ++itr)
|
|
{
|
|
Unit* pet = *itr;
|
|
if (checkPet->GetEntry() == petguid.GetEntry() && pet->GetEntry() != petguid.GetEntry())
|
|
continue;
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
LOG_ERROR("network.opcode", "WorldSession::HandlePetSetAction: object (%s TypeId: %u) is considered pet-like but doesn't have a charminfo!",
|
|
pet->GetGUID().ToString().c_str(), pet->GetTypeId());
|
|
continue;
|
|
}
|
|
|
|
// check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
|
|
if (move_command)
|
|
{
|
|
uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
|
|
if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
|
|
{
|
|
uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
|
|
UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
|
|
if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
|
|
act_state_0 != actionEntry_1->GetType())
|
|
continue;
|
|
}
|
|
|
|
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
|
|
if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
|
|
{
|
|
uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
|
|
UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
|
|
if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
|
|
act_state_1 != actionEntry_0->GetType())
|
|
continue;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < count; ++i)
|
|
{
|
|
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
|
|
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
|
|
|
|
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
|
|
if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
|
|
{
|
|
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
|
|
{
|
|
//sign for autocast
|
|
if (act_state == ACT_ENABLED)
|
|
{
|
|
if (pet->GetTypeId() == TYPEID_UNIT && pet->IsPet())
|
|
{
|
|
((Pet*)pet)->ToggleAutocast(spellInfo, true);
|
|
}
|
|
else
|
|
{
|
|
for (auto iterator = GetPlayer()->m_Controlled.begin(); iterator != GetPlayer()->m_Controlled.end(); ++iterator)
|
|
{
|
|
if ((*iterator)->GetEntry() == pet->GetEntry())
|
|
{
|
|
(*iterator)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//sign for no/turn off autocast
|
|
else if (act_state == ACT_DISABLED)
|
|
{
|
|
if (pet->GetTypeId() == TYPEID_UNIT && pet->IsPet())
|
|
{
|
|
((Pet*)pet)->ToggleAutocast(spellInfo, false);
|
|
}
|
|
else
|
|
{
|
|
for (auto iterator = GetPlayer()->m_Controlled.begin(); iterator != GetPlayer()->m_Controlled.end(); ++iterator)
|
|
{
|
|
if ((*iterator)->GetEntry() == pet->GetEntry())
|
|
{
|
|
(*iterator)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandlePetRename(WorldPacket& recvData)
|
|
{
|
|
LOG_DEBUG("network.opcode", "HandlePetRename. CMSG_PET_RENAME");
|
|
|
|
ObjectGuid petguid;
|
|
uint8 isdeclined;
|
|
|
|
std::string name;
|
|
DeclinedName declinedname;
|
|
|
|
recvData >> petguid;
|
|
recvData >> name;
|
|
recvData >> isdeclined;
|
|
|
|
Pet* pet = ObjectAccessor::GetPet(*_player, petguid);
|
|
// check it!
|
|
if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET ||
|
|
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
|
|
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
|
|
return;
|
|
|
|
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
|
|
if (res != PET_NAME_SUCCESS)
|
|
{
|
|
SendPetNameInvalid(res, name, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (sObjectMgr->IsReservedName(name))
|
|
{
|
|
SendPetNameInvalid(PET_NAME_RESERVED, name, nullptr);
|
|
return;
|
|
}
|
|
|
|
pet->SetName(name);
|
|
|
|
Unit* owner = pet->GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
|
|
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
|
|
|
|
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
|
|
|
|
if (isdeclined)
|
|
{
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
{
|
|
recvData >> declinedname.name[i];
|
|
}
|
|
|
|
std::wstring wname;
|
|
Utf8toWStr(name, wname);
|
|
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
|
|
{
|
|
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
|
|
return;
|
|
}
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
if (isdeclined)
|
|
{
|
|
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
|
|
stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHAR_PET_DECLINEDNAME);
|
|
stmt->setUInt32(0, _player->GetGUID().GetCounter());
|
|
|
|
for (uint8 i = 0; i < 5; i++)
|
|
stmt->setString(i + 1, declinedname.name[i]);
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
|
|
stmt->setString(0, name);
|
|
stmt->setUInt32(1, _player->GetGUID().GetCounter());
|
|
stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber());
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); // cast can't be helped
|
|
}
|
|
|
|
void WorldSession::HandlePetAbandon(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
recvData >> guid; //pet guid
|
|
LOG_DEBUG("network.opcode", "HandlePetAbandon. CMSG_PET_ABANDON pet is %s", guid.ToString().c_str());
|
|
|
|
if (!_player->IsInWorld())
|
|
return;
|
|
|
|
// pet/charmed
|
|
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
|
if (pet && pet->ToPet() && pet->ToPet()->getPetType() == HUNTER_PET)
|
|
{
|
|
if (pet->IsPet())
|
|
{
|
|
if (pet->GetGUID() == _player->GetPetGUID())
|
|
{
|
|
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
|
|
pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty - 50000) : 0);
|
|
}
|
|
|
|
_player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
|
|
}
|
|
else if (pet->GetGUID() == _player->GetCharmGUID())
|
|
_player->StopCastingCharm();
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
|
|
{
|
|
LOG_DEBUG("network.opcode", "CMSG_PET_SPELL_AUTOCAST");
|
|
ObjectGuid guid;
|
|
uint32 spellid;
|
|
uint8 state; //1 for on, 0 for off
|
|
recvPacket >> guid >> spellid >> state;
|
|
|
|
if (!_player->GetGuardianPet() && !_player->GetCharm())
|
|
return;
|
|
|
|
if (guid.IsPlayer())
|
|
return;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
Creature* checkPet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
|
if (!checkPet || (checkPet != _player->GetGuardianPet() && checkPet != _player->GetCharm()))
|
|
{
|
|
LOG_ERROR("network.opcode", "HandlePetSpellAutocastOpcode.Pet %s isn't pet of player %s .", guid.ToString().c_str(), GetPlayer()->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
Unit::ControlSet petsSet;
|
|
if (checkPet->GetEntry() != guid.GetEntry())
|
|
petsSet.insert(checkPet);
|
|
else
|
|
petsSet = _player->m_Controlled;
|
|
|
|
// Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
|
|
for (Unit::ControlSet::const_iterator itr = petsSet.begin(); itr != petsSet.end(); ++itr)
|
|
{
|
|
Unit* pet = *itr;
|
|
if (checkPet->GetEntry() == guid.GetEntry() && pet->GetEntry() != guid.GetEntry())
|
|
continue;
|
|
|
|
// do not add not learned spells/ passive spells
|
|
if (!pet->HasSpell(spellid) || !spellInfo->IsAutocastable())
|
|
continue;
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
LOG_ERROR("network.opcode", "WorldSession::HandlePetSpellAutocastOpcod: object (%s TypeId: %u) is considered pet-like but doesn't have a charminfo!",
|
|
pet->GetGUID().ToString().c_str(), pet->GetTypeId());
|
|
continue;
|
|
}
|
|
|
|
if (pet->IsPet())
|
|
((Pet*)pet)->ToggleAutocast(spellInfo, state);
|
|
else
|
|
pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state);
|
|
|
|
charmInfo->SetSpellAutocast(spellInfo, state);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
|
|
{
|
|
LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL");
|
|
|
|
ObjectGuid guid;
|
|
uint8 castCount;
|
|
uint32 spellId;
|
|
uint8 castFlags;
|
|
|
|
recvPacket >> guid >> castCount >> spellId >> castFlags;
|
|
|
|
LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL, guid: %s, castCount: %u, spellId %u, castFlags %u", guid.ToString().c_str(), castCount, spellId, castFlags);
|
|
|
|
// This opcode is also sent from charmed and possessed units (players and creatures)
|
|
if (!_player->GetGuardianPet() && !_player->GetCharm())
|
|
return;
|
|
|
|
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
|
|
|
|
if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
|
|
{
|
|
LOG_ERROR("network.opcode", "HandlePetCastSpellOpcode: Pet %s isn't pet of player %s .", guid.ToString().c_str(), GetPlayer()->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("network.opcode", "WORLD: unknown PET spell id %i", spellId);
|
|
return;
|
|
}
|
|
|
|
// do not cast not learned spells
|
|
if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
|
|
return;
|
|
|
|
SpellCastTargets targets;
|
|
targets.Read(recvPacket, caster);
|
|
HandleClientCastFlags(recvPacket, castFlags, targets);
|
|
|
|
bool SetFollow = caster->HasUnitState(UNIT_STATE_FOLLOW);
|
|
caster->ClearUnitState(UNIT_STATE_FOLLOW);
|
|
|
|
Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
|
|
spell->m_cast_count = castCount; // probably pending spell cast
|
|
spell->m_targets = targets;
|
|
spell->LoadScripts();
|
|
|
|
// Xinef: Send default target, fixes return on NeedExplicitUnitTarget
|
|
Unit* target = targets.GetUnitTarget();
|
|
if (!target && spell->m_spellInfo->NeedsExplicitUnitTarget())
|
|
target = _player->GetSelectedUnit();
|
|
|
|
SpellCastResult result = spell->CheckPetCast(target);
|
|
|
|
if (result == SPELL_CAST_OK)
|
|
{
|
|
if (Creature* creature = caster->ToCreature())
|
|
{
|
|
creature->AddSpellCooldown(spellId, 0, 0);
|
|
if (Pet* pet = creature->ToPet())
|
|
{
|
|
// 10% chance to play special pet attack talk, else growl
|
|
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
|
|
if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
|
|
pet->SendPetTalk(PET_TALK_SPECIAL_SPELL);
|
|
else
|
|
pet->SendPetAIReaction(guid);
|
|
}
|
|
}
|
|
|
|
spell->prepare(&(spell->m_targets));
|
|
}
|
|
else
|
|
{
|
|
if (!caster->GetCharmInfo() || !caster->GetCharmInfo()->GetForcedSpell())
|
|
spell->SendPetCastResult(result);
|
|
|
|
if (caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (!caster->ToPlayer()->HasSpellCooldown(spellId))
|
|
GetPlayer()->SendClearCooldown(spellId, caster);
|
|
}
|
|
else
|
|
{
|
|
if (!caster->ToCreature()->HasSpellCooldown(spellId))
|
|
GetPlayer()->SendClearCooldown(spellId, caster);
|
|
|
|
// reset specific flags in case of spell fail. AI will reset other flags
|
|
if (caster->IsPet())
|
|
caster->PetSpellFail(spellInfo, targets.GetUnitTarget(), result);
|
|
}
|
|
|
|
spell->finish(false);
|
|
delete spell;
|
|
}
|
|
|
|
if (SetFollow && !caster->IsInCombat())
|
|
caster->AddUnitState(UNIT_STATE_FOLLOW);
|
|
}
|
|
|
|
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName* declinedName)
|
|
{
|
|
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
|
|
data << uint32(error);
|
|
data << name;
|
|
if (declinedName)
|
|
{
|
|
data << uint8(1);
|
|
for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
data << declinedName->name[i];
|
|
}
|
|
else
|
|
data << uint8(0);
|
|
SendPacket(&data);
|
|
}
|
|
|
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void WorldSession::HandlePetLearnTalent(WorldPacket& recvData)
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{
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LOG_DEBUG("network", "WORLD: CMSG_PET_LEARN_TALENT");
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ObjectGuid guid;
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uint32 talent_id, requested_rank;
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recvData >> guid >> talent_id >> requested_rank;
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_player->LearnPetTalent(guid, talent_id, requested_rank);
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_player->SendTalentsInfoData(true);
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}
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void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket& recvData)
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{
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LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS_PET");
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ObjectGuid guid;
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recvData >> guid;
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uint32 talentsCount;
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recvData >> talentsCount;
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uint32 talentId, talentRank;
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// Client has max 24 talents, rounded up : 30
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uint32 const MaxTalentsCount = 30;
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for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
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{
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recvData >> talentId >> talentRank;
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_player->LearnPetTalent(guid, talentId, talentRank);
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}
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_player->SendTalentsInfoData(true);
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recvData.rfinish();
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}
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