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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AllCreatureScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnCreatureAddWorld(Creature* creature)
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{
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ASSERT(creature);
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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script->OnCreatureAddWorld(creature);
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});
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}
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void ScriptMgr::OnCreatureRemoveWorld(Creature* creature)
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{
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ASSERT(creature);
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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script->OnCreatureRemoveWorld(creature);
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});
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}
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void ScriptMgr::OnCreatureSaveToDB(Creature* creature)
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{
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ASSERT(creature);
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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script->OnCreatureSaveToDB(creature);
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});
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}
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void ScriptMgr::OnBeforeCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature, uint8& level)
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{
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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script->OnBeforeCreatureSelectLevel(cinfo, creature, level);
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});
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}
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void ScriptMgr::Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* creature)
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{
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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script->Creature_SelectLevel(cinfo, creature);
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});
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}
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//bool ScriptMgr::CanCreatureSendListInventory(Player* player, Creature* creature, uint32 vendorEntry)
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//{
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// auto ret = IsValidBoolScript<AllCreatureScript>([&](AllCreatureScript* script)
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// {
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// return !script->CanCreatureSendListInventory(player, creature, vendorEntry);
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// });
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//
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// if (ret && *ret)
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// return false;
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//
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// return true;
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//}
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AllCreatureScript::AllCreatureScript(const char* name) :
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ScriptObject(name)
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{
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ScriptRegistry<AllCreatureScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<AllCreatureScript>;
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