mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 18:40:28 +00:00
906 lines
34 KiB
C++
906 lines
34 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "Chat.h"
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#include "DisableMgr.h"
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#include "GameTime.h"
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#include "Group.h"
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#include "Language.h"
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#include "ObjectAccessor.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
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{
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ObjectGuid guid;
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recvData >> guid;
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LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from ({})", guid.ToString());
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Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
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if (!unit)
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return;
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if (!unit->IsBattleMaster()) // it's not battlemaster
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return;
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// Stop the npc if moving
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if (uint32 pause = unit->GetMovementTemplate().GetInteractionPauseTimer())
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unit->PauseMovement(pause);
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unit->SetHomePosition(unit->GetPosition());
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BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());
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if (!_player->GetBGAccessByLevel(bgTypeId))
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{
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// temp, must be gossip message...
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SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR);
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return;
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}
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SendBattleGroundList(guid, bgTypeId);
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}
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void WorldSession::SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId)
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{
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WorldPacket data;
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sBattlegroundMgr->BuildBattlegroundListPacket(&data, guid, _player, bgTypeId, 0);
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SendPacket(&data);
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}
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void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
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{
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ObjectGuid guid;
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uint32 bgTypeId_;
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uint32 instanceId;
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uint8 joinAsGroup;
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bool isPremade = false;
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recvData >> guid; // battlemaster guid
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recvData >> bgTypeId_; // battleground type id (DBC id)
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recvData >> instanceId; // instance id, 0 if First Available selected
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recvData >> joinAsGroup; // join as group
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// entry not found
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if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
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{
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LOG_ERROR("network", "Battleground: invalid bgtype ({}) received. possible cheater? player {}", bgTypeId_, _player->GetGUID().ToString());
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return;
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}
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// chosen battleground type is disabled
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if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId_, nullptr))
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{
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ChatHandler(this).PSendSysMessage(LANG_BG_DISABLED);
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return;
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}
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LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from {}", guid.ToString());
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// get queue typeid and random typeid to check if already queued for them
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BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
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BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, 0);
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BattlegroundQueueTypeId bgQueueTypeIdRandom = BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, 0);
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// safety check - bgQueueTypeId == BATTLEGROUND_QUEUE_NONE if tried to queue for arena using this function
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if (bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
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return;
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// ignore if player is already in BG
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if (_player->InBattleground())
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return;
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// get bg instance or bg template if instance not found
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Battleground* bg = nullptr;
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if (instanceId)
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bg = sBattlegroundMgr->GetBattlegroundThroughClientInstance(instanceId, bgTypeId);
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if (!bg)
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bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
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if (!bg)
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return;
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// expected bracket entry
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PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
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if (!bracketEntry)
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return;
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// must have free queue slot
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if (!_player->HasFreeBattlegroundQueueId())
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{
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WorldPacket data;
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sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
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SendPacket(&data);
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return;
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}
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// queue result (default ok)
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GroupJoinBattlegroundResult err = GroupJoinBattlegroundResult(bg->GetBgTypeID());
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if (!sScriptMgr->CanJoinInBattlegroundQueue(_player, guid, bgTypeId, joinAsGroup, err) && err <= 0)
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{
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WorldPacket data;
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sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
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SendPacket(&data);
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return;
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}
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BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
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// check if player can queue:
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if (!joinAsGroup)
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{
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lfg::LfgState lfgState = sLFGMgr->GetState(GetPlayer()->GetGUID());
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if (GetPlayer()->InBattleground()) // currently in battleground
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{
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err = ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND;
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}
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else if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))) // using lfg system
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{
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err = ERR_LFG_CANT_USE_BATTLEGROUND;
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}
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else if (!_player->CanJoinToBattleground()) // has deserter debuff
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{
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err = ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS;
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}
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else if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
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{
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err = ERR_IN_RANDOM_BG;
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}
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else if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId)) // queued for this bg
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{
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err = ERR_BATTLEGROUND_NONE;
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}
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else if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
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{
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err = ERR_IN_NON_RANDOM_BG;
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}
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else if (_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_2v2) ||
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_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_3v3) ||
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_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
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{
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err = ERR_BATTLEGROUND_QUEUED_FOR_RATED;
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}
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// don't let Death Knights join BG queues when they are not allowed to be teleported yet
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else if (_player->getClass() == CLASS_DEATH_KNIGHT && _player->GetMapId() == 609 && !_player->IsGameMaster() && !_player->HasSpell(50977))
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{
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err = ERR_BATTLEGROUND_NONE;
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}
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if (err <= 0)
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{
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WorldPacket data;
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sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
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SendPacket(&data);
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return;
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}
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GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
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uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
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uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
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// send status packet
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WorldPacket data;
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
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SendPacket(&data);
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sScriptMgr->OnPlayerJoinBG(_player);
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}
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// check if group can queue:
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else
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{
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Group* grp = _player->GetGroup();
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// no group or not a leader
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if (!grp || grp->GetLeaderGUID() != _player->GetGUID())
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return;
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grp->DoForAllMembers([&err, bgQueueTypeId, bgQueueTypeIdRandom, bgTypeId](Player* member)
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{
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if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
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{
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err = ERR_IN_RANDOM_BG;
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}
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else if (member->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
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{
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err = ERR_IN_NON_RANDOM_BG;
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}
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else if (member->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_2v2) ||
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member->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_3v3) ||
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member->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
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{
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err = ERR_BATTLEGROUND_QUEUED_FOR_RATED;
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}
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else if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId)) // queued for this bg
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{
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err = ERR_BATTLEGROUND_NONE;
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}
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if (err < 0)
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{
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return;
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}
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});
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if (err)
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{
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err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
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}
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if (err <= 0)
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{
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grp->DoForAllMembers([err](Player* member)
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{
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WorldPacket data;
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sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
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member->GetSession()->SendPacket(&data);
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});
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return;
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}
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isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam() && bgTypeId != BATTLEGROUND_RB);
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uint32 avgWaitTime = 0;
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GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
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avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
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grp->DoForAllMembers([bg, err, bgQueueTypeId, avgWaitTime](Player* member)
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{
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WorldPacket data;
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// send status packet
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member->AddBattlegroundQueueId(bgQueueTypeId), STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
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member->GetSession()->SendPacket(&data);
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sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
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member->GetSession()->SendPacket(&data);
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sScriptMgr->OnPlayerJoinBG(member);
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});
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}
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sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
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}
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void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvData*/)
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{
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LOG_DEBUG("network", "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
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Battleground* bg = _player->GetBattleground();
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if (!bg) // can't be received if player not in battleground
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return;
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uint32 flagCarrierCount = 0;
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Player* allianceFlagCarrier = nullptr;
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Player* hordeFlagCarrier = nullptr;
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if (ObjectGuid guid = bg->GetFlagPickerGUID(TEAM_ALLIANCE))
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{
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allianceFlagCarrier = ObjectAccessor::FindPlayer(guid);
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if (allianceFlagCarrier)
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++flagCarrierCount;
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}
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if (ObjectGuid guid = bg->GetFlagPickerGUID(TEAM_HORDE))
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{
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hordeFlagCarrier = ObjectAccessor::FindPlayer(guid);
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if (hordeFlagCarrier)
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++flagCarrierCount;
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}
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WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4 + 16 * flagCarrierCount);
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// Used to send several player positions (found used in AV)
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data << 0; // CGBattlefieldInfo__m_numPlayerPositions
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/*
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for (CGBattlefieldInfo__m_numPlayerPositions)
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data << guid << posx << posy;
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*/
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data << flagCarrierCount;
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if (allianceFlagCarrier)
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{
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data << allianceFlagCarrier->GetGUID();
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data << float(allianceFlagCarrier->GetPositionX());
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data << float(allianceFlagCarrier->GetPositionY());
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}
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if (hordeFlagCarrier)
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{
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data << hordeFlagCarrier->GetGUID();
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data << float(hordeFlagCarrier->GetPositionX());
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data << float(hordeFlagCarrier->GetPositionY());
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}
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SendPacket(&data);
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}
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void WorldSession::HandlePVPLogDataOpcode(WorldPacket& /*recvData*/)
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{
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LOG_DEBUG("network", "WORLD: Recvd MSG_PVP_LOG_DATA Message");
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Battleground* bg = _player->GetBattleground();
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if (!bg)
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return;
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// Prevent players from sending BuildPvpLogDataPacket in an arena except for when sent in BattleGround::EndBattleGround.
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if (bg->isArena())
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return;
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WorldPacket data;
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bg->BuildPvPLogDataPacket(data);
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SendPacket(&data);
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LOG_DEBUG("network", "WORLD: Sent MSG_PVP_LOG_DATA Message");
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}
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void WorldSession::HandleBattlefieldListOpcode(WorldPacket& recvData)
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{
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LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
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uint32 bgTypeId;
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recvData >> bgTypeId; // id from DBC
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uint8 fromWhere;
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recvData >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
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uint8 canGainXP;
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recvData >> canGainXP; // players with locked xp have their own bg queue on retail
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BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
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if (!bl)
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{
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LOG_DEBUG("bg.battleground", "BattlegroundHandler: invalid bgtype ({}) with player (Name: {}, {}) received.", bgTypeId, _player->GetName(), _player->GetGUID().ToString());
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return;
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}
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WorldPacket data;
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sBattlegroundMgr->BuildBattlegroundListPacket(&data, ObjectGuid::Empty, _player, BattlegroundTypeId(bgTypeId), fromWhere);
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SendPacket(&data);
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}
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void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recvData)
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{
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uint8 arenaType; // arenatype if arena
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uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
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uint32 bgTypeId_; // type id from dbc
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uint16 unk; // 0x1F90 constant?
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uint8 action; // enter battle 0x1, leave queue 0x0
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recvData >> arenaType >> unk2 >> bgTypeId_ >> unk >> action;
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// bgTypeId not valid
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if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
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{
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LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Invalid BgType!", GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
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return;
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}
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// player not in any queue, so can't really answer
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if (!_player->InBattlegroundQueue())
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{
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LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player not in queue!", GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
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return;
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}
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if (_player->GetCharmGUID() || _player->IsInCombat())
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{
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_player->GetSession()->SendNotification(LANG_YOU_IN_COMBAT);
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return;
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}
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// get BattlegroundQueue for received
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BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
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BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenaType);
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BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
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if (!sScriptMgr->CanBattleFieldPort(_player, arenaType, bgTypeId, action))
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return;
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// get group info from queue
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GroupQueueInfo ginfo;
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if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
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{
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LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player not in queue (No player Group Info)!",
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GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
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return;
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}
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// to accept, player must be invited to particular battleground id
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if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
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{
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LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player is not invited to any bg!",
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GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
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return;
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}
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Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
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if (!bg)
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{
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if (action)
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{
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LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Cant find BG with id {}!",
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GetPlayerInfo(), arenaType, unk2, bgTypeId_, action, ginfo.IsInvitedToBGInstanceGUID);
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return;
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}
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bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
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if (!bg)
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{
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LOG_ERROR("network", "BattlegroundHandler: bg_template not found for type id {}.", bgTypeId);
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return;
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}
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}
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LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}.",
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GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
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// expected bracket entry
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PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
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if (!bracketEntry)
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return;
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// safety checks
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if (action == 1 && ginfo.ArenaType == 0)
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{
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// can't join with deserter, check it here right before joining to be sure
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if (!_player->CanJoinToBattleground())
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{
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WorldPacket data;
|
|
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
|
|
SendPacket(&data);
|
|
action = 0;
|
|
LOG_DEBUG("bg.battleground", "Player {} {} has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUID().ToString());
|
|
}
|
|
|
|
if (_player->getLevel() > bg->GetMaxLevel())
|
|
{
|
|
LOG_ERROR("network", "Player {} {} has level ({}) higher than maxlevel ({}) of battleground ({})! Do not port him to battleground!",
|
|
_player->GetName(), _player->GetGUID().ToString(), _player->getLevel(), bg->GetMaxLevel(), bg->GetBgTypeID());
|
|
action = 0;
|
|
}
|
|
}
|
|
|
|
// get player queue slot index for this bg (can be in up to 2 queues at the same time)
|
|
uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId);
|
|
WorldPacket data;
|
|
|
|
if (action) // accept
|
|
{
|
|
// check Freeze debuff
|
|
if (_player->HasAura(9454))
|
|
return;
|
|
|
|
if (!_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId))
|
|
return; // cheating?
|
|
|
|
// set entry point if not in battleground
|
|
if (!_player->InBattleground())
|
|
_player->SetEntryPoint();
|
|
|
|
// resurrect the player
|
|
if (!_player->IsAlive())
|
|
{
|
|
_player->ResurrectPlayer(1.0f);
|
|
_player->SpawnCorpseBones();
|
|
}
|
|
|
|
TeamId teamId = ginfo.teamId;
|
|
|
|
// send status packet
|
|
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), teamId);
|
|
SendPacket(&data);
|
|
|
|
// remove battleground queue status from BGmgr
|
|
bgQueue.RemovePlayer(_player->GetGUID(), false);
|
|
|
|
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
|
|
// also this is required to prevent stuck at old battleground after SetBattlegroundId set to new
|
|
if (Battleground* currentBg = _player->GetBattleground())
|
|
currentBg->RemovePlayerAtLeave(_player);
|
|
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
auto playerBgQueueTypeId = _player->GetBattlegroundQueueTypeId(i);
|
|
if (playerBgQueueTypeId != BATTLEGROUND_QUEUE_NONE && playerBgQueueTypeId != bgQueueTypeId)
|
|
{
|
|
_player->RemoveBattlegroundQueueId(playerBgQueueTypeId);
|
|
sBattlegroundMgr->GetBattlegroundQueue(playerBgQueueTypeId).RemovePlayer(_player->GetGUID(), true);
|
|
}
|
|
}
|
|
|
|
// Remove from LFG queues
|
|
sLFGMgr->LeaveAllLfgQueues(_player->GetGUID(), false);
|
|
|
|
_player->SetBattlegroundId(bg->GetInstanceID(), bg->GetBgTypeID(), queueSlot, true, bgTypeId == BATTLEGROUND_RB, teamId);
|
|
sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
|
|
|
|
LOG_DEBUG("bg.battleground", "Battleground: player {} {} joined battle for bg {}, bgtype {}, queue type {}.", _player->GetName(), _player->GetGUID().ToString(), bg->GetInstanceID(), bg->GetBgTypeID(), bgQueueTypeId);
|
|
}
|
|
else // leave queue
|
|
{
|
|
for (auto const& playerGuid : ginfo.Players)
|
|
{
|
|
auto player = ObjectAccessor::FindConnectedPlayer(playerGuid);
|
|
if (!player)
|
|
continue;
|
|
|
|
bgQueue.RemovePlayer(playerGuid, true);
|
|
player->RemoveBattlegroundQueueId(bgQueueTypeId);
|
|
|
|
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0, TEAM_NEUTRAL);
|
|
player->SendDirectMessage(&data);
|
|
|
|
LOG_DEBUG("bg.battleground", "Battleground: player {} {} left queue for bgtype {}, queue type {}.", player->GetName(), playerGuid.ToString(), bg->GetBgTypeID(), bgQueueTypeId);
|
|
}
|
|
|
|
// player left queue, we should update it - do not update Arena Queue
|
|
if (!ginfo.ArenaType)
|
|
sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
|
|
|
|
// track if player refuses to join the BG after being invited
|
|
if (bg->isBattleground() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
|
|
{
|
|
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
|
|
stmt->SetData(0, _player->GetGUID().GetCounter());
|
|
stmt->SetData(1, BG_DESERTION_TYPE_LEAVE_QUEUE);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
sScriptMgr->OnBattlegroundDesertion(_player, BG_DESERTION_TYPE_LEAVE_QUEUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& recvData)
|
|
{
|
|
LOG_DEBUG("network", "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
|
|
|
|
recvData.read_skip<uint8>(); // unk1
|
|
recvData.read_skip<uint8>(); // unk2
|
|
recvData.read_skip<uint32>(); // BattlegroundTypeId
|
|
recvData.read_skip<uint16>(); // unk3
|
|
|
|
// not allow leave battleground in combat
|
|
if (_player->IsInCombat())
|
|
if (Battleground* bg = _player->GetBattleground())
|
|
if (bg->GetStatus() != STATUS_WAIT_LEAVE)
|
|
return;
|
|
|
|
_player->LeaveBattleground();
|
|
}
|
|
|
|
void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
// requested at login and on map change
|
|
// send status for current queues and current bg
|
|
|
|
WorldPacket data;
|
|
|
|
// for current bg send STATUS_IN_PROGRESS
|
|
if (Battleground* bg = _player->GetBattleground())
|
|
if (bg->GetPlayers().count(_player->GetGUID()))
|
|
{
|
|
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), bg->GetArenaType(), _player->GetBgTeamId());
|
|
SendPacket(&data);
|
|
}
|
|
|
|
// for queued bgs send STATUS_WAIT_JOIN or STATUS_WAIT_QUEUE
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
// check if in queue
|
|
BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i);
|
|
if (!bgQueueTypeId)
|
|
continue;
|
|
|
|
// get group info from queue
|
|
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
|
|
GroupQueueInfo ginfo;
|
|
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
|
|
continue;
|
|
|
|
BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(bgQueueTypeId);
|
|
|
|
// if invited - send STATUS_WAIT_JOIN
|
|
if (ginfo.IsInvitedToBGInstanceGUID)
|
|
{
|
|
Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
|
|
if (!bg)
|
|
continue;
|
|
|
|
uint32 remainingTime = (GameTime::GetGameTimeMS().count() < ginfo.RemoveInviteTime ? getMSTimeDiff(GameTime::GetGameTimeMS().count(), ginfo.RemoveInviteTime) : 1);
|
|
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, ginfo.ArenaType, TEAM_NEUTRAL, bg->isRated(), ginfo.BgTypeId);
|
|
SendPacket(&data);
|
|
}
|
|
// if not invited - send STATUS_WAIT_QUEUE
|
|
else
|
|
{
|
|
Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
|
|
if (!bgt)
|
|
continue;
|
|
|
|
// expected bracket entry
|
|
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgt->GetMapId(), _player->getLevel());
|
|
if (!bracketEntry)
|
|
continue;
|
|
|
|
uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(&ginfo);
|
|
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, i, STATUS_WAIT_QUEUE, avgWaitTime, getMSTimeDiff(ginfo.JoinTime, GameTime::GetGameTimeMS().count()), ginfo.ArenaType, TEAM_NEUTRAL, ginfo.IsRated);
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
|
|
{
|
|
LOG_DEBUG("network", "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
|
|
|
|
ObjectGuid guid; // arena Battlemaster guid
|
|
uint8 arenaslot; // 2v2, 3v3 or 5v5
|
|
uint8 asGroup; // asGroup
|
|
uint8 isRated; // isRated
|
|
|
|
recvData >> guid >> arenaslot >> asGroup >> isRated;
|
|
|
|
// can't queue for rated without a group
|
|
if (isRated && !asGroup)
|
|
return;
|
|
|
|
// ignore if we already in BG or BG queue
|
|
if (_player->InBattleground())
|
|
return;
|
|
|
|
// find creature by guid
|
|
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
|
|
if (!unit || !unit->IsBattleMaster())
|
|
return;
|
|
|
|
// get arena type
|
|
uint8 arenatype = 0;
|
|
uint32 ateamId = 0;
|
|
uint32 arenaRating = 0;
|
|
uint32 matchmakerRating = 0;
|
|
uint32 previousOpponents = 0;
|
|
|
|
switch (arenaslot)
|
|
{
|
|
case 0:
|
|
arenatype = ARENA_TYPE_2v2;
|
|
break;
|
|
case 1:
|
|
arenatype = ARENA_TYPE_3v3;
|
|
break;
|
|
case 2:
|
|
arenatype = ARENA_TYPE_5v5;
|
|
break;
|
|
default:
|
|
LOG_ERROR("network", "Unknown arena slot {} at HandleBattlemasterJoinArena()", arenaslot);
|
|
return;
|
|
}
|
|
|
|
// get template for all arenas
|
|
Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
|
|
if (!bgt)
|
|
{
|
|
LOG_ERROR("network", "Battleground: template bg (all arenas) not found");
|
|
return;
|
|
}
|
|
|
|
// arenas disabled
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, nullptr))
|
|
{
|
|
ChatHandler(this).PSendSysMessage(LANG_ARENA_DISABLED);
|
|
return;
|
|
}
|
|
|
|
BattlegroundTypeId bgTypeId = bgt->GetBgTypeID();
|
|
|
|
// expected bracket entry
|
|
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgt->GetMapId(), _player->getLevel());
|
|
if (!bracketEntry)
|
|
return;
|
|
|
|
// must have free queue slot
|
|
// pussywizard: allow being queued only in one arena queue, and it even cannot be together with bg queues
|
|
if (_player->InBattlegroundQueue())
|
|
{
|
|
WorldPacket data;
|
|
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
// queue result (default ok)
|
|
GroupJoinBattlegroundResult err = GroupJoinBattlegroundResult(bgt->GetBgTypeID());
|
|
|
|
if (!sScriptMgr->CanJoinInArenaQueue(_player, guid, arenaslot, bgTypeId, asGroup, isRated, err) && err <= 0)
|
|
{
|
|
WorldPacket data;
|
|
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
|
|
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
|
|
|
|
// check if player can queue:
|
|
if (!asGroup)
|
|
{
|
|
lfg::LfgState lfgState = sLFGMgr->GetState(GetPlayer()->GetGUID());
|
|
if (GetPlayer()->InBattleground()) // currently in battleground
|
|
{
|
|
err = ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND;
|
|
}
|
|
else if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))) // using lfg system
|
|
{
|
|
err = ERR_LFG_CANT_USE_BATTLEGROUND;
|
|
}
|
|
|
|
if (err <= 0)
|
|
{
|
|
WorldPacket data;
|
|
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
// check if already in queue
|
|
if (_player->GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
|
|
//player is already in this queue
|
|
return;
|
|
|
|
// check if has free queue slots
|
|
if (!_player->HasFreeBattlegroundQueueId())
|
|
return;
|
|
|
|
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId, previousOpponents);
|
|
uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
|
|
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
|
|
|
|
WorldPacket data;
|
|
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL);
|
|
SendPacket(&data);
|
|
|
|
LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena, skirmish, bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, _player->GetGUID().ToString(), _player->GetName());
|
|
|
|
sScriptMgr->OnPlayerJoinArena(_player);
|
|
}
|
|
// check if group can queue:
|
|
else
|
|
{
|
|
Group* grp = _player->GetGroup();
|
|
// no group or not a leader
|
|
if (!grp || grp->GetLeaderGUID() != _player->GetGUID())
|
|
return;
|
|
|
|
// additional checks for rated arenas
|
|
if (isRated)
|
|
{
|
|
// pussywizard: for rated matches check if season is in progress!
|
|
if (!sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))
|
|
return;
|
|
|
|
ateamId = _player->GetArenaTeamId(arenaslot);
|
|
|
|
// check team existence
|
|
ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
|
|
if (!at)
|
|
{
|
|
SendNotInArenaTeamPacket(arenatype);
|
|
return;
|
|
}
|
|
|
|
// get team rating for queueing
|
|
arenaRating = at->GetRating();
|
|
matchmakerRating = at->GetAverageMMR(grp);
|
|
if (arenaRating <= 0)
|
|
arenaRating = 1;
|
|
|
|
previousOpponents = at->GetPreviousOpponents();
|
|
}
|
|
|
|
err = grp->CanJoinBattlegroundQueue(bgt, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
|
|
|
|
// Check queue group members
|
|
if (err)
|
|
{
|
|
grp->DoForAllMembers([&bgQueue, &err](Player* member)
|
|
{
|
|
if (bgQueue.IsPlayerInvitedToRatedArena(member->GetGUID()))
|
|
{
|
|
err = ERR_BATTLEGROUND_JOIN_FAILED;
|
|
}
|
|
});
|
|
}
|
|
|
|
uint32 avgWaitTime = 0;
|
|
if (err > 0)
|
|
{
|
|
LOG_DEBUG("bg.battleground", "Battleground: arena join as group start");
|
|
|
|
if (isRated)
|
|
{
|
|
LOG_DEBUG("bg.battleground", "Battleground: arena team id {}, leader {} queued with matchmaker rating {} for type {}", _player->GetArenaTeamId(arenaslot), _player->GetName(), matchmakerRating, arenatype);
|
|
bgt->SetRated(true);
|
|
}
|
|
else
|
|
{
|
|
bgt->SetRated(false);
|
|
}
|
|
|
|
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId, previousOpponents);
|
|
avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
|
|
}
|
|
|
|
WorldPacket data;
|
|
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* member = itr->GetSource();
|
|
if (!member)
|
|
continue;
|
|
|
|
if (err <= 0)
|
|
{
|
|
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
|
|
member->GetSession()->SendPacket(&data);
|
|
continue;
|
|
}
|
|
|
|
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
|
|
|
|
// send status packet
|
|
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL, isRated);
|
|
member->GetSession()->SendPacket(&data);
|
|
|
|
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
|
|
member->GetSession()->SendPacket(&data);
|
|
|
|
LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, member->GetGUID().ToString(), member->GetName());
|
|
|
|
sScriptMgr->OnPlayerJoinArena(member);
|
|
}
|
|
}
|
|
|
|
sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
|
|
}
|
|
|
|
void WorldSession::HandleReportPvPAFK(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid playerGuid;
|
|
recvData >> playerGuid;
|
|
Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
|
|
|
|
if (!reportedPlayer)
|
|
{
|
|
LOG_DEBUG("bg.battleground", "WorldSession::HandleReportPvPAFK: player not found");
|
|
return;
|
|
}
|
|
|
|
LOG_DEBUG("bg.battleground", "WorldSession::HandleReportPvPAFK: {} reported {}", _player->GetName(), reportedPlayer->GetName());
|
|
|
|
reportedPlayer->ReportedAfkBy(_player);
|
|
}
|