Files
azerothcore-wotlk/src/server/scripts/Commands/cs_gm.cpp
Kitzunu 3fbded8f6b refactor(Core/Chat): PSendSysMessage to fmt (#19449)
* refactor(Core/Chat): PSendSysMessage to `fmt`
2024-07-23 23:48:46 +02:00

243 lines
8.5 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: gm_commandscript
%Complete: 100
Comment: All gm related commands
Category: commandscripts
EndScriptData */
#include "AccountMgr.h"
#include "Chat.h"
#include "CommandScript.h"
#include "DatabaseEnv.h"
#include "Language.h"
#include "ObjectAccessor.h"
#include "Opcodes.h"
#include "Player.h"
#include "Realm.h"
#include "World.h"
#include "WorldSession.h"
using namespace Acore::ChatCommands;
class gm_commandscript : public CommandScript
{
public:
gm_commandscript() : CommandScript("gm_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable gmCommandTable =
{
{ "chat", HandleGMChatCommand, SEC_GAMEMASTER, Console::No },
{ "fly", HandleGMFlyCommand, SEC_GAMEMASTER, Console::No },
{ "ingame", HandleGMListIngameCommand, SEC_PLAYER, Console::Yes },
{ "list", HandleGMListFullCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "visible", HandleGMVisibleCommand, SEC_GAMEMASTER, Console::No },
{ "on", HandleGMOnCommand, SEC_MODERATOR, Console::No },
{ "off", HandleGMOffCommand, SEC_MODERATOR, Console::No }
};
static ChatCommandTable commandTable =
{
{ "gm", gmCommandTable }
};
return commandTable;
}
// Enables or disables the staff badge
static bool HandleGMChatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
if (WorldSession* session = handler->GetSession())
{
if (!enableArg)
{
if (!AccountMgr::IsPlayerAccount(session->GetSecurity()) && session->GetPlayer()->isGMChat())
session->SendNotification(LANG_GM_CHAT_ON);
else
session->SendNotification(LANG_GM_CHAT_OFF);
return true;
}
if (*enableArg)
{
session->GetPlayer()->SetGMChat(true);
session->SendNotification(LANG_GM_CHAT_ON);
return true;
}
else
{
session->GetPlayer()->SetGMChat(false);
session->SendNotification(LANG_GM_CHAT_OFF);
return true;
}
}
handler->SendErrorMessage(LANG_USE_BOL);
return false;
}
static bool HandleGMFlyCommand(ChatHandler* handler, bool enable)
{
Player* target = handler->getSelectedPlayer();
if (!target)
target = handler->GetSession()->GetPlayer();
WorldPacket data(12);
if (enable)
data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
else
data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
data << target->GetPackGUID();
data << uint32(0); // unknown
target->SendMessageToSet(&data, true);
handler->PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, handler->GetNameLink(target), enable ? "on" : "off");
return true;
}
static bool HandleGMListIngameCommand(ChatHandler* handler)
{
bool first = true;
bool footer = false;
std::shared_lock<std::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
for (auto const& [playerGuid, player] : ObjectAccessor::GetPlayers())
{
AccountTypes playerSec = player->GetSession()->GetSecurity();
if ((player->IsGameMaster() ||
(!AccountMgr::IsPlayerAccount(playerSec) && playerSec <= AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) &&
(!handler->GetSession() || player->IsVisibleGloballyFor(handler->GetSession()->GetPlayer())))
{
if (first)
{
first = false;
footer = true;
handler->SendSysMessage(LANG_GMS_ON_SRV);
handler->SendSysMessage("========================");
}
std::string const& name = player->GetName();
uint8 size = uint8(name.size());
uint8 security = playerSec;
uint8 max = ((16 - size) / 2);
uint8 max2 = max;
if ((max + max2 + size) == 16)
max2 = max - 1;
if (handler->GetSession())
handler->PSendSysMessage("| {} GMLevel {}", name, security);
else
handler->PSendSysMessage("|{}{}{}| {} |", max, " ", name, max2, " ", security);
}
}
if (footer)
handler->SendSysMessage("========================");
if (first)
handler->SendSysMessage(LANG_GMS_NOT_LOGGED);
return true;
}
/// Display the list of GMs
static bool HandleGMListFullCommand(ChatHandler* handler)
{
///- Get the accounts with GM Level >0
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS);
stmt->SetData(0, uint8(SEC_MODERATOR));
stmt->SetData(1, int32(realm.Id.Realm));
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
{
handler->SendSysMessage(LANG_GMLIST);
handler->SendSysMessage("========================");
///- Cycle through them. Display username and GM level
do
{
Field* fields = result->Fetch();
std::string name = fields[0].Get<std::string>();
uint8 security = fields[1].Get<uint8>();
uint8 max = (16 - name.length()) / 2;
uint8 max2 = max;
if ((max + max2 + name.length()) == 16)
max2 = max - 1;
if (handler->GetSession())
handler->PSendSysMessage("| {} GMLevel {}", name, security);
else
handler->PSendSysMessage("|{}{}{}| {} |", max, " ", name, max2, " ", security);
} while (result->NextRow());
handler->SendSysMessage("========================");
}
else
handler->PSendSysMessage(LANG_GMLIST_EMPTY);
return true;
}
//Enable\Disable Invisible mode
static bool HandleGMVisibleCommand(ChatHandler* handler, Optional<bool> visibleArg)
{
Player* _player = handler->GetSession()->GetPlayer();
if (!visibleArg)
{
handler->PSendSysMessage(LANG_YOU_ARE, _player->isGMVisible() ? handler->GetAcoreString(LANG_VISIBLE) : handler->GetAcoreString(LANG_INVISIBLE));
return true;
}
const uint32 VISUAL_AURA = 37800;
if (*visibleArg)
{
if (_player->HasAura(VISUAL_AURA))
_player->RemoveAurasDueToSpell(VISUAL_AURA);
_player->SetGMVisible(true);
_player->UpdateObjectVisibility();
handler->GetSession()->SendNotification(LANG_INVISIBLE_VISIBLE);
}
else
{
_player->AddAura(VISUAL_AURA, _player);
_player->SetGMVisible(false);
_player->UpdateObjectVisibility();
handler->GetSession()->SendNotification(LANG_INVISIBLE_INVISIBLE);
}
return true;
}
static bool HandleGMOnCommand(ChatHandler* handler)
{
handler->GetPlayer()->SetGameMaster(true);
handler->GetPlayer()->UpdateTriggerVisibility();
handler->GetSession()->SendNotification(LANG_GM_ON);
return true;
}
static bool HandleGMOffCommand(ChatHandler* handler)
{
handler->GetPlayer()->SetGameMaster(false);
handler->GetPlayer()->UpdateTriggerVisibility();
handler->GetSession()->SendNotification(LANG_GM_OFF);
return true;
}
};
void AddSC_gm_commandscript()
{
new gm_commandscript();
}