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azerothcore-wotlk/src/scripts/Pet/pet_mage.cpp

221 lines
7.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_mag_".
*/
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "CombatAI.h"
#include "Pet.h"
enum MageSpells
{
SPELL_MAGE_CLONE_ME = 45204,
SPELL_MAGE_MASTERS_THREAT_LIST = 58838,
SPELL_PET_HIT_SCALING = 61013,
SPELL_SUMMON_MIRROR_IMAGE1 = 58831,
SPELL_SUMMON_MIRROR_IMAGE2 = 58833,
SPELL_SUMMON_MIRROR_IMAGE3 = 58834,
SPELL_SUMMON_MIRROR_IMAGE_GLYPH = 65047
};
class DeathEvent : public BasicEvent
{
public:
DeathEvent(Creature& owner) : BasicEvent(), _owner(owner) { }
bool Execute(uint64 /*eventTime*/, uint32 /*diff*/)
{
Unit::Kill(&_owner, &_owner);
return true;
}
private:
Creature& _owner;
};
class npc_pet_mage_mirror_image : public CreatureScript
{
public:
npc_pet_mage_mirror_image() : CreatureScript("npc_pet_mage_mirror_image") { }
struct npc_pet_mage_mirror_imageAI : CasterAI
{
npc_pet_mage_mirror_imageAI(Creature* creature) : CasterAI(creature) { }
uint32 selectionTimer;
uint64 _ebonGargoyleGUID;
void InitializeAI()
{
CasterAI::InitializeAI();
Unit* owner = me->GetOwner();
if (!owner)
return;
// Clone Me!
owner->CastSpell(me, SPELL_MAGE_CLONE_ME, true);
// xinef: Glyph of Mirror Image (4th copy)
float angle = 0.0f;
switch (me->GetUInt32Value(UNIT_CREATED_BY_SPELL))
{
case SPELL_SUMMON_MIRROR_IMAGE1:
angle = 0.5f * M_PI;
break;
case SPELL_SUMMON_MIRROR_IMAGE2:
angle = M_PI;
break;
case SPELL_SUMMON_MIRROR_IMAGE3:
angle = 1.5f * M_PI;
break;
}
((Minion*)me)->SetFollowAngle(angle);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
me->SetReactState(REACT_PASSIVE);
// Xinef: Inherit Master's Threat List (not yet implemented)
//owner->CastSpell((Unit*)NULL, SPELL_MAGE_MASTERS_THREAT_LIST, true);
HostileReference* ref = owner->getHostileRefManager().getFirst();
while (ref)
{
if (Unit* unit = ref->GetSource()->GetOwner())
unit->AddThreat(me, ref->getThreat() - ref->getTempThreatModifier());
ref = ref->next();
}
_ebonGargoyleGUID = 0;
// Xinef: copy caster auras
Unit::VisibleAuraMap const* visibleAuraMap = owner->GetVisibleAuras();
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuraMap->begin(); itr != visibleAuraMap->end(); ++itr)
if (Aura* visAura = itr->second->GetBase())
{
// Ebon Gargoyle
if (visAura->GetId() == 49206 && me->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_SUMMON_MIRROR_IMAGE1)
{
if (Unit* gargoyle = visAura->GetCaster())
_ebonGargoyleGUID = gargoyle->GetGUID();
continue;
}
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(visAura->GetId());
if (bounds.first != bounds.second)
continue;
std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(visAura->GetId() + SPELL_LINK_AURA);
if (!spellTriggered || !spellTriggered->empty())
continue;
if (Aura* newAura = me->AddAura(visAura->GetId(), me))
newAura->SetDuration(visAura->GetDuration());
}
me->m_Events.AddEvent(new DeathEvent(*me), me->m_Events.CalculateTime(29500));
}
// Do not reload Creature templates on evade mode enter - prevent visual lost
void EnterEvadeMode()
{
if (me->IsInEvadeMode() || !me->IsAlive())
return;
Unit* owner = me->GetCharmerOrOwner();
me->CombatStop(true);
if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW))
{
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
}
}
bool MySelectNextTarget()
{
if (_ebonGargoyleGUID)
{
Unit* gargoyle = ObjectAccessor::GetUnit(*me, _ebonGargoyleGUID);
if (gargoyle && gargoyle->GetAI())
gargoyle->GetAI()->AttackStart(me);
_ebonGargoyleGUID = 0;
}
Unit* owner = me->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
Unit* selection = owner->ToPlayer()->GetSelectedUnit();
if (selection && selection != me->GetVictim())
{
// target has cc, search target without cc!
if (selection->HasBreakableByDamageCrowdControlAura() || !me->IsValidAttackTarget(selection))
{
return false;
}
me->getThreatManager().resetAllAggro();
me->AddThreat(selection, 1000000.0f);
AttackStart(selection);
return true;
}
}
return false;
}
void Reset()
{
selectionTimer = 0;
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
if (events.GetTimer() < 1200)
return;
if (!me->IsInCombat() || !me->GetVictim())
{
MySelectNextTarget();
return;
}
if (me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->GetVictim()->IsAlive())
{
me->InterruptNonMeleeSpells(false);
if (!MySelectNextTarget())
EnterEvadeMode();
return;
}
selectionTimer += diff;
if (selectionTimer >= 1000)
{
MySelectNextTarget();
selectionTimer = 0;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (uint32 spellId = events.GetEvent())
{
events.RescheduleEvent(spellId, spellId == 59637 ? 6500 : 2500);
me->CastSpell(me->GetVictim(), spellId, false);
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_mage_mirror_imageAI(creature);
}
};
void AddSC_mage_pet_scripts()
{
new npc_pet_mage_mirror_image();
}