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fix(Core/World): Remove artificially high minimal update intervals and Allow specifying minimum world updates diff in config * Allow specifying minimum world updates diff in config * Remove artificially high minimal update intervals * cherry-pick commit (29a4153f00) * cherry-pick commit (de4920de81) * cherry-pick commit (32cef906b0) Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
237 lines
7.0 KiB
C++
237 lines
7.0 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACORE_GRIDDEFINES_H
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#define ACORE_GRIDDEFINES_H
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#include "Common.h"
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#include "MapDefines.h"
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#include "NGrid.h"
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#include <cmath>
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// Forward class definitions
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class Corpse;
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class Creature;
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class DynamicObject;
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class GameObject;
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class Pet;
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class Player;
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class ObjectGuid;
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#define MAX_NUMBER_OF_CELLS 8
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#define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2)
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#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2)
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#define MIN_GRID_DELAY (MINUTE*IN_MILLISECONDS)
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#define MIN_MAP_UPDATE_DELAY 1
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#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
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#define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2)
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#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
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#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
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#define MAP_RESOLUTION 128
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#define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS)
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#define MAP_HALFSIZE (MAP_SIZE/2)
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// Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case)
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typedef TYPELIST_5(GameObject, Player, Creature/*pets*/, Corpse/*resurrectable*/, DynamicObject/*farsight target*/) AllWorldObjectTypes;
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typedef TYPELIST_4(GameObject, Creature/*except pets*/, DynamicObject, Corpse/*Bones*/) AllGridObjectTypes;
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typedef TYPELIST_5(Creature, GameObject, DynamicObject, Pet, Corpse) AllMapStoredObjectTypes;
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typedef GridRefMgr<Corpse> CorpseMapType;
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typedef GridRefMgr<Creature> CreatureMapType;
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typedef GridRefMgr<DynamicObject> DynamicObjectMapType;
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typedef GridRefMgr<GameObject> GameObjectMapType;
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typedef GridRefMgr<Player> PlayerMapType;
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enum GridMapTypeMask
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{
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GRID_MAP_TYPE_MASK_CORPSE = 0x01,
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GRID_MAP_TYPE_MASK_CREATURE = 0x02,
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GRID_MAP_TYPE_MASK_DYNAMICOBJECT = 0x04,
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GRID_MAP_TYPE_MASK_GAMEOBJECT = 0x08,
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GRID_MAP_TYPE_MASK_PLAYER = 0x10,
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GRID_MAP_TYPE_MASK_ALL = 0x1F
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};
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typedef Grid<Player, AllWorldObjectTypes, AllGridObjectTypes> GridType;
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typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType;
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typedef TypeMapContainer<AllGridObjectTypes> GridTypeMapContainer;
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typedef TypeMapContainer<AllWorldObjectTypes> WorldTypeMapContainer;
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typedef TypeUnorderedMapContainer<AllMapStoredObjectTypes, ObjectGuid> MapStoredObjectTypesContainer;
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template<uint32 LIMIT>
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struct CoordPair
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{
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CoordPair(uint32 x = 0, uint32 y = 0)
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: x_coord(x)
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, y_coord(y)
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{}
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CoordPair(const CoordPair<LIMIT>& obj)
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: x_coord(obj.x_coord)
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, y_coord(obj.y_coord)
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{}
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CoordPair<LIMIT>& operator=(const CoordPair<LIMIT>& obj)
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{
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x_coord = obj.x_coord;
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y_coord = obj.y_coord;
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return *this;
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}
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void dec_x(uint32 val)
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{
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if (x_coord > val)
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x_coord -= val;
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else
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x_coord = 0;
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}
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void inc_x(uint32 val)
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{
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if (x_coord + val < LIMIT)
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x_coord += val;
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else
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x_coord = LIMIT - 1;
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}
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void dec_y(uint32 val)
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{
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if (y_coord > val)
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y_coord -= val;
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else
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y_coord = 0;
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}
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void inc_y(uint32 val)
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{
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if (y_coord + val < LIMIT)
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y_coord += val;
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else
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y_coord = LIMIT - 1;
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}
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[[nodiscard]] bool IsCoordValid() const
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{
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return x_coord < LIMIT && y_coord < LIMIT;
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}
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CoordPair& normalize()
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{
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x_coord = std::min(x_coord, LIMIT - 1);
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y_coord = std::min(y_coord, LIMIT - 1);
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return *this;
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}
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[[nodiscard]] uint32 GetId() const
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{
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return y_coord * LIMIT + x_coord;
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}
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uint32 x_coord;
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uint32 y_coord;
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};
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template<uint32 LIMIT>
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bool operator==(const CoordPair<LIMIT>& p1, const CoordPair<LIMIT>& p2)
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{
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return (p1.x_coord == p2.x_coord && p1.y_coord == p2.y_coord);
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}
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template<uint32 LIMIT>
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bool operator!=(const CoordPair<LIMIT>& p1, const CoordPair<LIMIT>& p2)
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{
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return !(p1 == p2);
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}
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typedef CoordPair<MAX_NUMBER_OF_GRIDS> GridCoord;
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typedef CoordPair<TOTAL_NUMBER_OF_CELLS_PER_MAP> CellCoord;
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namespace Acore
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{
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template<class RET_TYPE, int CENTER_VAL>
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inline RET_TYPE Compute(float x, float y, float center_offset, float size)
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{
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// calculate and store temporary values in double format for having same result as same mySQL calculations
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double x_offset = (double(x) - center_offset) / size;
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double y_offset = (double(y) - center_offset) / size;
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int x_val = int(x_offset + CENTER_VAL + 0.5f);
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int y_val = int(y_offset + CENTER_VAL + 0.5f);
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return RET_TYPE(x_val, y_val);
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}
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inline GridCoord ComputeGridCoord(float x, float y)
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{
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return Compute<GridCoord, CENTER_GRID_ID>(x, y, CENTER_GRID_OFFSET, SIZE_OF_GRIDS);
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}
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inline CellCoord ComputeCellCoord(float x, float y)
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{
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return Compute<CellCoord, CENTER_GRID_CELL_ID>(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL);
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}
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inline CellCoord ComputeCellCoord(float x, float y, float& x_off, float& y_off)
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{
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double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET) / SIZE_OF_GRID_CELL;
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double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET) / SIZE_OF_GRID_CELL;
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int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5f);
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int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5f);
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x_off = (float(x_offset) - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
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y_off = (float(y_offset) - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
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return CellCoord(x_val, y_val);
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}
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inline void NormalizeMapCoord(float& c)
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{
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if (c > MAP_HALFSIZE - 0.5f)
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c = MAP_HALFSIZE - 0.5f;
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else if (c < -(MAP_HALFSIZE - 0.5f))
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c = -(MAP_HALFSIZE - 0.5f);
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}
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inline bool IsValidMapCoord(float c)
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{
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return std::isfinite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5f);
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}
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inline bool IsValidMapCoord(float x, float y)
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{
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return IsValidMapCoord(x) && IsValidMapCoord(y);
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}
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inline bool IsValidMapCoord(float x, float y, float z)
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{
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return IsValidMapCoord(x, y) && IsValidMapCoord(z);
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}
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inline bool IsValidMapCoord(float x, float y, float z, float o)
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{
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return IsValidMapCoord(x, y, z) && std::isfinite(o);
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}
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}
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#endif
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