mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-26 15:16:24 +00:00
792 lines
30 KiB
C++
792 lines
30 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Zulaman
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SD%Complete: 90
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SDComment: Forest Frog will turn into different NPC's. Workaround to prevent new entry from running this script
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SDCategory: Zul'Aman
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EndScriptData */
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/* ContentData
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npc_forest_frog
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EndContentData */
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#include "zulaman.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "SpellInfo.h"
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#include "SpellScript.h"
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/*######
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## npc_forest_frog
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######*/
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enum ForestFrog
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{
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// Spells
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SPELL_REMOVE_AMANI_CURSE = 43732,
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SPELL_PUSH_MOJO = 43923,
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SPELL_SUMMON_AMANI_CHARM_CHEST_1 = 43835, // Amani Treasure Box (186744)
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SPELL_SUMMON_AMANI_CHARM_CHEST_2 = 43756, // Amani Charm Box (186734)
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SPELL_SUMMON_MONEY_BAG = 43774, // Money Bag (186736)
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SPELL_STEALTH_ = 34189,
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// Creatures
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NPC_FOREST_FROG = 24396,
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NPC_MANNUTH = 24397,
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NPC_DEEZ = 24403,
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NPC_GALATHRYN = 24404,
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NPC_ADARRAH = 24405,
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NPC_FUDGERICK = 24406,
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NPC_DARWEN = 24407,
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NPC_GUNTER = 24408,
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NPC_KYREN = 24409,
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NPC_MITZI = 24445,
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NPC_CHRISTIAN = 24448,
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NPC_BRENNAN = 24453,
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NPC_HOLLEE = 24455,
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// Says
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SAY_MANNUTH_0 = 0,
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SAY_MANNUTH_1 = 1,
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SAY_MANNUTH_2 = 2,
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SAY_MANNUTH_3 = 3,
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SAY_DEEZ_0 = 0,
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SAY_DEEZ_1 = 1,
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SAY_DEEZ_2 = 2,
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SAY_DEEZ_3 = 3,
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SAY_GALATHRYN_0 = 0,
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SAY_GALATHRYN_1 = 1,
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SAY_GALATHRYN_2 = 2,
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SAY_GALATHRYN_3 = 3,
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SAY_ADARRAH_1 = 1,
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SAY_ADARRAH_2 = 2,
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SAY_ADARRAH_3 = 3,
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SAY_ADARRAH_4 = 4,
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SAY_DARWEN_0 = 0,
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SAY_DARWEN_1 = 1,
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SAY_DARWEN_2 = 2,
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SAY_DARWEN_3 = 3,
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SAY_FUDGERICK_0 = 0,
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SAY_FUDGERICK_1 = 1,
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SAY_FUDGERICK_2 = 2,
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SAY_FUDGERICK_3 = 3,
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SAY_GUNTER_0 = 0,
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SAY_GUNTER_1 = 1,
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SAY_GUNTER_2 = 2,
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SAY_KYREN_0 = 0,
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SAY_KYREN_1 = 1,
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SAY_KYREN_2 = 2,
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SAY_MITZI_0 = 0,
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SAY_MITZI_1 = 1,
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SAY_MITZI_2 = 2,
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SAY_MITZI_3 = 3,
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SAY_CHRISTIAN_0 = 0,
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SAY_CHRISTIAN_1 = 1,
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SAY_CHRISTIAN_2 = 2,
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SAY_CHRISTIAN_3 = 3,
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SAY_BRENNAN_0 = 0,
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SAY_BRENNAN_1 = 1,
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SAY_BRENNAN_2 = 2,
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SAY_BRENNAN_3 = 3,
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SAY_HOLLEE_0 = 0,
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SAY_HOLLEE_1 = 1,
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SAY_HOLLEE_2 = 2,
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SAY_HOLLEE_3 = 3,
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POINT_DESPAWN = 1
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};
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class npc_forest_frog : public CreatureScript
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{
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public:
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npc_forest_frog() : CreatureScript("npc_forest_frog") { }
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struct npc_forest_frogAI : public ScriptedAI
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{
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npc_forest_frogAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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EventMap events;
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uint8 eventTimer;
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ObjectGuid PlayerGUID;
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void Reset() override { }
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void EnterCombat(Unit* /*who*/) override { }
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void MovementInform(uint32 type, uint32 data) override
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{
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if (type == POINT_MOTION_TYPE && data == POINT_DESPAWN)
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me->DespawnOrUnsummon(1000);
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}
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void UpdateAI(uint32 diff) override
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{
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events.Update(diff);
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if (eventTimer)
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{
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Player* player = ObjectAccessor::GetPlayer(me->GetMap(), PlayerGUID);
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switch (events.ExecuteEvent())
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{
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case 1:
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switch (me->GetEntry())
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{
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case NPC_MANNUTH:
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Talk(SAY_MANNUTH_0, player);
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break;
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case NPC_DEEZ:
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Talk(SAY_DEEZ_0, player);
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break;
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case NPC_GALATHRYN:
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Talk(SAY_GALATHRYN_0, player);
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break;
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case NPC_ADARRAH:
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Talk(SAY_ADARRAH_1, player);
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break;
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case NPC_DARWEN:
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Talk(SAY_DARWEN_0, player);
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break;
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case NPC_FUDGERICK:
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Talk(SAY_FUDGERICK_0, player);
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break;
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case NPC_GUNTER:
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Talk(SAY_GUNTER_0, player);
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break;
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case NPC_KYREN:
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Talk(SAY_KYREN_0, player);
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break;
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case NPC_MITZI:
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Talk(SAY_MITZI_0, player);
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break;
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case NPC_CHRISTIAN:
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Talk(SAY_CHRISTIAN_0, player);
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break;
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case NPC_BRENNAN:
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Talk(SAY_BRENNAN_0, player);
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break;
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case NPC_HOLLEE:
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Talk(SAY_HOLLEE_0, player);
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break;
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}
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eventTimer = 2;
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events.ScheduleEvent(eventTimer, urand(4000, 5000));
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break;
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case 2:
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if (me->GetEntry() != NPC_GUNTER && me->GetEntry() != NPC_KYREN) // vendors don't kneel?
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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switch (me->GetEntry())
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{
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case NPC_MANNUTH:
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DoCast(me, SPELL_SUMMON_AMANI_CHARM_CHEST_2, true);
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Talk(SAY_MANNUTH_1, player);
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break;
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case NPC_DEEZ:
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DoCast(me, SPELL_SUMMON_AMANI_CHARM_CHEST_2, true);
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Talk(SAY_DEEZ_1, player);
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break;
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case NPC_GALATHRYN:
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DoCast(me, SPELL_SUMMON_AMANI_CHARM_CHEST_2, true);
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Talk(SAY_GALATHRYN_1, player);
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break;
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case NPC_ADARRAH:
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DoCast(me, SPELL_SUMMON_AMANI_CHARM_CHEST_2, true);
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Talk(SAY_ADARRAH_2, player);
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break;
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case NPC_DARWEN:
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DoCast(me, SPELL_SUMMON_MONEY_BAG, true);
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me->LoadEquipment(0, true);
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Talk(SAY_DARWEN_1, player);
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break;
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case NPC_FUDGERICK:
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DoCast(me, SPELL_SUMMON_MONEY_BAG, true);
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me->LoadEquipment(0, true);
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Talk(SAY_FUDGERICK_1, player);
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break;
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case NPC_GUNTER:
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Talk(SAY_GUNTER_1, player);
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break;
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case NPC_KYREN:
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Talk(SAY_KYREN_1, player);
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break;
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case NPC_MITZI:
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DoCast(me, SPELL_SUMMON_AMANI_CHARM_CHEST_1, true);
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Talk(SAY_MITZI_1, player);
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break;
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case NPC_CHRISTIAN:
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DoCast(me, SPELL_SUMMON_AMANI_CHARM_CHEST_1, true);
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Talk(SAY_CHRISTIAN_1, player);
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break;
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case NPC_BRENNAN:
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DoCast(me, SPELL_SUMMON_AMANI_CHARM_CHEST_1, true);
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Talk(SAY_BRENNAN_1, player);
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break;
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case NPC_HOLLEE:
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DoCast(me, SPELL_SUMMON_AMANI_CHARM_CHEST_1, true);
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Talk(SAY_HOLLEE_1, player);
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break;
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}
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eventTimer = 3;
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events.ScheduleEvent(eventTimer, urand(6000, 7000));
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break;
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case 3:
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me->SetStandState(EMOTE_ONESHOT_NONE);
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switch (me->GetEntry())
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{
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case NPC_MANNUTH:
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Talk(SAY_MANNUTH_2, player);
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break;
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case NPC_DEEZ:
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Talk(SAY_DEEZ_2, player);
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break;
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case NPC_GALATHRYN:
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Talk(SAY_GALATHRYN_2, player);
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break;
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case NPC_ADARRAH:
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Talk(SAY_ADARRAH_3, player);
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break;
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case NPC_DARWEN:
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Talk(SAY_DARWEN_2, player);
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break;
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case NPC_FUDGERICK:
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Talk(SAY_FUDGERICK_2, player);
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break;
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case NPC_GUNTER:
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Talk(SAY_GUNTER_2, player);
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break;
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case NPC_KYREN:
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Talk(SAY_KYREN_2, player);
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break;
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case NPC_MITZI:
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Talk(SAY_MITZI_2, player);
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break;
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case NPC_CHRISTIAN:
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Talk(SAY_CHRISTIAN_2, player);
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break;
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case NPC_BRENNAN:
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Talk(SAY_BRENNAN_2, player);
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break;
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case NPC_HOLLEE:
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Talk(SAY_HOLLEE_2, player);
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break;
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}
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eventTimer = 4;
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if (me->GetEntry() == NPC_GUNTER || me->GetEntry() == NPC_KYREN)
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events.ScheduleEvent(eventTimer, 5 * MINUTE * IN_MILLISECONDS); // vendors wait for 5 minutes before running away and despawning
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else
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events.ScheduleEvent(eventTimer, 6000);
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break;
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case 4:
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me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
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switch (me->GetEntry())
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{
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case NPC_MANNUTH:
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Talk(SAY_MANNUTH_3, player);
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break;
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case NPC_DEEZ:
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Talk(SAY_DEEZ_3, player);
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break;
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case NPC_GALATHRYN:
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Talk(SAY_GALATHRYN_3, player);
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break;
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case NPC_ADARRAH:
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Talk(SAY_ADARRAH_4, player);
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break;
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case NPC_DARWEN:
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Talk(SAY_DARWEN_3, player);
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break;
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case NPC_FUDGERICK:
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Talk(SAY_FUDGERICK_3, player);
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break;
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case NPC_MITZI:
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Talk(SAY_MITZI_3, player);
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break;
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case NPC_CHRISTIAN:
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Talk(SAY_CHRISTIAN_3, player);
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break;
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case NPC_BRENNAN:
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Talk(SAY_BRENNAN_3, player);
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break;
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case NPC_HOLLEE:
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Talk(SAY_HOLLEE_3, player);
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break;
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}
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eventTimer = 5;
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events.ScheduleEvent(eventTimer, 2000);
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break;
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case 5:
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switch (me->GetEntry())
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{
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case NPC_ADARRAH:
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DoCast(me, SPELL_STEALTH_, true);
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break;
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}
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if (me->GetPositionY() > 1290.0f)
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me->GetMotionMaster()->MovePoint(POINT_DESPAWN, 118.2742f, 1400.657f, -9.118711f);
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else
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me->GetMotionMaster()->MovePoint(POINT_DESPAWN, 114.3155f, 1244.244f, -20.97606f);
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eventTimer = 0;
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break;
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}
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}
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}
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void DoSpawnRandom()
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{
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if (instance)
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{
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uint32 cEntry = NPC_MANNUTH;
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switch (urand(0, 9))
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{
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case 1:
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cEntry = NPC_DEEZ;
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break;
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case 2:
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cEntry = NPC_GALATHRYN;
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break;
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case 3:
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cEntry = NPC_ADARRAH;
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break;
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case 4:
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cEntry = NPC_FUDGERICK;
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break;
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case 5:
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cEntry = NPC_DARWEN;
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break;
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case 6:
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cEntry = NPC_MITZI;
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break;
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case 7:
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cEntry = NPC_CHRISTIAN;
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break;
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case 8:
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cEntry = NPC_BRENNAN;
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break;
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case 9:
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cEntry = NPC_HOLLEE;
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break;
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}
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if (!instance->GetData(TYPE_RAND_VENDOR_1) && roll_chance_i(10))
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{
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cEntry = NPC_GUNTER;
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instance->SetData(TYPE_RAND_VENDOR_1, DONE);
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}
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else if (!instance->GetData(TYPE_RAND_VENDOR_2) && roll_chance_i(10))
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{
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cEntry = NPC_KYREN;
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instance->SetData(TYPE_RAND_VENDOR_2, DONE);
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}
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// start generic rp
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eventTimer = 1;
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events.ScheduleEvent(eventTimer, 3000);
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me->UpdateEntry(cEntry);
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}
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}
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->GetTypeId() == TYPEID_PLAYER && me->GetEntry() == NPC_FOREST_FROG)
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{
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me->GetMotionMaster()->MoveIdle();
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me->SetFacingToObject(caster);
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PlayerGUID = caster->GetGUID();
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if (roll_chance_i(2))
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{
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DoCast(caster, SPELL_PUSH_MOJO, true);
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me->GetMotionMaster()->MovePoint(POINT_DESPAWN, caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
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}
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else
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DoSpawnRandom();
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetZulAmanAI<npc_forest_frogAI>(creature);
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}
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};
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/*######
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## npc_zulaman_hostage
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######*/
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#define GOSSIP_HOSTAGE1 "I am glad to help you."
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static uint32 HostageEntry[] = {23790, 23999, 24024, 24001};
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static uint32 ChestEntry[] = {186648, 187021, 186667, 186672};
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class npc_zulaman_hostage : public CreatureScript
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{
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public:
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npc_zulaman_hostage() : CreatureScript("npc_zulaman_hostage") { }
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struct npc_zulaman_hostageAI : public ScriptedAI
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{
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npc_zulaman_hostageAI(Creature* creature) : ScriptedAI(creature)
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{
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IsLoot = false;
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}
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bool IsLoot;
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ObjectGuid PlayerGUID;
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void Reset() override { }
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void EnterCombat(Unit* /*who*/) override { }
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void JustDied(Unit* /*killer*/) override
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{
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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player->SendLoot(me->GetGUID(), LOOT_CORPSE);
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}
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void UpdateAI(uint32 /*diff*/) override
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{
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if (IsLoot)
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DoCast(me, 7, false);
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetZulAmanAI<npc_zulaman_hostageAI>(creature);
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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CloseGossipMenuFor(player);
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if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
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return true;
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creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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InstanceScript* instance = creature->GetInstanceScript();
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if (instance)
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{
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//uint8 progress = instance->GetData(DATA_CHESTLOOTED);
|
|
instance->SetData(DATA_CHESTLOOTED, 0);
|
|
float x, y, z;
|
|
creature->GetPosition(x, y, z);
|
|
uint32 entry = creature->GetEntry();
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
{
|
|
if (HostageEntry[i] == entry)
|
|
{
|
|
creature->SummonGameObject(ChestEntry[i], x - 2, y, z, 0, 0, 0, 0, 0, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_harrison_jones
|
|
######*/
|
|
|
|
enum Says
|
|
{
|
|
SAY_HARRISON_0 = 0,
|
|
SAY_HARRISON_1 = 1,
|
|
SAY_HARRISON_2 = 0,
|
|
SAY_HARRISON_3 = 1
|
|
};
|
|
|
|
enum Spells
|
|
{
|
|
SPELL_BANGING_THE_GONG = 45225,
|
|
SPELL_STEALTH = 34189,
|
|
SPELL_COSMETIC_SPEAR_THROW = 43647
|
|
};
|
|
|
|
enum Events
|
|
{
|
|
GONG_EVENT_1 = 1,
|
|
GONG_EVENT_2 = 2,
|
|
GONG_EVENT_3 = 3,
|
|
GONG_EVENT_4 = 4,
|
|
GONG_EVENT_5 = 5,
|
|
GONG_EVENT_6 = 6,
|
|
GONG_EVENT_7 = 7,
|
|
GONG_EVENT_8 = 8,
|
|
GONG_EVENT_9 = 9,
|
|
GONG_EVENT_10 = 10,
|
|
GONG_EVENT_11 = 11
|
|
};
|
|
|
|
enum Waypoints
|
|
{
|
|
HARRISON_MOVE_1 = 860440,
|
|
HARRISON_MOVE_2 = 860441,
|
|
HARRISON_MOVE_3 = 860442
|
|
};
|
|
|
|
enum DisplayIds
|
|
{
|
|
MODEL_HARRISON_JONES_0 = 22340,
|
|
MODEL_HARRISON_JONES_1 = 22354,
|
|
MODEL_HARRISON_JONES_2 = 22347
|
|
};
|
|
|
|
enum EntryIds
|
|
{
|
|
NPC_HARRISON_JONES_1 = 24375,
|
|
NPC_HARRISON_JONES_2 = 24365,
|
|
NPC_AMANISHI_GUARDIAN = 23597,
|
|
};
|
|
|
|
enum Weapons
|
|
{
|
|
WEAPON_MACE = 5301,
|
|
WEAPON_SPEAR = 13631
|
|
};
|
|
|
|
class npc_harrison_jones : public CreatureScript
|
|
{
|
|
public:
|
|
npc_harrison_jones() : CreatureScript("npc_harrison_jones")
|
|
{
|
|
}
|
|
|
|
struct npc_harrison_jonesAI : public ScriptedAI
|
|
{
|
|
npc_harrison_jonesAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
instance = creature->GetInstanceScript();
|
|
}
|
|
|
|
InstanceScript* instance;
|
|
|
|
uint8 _gongEvent;
|
|
uint32 _gongTimer;
|
|
ObjectGuid uiTargetGUID;
|
|
|
|
void Reset() override
|
|
{
|
|
_gongEvent = 0;
|
|
_gongTimer = 0;
|
|
uiTargetGUID.Clear();
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/) override { }
|
|
|
|
void sGossipSelect(Player* player, uint32 sender, uint32 action) override
|
|
{
|
|
if (me->GetCreatureTemplate()->GossipMenuId == sender && !action)
|
|
{
|
|
CloseGossipMenuFor(player);
|
|
me->SetFacingToObject(player);
|
|
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
|
Talk(SAY_HARRISON_0);
|
|
_gongEvent = GONG_EVENT_1;
|
|
_gongTimer = 4000;
|
|
}
|
|
}
|
|
|
|
void SpellHit(Unit*, SpellInfo const* spell) override
|
|
{
|
|
if (spell->Id == SPELL_COSMETIC_SPEAR_THROW)
|
|
{
|
|
me->RemoveAllAuras();
|
|
me->SetEntry(NPC_HARRISON_JONES_2);
|
|
me->SetDisplayId(MODEL_HARRISON_JONES_2);
|
|
me->SetTarget();
|
|
me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_DEAD);
|
|
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
|
|
instance->SetData(DATA_GONGEVENT, DONE);
|
|
}
|
|
}
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
if (_gongEvent)
|
|
{
|
|
if (_gongTimer <= diff)
|
|
{
|
|
switch (_gongEvent)
|
|
{
|
|
case GONG_EVENT_1:
|
|
me->GetMotionMaster()->MovePath(HARRISON_MOVE_1, false);
|
|
_gongEvent = GONG_EVENT_2;
|
|
_gongTimer = 12000;
|
|
break;
|
|
case GONG_EVENT_2:
|
|
me->SetFacingTo(6.235659f);
|
|
Talk(SAY_HARRISON_1);
|
|
DoCast(me, SPELL_BANGING_THE_GONG);
|
|
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_MACE));
|
|
me->SetSheath(SHEATH_STATE_MELEE);
|
|
_gongEvent = GONG_EVENT_3;
|
|
_gongTimer = 4000;
|
|
break;
|
|
case GONG_EVENT_3:
|
|
if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetGuidData(GO_STRANGE_GONG)))
|
|
gong->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
|
_gongEvent = GONG_EVENT_4;
|
|
_gongTimer = 105000;
|
|
break;
|
|
case GONG_EVENT_4:
|
|
me->RemoveAura(SPELL_BANGING_THE_GONG);
|
|
if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetGuidData(GO_STRANGE_GONG)))
|
|
gong->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
|
|
|
// trigger or gong will need to be scripted to set IN_PROGRESS after enough hits.
|
|
// This is temp workaround.
|
|
instance->SetData(DATA_GONGEVENT, IN_PROGRESS); // to be removed.
|
|
|
|
if (instance->GetData(DATA_GONGEVENT) == IN_PROGRESS)
|
|
{
|
|
// Players are Now Saved to instance at SPECIAL (Player should be notified?)
|
|
me->GetMotionMaster()->MovePath(HARRISON_MOVE_2, false);
|
|
_gongEvent = GONG_EVENT_5;
|
|
_gongTimer = 5000;
|
|
}
|
|
else
|
|
{
|
|
_gongTimer = 1000;
|
|
_gongEvent = GONG_EVENT_9;
|
|
}
|
|
break;
|
|
case GONG_EVENT_5:
|
|
me->SetEntry(NPC_HARRISON_JONES_1);
|
|
me->SetDisplayId(MODEL_HARRISON_JONES_1);
|
|
Talk(SAY_HARRISON_2);
|
|
_gongTimer = 12000;
|
|
_gongEvent = GONG_EVENT_6;
|
|
break;
|
|
case GONG_EVENT_6:
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
|
|
Talk(SAY_HARRISON_3);
|
|
_gongTimer = 7000;
|
|
_gongEvent = GONG_EVENT_7;
|
|
break;
|
|
case GONG_EVENT_7:
|
|
if (!uiTargetGUID)
|
|
{
|
|
std::list<Creature*> targetList;
|
|
GetCreatureListWithEntryInGrid(targetList, me, NPC_AMANISHI_GUARDIAN, 26.0f);
|
|
if (!targetList.empty())
|
|
{
|
|
for (std::list<Creature*>::const_iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
|
|
{
|
|
if (Creature* ptarget = *itr)
|
|
{
|
|
if (ptarget->GetPositionX() > 120)
|
|
{
|
|
ptarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR));
|
|
ptarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
|
ptarget->SetReactState(REACT_PASSIVE);
|
|
ptarget->AI()->SetData(0, 1);
|
|
}
|
|
else
|
|
{
|
|
ptarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
|
ptarget->SetReactState(REACT_PASSIVE);
|
|
ptarget->AI()->SetData(0, 2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetGuidData(GO_MASSIVE_GATE)))
|
|
gate->SetGoState(GO_STATE_ACTIVE);
|
|
_gongTimer = 2000;
|
|
_gongEvent = GONG_EVENT_8;
|
|
break;
|
|
case GONG_EVENT_8:
|
|
DoCast(me, SPELL_STEALTH);
|
|
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(0));
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
|
|
me->GetMotionMaster()->MovePath(HARRISON_MOVE_3, false);
|
|
_gongTimer = 1000;
|
|
_gongEvent = 0;
|
|
break;
|
|
case GONG_EVENT_9:
|
|
me->GetMotionMaster()->MovePoint(0, 120.687f, 1674.0f, 42.0217f);
|
|
_gongTimer = 12000;
|
|
_gongEvent = GONG_EVENT_10;
|
|
break;
|
|
case GONG_EVENT_10:
|
|
me->SetFacingTo(1.59044f);
|
|
_gongEvent = 11;
|
|
_gongTimer = 6000;
|
|
break;
|
|
case GONG_EVENT_11:
|
|
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
|
|
|
instance->SetData(DATA_GONGEVENT, NOT_STARTED);
|
|
_gongEvent = 0;
|
|
_gongTimer = 1000;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
_gongTimer -= diff;
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return GetZulAmanAI<npc_harrison_jonesAI>(creature);
|
|
}
|
|
};
|
|
|
|
void AddSC_zulaman()
|
|
{
|
|
new npc_forest_frog();
|
|
new npc_zulaman_hostage();
|
|
new npc_harrison_jones();
|
|
}
|